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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Thaumaturgy%2FCanonFormulas</id>
		<title>Thaumaturgy/CanonFormulas - Revision history</title>
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		<updated>2026-04-22T21:59:20Z</updated>
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		<id>http://exalted.xi.co.nz/w/index.php?title=Thaumaturgy/CanonFormulas&amp;diff=39953&amp;oldid=prev</id>
		<title>FrivYeti: *Creating a subpage to make the main page much less crowded.</title>
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				<updated>2008-01-03T20:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;*Creating a subpage to make the main page much less crowded.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Thaumaturgy]]&lt;br /&gt;
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=== General Formulas ===&lt;br /&gt;
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Essential River Channeling (3, Intelligence, 5, 24 hours): Channel ambient Essence into a character's pattern&lt;br /&gt;
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=== The Art of Alchemy ===&lt;br /&gt;
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Some formulas of the Art of Alchemy consume a certain ammount of raw materials in the production of the intended result. The consumed materials my be found in an appropriate workshop (Res 4 maintainance) and have a resources value as stated with the formula.&lt;br /&gt;
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Alchemical Touchstone (0, Per, 1, 1 action): Detects the presence or absence of a single specified substance or quality.&lt;br /&gt;
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Life's Little Luxury Blends (0, Int, 1, 1 h): Minor simple formulas, such as creating alcohol, vinegar, deodorants, soap, etc.&lt;br /&gt;
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Blood-Staunching Compress (1, Int, 3, 1 h): Bandages that instantky stop blood flow.&lt;br /&gt;
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Draught of Blessed Respite (1, Int, 2, 1 h): Sleep Potion (Tox. Level 2) at full dosage, or halves Per, Wit &amp;amp; Dex at half dosage. Creates 5 full doses.&lt;br /&gt;
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Eagle's Eye Potion (1, Wit, 3, 1 h): Adds 1 extra dice to all vision related Perception rolls for 5h.&lt;br /&gt;
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Fox's Ear Potion (1, Wit, 3, 1 h): Adds 1 extra dice to all hearing related Perception rolls for 5h.&lt;br /&gt;
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Bloodhound's Nose Potion (1, Wit, 3, 1 h): Adds 1 extra dice to all smell related Perception rolls for 5h.&lt;br /&gt;
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Exquiste Chef's Palate Potion (1, Wit, 3, 1 h): Gives 1 extra dice to all taste related Perception rolls for 5h.&lt;br /&gt;
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Blind Courtesan's Caress Potion (1, Wit, 3, 1 h): Gives 1 extra dice to all touch related Perception rolls for 5h.&lt;br /&gt;
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Hero's Recovery (1, Int, 3, 1 h): Lets a mortal recover like an Exalted for 0.5 x Sta days.&lt;br /&gt;
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(Type) Venom-Allaying Draught (1, Int, 2, 1 h): Allows a mortal an additional Sta + Resistance roll against Toxins as if he was an Exalted. Each Toxin is a seperate formula.&lt;br /&gt;
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Wound-Cleansing Unguent (1, Int, 1, 2 h): Prevents infection of wounds after surgery. Reduces dif of rolls to resist infection by 1.&lt;br /&gt;
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Age-Staving Cordial (2, Int, 3, 1 h): Anagathic; Increases Lifespan by 25% on regular usage.&lt;br /&gt;
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Alchemical Weapon Fuel (2, Intelligence, 4, 3 h): Creates enough ammunition to fully refuel a personal alchemical fire weapon of any type.&lt;br /&gt;
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Ardent Embrace Resin (2, Intelligence, 2, one hour): Creates a sticky goo, that bursts into flame on contact with air or water; bonfire environmental dmg for 1 min.&lt;br /&gt;
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Stabilize Moonsilver (2, Perception, 3, one hour, Res 3 (raw Moonsilver not included)): Produces a pound of refined Magical Material from raw Monsilver.&lt;br /&gt;
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Distill Orichalcum (2, Stamina, 3, one week, Res 3 (raw Orichalcum not included)): Produces a pound of refined Orichalcum from raw Orichalcum ore.&lt;br /&gt;
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Smelt Starmetal (2, Wits, 3, one day, Res 3 (raw Starmetal not included)): Produces a pound of refined Magical Material from raw Starmetal.&lt;br /&gt;
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Alloy Soulsteel (2, Manipulation, 3, one day, Res 3 (raw Soulsteel not included)): Produces a pound of refined Magical Material from raw Soulsteel.&lt;br /&gt;
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=== Astrology ===&lt;br /&gt;
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Compile Chart (0, Wits, 2, 1 hour): Create an astrological profile.&lt;br /&gt;
