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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheGatesOfCreation</id>
		<title>TheGatesOfCreation - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TheGatesOfCreation"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;action=history"/>
		<updated>2026-04-09T12:11:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=81412&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=81412&amp;oldid=prev"/>
				<updated>2010-06-09T03:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:14, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot; &gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[TheGatesOfCreation/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[TheGatesOfCreation/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[http:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//docs.google.com&lt;/del&gt;/Doc?id=dc9sgmm2_6grt5tcdq Raphael]] - played by vytzka&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[http:/Doc?id=dc9sgmm2_6grt5tcdq Raphael]] - played by vytzka&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interactivity ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interactivity ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TheGatesOfCreation/Brainstorms|Brainstorming page]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TheGatesOfCreation/Brainstorms|Brainstorming page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=73807&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=73807&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/StuntTheory|Stunt Theory]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/StuntTheory|Stunt Theory]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/NonStandardAttacks|Non-Standard Attacks]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/NonStandardAttacks|Non-Standard Attacks]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot; &gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Costs for magitech items (in Artifact or Resource dots where applicable) remain unchanged. Their increased frequency does not make them any more or less powerful/useful than they previous.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Costs for magitech items (in Artifact or Resource dots where applicable) remain unchanged. Their increased frequency does not make them any more or less powerful/useful than they previous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/Magitech|A collection of magitech toys]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/Magitech|A collection of magitech toys]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/AlchemicalShot|More interesting ammunition for plasma tongue repeaters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/AlchemicalShot|More interesting ammunition for plasma tongue repeaters]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/HeavensArmory|Heaven's Armory - world-breaking weapons]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/HeavensArmory|Heaven's Armory - world-breaking weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== On the Lost Panoply of War ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== On the Lost Panoply of War ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot; &gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Khimaera|Onyx]] - played by Khimaera&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Khimaera|Onyx]] - played by Khimaera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[http://docs.google.com/Doc?id=dc9sgmm2_6grt5tcdq Raphael]] - played by vytzka&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[http://docs.google.com/Doc?id=dc9sgmm2_6grt5tcdq Raphael]] - played by vytzka&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interactivity ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Interactivity ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/Brainstorms|Brainstorming page]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheGatesOfCreation&lt;/ins&gt;/Brainstorms|Brainstorming page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42700&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42700&amp;oldid=prev"/>
				<updated>2010-02-13T21:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= The Gates of Creation =&lt;br /&gt;
&amp;lt;i&amp;gt;a Solars game for Exalted 2nd edition run by [[Moxiane]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
History, Creation itself, is built upon acts of treachery layered one upon the other.&lt;br /&gt;
&lt;br /&gt;
The Primordials betrayed the perfect chaos of the Wyld when they forged Creation; they forced time into a place that had no time, creating the concepts of &amp;quot;before&amp;quot; and &amp;quot;after&amp;quot; where such things had had no meaning.&lt;br /&gt;
&lt;br /&gt;
The Gods betrayed the Primordials by creating the Exalted to defeat them; the War that they fought raged for decades, reshaping Creation itself, and in its final act destroyed much of it so thoroughly it was as if it never existed.&lt;br /&gt;
&lt;br /&gt;
The Dragon-Blooded and Sidereals betrayed the Solars; the Great Curse had maddened the Lawgivers, and the lesser Exalted fought a war of extermination rather than attempt to reform or redeem their rightful lords.&lt;br /&gt;
&lt;br /&gt;
And then the Deathlords, the vengeful ghosts of those betrayed Solars, betrayed Creation itself by dredging up a horror from beyond all knowledge, the Great Contagion; when the disease had run its course nine-tenths of all that had lived was dead and reality melted as the forces of the Wyld flooded in.&lt;br /&gt;
&lt;br /&gt;
And now the final act of betrayal is at hand; someone works to free the Primordials from their prison, to shatter the Gates of Creation - and only the PCs stand in the way of Creation's re-enslavement to its former masters.&lt;br /&gt;
&lt;br /&gt;
== Beginnings ==&lt;br /&gt;
