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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheMyriadOfShades%2FPC225</id>
		<title>TheMyriadOfShades/PC225 - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;action=history"/>
		<updated>2026-04-10T12:22:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=81676&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=81676&amp;oldid=prev"/>
				<updated>2010-06-09T03:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:58, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Cold King smiled coldly and brought his sword into a ready position. &amp;quot;And so you shall.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Cold King smiled coldly and brought his sword into a ready position. &amp;quot;And so you shall.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;B&amp;gt;FIN&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[TheMyriadOfShades/PC225&lt;/del&gt;/I&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[TheMyriadOfShades/PC225&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;B&amp;gt;FIN&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/I&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== After-Fight Thoughts ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== After-Fight Thoughts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=74185&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=74185&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Cold King smiled coldly and brought his sword into a ready position. &amp;quot;And so you shall.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Cold King smiled coldly and brought his sword into a ready position. &amp;quot;And so you shall.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;B&amp;gt;FIN&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/I&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;B&amp;gt;FIN&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TheMyriadOfShades/PC225&lt;/ins&gt;/I&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TheMyriadOfShades/PC225&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== After-Fight Thoughts ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== After-Fight Thoughts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot; &gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope [[ItF]] doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/ins&gt;/Abyssals over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope [[ItF]] doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -[[TheMyriadOfShades]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -[[TheMyriadOfShades]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/ins&gt;/Abyssals, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[FlowsLikeBits]], &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[FlowsLikeBits]], &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - [[TheMyriadOfShades]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/ins&gt;/Abyssals the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - [[TheMyriadOfShades]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=56956&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=56956&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot; &gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/del&gt;/Abyssals over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope ItF doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ItF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheMyriadOfShades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/del&gt;/Abyssals, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solars&lt;/del&gt;/Abyssals the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarsTheMyriadOfShades/PC225&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheMyriadOfShades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l179&quot; &gt;Line 179:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 179:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MyriadofShades&lt;/del&gt;, I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. DragoonDrake&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TheMyriadOfShades]]&lt;/ins&gt;, I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragoonDrake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43825&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43825&amp;oldid=prev"/>
				<updated>2010-04-03T09:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:06, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot; &gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor Solars/Abyssals over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope ItF doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor Solars&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ItF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheMyriadOfShades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors Solars/Abyssals, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors Solars&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give Solars/Abyssals the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give Solars&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Abyssals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheMyriadOfShades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l179&quot; &gt;Line 179:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 179:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TheMyriadOfShades, I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. DragoonDrake&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheMyriadOfShades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragoonDrake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43824&amp;oldid=prev</id>
		<title>MetalFatigue: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43824&amp;oldid=prev"/>
				<updated>2005-07-01T19:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;amp;diff=43824&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MetalFatigue</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43827&amp;oldid=prev</id>
		<title>Kslcircleft.UL.CWRU.Edu: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43827&amp;oldid=prev"/>
				<updated>2005-07-01T00:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:07, 1 July 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l183&quot; &gt;Line 183:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 183:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MyriadofShades, I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. DragoonDrake&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kslcircleft.UL.CWRU.Edu</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43826&amp;oldid=prev</id>
		<title>Pool-70-104-29-136.dllstx.fios.verizon.net: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheMyriadOfShades/PC225&amp;diff=43826&amp;oldid=prev"/>
				<updated>2005-06-25T02:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:54, 25 June 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorry for the long comments. This was stuff I took away from it, and didn't want to forget. Seemed like it might be useful to others also. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;thinks this should probably be required reading for combat charachters, it's way better than the core examples&amp;lt;/i&amp;gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for the comments! You're right about the stunting, and it is assumed that in Exalted you regain back &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; or even a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of essence via stunts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot; &gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an actual fight with stunts, assuming a single one-die stunt a turn from each character, the Earth Aspect wouldn't have run out of essence so quickly, but neither would the Lunar. I expect the Earth Aspect would have immediately spent most of the essence on powering Flickering Candle Meditation to help avoid attacks, and it would have slowed his death significantly. The Lunar would have been able to rely on his Crouching Tiger Stance longer and more often. The Water Immaculate had no essence problems, and so it would not have affected her. The fight would have lasted longer, but still would have most likely ended the way it did (assuming a similar trend in rolls) because the Earth Aspect is doomed if he attacks or not. If he makes a big attack and it gets past CTS, he might drop the Lunar to -1s, but the Lunar will then flurry him right afterwards. If he splits his actions to attack, he's unlikely to get past CTS and will be forced to expend crucial actions to parry the counterattack. And if he defends, the Lunar can keep attacking all day, sneaking in ping damage whenever he rolls badly. What kills him is the low Rate of the dire lance-- he can't make enough parries to deal with the Lunar's flurries and can't split enough ways to effective attack and defend in the same round against the superior-Rate Lunar (the +5 acc on a moonsilver daiklaive didn't help).