<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=ThinkerCharms</id>
		<title>ThinkerCharms - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=ThinkerCharms"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;action=history"/>
		<updated>2026-04-10T00:46:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=57160&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=57160&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l332&quot; &gt;Line 332:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 332:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Iron Tyrant Mein, Soul-Deadening Advice, Ruthless Vizier Suggestion&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Iron Tyrant Mein, Soul-Deadening Advice, Ruthless Vizier Suggestion&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal Exalted lays his hands upon the victim (only requires a touch-- if victim is not unaware, willing, or restrained, requires a successful Dex.+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brawl&lt;/del&gt;/MA attack) and speaks his name, blighting it with the truths of the Malfeans. Even if no one else hears it, the character's name is now a Curse to orderly existence of all sorts as long as the Abyssal commits essence. Any official action in which the character's name is invoked as a party has its difficulty increased by +4, and all failures act as botches. This applies to all ongoing and future actions, as long as the essence is committed. Small, unorganized efforts can still succeed if they involve the victim, but his participation in truly organized work (anything where anyone is assigned a position or job, even if it is as simple as a lookout for an ambush-- someone will misunderstand and not relieve him when he needs it-- the results are worse if any real organization is involved) is disastrous for all involved. Perhaps more dire, this involves any specific action the arbiters of Fate take with him. His existence in Creation (though not in Shadowlands or the Underworld) creates minor tears in the Tapestry, and at ST discretion he will attract heavenly attraction before long-- he still exists in the Bureaucracy of Destiny, but actions taken concerning him, even by the pattern spiders, go horribly awry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal Exalted lays his hands upon the victim (only requires a touch-- if victim is not unaware, willing, or restrained, requires a successful Dex.+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BrawlThinkerCharms&lt;/ins&gt;/MA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;attack) and speaks his name, blighting it with the truths of the Malfeans. Even if no one else hears it, the character's name is now a Curse to orderly existence of all sorts as long as the Abyssal commits essence. Any official action in which the character's name is invoked as a party has its difficulty increased by +4, and all failures act as botches. This applies to all ongoing and future actions, as long as the essence is committed. Small, unorganized efforts can still succeed if they involve the victim, but his participation in truly organized work (anything where anyone is assigned a position or job, even if it is as simple as a lookout for an ambush-- someone will misunderstand and not relieve him when he needs it-- the results are worse if any real organization is involved) is disastrous for all involved. Perhaps more dire, this involves any specific action the arbiters of Fate take with him. His existence in Creation (though not in Shadowlands or the Underworld) creates minor tears in the Tapestry, and at ST discretion he will attract heavenly attraction before long-- he still exists in the Bureaucracy of Destiny, but actions taken concerning him, even by the pattern spiders, go horribly awry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal may use this Charm on himself if he wishes-- it may come in handy if he is placed under guard if the guards all confuse their scheduled watch times. Using this Charm on an important figure in a bureaucracy, such as a king or prime minister, will quickly bring the whole thing down as outrageous mistakes are made at every turn. Getting anything organized done becomes nigh-impossible for the victim, and his existence in Creation will create nothing but problems on all but the most personal of levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal may use this Charm on himself if he wishes-- it may come in handy if he is placed under guard if the guards all confuse their scheduled watch times. Using this Charm on an important figure in a bureaucracy, such as a king or prime minister, will quickly bring the whole thing down as outrageous mistakes are made at every turn. Getting anything organized done becomes nigh-impossible for the victim, and his existence in Creation will create nothing but problems on all but the most personal of levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l354&quot; &gt;Line 354:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 354:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortals struck by this Charm begin to turn into plant matter of the type of plant the original arrow was taken from. The transformation begins with the arrow's impact point and spreads-- the mortal suffers an extra -1 to all pools every turn until the penalty overcomes his Stamina+Resistance, at which point his body roots into the ground. The statue of wood and other plant matter is quite alive and sturdy-- it has a soak of 10L/10B against all attacks in addition to any armor the person may have been wearing and has double the normal compliment of health levels. Any magic that can heal aggravated health levels can slowly turn the mortal back into human flesh and blood--the first level healed will restore the mortal's head and give him back his consciousness and awareness. It takes 7 levels of healed 'damage' to return the mortal to his normal state, and if partially healed and left alone, he will revert back into plant state after a day's time. This does not occur if the mortal is fully healed. This process also heals any damage the plant-form suffered, though fully destroyed plants may never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortals struck by