In a small town in the centre of the region known as the Hundred Kingdoms a group of young people grew up. They had fairly unremarkable childhoods, making it through into adulthood with the usual number of cuts, bruises and heartbreaks but then, five years ago, they made a decision. They would leave their home behind and travel across Creation, to have adventures and to see what they could see. After a large party where they said their goodbyes to friends and family, expecting never to see each other again, they left, heading in all directions to see the world.&lt;br /&gt;
&lt;br /&gt;
During the half-decade that followed each of them had remarkable adventures and would have many stories to tell their  friends, were they ever to meet again. But then, a few seasons ago, something happened to each of them, something so incredible that they would never be the same again – they Exalted. Spread across Creation these childhood friends all awoke to the power of myth and legend, becoming what they had been told all their lives were demons – stories they now knew to be false.&lt;br /&gt;
&lt;br /&gt;
== The Return ==&lt;br /&gt;
Not long after their Second Breath, each of them felt a call, a need just below the conscious level of their minds, to return home, to the place that they grew up. They didn't know why, or what they would see or do upon their return, just that it was... &amp;lt;i&amp;gt;necessary&amp;lt;/i&amp;gt; that they do. And so they have spent the last few months travelling by routes direct or roundabout to their homes, all finally arriving home within the span of a week.&lt;br /&gt;
&lt;br /&gt;
This is where the game begins, a group of childhood friends each come into a power beyond anything they ever dreamed, and just becoming aware of the effect they can have on the world around them. At this moment they are thrust into the crucible, where they can act or they can die, and by their actions save Creation, or damn it.&lt;br /&gt;
== The Game ==&lt;br /&gt;
&amp;lt;b&amp;gt;The Gates of Creation&amp;lt;/b&amp;gt; is a relatively heavily plot-driven action-adventure game that is  inspired  by the &amp;lt;nowiki&amp;gt;Squaresoft/Square-Enix&amp;lt;/nowiki&amp;gt; &amp;lt;i&amp;gt;Final Fantasy&amp;lt;/i&amp;gt; games.&lt;br /&gt;
&lt;br /&gt;
== Character Generation ==&lt;br /&gt;
The game uses standard Solar character creation as detailed in Chapter Two of the Ex2 core, with the following differences:&lt;br /&gt;
* The &amp;lt;i&amp;gt;Influence&amp;lt;/i&amp;gt; background cannot be purchased during character creation, although it can be earned during gameplay.&lt;br /&gt;
* Rather than selecting a Motivation for your character you choose a Nature (as detailed in the Ex1 core – the relevant information can be made available if an individual player does not have access to that material). This affects Social Combat and the Four Flaws of Invulnerability, but in a largely intuitive manner.&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
Rather than handing out experience points after each session characters  will be given bonus points; these can be spent in exactly the same way as the 15 bonus points given in the final stages of character generation, although there are restrictions on &amp;lt;i&amp;gt;when&amp;lt;/i&amp;gt; points can be spent. These restrictions replace the rules for training times for Abilities, Charms and Attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* Points can be spent to raise Caste or Favoured Abilities at any time, even during combat.&lt;br /&gt;
* Non-Caste or -Favoured Abilities can be increased during any period of dramatic time that encompasses a day or more – for each such period only a single Ability can be increased by one dot.&lt;br /&gt;
* After a story has finished any number of points can be spent to increase Abilities as the player sees fit.&lt;br /&gt;
* Characters can learn Specialties for Caste or Favoured abilities during any period of dramatic time that encompasses a day or more - for each such period only a single Specialty can be learned.&lt;br /&gt;
* After a story has finished characters can learn any number of Specialties for non-Caste or -Favoured Abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&lt;br /&gt;
* Points can be spent to learn Charms in Caste or Favoured Abilities that the character meets the prerequisites for at any time – learning a Charm during combat requires an appropriate stunt.&lt;br /&gt;
* Charms for non-Caste or -Favoured Abilities be learned during any period of dramatic time that encompasses a day or more – for each such period only a single Charm can be learned.&lt;br /&gt;
* After a story has finished any number of Charms can be bought provided the character meets the prerequisites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Combos&amp;lt;/i&amp;gt;&lt;br /&gt;
* A character can learn a Combo that is comprised entirely of Charms from Caste and Favoured Abilities during any period of dramatic time that encompasses a day or more. With an appropriate Stunt he can learn it at any time - but doing so increases the cost to activate the Combo to 2WP for that scene only.&lt;br /&gt;
* Combos that are comprised entirely or partially of Charms from non-Caste or Favoured Abilities can only be learned after a story has ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&lt;br /&gt;
* Points can be spent to increase Attributes between stories, unless the player comes up with an appropriate stunt – in which case a period of dramatic time encompassing a number of days equal to the Attribute's current rating will suffice. Only a single Attribute can be raised for each such period.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Other Traits&amp;lt;/i&amp;gt;&lt;br /&gt;
* Willpower and Virtues can be increased during any period of dramatic time that encompasses a day or more.&lt;br /&gt;
