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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheTreasureTrove%2FDualMegamiArtifacts</id>
		<title>TheTreasureTrove/DualMegamiArtifacts - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheTreasureTrove%2FDualMegamiArtifacts"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;action=history"/>
		<updated>2026-05-01T12:49:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=73719&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=73719&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=56487&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=56487&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;::I'll rule that yes, magical things like Starmetal armor and the Twilight Caste anima effect work. This is artifact ** not artifact *****. ~[[DualMegami]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42253&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42253&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I'll rule that yes, magical things like Starmetal armor and the Twilight Caste anima effect work. This is artifact ** not artifact *****. ~DualMegami&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I'll rule that yes, magical things like Starmetal armor and the Twilight Caste anima effect work. This is artifact ** not artifact *****. ~&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DualMegami&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42252&amp;oldid=prev</id>
		<title>DualMegami: comments I missed previously</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42252&amp;oldid=prev"/>
				<updated>2005-10-05T00:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;comments I missed previously&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &lt;br /&gt;
&lt;br /&gt;
: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - GregLink&lt;br /&gt;
::I'll rule that yes, magical things like Starmetal armor and the Twilight Caste anima effect work. This is artifact ** not artifact *****. ~DualMegami&lt;/div&gt;</summary>
		<author><name>DualMegami</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42254&amp;oldid=prev</id>
		<title>GregLink: Question/Suggestion on how to deal damage (auto succ, not auto unsoak)</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheTreasureTrove/DualMegamiArtifacts&amp;diff=42254&amp;oldid=prev"/>
				<updated>2005-07-27T13:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;Question/Suggestion on how to deal damage (auto succ, not auto unsoak)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:17, 27 July 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Treasure Trove is a Soulsteel Chest measuring about 3'x5'x'2.5', and requires 3 motes of attunement. &amp;lt;br&amp;gt; However, its dimensions matter little, for no matter what the size of the object placed in the chest; it will fit. (Living things are not provided with air, so placing people or familiars in the Chest is not a good idea.)&amp;lt;br&amp;gt; In addition, if anyone but the user tries to get into the Chest, they are dealt 2 automatic Lethal Health Levels of damage. This cannot be blocked, dodged or soaked. Lock Opening Touch &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; open it, but the thief will still take 2 HLs of damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GregLink&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Can this be reduced by things like Starmetal armor (which reduces damage successes) or the Twilight caste ability? I'd say yes, simply becuase automatic unsoakable damage isn't really in the genre unless that's a hugely powerful artifact. At the same time, automatic damage successes /are/ in the Genre, and allow super-heroic lockpicking types to open it as expected. - GregLink&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::I'll rule that yes, magical things like Starmetal armor and the Twilight Caste anima effect work. This is artifact ** not artifact *****. ~[[DualMegami]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GregLink</name></author>	</entry>

	</feed>