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		<title>Thus Spake Zaraborgstrom/MAInArmour - Revision history</title>
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		<updated>2026-04-10T04:52:49Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/MAInArmour&amp;diff=42406&amp;oldid=prev</id>
		<title>BrokenShade: *</title>
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				<updated>2003-12-03T14:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;rebeccaborgstrom - 12/02/2003 19:15:46 &lt;br /&gt;
&lt;br /&gt;
One way to approach this issue: assume that a normal character is wearing 7/7 armor with a -2 mobility penalty / 1 fatigue, and a normal MA character isn't. Subtract these numbers from the values for artifact armor to get suitable &amp;quot;MA armor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;martial artist's superheavy plate equivalent&amp;quot;: fatigue 1, 8 motes commitment, 8/8 soak, artifact 5. I imagine this as a suit of armor that, in itself, knows martial arts Charms, and so goes along with them. Maybe instead of 8 motes, it's 5 motes commitment plus 1m committed for each normally disallowed Charm you want to use in the armor---you &amp;quot;teach&amp;quot; it Blade of the Battle Maiden or Snake Form.&lt;br /&gt;
&lt;br /&gt;
On the one hand, this approach sucks, because the no-armor prohibition is intended to keep you from being a soak monster, not reduce your soak by X. Getting 8 soak from armor re-enables those possibilities, particularly if it's starmetal. (Ping free in 2003!)&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Artifact levels involved are awfully high: Artifact 3 for +3/+2 soak, Artifact 4 for +5/+7, and Artifact 5 for +8/+8. I might have Fatigue 1 for all of them and consider it to cancel out.&lt;br /&gt;
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Rebecca&lt;/div&gt;</summary>
		<author><name>BrokenShade</name></author>	</entry>

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