* Essence can be increased above &amp;amp;bull;&amp;amp;bull;&amp;amp;bull; only if the character has learned &amp;lt;i&amp;gt;five&amp;lt;/i&amp;gt; Charms or spells with a minimum Essence requirement equal to his current rating. It can only be raised after a story has finished, and increasing a character's Essence precludes any other form of advancement during that time.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game  means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;br /&gt;
;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;br /&gt;
;[[/StuntTheory|Stunt Theory]]:&lt;br /&gt;
;[[/NonStandardAttacks|Non-Standard Attacks]]:&lt;br /&gt;
&lt;br /&gt;
=== Updated Charms ===&lt;br /&gt;
&lt;br /&gt;
==== Solar Melee ====&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Swift Shining Steel&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Melee 2, Essence 1; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1)&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt;: Combo-OK, Stackable&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;: One pass&lt;br /&gt;
The weapons of the Solar warrior cut through the air faster than the eye can follow, and they leave only ruin in their wake. The character increases the Rate of one weapon he is wielding by 1 and reduces any multiple action penalties for that weapon by 1 also. This Charm can be used up to (Essence) times per weapon.&lt;br /&gt;
:&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Swift Shining Steel&amp;lt;/i&amp;gt; replaces &amp;lt;i&amp;gt;One Weapon, Two Blows&amp;lt;/i&amp;gt; as presented on pg. 191 of the Ex2 Core.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Peony Blossom Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
If the Solar uses this Charm to make multiple attacks against a single target the cost per attack against that target increases cumulatively. Thus a Lawgiver attacking three enemies once each with this Charm would pay a total cost of 6 motes (2 + 2 + 2), whereas one attacking two enemies twice each would pay a total of 12 motes (2 + 4 + 2 + 4). Any combination of single and multiple target attacks is permitted provided the total number of attack does not exceed (Essence + 1).&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Iron Whirlwind Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
When the character uses this Charm to attack multiple targets once each then the magical flurry given may have up to (Dexterity + 1) attacks in it, otherwise the flurry has (weapon Rate + 1) or (Dexterity + 1) attacks, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;One Weapon, Two Blows&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Melee 5, Essence 4; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Iron Whirlwind Attack&lt;br /&gt;
The Lawgivers, while puissant and near-immortal beings, are still bound by the limitations of their human physiology, something that can prove dangerous when engaged in pitched battle against other magical beings. By using this Charm the Exalted moves faster than is humanly possible, striking twice in the time it would take anyone else to attack once. The attack that this Charm enhances is applied &amp;lt;i&amp;gt;twice&amp;lt;/i&amp;gt; against the character's target, i.e.: as two attacks with identical numbers of successes (damage is rolled seperately), and is treated as two attacks for all purposes, especially onslaught. If this Charm is used as part of a Combo then all other Charms used on the attack are applied twice also, at no extra cost.&lt;br /&gt;
&lt;br /&gt;
==== Celestial Monkey Style ====&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Walking in the Footsteps of Ten-Thousand Things&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1w; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts 5, Essence 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Celestial Monkey Form&lt;br /&gt;
This Charm is identical to the one presented on pg.86-7 of &amp;lt;i&amp;gt;Scroll of the Monk&amp;lt;/i&amp;gt; with the following modifications: For as long as the character keeps the motes for this Charm commited he can attempt to gain the bonus successes on his Martial Arts attacks against the chosen opponent. There is no limit to the number of targets the Exalted can have studied in this manner, beyond the capacity of his Essence pools. If the target learns a new Martial Arts style then the committed motes are returned at the instant of their next engagement.&lt;br /&gt;
&lt;br /&gt;
==== Righteous Devil Style ====&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Cloud of Ebon Devils&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts 3, Essence 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1)&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Lightning Draw Stance&lt;br /&gt;
Upon activating this Charm the character becomes surrounded by a constantly writhing cloud of firedust, garnered from his powder pouches, and in which devil-shapes can occasionally be seen forming in the flammable dust. For as long as the Exalted has firedust available for his weapons then they will reload automatically and reflexively on Step 10. Should he wish to conserve his ammunition then he may instead choose to expend 1 mote to create a temporary charge for his flamepiece.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Phantom Firebolt Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m, 1w; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts 4, Essence 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Righteous Devil Form&lt;br /&gt;