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor Solars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;ItF&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You made a great insight-- the Power Combat rules, with their Rate restrictions and init-holding penalty and other such fun, intentionally favor Solars/Abyssals over others. It also initially appears to favor Sidereals, but between essence=ping, the reduced defensive ratings of many weapons, and the increased accuracy ratings of many weapons, Sidereals face a real &amp;quot;kill your opponent quickly, get a persistent defense, or hope ItF doesn't exhasut you and get you killed&amp;quot; dilemna that makes them powerful, but not insane. Between the Charm revisions and the biases built into the system against those without plentiful reflexives (note that the Lunar's Combo, containing both CTS and Feline Guard Technique, is designed to allow him to use reflexive defenses both before and after his initiative, even though FGT comes with nasty other restrictions), Solars are much more powerful in Power Combat than in Classic, both on their own merits and because they have ways to ignore many of the restrictions Power Combat (or the combat system in general) places on your behavior. This fight was a little unfair, because the Lunar could, to some extent, play the &amp;quot;I rely entirely on reflexive defense&amp;quot; game, while a fight between opponents who both have to worry about splitting their Rate between attack and defense looks very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TheMyriadOfShades&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar Combos are essential to their survival, and they're the Exalted type I expect to buy the most, both early and often. They've got a lot of good to great Charms, and to get an opportunity to use them without losing their reflexive defense, they have to put them in Combos. DBs get free reflexives, and everyone else gets persistents. On the good side, Lunar offensive Charms are nasty in a wide variety of ways-- something people often forget. They're very dangerous even without DBT-- with DBT, they're damn near unstoppable. -TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm a little confused about why you didn't have consistant essence regen each turn(say one two die stunt). In this case, I think it would make a huge difference, as by the time each side had managed to feel out the other, they were out of essence. This reduced the contest to the Lunars better stats and higher init. (No Essence Regen combat favors Lunars I think. They tend to have better base stats, even without DBT, so they arn't impaired that much by lack of essence. DB's seem the most dependant on Essence Regen in combat, as they want to power their reflexives in flexible ways. They don't have the Lunars natural stats or the Solar affinity for Scene length effects.) I'm not sure it would change the final outcome. But it might make the Lunar work for it a bit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:In this case, I think the Water Aspect could have made a better showing by moving up toward the Lunar and using Rippling Water Strike(2 motes) on the ground. It's a 10 yard radius, so it kinda compensates for the Lunars mobility. (I think I did that math right). Anyway, it would give her some chance of doing damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors Solars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah, Power Combat doesn't really help Sidereals. They still basicly have no soak and no ox-body, so most hits are better than ping anyway.&amp;#160; I'm not sure it intentionally favors Solars/Abyssals, other than it fixes some of their charms. They didn't tend to use split actions for defence anyway, and rate cuts off some of the worse abuses.(I attack 12 times with a Grand Daiklave!) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-FlowsLikeBits, &amp;lt;i&amp;gt;still a GREAT and educational example thought.&amp;#160;  &amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Having a high-accuracy moonsilver weapon and wounding the high-init DB by the time they ran out of essence is why the Lunar won-- his base stats before weaponry were actually lower than the DBs, because it's much cheaper to buy specialties (which they're loaded with) than attributes (which he's maxed on) at character Creation. The Earth Aspect had a much higher init to begin with, but as soon as he was knocked down to a -2 wound penalty, the Lunar had a much higher chance of winning initiative each turn, and since he was faster, could wait around until it happened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Oooh, you're right about Rippling Water Strike. I hadn't thought of using the Charm that way. Honestly speaking, the Water Immaculate was probably the toughest fighter in this example in a straight-up &amp;quot;i hit you and you defend and hit me back&amp;quot; back, but the Lunar was smarter than to fight like that, so the Water Immaculate should have been smart enough to think of those unorthodox tactics, as well. Although be careful-- the range on RWS is 10 feet, not 10 yards, so the Water Immaculate would have had to close within 3-4 yards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give Solars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/Abyssals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TheMyriadOfShades&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: It doesn't give Solars/Abyssals the game or anything. But when you literally don't have to worry about your or your opponent's initiative or Rate when planning your defense (unlike the Lunar, who knew that FGT wouldn't be enough to deal with those jade razor claws), fighting is much easier for them because they never worry about split actions for defense. Solars get a better deal-- with their fighting style, a higher Rate means more attacks emerging from that whirlwind of defenses every turn. - TheMyriadOfShades&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::RWS: Good point on the range. I think she'd have to knock the Lunar to -1 before going to -2 herself to have a chance, which would take some luck on her part. (Honestly, I always kinda considered this a wierdness in the system, that opponents could continually come in and stike with no chance of retaliation. I'ts most obvious with flyers. Sure, they can do it once, but then I'm ready for it. It always seems weird that you can't hold you action till the opponent attacks, across rounds). Well, sorry for the minor rant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l179&quot; &gt;Line 179:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 179:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::For the future I'd probably make it a +2 or +4 every turn(for everyone). One could randomize for everyone each turn or have some set pattern for turns like +2/+4/+2/+4. or (+2/+2/+4/,or whatever) I think being able to get will power back is important also(as you pointed out quite well, lesson 4), and the posiblity should exist. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I was a bit surprised about the Earth going with full parry in the last round. He has a base dodge pool of 10 under power combat and with the 3 die block from 5-dragon, he's probably better off overall(His base defence pool is only 1 less, and it negates the Lunars rate advantage). I admit I didn't notice that at first either. This can be complicated. Don't think it would have made a diff though.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:First time posting sorry if I screw something up. I loved the example but I noticed the Lunar comboed and split his dice pool in the same turn. I thought that was against the rules. Either way thanks for the cool example. I am going to have my players look at this page so they can see the wonder and complexity of real Exalted combat.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Faithfull-1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[TheMyriadOfShades]], I hope you don't mind, but I am going to print this page out and make it manditory reading for all of my gamers. Even though my characters are closer to your PC450 in terms of exp and skill, this is a great example and maybe they will learn a thing or two. Thanks in advance. [[DragoonDrake]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pool-70-104-29-136.dllstx.fios.verizon.net</name></author>	</entry>

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