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		<title>StarJaunter: *</title>
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				<updated>2009-05-23T17:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Strength Charms ==&lt;br /&gt;
&lt;br /&gt;
=== Attack Enhancement Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Wind-Wings Carry Technique &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
Little escapes the Steward's reach. For each mote spent on this charm the attack&amp;lt;br&amp;gt;&lt;br /&gt;
increases its range, at each increment, by a factor (1 + motes spent).  This attack&amp;lt;br&amp;gt;&lt;br /&gt;
becomes obvious when used on close combat attacks as essence moves where the body&amp;lt;br&amp;gt;&lt;br /&gt;
cannot.  Base range for such attacks is 1 yard. Even one activation allows use of&amp;lt;br&amp;gt;&lt;br /&gt;
medium and long ranges for close attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Agitation of the Swarm &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
Lunar Exalted know how to disrupt their opponent's calm and unbalance their stances.&amp;lt;br&amp;gt;&lt;br /&gt;
Every strike supplemented by this charm causes a -2 penalty to defense instead of -1.&amp;lt;br&amp;gt;&lt;br /&gt;
Every strike supplmented with this charm that causes damage leaves a -1 penalty to &amp;lt;br&amp;gt;&lt;br /&gt;
target's defense for rest of scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ferocious Biting Tooth&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
The Lunar imbues such strength into his blow that it becomes harder to shift it from its&amp;lt;br&amp;gt;&lt;br /&gt;
path.  When facing an attack using this charm a defense based on parrying is reduced by&amp;lt;br&amp;gt;&lt;br /&gt;
the Steward's Strength score.  This charm can also be purchased with Dexterity, allowing&amp;lt;br&amp;gt;&lt;br /&gt;
standard or athletics based defenses to be reduced by Lunar's dexterity. When lunar has&amp;lt;br&amp;gt;&lt;br /&gt;
strength and dexterity at four than both version apply to charm activation.  A target can&amp;lt;br&amp;gt;&lt;br /&gt;
realize why their defense is weakening and try a different style if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Lightning Stroke Attack &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2m&amp;lt;br&amp;gt; Mins: Strength 5, Essence 3&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Agitation of the Swarm, Ferocious Biting Tooth&lt;br /&gt;
&lt;br /&gt;
Also available as dexterity charm, this charm allows an attack to ignore all non-perfect&amp;lt;br&amp;gt;&lt;br /&gt;
defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Claws of the Silver Moon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m, 1wp&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Gift, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: scene&amp;lt;br&amp;gt; Prerequisites: none&lt;br /&gt;
&lt;br /&gt;
Channeling a nimbus of silver into her hands a Lunar endows them with silver claws. This&amp;lt;br&amp;gt;&lt;br /&gt;
makes attacks with natural weapons do lethal damage.  It also adds strength as an equipment&amp;lt;Br&amp;gt;&lt;br /&gt;
bonus to the Steward's attack. This stacks with any bonus that might exist from shifting to &amp;lt;br&amp;gt;&lt;br /&gt;
a clawed animal.  When a character reaches essence two they may choose to use dexterity as a&amp;lt;br&amp;gt;&lt;br /&gt;
bonus instead of strength. At essence 3 the Lunar also gains the 9-again rule on their attack.&lt;br /&gt;
When activated as a gift this charm requires committing one mote when assuming a shape.  This&amp;lt;br&amp;gt;&lt;br /&gt;
ties the claws to the shape, so the bonus is lost if you shift again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crippling Charms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Foe Marking Style&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
Foe-marking style supplements an attempt to inflict a scar on another.  Wounds caused by &amp;lt;br&amp;gt;&lt;br /&gt;
this charm leave a scar when healed, even with supernatural healers, like exalted, vampires&amp;lt;Br&amp;gt;&lt;br /&gt;
and werewolves.  To remove the scar takes magic of a level capable of restoring missing limbs&amp;lt;br&amp;gt;&lt;br /&gt;
or truly crippling ailments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Prey Hobbling Bite&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, crippling, stackable&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: (strength) actions&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency &lt;br /&gt;
&lt;br /&gt;
Through judicious placement of wounds the Lunar insures that the enemy can't escape him.&amp;lt;br&amp;gt;&lt;br /&gt;
Every Health level of damage dealt with this attack reduces target's speed and jumping dice&amp;lt;br&amp;gt;&lt;br /&gt;
pool by two.  The effects of multiple attacks stack, but wear off quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Inviting the Winter Wolf&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 5, Essence 3&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Crippling, Obvious, Stackable&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Prey Hobbling Bite&lt;br /&gt;
&lt;br /&gt;
Lunar Exalted can cast down their enemies and insure they cannot recover. In a single &amp;lt;br&amp;gt;&lt;br /&gt;