The Righteous Devil stands in judgement on the inhabitants of Creation, both mortal and immortal; many of the latter have an advantage that allows them to sometimes escape justice, though - they can become immaterial and fade away. A character who uses this Charm can negate that advantage. An attack enhanced with this Charm can strike dematerialised beings and, if the attack is successful, force them to become material. The latter effect works automatically on beings with a permanent Essence equal to or lower than that of the Exalt, while spirits with a higher Essence can resist the effect with a reflexive Willpower roll against a difficulty of the character's Essence. A god forced to materialise by Phantom Firebolt Prana must pay the cost out of its mote pool; if this is insufficient then the Charm starts to strip the spirit of its substance, converting points of Willpower and even health levels (at ratios of 1:5 and 1:10 respectively) to create a material form. If neither of these are sufficient then the spirit is destroyed, its Essence scattered to the five directions. A creature rendered material by this Charm cannot dematerialise again for the remainder of the scene.&lt;br /&gt;
&lt;br /&gt;
==== Mantis Style ====&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leaping Mantis Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts 2, Essence 1; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
As the mantis leaps towards its prey with blinding speed, so to the Exalt who uses this Charm. While Leaping Mantis Technique is active the character can substitute (Martial Arts) for Athletics on any rolls relating to running, jumping and other fast movement. Also, the character can move (Dexterity + Essence) yards per tick as part of a Move action.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Grasping Claw Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This Charm has a minimum required Essence of 2.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Crushing Claw Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This Charm's Type is Supplemental and it has a Duration of &amp;quot;One action&amp;quot;. It must be used to supplement the damage rolls from Crush action and can only be used multiple times if the character is grappling multiple enemies at a time and has won his control rolls against them.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unfolding Retribution Stance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This Charm has a Duration of &amp;quot;One scene&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Updated Artefacts ===&lt;br /&gt;
;&amp;lt;i&amp;gt;Chain Daiklave&amp;lt;/i&amp;gt; - &amp;amp;bull;&amp;amp;bull;:The artefact equivalent of the rope dart, the chain daiklave is an unusual and difficult-to-master martial arts weapon, but one that is lethal and deceptive in the hands of a skilled practitioner. To most eyes it appears to be a typical short daiklave, albeit one with an unusually large hilt, but with the barest of movements the hilt splits in two, exposing up to three yards of razor-chain (the exact length can be freely controlled by the wielder). When wielded in this manner the attuned character can strike freely out to the range of the chain with either end of the weapon, or it can be used to enhance a clinch with the razor-sharp chain adding giving an additional edge. Chain daiklaves invariably have a single hearthstone socket.&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;b&amp;gt;Speed 5, Accuracy +2, Damage +5L, Defence +2, Rate 3 (1 if used in a clinch), Attune 5, Tags: C&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sessions and Minis ==&lt;br /&gt;
Bonus points are handed out at the end of each session according to a fairly simple set of rules:&lt;br /&gt;
* Everyone who shows up gets a point – this will be handed out retrospectively at the start of the next session if the ST doesn't show for some reason.&lt;br /&gt;
* If a session goes through to completion then everyone there gets a point – a game was had, after all.&lt;br /&gt;
* If a character regains a point of Willpower through playing to his Nature then he gets a point at the end of the session, although no more than one point can be had in this manner.&lt;br /&gt;
* If a character pulls off a three-dice stunt that folds into his compulsion then he gets a point at the end of the session; again no more than one point per session.&lt;br /&gt;
* If a character undergoes Limit Break during the session then he gets a point at the end.&lt;br /&gt;
* At the end of a story everyone gets 1-3 additional points, depending on events.&lt;br /&gt;
&lt;br /&gt;
“Minis” are small game sessions held between the regularly scheduled ones, usually on an impromptu basis. They can be held with or without the ST present, although some discussion prior is a good idea.&lt;br /&gt;
* All characters involved in a mini gain one point at the start of the next session provided that the complete log has been read by the ST prior to it starting.&lt;br /&gt;
&lt;br /&gt;
The idea with this is that main sessions will usually cover the more plot-based side of the game while minis can be used for the more character-driven stories that will run alongside the main story – and even feed into it on occasion.&lt;br /&gt;
&lt;br /&gt;
== On Magitech ==&lt;br /&gt;
In the world of the &amp;lt;b&amp;gt;Gates of Creation&amp;lt;/b&amp;gt; the type of magical artifice known as “magitech” is not as rare as is the default assumption. This is not to say that it is common, merely that the common folk will not recoil at the sight of a clockwork horse pulling a Guild caravan, nor will they run screaming if a merchant has an automaton to manage his stock. This is because magitech, for all its potential for awesome power, operates on principles that can be readily grasped – it is like the tools people use every day, only more so. True artefacts, relics of the High First Age, are objects of wonder and mystery, and few are those who can truly claim to understand even half of how some work.&lt;br /&gt;
&lt;br /&gt;
Costs for magitech items (in Artifact or Resource dots where applicable) remain unchanged. Their increased frequency does not make them any more or less powerful/useful than they previous.&lt;br /&gt;
