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		<title>StarJaunter/NWODSolarExcellency - Revision history</title>
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		<updated>2026-04-23T19:46:40Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/NWODSolarExcellency&amp;diff=36613&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
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				<updated>2008-08-02T01:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Dicepool limit for a Solar exalted is equal to their appropriate Attribute + Ability.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the maximum amount of dice a Solar can add to a roll using charms.  Any extra dice&amp;lt;br&amp;gt;&lt;br /&gt;
are wasted.  Note: Some charms bypass this by provided a dice bonus from simulating good&amp;lt;br&amp;gt;&lt;br /&gt;
circumstances and equipment.  For example Essence Arrow Attack provides essence in extra dice&amp;lt;br&amp;gt;&lt;br /&gt;
These dice would count against the Dicepool, and if Firearms Overwhelming were used, would be&amp;lt;br&amp;gt;&lt;br /&gt;
wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ability Overwhelming&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always useful is the Solar's ability to drop massive amounts of dice on their opponents&lt;br /&gt;
&lt;br /&gt;
Actions:  Spending one mote allows adding complete dicepool to action&lt;br /&gt;
Defense:  If other magic, or stunts, allow using an excellency with a defense than on normal defense&amp;lt;br&amp;gt;&lt;br /&gt;
 have the ability score added to defense, During dodges the solar may add a full def attribute+ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ability Triumphant&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not always the best choice for certain abilities, some will benefit immensely.&lt;br /&gt;
&lt;br /&gt;
Actions:  Spending a mote to enhance an instant action allows even one success to be considered an &amp;lt;br&amp;gt;&lt;br /&gt;
exceptional result.  If used to enhance extended actions and the roll gains even one success, the &amp;lt;br&amp;gt;&lt;br /&gt;
Solar gains a number of successes to total equal to die pool, plus any actual rolled successes.&amp;lt;br&amp;gt;&lt;br /&gt;
If Exalt finishes extended action on this roll it is considered an exceptional successes.  &amp;lt;br&amp;gt;&lt;br /&gt;
In a contested roll, instant or extended, the solar who rolls at least one success gains at least&amp;lt;Br&amp;gt;&lt;br /&gt;
as many as opponent, if the beat opponent by even one success then they are considered as reaching&amp;lt;br&amp;gt;&lt;br /&gt;
exceptional success over opponent. Note: Non-contested extended roll rules do not apply to contested&amp;lt;br&amp;gt;&lt;br /&gt;
extended roll rules.  Note2: Exceptional success does not mean exceptional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ability Resurgent&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used by those with naturally good dicepools, who only want to spend motes if they are unlucky.&lt;br /&gt;
&lt;br /&gt;
Actions:  Spend a mote after an action has been rolled to re-roll it and choose best result.&lt;br /&gt;
&lt;br /&gt;
Defense:  Same, only mechanically it forces attacker to re-roll and you choose worst result.&lt;br /&gt;
&lt;br /&gt;
note: These charms can all be combined in a combo and used on same action if your really wanted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Infinite Ability Mastery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prerequisites: Ability 3, Essence 2, Any Ability Excellency&lt;br /&gt;
&lt;br /&gt;
By spending a number of motes and 1 wp point you can, for the rest of the scene, activate an excellency&amp;lt;br&amp;gt;&lt;br /&gt;
charm for no mote cost, a number of times per turn equal to motes invested.  At essence three you may&amp;lt;br&amp;gt;&lt;br /&gt;
spend multiple turns empowering Infinite Ability Mastery in order to invest as many motes as you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ability Essence Flow&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prerequisites: Ability 5, Essence 3, Any Ability Excellency&lt;br /&gt;
&lt;br /&gt;
This charm gives the Solar the ability to activate any excellencies they know for this ability&amp;lt;br&amp;gt;&lt;br /&gt;
as if they were innate actions, IE they don't count as a charm use.  Motes must still be spent&amp;lt;br&amp;gt;&lt;br /&gt;
even if infinite ability mastery is active, until Essence 5, at which point Infinite Ability&amp;lt;br&amp;gt;&lt;br /&gt;
Mastery and Ability Essence Flow cooperate and you can use both together.&lt;/div&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

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