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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheHoverpope%2FSunAndIron</id>
		<title>TheHoverpope/SunAndIron - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheHoverpope%2FSunAndIron"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;action=history"/>
		<updated>2026-04-10T05:36:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=73866&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=73866&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[TheHoverpope]]&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[TheHoverpope]]&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TheHoverpopeTheHoverpope/SunAndIron&lt;/del&gt;/MyArtifacts]]&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheHoverpope&lt;/ins&gt;/MyArtifacts]]&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=56640&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=56640&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to TheHoverpope&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheHoverpope&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TheHoverpope&lt;/del&gt;/MyArtifacts&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TheHoverpopeTheHoverpope/SunAndIron&lt;/ins&gt;/MyArtifacts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - TheHoverpope&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheHoverpope&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;::Situationally, disarming is -either- far too hard, or far too easy. It never seems just-right, at present. Typically, in my games, it was too hard, but then sometimes it's too easy. Usually, it's too hard, and I shall explain why. It's an attack as normal, with a higher difficulty than normal, which is fine. It may be parried or dodged as normal, also fine. But then, the target gets a reflexive roll against whatever successes are left. Against anyone that's about equal with you, you'll almost never succeed if you attempt to disarm them, they have the equivalent of a potential THIRD layer of defense. However... Against dramatically inferior opponents, or in special cases, it's sometimes reduced to triviality, which can be very bad. It should be a part of the system, otherwise, why so many weapon-retrieval charms, but it shouldn't be so... unbalanced, I guess is the correct term. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42903&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42903&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - TheHoverpope&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheHoverpope&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - GregLink&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GregLink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Situationally, disarming is -either- far too hard, or far too easy. It never seems just-right, at present. Typically, in my games, it was too hard, but then sometimes it's too easy. Usually, it's too hard, and I shall explain why. It's an attack as normal, with a higher difficulty than normal, which is fine. It may be parried or dodged as normal, also fine. But then, the target gets a reflexive roll against whatever successes are left. Against anyone that's about equal with you, you'll almost never succeed if you attempt to disarm them, they have the equivalent of a potential THIRD layer of defense. However... Against dramatically inferior opponents, or in special cases, it's sometimes reduced to triviality, which can be very bad. It should be a part of the system, otherwise, why so many weapon-retrieval charms, but it shouldn't be so... unbalanced, I guess is the correct term. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Situationally, disarming is -either- far too hard, or far too easy. It never seems just-right, at present. Typically, in my games, it was too hard, but then sometimes it's too easy. Usually, it's too hard, and I shall explain why. It's an attack as normal, with a higher difficulty than normal, which is fine. It may be parried or dodged as normal, also fine. But then, the target gets a reflexive roll against whatever successes are left. Against anyone that's about equal with you, you'll almost never succeed if you attempt to disarm them, they have the equivalent of a potential THIRD layer of defense. However... Against dramatically inferior opponents, or in special cases, it's sometimes reduced to triviality, which can be very bad. It should be a part of the system, otherwise, why so many weapon-retrieval charms, but it shouldn't be so... unbalanced, I guess is the correct term. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42902&amp;oldid=prev</id>
		<title>Darloth: reply to comment</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42902&amp;oldid=prev"/>
				<updated>2005-10-31T03:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;reply to comment&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to TheHoverpope&amp;lt;BR&amp;gt;&lt;br /&gt;
Back to TheHoverpope/MyArtifacts&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Artifact &amp;lt;b&amp;gt;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;; Requires: Dexterity &amp;lt;b&amp;gt;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt; Strength &amp;lt;b&amp;gt;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This artifact flail consists of a solid black iron handle, a gleaming and unbreakable steel chain approximately two feet long with an inch wide disc of steel at each end, and a completely unmarked and polished sphere of orichalcum about six inches across. Although the parts do not actually touch, the chain does bind the two end pieces together. In its normal state, the steel discs sit about a half inch from the handle and the sphere. However, the wielder of the Sun-and-Iron Orbit Bound may make a normal melee or martial arts attack with the weapon up to fifteen yards away. In this case, the chain floats in the air between the wielder and the sphere as it strikes, and the weapon will return to its normal state at the end of the attack.&lt;br /&gt;