&lt;br /&gt;
[[/Magitech|A collection of magitech toys]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[/AlchemicalShot|More interesting ammunition for plasma tongue repeaters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[/HeavensArmory|Heaven's Armory - world-breaking weapons]]&lt;br /&gt;
&lt;br /&gt;
== On the Lost Panoply of War ==&lt;br /&gt;
Most of the orichalcum artefact weapons and armour taken from the dead hands of the Solars after the Usurpation were both puissant and terrible. Even though the Jade Prison had already been completed the Sidereals decided that they needed some insurance and so wargear of the dead Lawgivers was&amp;quot;sealed&amp;quot;. These artefacts had been given names that befitted their power, and their Little Gods were integrated into their design and construction, requiring the deity's active co-operation in the full use of the object's strength and powers. The sealing ritual, a carefully-researched Sapphire Circle spell requiring the co-operation of at least three Sidereals, placed these armour- and weapon-gods into a deep, nigh-eternal sleep and, thus, crippled the weapons.&lt;br /&gt;
&lt;br /&gt;
These slumbering tools were placed into the tombs of the dead Solars, or were sometimes taken as battle trophies by the Dragon-Blooded at the forefront of the attack against that particular Solar, but they were never meant to awaken to their full power ever again. And until the return of the Solars that could never have happened...&lt;br /&gt;
&lt;br /&gt;
Most orichalcum artefacts (as well as many made from moonsilver or starmetal, but these are not relevant here) were constructed to be rated &amp;lt;i&amp;gt;at least&amp;lt;/i&amp;gt; &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;. After they were sealed the majority “downgraded” to effectively become &amp;amp;bull;&amp;amp;bull;- or &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;-rated artefacts – and this is the state of orichalcum artefacts purchased at character creation.&lt;br /&gt;
&lt;br /&gt;
== The Main Cast ==&lt;br /&gt;
&lt;br /&gt;
* [[Khimaera|Onyx]] - played by Khimaera&lt;br /&gt;
* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;br /&gt;
* [[/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;br /&gt;
* [[http://docs.google.com/Doc?id=dc9sgmm2_6grt5tcdq Raphael]] - played by vytzka&lt;br /&gt;
&lt;br /&gt;
== Interactivity ==&lt;br /&gt;
&lt;br /&gt;
[[/Brainstorms|Brainstorming page]]&lt;/div&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42719&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42719&amp;oldid=prev"/>
				<updated>2010-02-12T12:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:59, 12 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot; &gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/Magitech|A collection of magitech toys]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/Magitech|A collection of magitech toys]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/AlchemicalShot|More interesting ammunition for plasma tongue repeaters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[/AlchemicalShot|More interesting ammunition for plasma tongue repeaters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[/HeavensArmory|Heaven's Armory - world-breaking weapons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== On the Lost Panoply of War ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== On the Lost Panoply of War ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42718&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42718&amp;oldid=prev"/>
				<updated>2010-01-10T19:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:54, 10 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unfolding Retribution Stance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unfolding Retribution Stance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Charm has a Duration of &amp;quot;One scene&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Charm has a Duration of &amp;quot;One scene&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Updated Artefacts ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;&amp;lt;i&amp;gt;Chain Daiklave&amp;lt;/i&amp;gt; - &amp;amp;bull;&amp;amp;bull;:The artefact equivalent of the rope dart, the chain daiklave is an unusual and difficult-to-master martial arts weapon, but one that is lethal and deceptive in the hands of a skilled practitioner. To most eyes it appears to be a typical short daiklave, albeit one with an unusually large hilt, but with the barest of movements the hilt splits in two, exposing up to three yards of razor-chain (the exact length can be freely controlled by the wielder). When wielded in this manner the attuned character can strike freely out to the range of the chain with either end of the weapon, or it can be used to enhance a clinch with the razor-sharp chain adding giving an additional edge. Chain daiklaves invariably have a single hearthstone socket.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::&amp;lt;b&amp;gt;Speed 5, Accuracy +2, Damage +5L, Defence +2, Rate 3 (1 if used in a clinch), Attune 5, Tags: C&amp;lt;/b&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sessions and Minis ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sessions and Minis ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42717&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42717&amp;oldid=prev"/>
				<updated>2009-11-23T22:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:54, 23 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/StuntTheory|Stunt Theory]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/StuntTheory|Stunt Theory]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;[[/NonStandardAttacks|Non-Standard Attacks]]:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42716&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42716&amp;oldid=prev"/>