this Charm begin to turn into plant matter of the type of plant the original arrow was taken from. The transformation begins with the arrow's impact point and spreads-- the mortal suffers an extra -1 to all pools every turn until the penalty overcomes his Stamina+Resistance, at which point his body roots into the ground. The statue of wood and other plant matter is quite alive and sturdy-- it has a soak of 10L/10B against all attacks in addition to any armor the person may have been wearing and has double the normal compliment of health levels. Any magic that can heal aggravated health levels can slowly turn the mortal back into human flesh and blood--the first level healed will restore the mortal's head and give him back his consciousness and awareness. It takes 7 levels of healed 'damage' to return the mortal to his normal state, and if partially healed and left alone, he will revert back into plant state after a day's time. This does not occur if the mortal is fully healed. This process also heals any damage the plant-form suffered, though fully destroyed plants may never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supernatural beings are beyond even a DB's power to transform, though those who take damage from the arrow are at a dice penalty equal to the Dragonblood's Essence. This is an infection penalty, and magical healing and making a Stamina+Resistance roll at diff. 5 +(any environmental/Charm modifiers) will break the infection. Those who fail the initial roll may roll once per day to break the infection.Immunity to disease protects against all effects of this Charm. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supernatural beings are beyond even a DB's power to transform, though those who take damage from the arrow are at a dice penalty equal to the Dragonblood's Essence. This is an infection penalty, and magical healing and making a Stamina+Resistance roll at diff. 5 +(any environmental&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ThinkerCharms&lt;/ins&gt;/Charm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;modifiers) will break the infection. Those who fail the initial roll may roll once per day to break the infection.Immunity to disease protects against all effects of this Charm. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l500&quot; &gt;Line 500:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 500:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personally I might Increase the Essens req by one for most of the charms. But I am not sure.\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personally I might Increase the Essens req by one for most of the charms. But I am not sure.\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[Trueform]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[Trueform]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Made this a bit easier to read. Where did Thinker go? I was always a big fan of his(her) work. - [[nikink]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44461&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44461&amp;oldid=prev"/>
				<updated>2010-04-03T09:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:06, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l332&quot; &gt;Line 332:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 332:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Iron Tyrant Mein, Soul-Deadening Advice, Ruthless Vizier Suggestion&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Iron Tyrant Mein, Soul-Deadening Advice, Ruthless Vizier Suggestion&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal Exalted lays his hands upon the victim (only requires a touch-- if victim is not unaware, willing, or restrained, requires a successful Dex.+Brawl/MA attack) and speaks his name, blighting it with the truths of the Malfeans. Even if no one else hears it, the character's name is now a Curse to orderly existence of all sorts as long as the Abyssal commits essence. Any official action in which the character's name is invoked as a party has its difficulty increased by +4, and all failures act as botches. This applies to all ongoing and future actions, as long as the essence is committed. Small, unorganized efforts can still succeed if they involve the victim, but his participation in truly organized work (anything where anyone is assigned a position or job, even if it is as simple as a lookout for an ambush-- someone will misunderstand and not relieve him when he needs it-- the results are worse if any real organization is involved) is disastrous for all involved. Perhaps more dire, this involves any specific action the arbiters of Fate take with him. His existence in Creation (though not in Shadowlands or the Underworld) creates minor tears in the Tapestry, and at ST discretion he will attract heavenly attraction before long-- he still exists in the Bureaucracy of Destiny, but actions taken concerning him, even by the pattern spiders, go horribly awry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal Exalted lays his hands upon the victim (only requires a touch-- if victim is not unaware, willing, or restrained, requires a successful Dex.+Brawl&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/MA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;attack) and speaks his name, blighting it with the truths of the Malfeans. Even if no one else hears it, the character's name is now a Curse to orderly existence of all sorts as long as the Abyssal commits essence. Any official action in which the character's name is invoked as a party has its difficulty increased by +4, and all failures act as botches. This applies to all ongoing and future actions, as long as the essence is committed. Small, unorganized efforts can still succeed if they involve the victim, but his participation in truly organized work (anything where anyone is assigned a position or job, even if it is as simple as a lookout for an ambush-- someone will misunderstand and not relieve him when he needs it-- the results are worse if any real organization is involved) is disastrous for all involved. Perhaps more dire, this involves any specific action the arbiters of Fate take with him. His existence in Creation (though not in Shadowlands or the