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Varangian Casting (0, Intelligence, 3, one hour): The astrologer learns a single important future Ability of the child.&lt;br /&gt;
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Lesser divination (1, Intelligence, 4, 3 hours): Make a no better than vague prediction, accurate for no more than a season.&lt;br /&gt;
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Predetermined Attributes (1, Intelligence, 4, one hour): Enables the astrologer to determine whether Physical, Social or Mental Attributes will be primary.&lt;br /&gt;
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Reactive Planning (1, Wits, 5, one hour): The astrologer's client can reduce the difficulty of a single roll by 1.&lt;br /&gt;
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Reverse Birth Engineering (1, Intelligence, 4, one day): This explicitly helps gather information for a Compile Chart action.&lt;br /&gt;
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Brighter Star (2, Perception, 5, one hour): This shows a person as &amp;quot;favored&amp;quot; if she is Exalt or possesses the Destiny Background. Also determines primary Virtue.&lt;br /&gt;
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Divination (2, Intelligence, 4, 3 hours): Make a no better than somewhat accurate prediction, accurate for no more than a year.&lt;br /&gt;
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Greater divination (3, Intelligence, 4, 3 hours): Make a no better than accurate and detailed prediction, accurate for no more than a year.&lt;br /&gt;
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The Fallen Star (3, Perception, 5, one minute): This ritual allows the caster to sense whether anything that he can see is partly or wholly composed of starmetal.&lt;br /&gt;
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Excellent Orrery Design (3, Intelligence, 5, one year): Player may use it to gain bonus dice to other astrological rituals. The device is constructed using normal item creation.&lt;br /&gt;
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=== The Art of Enchantment ===&lt;br /&gt;
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[Least Wonder] (1, Intelligence, 3, 50 hours): Give a specific type of object the properties of being exceptional for a decade.&lt;br /&gt;
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Least Wyld Talisman (1, Intelligence, 3, 50 hours): Provides +1 bonus to Vision Questing and rolls against mutation and Wyld addiction.&lt;br /&gt;
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Least Wyld Watch (1, Intelligence, 3, 50 hours): Gives and auditible warning when the Wyld comes within 100 yards.&lt;br /&gt;
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[Lesser Wonder] (2, Intelligence, 4, 100 hours): Give a specific type of exceptional object the properties of being perfect for a decade or more.&lt;br /&gt;
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Lesser Wyld Talisman (2, Intelligence, 4, 100 hours): Provides +2 bonus to Vision Questing and rolls against mutation and Wyld addiction.&lt;br /&gt;
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Lesser Wyld Watch (2, Intelligence, 4, 100 hours): Gives and auditible warning when the Wyld comes within a radius of half a mile.&lt;br /&gt;
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[Talisman] (3, Intelligence, 5, 200 hours): Create a specific type of artifact with a rating 1.&lt;br /&gt;
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Wyld Talisman (3, Intelligence, 5, 200 hours): Provides +3 bonus to Vision Questing and rolls against mutation and Wyld addiction.&lt;br /&gt;
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Wyld Watch (3, Intelligence, 5, 200 hours): Gives and auditible warning when the Wyld comes within a radius of half a dozen miles.&lt;br /&gt;
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Bordermarcher's Talisman (3, Intelligence, 5, 200 hours): Provides complete protection against Wyld effects within the Bordermarches unless the wearer botches the mutation or addiction roll.&lt;br /&gt;
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House of Refuge (3, Intelligence, 7, one week): blocks effects of the Middlemarches, and reduce Deep Wyld exposure to Bordermarches level within a fixed location of max (Creators Essence x 100) square feet.&lt;br /&gt;
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=== The Art of Geomancy ===&lt;br /&gt;
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Essence Sense (0, Perception, 1, one minute): Perceive the presence of Essence on or in a being or thing.&lt;br /&gt;
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Blessing (2, Intelligence, 3, three hours): Prevent a single botch for a target.&lt;br /&gt;
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Curse (2, Intelligence, 3, three hours): Cause a single botch for a target.&lt;br /&gt;
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Wyld Blessing (2, Intelligence 3, six hours): Prevents Wyld mutation and cures addiction to Bordermarches&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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