				<updated>2009-11-23T20:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:12, 23 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/StuntTheory|Stunt Theory]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[/StuntTheory|Stunt Theory]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42715&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42715&amp;oldid=prev"/>
				<updated>2009-11-23T20:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:11, 23 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Nature vs. Motivation&amp;lt;/i&amp;gt;:The concept of Motivation introduced in Ex2 is replaced with it's Ex1 predecessor, Nature. The style of game&amp;#160; means that &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; a character acts the way he does (Nature) is more important that &amp;lt;i&amp;gt;what&amp;lt;/i&amp;gt; he is doing (Motivation) – in both cases &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; he does it (Virtues) remains unchanged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&amp;lt;i&amp;gt;Flurries&amp;lt;/i&amp;gt;:Engaging multiple enemies at a time with a flurry should be easier &amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt; cheaper than throwing the same number of attacks against a single target. In order to encourage this when a character attacks a group of foes with a flurry and targets each once and once only then the multiple action penalty is equal to the number of attacks made in this pass &amp;lt;i&amp;gt;on each attack&amp;lt;/i&amp;gt;. Please note that you only get the reduced penalty if you attack each enemy &amp;lt;i&amp;gt;once and once only&amp;lt;/i&amp;gt; - attacking a weak enemy once and a stronger twice in the same flurry inflicts the regular multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;[[/StuntTheory|Stunt Theory]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Updated Charms ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42714&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42714&amp;oldid=prev"/>
				<updated>2009-10-28T20:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:35, 28 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot; &gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Main Cast ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Main Cast ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Khimaera|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadow&lt;/del&gt;]] - played by Khimaera&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Khimaera|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Onyx&lt;/ins&gt;]] - played by Khimaera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Kraken/SwiftFalcon|Swift Falcon]] - played by [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[/LauAvidez|Lau Avidez]] - played by Crazy-Cabal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42713&amp;oldid=prev</id>
		<title>Moxiane: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TheGatesOfCreation&amp;diff=42713&amp;oldid=prev"/>
				<updated>2009-09-23T18:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:25, 23 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Non-Caste or -Favoured Abilities can be increased during any period of dramatic time that encompasses a day or more – for each such period only a single Ability can be increased by one dot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Non-Caste or -Favoured Abilities can be increased during any period of dramatic time that encompasses a day or more – for each such period only a single Ability can be increased by one dot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After a story has finished any number of points can be spent to increase Abilities as the player sees fit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After a story has finished any number of points can be spent to increase Abilities as the player sees fit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characters can learn Specialties for Caste or Favoured abilities during any period of dramatic time that encompasses a day or more - for each such period only a single Specialty can be learned.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* After a story has finished characters can learn any number of Specialties for non-Caste or -Favoured Abilities.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charms for non-Caste or -Favoured Abilities be learned during any period of dramatic time that encompasses a day or more – for each such period only a single Charm can be learned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charms for non-Caste or -Favoured Abilities be learned during any period of dramatic time that encompasses a day or more – for each such period only a single Charm can be learned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After a story has finished any number of Charms can be bought provided the character meets the prerequisites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After a story has finished any number of Charms can be bought provided the character meets the prerequisites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;i&amp;gt;Combos&amp;lt;/i&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A character can learn a Combo that is comprised entirely of Charms from Caste and Favoured Abilities during any period of dramatic time that encompasses a day or more. With an appropriate Stunt he can learn it at any time - but doing so increases the cost to activate the Combo to 2WP for that scene only.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Combos that are comprised entirely or partially of Charms from non-Caste or Favoured Abilities can only be learned after a story has ended.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

	</feed>