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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Taerinshar%2FCentre_Cannot_Hold</id>
		<title>Taerinshar/Centre Cannot Hold - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Taerinshar%2FCentre_Cannot_Hold"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;action=history"/>
		<updated>2026-04-09T11:23:21Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40551&amp;oldid=prev</id>
		<title>Taerinshar: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40551&amp;oldid=prev"/>
				<updated>2009-09-09T19:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This strange set of four chakrams were originally created from the fallen remains of thousand-year old trees which surrounded an elemental grove located in the far east.  The grove itself was a haven for creatures of all types until the fair folk took an interest in the area.  They initially tried to corrupt the grove itself, but the spirits of the guardian trees resisted their efforts even as they succumbed to the poison.  The fae were forced to physically invade the area, shattering the woodland but also alerting other forces in the area of their presence.  &lt;br /&gt;
Crosssectional slices of the trees, showed that even though the middle of the tree had been eroded and poisoned, the shell, the bark, the living parts of the oak had been able to fight off the infection.  Willem took these and with the aid of his godly friends, crafted them into a weapon as a reminder that the borders of creation must not fall. &lt;br /&gt;
&lt;br /&gt;
Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).  The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.  When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).  However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &lt;br /&gt;
The artifact's greater ability however is how it tries to create an aura of peace and tranquility wherever it ends up resting.  Once thrown, regardless of whether or not the chakram hits its intended target, the owner can cause it to seat itself anywhere within (essence) yards of the target.  Once on the ground, the chakram relives its time as a grove guardian and broadcasts an aura of tranquility over a radius of (essence x2 yards).  Opponents within this field feels this effect and must fight the temptation to remain in the area and sit down for a long nap.  Mechanically this imposes a stackable (for each chakram) -1 mobility penalty to any opponent within range, this is an emotion effect.  The opponent may spend 1 WP to ignore this effect for an action, once 3 are spent he becomes immune for the rest of the scene.  The chakrams may be reflexively withdrawn to the owner's hand by spending 1 mote, but this also ends the effect for that particular chakram until it is thrown again.  If the mobility penalty ever reduces the target's move rate to 0, they must reflexively roll stamina+resistance to avoid falling asleep then and there.&lt;br /&gt;
&lt;br /&gt;
Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;br /&gt;
Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;br /&gt;
Commitment: 4 motes for all 4.  Can also let attunement lapse and reflexively pay 2 motes to use each individual one.&lt;/div&gt;</summary>
		<author><name>Taerinshar</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40555&amp;oldid=prev</id>
		<title>Taerinshar: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40555&amp;oldid=prev"/>
				<updated>2009-09-03T15:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:02, 3 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artifact's greater ability however is how it tries to create an aura of peace and tranquility wherever it ends up resting.&amp;#160; Once thrown, regardless of whether or not the chakram hits its intended target, the owner can cause it to seat itself anywhere within (essence) yards of the target.&amp;#160; Once on the ground, the chakram relives its time as a tree and broadcasts an aura of tranquility over a radius of (essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;x2 &lt;/del&gt;yards).&amp;#160; Opponents within this field feels this effect and must fight the temptation to remain in the area and sit down for a long nap.&amp;#160; Mechanically this imposes a stackable (for each chakram) -1 mobility penalty to any opponent within range, this is an emotion effect.&amp;#160; The opponent may spend 1 WP to ignore this effect for an action, once 3 are spent he becomes immune for the rest of the scene.&amp;#160; The chakrams may be reflexively withdrawn to the owner's hand by spending 1 mote, but this also ends the effect for that particular chakram until it is thrown again.&amp;#160; If the mobility penalty ever reduces the target's move rate to 0, they must reflexively roll stamina+resistance to avoid falling asleep then and there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artifact's greater ability however is how it tries to create an aura of peace and tranquility wherever it ends up resting.&amp;#160; Once thrown, regardless of whether or not the chakram hits its intended target, the owner can cause it to seat itself anywhere within (essence) yards of the target.&amp;#160; Once on the ground, the chakram relives its time as a tree and broadcasts an aura of tranquility over a radius of (essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;x3 &lt;/ins&gt;yards).