Additionally, any successful parry made by this flail grants a free disarm attempt as the weapon wraps around the enemy's weapon, and all disarm attempts made using the weapon gain an additional three dice. &lt;br /&gt;
&lt;br /&gt;
I need to rebalance this at a time that is not 4 AM.&lt;br /&gt;
----&lt;br /&gt;
I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- GregLink&lt;br /&gt;
: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - TheHoverpope&lt;br /&gt;
&lt;br /&gt;
disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - GregLink&lt;br /&gt;
&lt;br /&gt;
::Situationally, disarming is -either- far too hard, or far too easy. It never seems just-right, at present. Typically, in my games, it was too hard, but then sometimes it's too easy. Usually, it's too hard, and I shall explain why. It's an attack as normal, with a higher difficulty than normal, which is fine. It may be parried or dodged as normal, also fine. But then, the target gets a reflexive roll against whatever successes are left. Against anyone that's about equal with you, you'll almost never succeed if you attempt to disarm them, they have the equivalent of a potential THIRD layer of defense. However... Against dramatically inferior opponents, or in special cases, it's sometimes reduced to triviality, which can be very bad. It should be a part of the system, otherwise, why so many weapon-retrieval charms, but it shouldn't be so... unbalanced, I guess is the correct term. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;</summary>
		<author><name>Darloth</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42904&amp;oldid=prev</id>
		<title>GregLink: What do you mean, Darloth?</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheHoverpope/SunAndIron&amp;diff=42904&amp;oldid=prev"/>
				<updated>2005-10-28T18:20:00Z</updated>
		
		<summary type="html">&lt;p&gt;What do you mean, Darloth?&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:20, 28 October 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TheHoverpope&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to TheHoverpope&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TheHoverpope/MyArtifacts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to TheHoverpope/MyArtifacts&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sun-And-Iron Orbit Bound&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt&amp;gt;Speed +3 Accuracy + 1 Damage +6B (Piercing) Defense +1 Rate 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I need to rebalance this at a time that is not 4 AM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GregLink&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would slightly disagree. I'm often of the theory that custom Artifacts are to be slightly higher-powered than their book counterparts, and what you're discussing isn't too bad. The ranged attack thing is almost trivial, and has such cool flavor text behind it that it's completely free. The issue really is that you're exploiting the disarm rules, which (as explicitly noted in the book) far too generous towards the one doing the disarming. Thus, the problem is not one of balancing the artifact at all - it's the far-too-lenient disarm rules. If you could find some other cool thing for this artifact to do, or a specialized disarm mechanic that wasn't so horrible, I think it'd be fine. &amp;lt;br&amp;gt; -- GregLink&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TheHoverpope&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I figured when I was making it that by making the actual stats fairly bad, it would balance out; I am thinking if I lower the rate some it might balance out better. Although on the other hand, I do really quite like disarming to work well. - TheHoverpope&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;disarming in exalted is broken. Which -way- it's broken, however, is still up for debate. Also, nearly every exalt-type has a sword-caller for a reason.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GregLink&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:What do you mean, Darloth? When you say &amp;quot;Which -way- it's broken&amp;quot;, are you implying that it is possibly broken in favor of the defender? Or are you implying that the mechanic, as is, is inappropriate, but no one knows what to change about it to make it better? - GregLink&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::Situationally, disarming is -either- far too hard, or far too easy. It never seems just-right, at present. Typically, in my games, it was too hard, but then sometimes it's too easy. Usually, it's too hard, and I shall explain why. It's an attack as normal, with a higher difficulty than normal, which is fine. It may be parried or dodged as normal, also fine. But then, the target gets a reflexive roll against whatever successes are left. Against anyone that's about equal with you, you'll almost never succeed if you attempt to disarm them, they have the equivalent of a potential THIRD layer of defense. However... Against dramatically inferior opponents, or in special cases, it's sometimes reduced to triviality, which can be very bad. It should be a part of the system, otherwise, why so many weapon-retrieval charms, but it shouldn't be so... unbalanced, I guess is the correct term. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GregLink</name></author>	</entry>

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