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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheKawaiiEdition%2FBishonenSail</id>
		<title>TheKawaiiEdition/BishonenSail - Revision history</title>
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		<updated>2026-04-11T01:26:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheKawaiiEdition/BishonenSail&amp;diff=41570&amp;oldid=prev</id>
		<title>JohnBiles: *</title>
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				<updated>2006-04-06T04:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Bishonen Sail Tree&lt;br /&gt;
&lt;br /&gt;
* Graceful Bishonen Sail 1/1&lt;br /&gt;
** Superior Bishonen Sail 2/2&lt;br /&gt;
*** Unfailing Bishonen Sail 3/3&lt;br /&gt;
**** Invariant Bishonen Excellence of Sail 4/4&lt;br /&gt;
*** Crew-Enhancing Technique 4/2&lt;br /&gt;
**** Crew-Inspiring Method 5/3&lt;br /&gt;
***** Skeleton Crew 5/4&lt;br /&gt;
****** Navy of One 5/5&lt;br /&gt;
**** Salty Dog Training Method 5/3&lt;br /&gt;
** Raft-Constructing Method 4/2&lt;br /&gt;
** Scurvy-Prevention Technique 4/2&lt;br /&gt;
** Water-Purifying Prana 3/2&lt;br /&gt;
** Wind-Mastering Navigation 3/2&lt;br /&gt;
*** Bouyancy-Enhancing Method 4/2&lt;br /&gt;
**** Current Altering Prana 4/3&lt;br /&gt;
***** Go Your Own Way 5/4&lt;br /&gt;
****** World-Girdling Journey 5/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew Enhancing Technique&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  10 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Scene&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt; Superior Bishonen Sail&lt;br /&gt;
&lt;br /&gt;
The skills of the Bishonen inspire his followers to aspire to his degree of aptitude.  This charm gives a bonus equal to the user's Moe to all rolls using the Sail skill made by ten * the user's Moe crewmen.&lt;br /&gt;
&lt;br /&gt;
Crew Inspiring Method&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  15 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  3&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Crew Enhancing Method&lt;br /&gt;
&lt;br /&gt;
This charm can only actually be used by someone in a position of authority on a boat to effect his subordinates.  He must roll Charisma + Sail.  Each success gives all &lt;br /&gt;
of his subordinates a bonus die to their Sail skill for an entire day.  This is subject to normal die-adder limits for Bishonen.&lt;br /&gt;
&lt;br /&gt;
Skeleton Crew&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  10 motes, 1 WP&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Crew Inspiring Method&lt;br /&gt;
&lt;br /&gt;
The Exalted may divide the normal crew compliment of a ship by his Moe and operate the ship at full efficiency with only that many people.  This does not apply to the ship's weaponry or marine contingents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navy of One&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  15 motes, 1 WP&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Skeleton Crew&lt;br /&gt;
&lt;br /&gt;
The Solar can singlehandedly operate an entire ship, not counting weaponry.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salty Dog Training Method&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  10 motes, 1 WP&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Month&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt; 5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  3&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Crew-Enhancing Technique&lt;br /&gt;
&lt;br /&gt;
Your teaching methods are supreme, allowing you to transform landlubbers into sailors at an awe-inspiring pace.  You can transform even the clumsiest land-liver into an expert sailor by immersing them in the work up to their necks.  Up to 100*Moe people can be turned into elite sailors, with Dexterity, Perception, Intelligence, and Wits raised to 3, 3 pips of Sail, 3 pips of one Dawn ability or Dodge and a 2 die specialty of your choice.&lt;br /&gt;
&lt;br /&gt;
Raft-Constructing Method&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  5 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  Instant&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt; Graceful Bishonen Sail&lt;br /&gt;
&lt;br /&gt;
This converts part of the wreckage of a ship or part of a sinking ship into a raft, even if not all of the necessary materials are available.  It cannot be used to wreck a ship by turning part of it into a raft.  The method can also be used with freshly cut logs.&lt;br /&gt;
&lt;br /&gt;
Scurvy-Prevention Technique&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  1 mote/person&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt; Graceful Bishonen Sail&lt;br /&gt;
&lt;br /&gt;
Ships can turn into plague pits and scurvy can fell even the strongest crew.  This charm protects one person/mote spent, preventing them falling prey to ocean-related, ship-victimizing diseases and also helps prevent nutritionally-derived diseases like Scurvy.&lt;br /&gt;
&lt;br /&gt;
Water Purifying Prana&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  1 mote&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  Instant&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  3&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt; Graceful Bishonen Sail&lt;br /&gt;
&lt;br /&gt;
This charm purifies enough seawater for one person's daily need for water, turning it into safe to drink, ordinary water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wind-Mastering Navigation&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  5 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Scene&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  3&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Graceful Bishonen Sail&lt;br /&gt;
&lt;br /&gt;
For one scene, the Bishonen bends local winds to his will, forcing them to blow his ship the direction he wants instead of the way they're actually going.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouyancy-Enhancing Method&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  5 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  2&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Wind-Defying Course Technique&lt;br /&gt;
&lt;br /&gt;
By rendering a boat more bouyant, the Exalted can increase the ship's capacity to carry more weight.  For one day, the weight-capacity (though not the actual volume) of the ship is multiplied by the Exalted's Moe.&lt;br /&gt;
&lt;br /&gt;
Current Altering Prana&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  8 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Scene&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  3&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt; Wind-Mastering Navigation&lt;br /&gt;
&lt;br /&gt;
This allows the Exalted to create or alter or stop the flow of ocean currents.  It lasts for one scene (or one day in a multi-day scene).  The Exalted must roll his Wits + Sail; each success lets him change the direction of a current by ninety degrees or increase or diminish its rate of flow by five miles an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go Your Own Way&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  12 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  4&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Current Altering Prana&lt;br /&gt;
&lt;br /&gt;
The Exalted controls the weather and currents, enabling her to move whatever direction she likes at sea, moving at a speed of 10 * Moe miles an hour.&lt;br /&gt;
&lt;br /&gt;
World-Girdling Journey&lt;br /&gt;
* &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;  18 motes&lt;br /&gt;
* &amp;lt;b&amp;gt;Duration:  &amp;lt;/b&amp;gt;  One Day&lt;br /&gt;
* &amp;lt;b&amp;gt;Type:  &amp;lt;/b&amp;gt;  Simple&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Sail:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Minimum Moe:  &amp;lt;/b&amp;gt;  5&lt;br /&gt;
* &amp;lt;b&amp;gt;Prerequisite Charms:  &amp;lt;/b&amp;gt;  Go Your Own Way&lt;br /&gt;
&lt;br /&gt;
The Exalted controls the weather and currents, enabling her to move whatever direction she likes at sea, moving at a speed of 100 * Moe miles an hour.&lt;/div&gt;</summary>
		<author><name>JohnBiles</name></author>	</entry>

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