&amp;#160; Opponents within this field feels this effect and must fight the temptation to remain in the area and sit down for a long nap.&amp;#160; Mechanically this imposes a stackable (for each chakram) -1 mobility penalty to any opponent within range, this is an emotion effect.&amp;#160; The opponent may spend 1 WP to ignore this effect for an action, once 3 are spent he becomes immune for the rest of the scene.&amp;#160; The chakrams may be reflexively withdrawn to the owner's hand by spending 1 mote, but this also ends the effect for that particular chakram until it is thrown again.&amp;#160; If the mobility penalty ever reduces the target's move rate to 0, they must reflexively roll stamina+resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a difficulty equal to the mobility penalty currently suffered &lt;/ins&gt;to avoid falling asleep then and there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commitment: 4 motes for all 4.&amp;#160; Can also let attunement lapse and reflexively pay 2 motes to use each individual one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commitment: 4 motes for all 4.&amp;#160; Can also let attunement lapse and reflexively pay 2 motes to use each individual one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taerinshar</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40554&amp;oldid=prev</id>
		<title>Bas1-toronto10-1279398537.dsl.bell.ca: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40554&amp;oldid=prev"/>
				<updated>2009-08-24T22:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:15, 24 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange set of four chakrams were originally created from the fallen remains of thousand-year old trees which surrounded an elemental grove located in the far east.&amp;#160; The grove itself was a haven for creatures of all types until the fair folk took an interest in the area.&amp;#160; They initially tried to corrupt the grove itself, but the spirits of the guardian trees resisted their efforts even as they succumbed to the poison.&amp;#160; The fae were forced to physically invade the area, shattering the woodland but also alerting other forces in the area of their presence.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slivers &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tree&lt;/del&gt;, showed that even though the middle of the tree had been eroded and poisoned, the shell, the bark, the living parts of the oak had been able to fight off the infection.&amp;#160; Willem took these and with the aid of his godly friends, crafted them into a weapon as a reminder that the borders of creation must not fall. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange set of four chakrams were originally created from the fallen remains of thousand-year old trees which surrounded an elemental grove located in the far east.&amp;#160; The grove itself was a haven for creatures of all types until the fair folk took an interest in the area.&amp;#160; They initially tried to corrupt the grove itself, but the spirits of the guardian trees resisted their efforts even as they succumbed to the poison.&amp;#160; The fae were forced to physically invade the area, shattering the woodland but also alerting other forces in the area of their presence.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crosssectional slices &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trees&lt;/ins&gt;, showed that even though the middle of the tree had been eroded and poisoned, the shell, the bark, the living parts of the oak had been able to fight off the infection.&amp;#160; Willem took these and with the aid of his godly friends, crafted them into a weapon as a reminder that the borders of creation must not fall. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bas1-toronto10-1279398537.dsl.bell.ca</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40553&amp;oldid=prev</id>
		<title>Bas1-toronto10-1279398537.dsl.bell.ca: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40553&amp;oldid=prev"/>
				<updated>2009-08-24T21:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:53, 24 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commitment: 4 motes for all 4.&amp;#160; Can also let attunement lapse and reflexively pay 2 motes to use each individual one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bas1-toronto10-1279398537.dsl.bell.ca</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40552&amp;oldid=prev</id>
		<title>Bas1-toronto10-1279398537.dsl.bell.ca: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Taerinshar/Centre_Cannot_Hold&amp;diff=40552&amp;oldid=prev"/>
