<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Thus_Spake_Zaraborgstrom%2FHephaestus</id>
		<title>Thus Spake Zaraborgstrom/Hephaestus - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Thus_Spake_Zaraborgstrom%2FHephaestus"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/Hephaestus&amp;action=history"/>
		<updated>2026-04-10T23:30:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/Hephaestus&amp;diff=42504&amp;oldid=prev</id>
		<title>MetalFatigue: *added context and link</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/Hephaestus&amp;diff=42504&amp;oldid=prev"/>
				<updated>2005-07-07T20:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;*added context and link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;i&amp;gt;(This was in response to &amp;lt;nowiki&amp;gt;ADamiani&amp;lt;/nowiki&amp;gt;, who said &amp;quot;Also, on a more nitpicky note, the permanent crafting charms feel like they're designed for you to foist off on NPCs rather than play Hephestus (tie up 2/3 of my essence for 12 stories? Sure!), which I kept trying to do.&amp;quot;)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hephaestus can work, and it may be a useful illustration of how social interaction works in the Wyld.&lt;br /&gt;
&lt;br /&gt;
So, let's say that you're Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Suppose that you labor on your own personal projects all the time. Well, eventually, you'll have a lot of artifacts, but you might never get there---reasonably speaking, the Essence commitment is a bit prohibitive if someone decides to attack you.&lt;br /&gt;
&lt;br /&gt;
So how do you get around this?&lt;br /&gt;
&lt;br /&gt;
One method is to spend a lot of your time doing commissions for the other Olympians, or for the defense of Mt. Olympus as a whole.&lt;br /&gt;
&lt;br /&gt;
Now what happens when someone decides to attack you?&lt;br /&gt;
&lt;br /&gt;
Well, I mean, sure, they can do it. They might do it. Someone tries to seduce you, or take your loot, or whatever. But you can certainly say, &amp;quot;You know, if I have to drop my commitment to handle this fight, I will. And be a lot more hesitant about committing to stuff for you guys in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At which point, unless they think you're bluffing, the lord of the realm and whomever you're making something for have a motivation to whap the person for you.&lt;br /&gt;
&lt;br /&gt;
So suddenly we have four classic-style myths:&lt;br /&gt;
&lt;br /&gt;
1. The Hephaestus-clone gets grumpy because people push him around and goes on strike, and must be appeased.&lt;br /&gt;
&lt;br /&gt;
2. The Hephaestus-clone pushes too hard on his &amp;quot;what if I go on strike?&amp;quot; immunity, e.g. by launching little Cup and Staff and Sword and Ring attacks against random peers on the theory that they can't afford to escalate when fighting back, and gets slapped down.&lt;br /&gt;
&lt;br /&gt;
3. The Hephaestus-clone tries to get people to leave him alone long enough to do something of his own.&lt;br /&gt;
&lt;br /&gt;
4. The Hephaestus-clone discovers that some god is training up a little common demigod to do crafting and mess up his monopoly. High-stakes politics ensue.&lt;br /&gt;
&lt;br /&gt;
That's how it's intended to play out, pretty much, anyway. If you perform a necessary function for the body politic, then there is a constant balance between &amp;quot;we need you, so we can't afford to challenge you&amp;quot; and &amp;quot;we need you, so we'd like to enslave you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you want to make wonders without interference, then it might be worth talking to people in advance to set up the social balance necessary. ^_^&lt;br /&gt;
&lt;br /&gt;
Rebecca&lt;br /&gt;
&lt;br /&gt;
[http://maps.hitherby.com/viewtopic.php?p=3082#3082 Posted: Wed, 6 Jul 2005 14:11:02 -0400]&lt;/div&gt;</summary>
		<author><name>MetalFatigue</name></author>	</entry>

	</feed>