Underworld) creates minor tears in the Tapestry, and at ST discretion he will attract heavenly attraction before long-- he still exists in the Bureaucracy of Destiny, but actions taken concerning him, even by the pattern spiders, go horribly awry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal may use this Charm on himself if he wishes-- it may come in handy if he is placed under guard if the guards all confuse their scheduled watch times. Using this Charm on an important figure in a bureaucracy, such as a king or prime minister, will quickly bring the whole thing down as outrageous mistakes are made at every turn. Getting anything organized done becomes nigh-impossible for the victim, and his existence in Creation will create nothing but problems on all but the most personal of levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyssal may use this Charm on himself if he wishes-- it may come in handy if he is placed under guard if the guards all confuse their scheduled watch times. Using this Charm on an important figure in a bureaucracy, such as a king or prime minister, will quickly bring the whole thing down as outrageous mistakes are made at every turn. Getting anything organized done becomes nigh-impossible for the victim, and his existence in Creation will create nothing but problems on all but the most personal of levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l354&quot; &gt;Line 354:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 354:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortals struck by this Charm begin to turn into plant matter of the type of plant the original arrow was taken from. The transformation begins with the arrow's impact point and spreads-- the mortal suffers an extra -1 to all pools every turn until the penalty overcomes his Stamina+Resistance, at which point his body roots into the ground. The statue of wood and other plant matter is quite alive and sturdy-- it has a soak of 10L/10B against all attacks in addition to any armor the person may have been wearing and has double the normal compliment of health levels. Any magic that can heal aggravated health levels can slowly turn the mortal back into human flesh and blood--the first level healed will restore the mortal's head and give him back his consciousness and awareness. It takes 7 levels of healed 'damage' to return the mortal to his normal state, and if partially healed and left alone, he will revert back into plant state after a day's time. This does not occur if the mortal is fully healed. This process also heals any damage the plant-form suffered, though fully destroyed plants may never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortals struck by this Charm begin to turn into plant matter of the type of plant the original arrow was taken from. The transformation begins with the arrow's impact point and spreads-- the mortal suffers an extra -1 to all pools every turn until the penalty overcomes his Stamina+Resistance, at which point his body roots into the ground. The statue of wood and other plant matter is quite alive and sturdy-- it has a soak of 10L/10B against all attacks in addition to any armor the person may have been wearing and has double the normal compliment of health levels. Any magic that can heal aggravated health levels can slowly turn the mortal back into human flesh and blood--the first level healed will restore the mortal's head and give him back his consciousness and awareness. It takes 7 levels of healed 'damage' to return the mortal to his normal state, and if partially healed and left alone, he will revert back into plant state after a day's time. This does not occur if the mortal is fully healed. This process also heals any damage the plant-form suffered, though fully destroyed plants may never be recovered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supernatural beings are beyond even a DB's power to transform, though those who take damage from the arrow are at a dice penalty equal to the Dragonblood's Essence. This is an infection penalty, and magical healing and making a Stamina+Resistance roll at diff. 5 +(any environmental/Charm modifiers) will break the infection. Those who fail the initial roll may roll once per day to break the infection.Immunity to disease protects against all effects of this Charm. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Supernatural beings are beyond even a DB's power to transform, though those who take damage from the arrow are at a dice penalty equal to the Dragonblood's Essence. This is an infection penalty, and magical healing and making a Stamina+Resistance roll at diff. 5 +(any environmental&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Charm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;modifiers) will break the infection. Those who fail the initial roll may roll once per day to break the infection.Immunity to disease protects against all effects of this Charm. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44460&amp;oldid=prev</id>
		<title>Nikink: Hopefully made this easier to read. Where did Thinker go???</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44460&amp;oldid=prev"/>
				<updated>2009-03-15T02:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Hopefully made this easier to read. Where did Thinker go???&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;amp;diff=44460&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44463&amp;oldid=prev</id>
		<title>Nikink: Hopefully made this easier to read. Where did Thinker go???</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44463&amp;oldid=prev"/>
				<updated>2009-03-15T02:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;Hopefully made this easier to read. Where did Thinker go???&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;amp;diff=44463&amp;amp;oldid=44462&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44462&amp;oldid=prev</id>
		<title>Jabberwocky: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;diff=44462&amp;oldid=prev"/>
				<updated>2004-02-09T00:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=ThinkerCharms&amp;amp;diff=44462&amp;amp;oldid=44461&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jabberwocky</name></author>	</entry>

	</feed>