				<updated>2009-08-24T21:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:48, 24 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(3 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange set of four chakrams were originally created from the fallen remains of thousand-year old trees which surrounded an elemental grove located in the far east.&amp;#160; The grove itself was a haven for creatures of all types until the fair folk took an interest in the area.&amp;#160; They initially tried to corrupt the grove itself, but the spirits of the guardian trees resisted their efforts even as they succumbed to the poison.&amp;#160; The fae were forced to physically invade the area, shattering the woodland but also alerting other forces in the area of their presence.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange set of four chakrams were originally created from the fallen remains of thousand-year old trees which surrounded an elemental grove located in the far east.&amp;#160; The grove itself was a haven for creatures of all types until the fair folk took an interest in the area.&amp;#160; They initially tried to corrupt the grove itself, but the spirits of the guardian trees resisted their efforts even as they succumbed to the poison.&amp;#160; The fae were forced to physically invade the area, shattering the woodland but also alerting other forces in the area of their presence.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slivers &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree&lt;/ins&gt;, showed that even though the middle of the tree had been eroded and poisoned, the shell, the bark, the living parts of the oak had been able to fight off the infection.&amp;#160; Willem took these and with the aid of his godly friends, crafted them into a weapon as a reminder that the borders of creation must not fall. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crosssectional slices &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trees&lt;/del&gt;, showed that even though the middle of the tree had been eroded and poisoned, the shell, the bark, the living parts of the oak had been able to fight off the infection.&amp;#160; Willem took these and with the aid of his godly friends, crafted them into a weapon as a reminder that the borders of creation must not fall. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the four chakrams is shaded a slightly different colour, one for each corner of creation (Green-east, White-North, Red-South, Blue-West).&amp;#160; The main body of all chakrams is still the original wood, but the very edge is coated with Starmetal and sharpened to a razor's edge.&amp;#160; When in that corner of the world, one of the chakrams resonates with the local environment, flying more accurately and surely when in its home environment (gains +1 AC, +1 dmg).&amp;#160; However, when far away from creation's edge i.e. in Yu-Shan or on the Blessed Isle, all chakrams lose some of their abilities (-1 AC, -1dmg to all 4). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artifact's greater ability however is how it tries to create an aura of peace and tranquility wherever it ends up resting.&amp;#160; Once thrown, regardless of whether or not the chakram hits its intended target, the owner can cause it to seat itself anywhere within (essence) yards of the target.&amp;#160; Once on the ground, the chakram relives its time as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grove guardian &lt;/del&gt;and broadcasts an aura of tranquility over a radius of (essence x2 yards).&amp;#160; Opponents within this field feels this effect and must fight the temptation to remain in the area and sit down for a long nap.&amp;#160; Mechanically this imposes a stackable (for each chakram) -1 mobility penalty to any opponent within range, this is an emotion effect.&amp;#160; The opponent may spend 1 WP to ignore this effect for an action, once 3 are spent he becomes immune for the rest of the scene.&amp;#160; The chakrams may be reflexively withdrawn to the owner's hand by spending 1 mote, but this also ends the effect for that particular chakram until it is thrown again.&amp;#160; If the mobility penalty ever reduces the target's move rate to 0, they must reflexively roll stamina+resistance to avoid falling asleep then and there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artifact's greater ability however is how it tries to create an aura of peace and tranquility wherever it ends up resting.&amp;#160; Once thrown, regardless of whether or not the chakram hits its intended target, the owner can cause it to seat itself anywhere within (essence) yards of the target.&amp;#160; Once on the ground, the chakram relives its time as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tree &lt;/ins&gt;and broadcasts an aura of tranquility over a radius of (essence x2 yards).&amp;#160; Opponents within this field feels this effect and must fight the temptation to remain in the area and sit down for a long nap.&amp;#160; Mechanically this imposes a stackable (for each chakram) -1 mobility penalty to any opponent within range, this is an emotion effect.&amp;#160; The opponent may spend 1 WP to ignore this effect for an action, once 3 are spent he becomes immune for the rest of the scene.&amp;#160; The chakrams may be reflexively withdrawn to the owner's hand by spending 1 mote, but this also ends the effect for that particular chakram until it is thrown again.&amp;#160; If the mobility penalty ever reduces the target's move rate to 0, they must reflexively roll stamina+resistance to avoid falling asleep then and there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centre Cannot Hold Base stats (not including Starmetal MM Bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speed 4, Ac +2, Dmg +5L, Rate 4, Range: 30&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commitment: 4 motes for all 4.&amp;#160; Can also let attunement lapse and reflexively pay 2 motes to use each individual one.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bas1-toronto10-1279398537.dsl.bell.ca</name></author>	</entry>

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