Essence drive blow, the Steward breaks or severs some part of the victim, as long as they&amp;lt;br&amp;gt;&lt;br /&gt;
gain even one level of damage they can render a body part unusable. Targeting a specific&amp;lt;br&amp;gt;&lt;br /&gt;
body part requires a called shot as normal.  If the Lunar also know Foe-Marking Style, they&amp;lt;br&amp;gt;&lt;br /&gt;
may spend a Willpower point with this charm, thus making the crippling body part as hard to&amp;lt;br&amp;gt;&lt;br /&gt;
heal as those scars are.&lt;br /&gt;
&lt;br /&gt;
=== Strength Enhancement Charms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Impressions of Strength&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
The lunar possesses unparalleled raw power.  The lunar learns one of these edges on buying this &amp;lt;br&amp;gt;&lt;br /&gt;
charm and may purchase more, for two experience points each. The lunar may activate Essence - 1&amp;lt;br&amp;gt;&lt;br /&gt;
number of edges, or one edge multiple times, each costing one mote.  When used with a Fury the&amp;lt;br&amp;gt;&lt;br /&gt;
chosen edge works on all appropriate actions until fury ends.  They can of course activate one&amp;lt;br&amp;gt;&lt;br /&gt;
edge with this charm, even at Essence 1. A starting Character may use merit dots to start with&amp;lt;br&amp;gt;&lt;br /&gt;
extra edges.&lt;br /&gt;
&lt;br /&gt;
''Ogre's Loving Caress:''  Gain 9-again on a strength roll, 8-again if chosen twice, or rote-action thrice.&amp;lt;br&amp;gt; &lt;br /&gt;
''Rock to Pebbles Attitude:''  Reduce a target's resistance or durability by two versus your strength.&amp;lt;br&amp;gt;&lt;br /&gt;
''Undeniable Might:''  Gain an extra success on any strength roll, as long as one success was achieved&amp;lt;Br&amp;gt;&lt;br /&gt;
''Birth of Flight:''  A target is forced to roll Dex + Athletics - Lunar's strength or be knocked down&amp;lt;br&amp;gt;&lt;br /&gt;
''Mighty Ram Practice:'' The Lunar acheives an exceptional result with only 3 successes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Shell-Crushing Atemi&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Impressions of Strength&lt;br /&gt;
&lt;br /&gt;
Lunar strength does not succumb to meager problems, it rolls over them.  The Steward may supplement&amp;lt;Br&amp;gt;&lt;br /&gt;
any strength action, or any attack, with the rote action, meaning they can re-roll any dice that fail,&amp;lt;br&amp;gt;&lt;br /&gt;
while keeping the successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Unstoppable Lunar Strength&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Impressions of Strength&lt;br /&gt;
&lt;br /&gt;
Lunars refuse to allow anything to stop their strength.  When penalties reduce a strength action to&amp;lt;br&amp;gt;&lt;br /&gt;
a chance die, the Lunar may activate this charm to roll one normal die. Charms combo'd with this&amp;lt;br&amp;gt;&lt;br /&gt;
may than add onto this one die, such as strength excellencies, or the die added by Relentless Lunar&amp;lt;br&amp;gt;&lt;br /&gt;
fury.  However claws of the silver moon won't since its bonus would already be in the calculation of&amp;lt;br&amp;gt;&lt;br /&gt;
your die pool before penalty reached zero.  When part of a fury this charm benefits all strength actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Form Destroying Touch&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 3m, 1wp&amp;lt;br&amp;gt; Mins: Strength 5, Essence 3&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Obvious,sickness,touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Unstoppable Lunar Strength, Shell Crushing Atemi&lt;br /&gt;
&lt;br /&gt;
The Lunar Exalted carry the spark of the Wyld within them, and some learn to channel it.  Using&amp;lt;Br&amp;gt;&lt;br /&gt;
this charm requires a touch, which may require a Dexterity + Brawl touch attack.  Once touched&amp;lt;Br&amp;gt;&lt;br /&gt;
the Lunar rolls Strength + Essence versus target's Stamina + Essence.  If they fail the target&amp;lt;Br&amp;gt;&lt;br /&gt;
still suffers an aggravated wound as wyld energies course through them, the alternative is much&amp;lt;br&amp;gt;&lt;br /&gt;
worse.&lt;br /&gt;
&lt;br /&gt;
On a success the target is stricken with a supernatural sickness that triggers after 24 hours, and&amp;lt;br&amp;gt;&lt;br /&gt;
then once every 24 hours until, it is cured or manages to kill its victim.  Every 24 hours the target&amp;lt;br&amp;gt;&lt;br /&gt;
rolls Resolve + (Composure or Stamina) + Essence and must achieve a number of successes equal to the&amp;lt;Br&amp;gt;&lt;br /&gt;
Lunar's Essence Score.  Every time they fail they gain a pox(one point mutation) and an aggravated&amp;lt;br&amp;gt;&lt;br /&gt;
level of damage.  Poxes are random and some can stack into afflictions and Blights.  Eventually, if&amp;lt;br&amp;gt;&lt;br /&gt;
the damage doesn't kill them, they become too mutated to survive in creation.  However if they survive&amp;lt;br&amp;gt;&lt;br /&gt;
a lunar cycle (28 rolls) the sickness fades (but leaves any mutations and damage it inflicted.)&amp;lt;br&amp;gt;&lt;br /&gt;
Attempts to cure this illness must be supernatural and suffer at least the Lunar's Essence score as a&amp;lt;br&amp;gt;&lt;br /&gt;
dice penalty.  Fleeing to a wyld zone cancels the aggravated damage but not the mutations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Burrowing Devil Strike&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Impressions of Strength&lt;br /&gt;
&lt;br /&gt;
Lunar Exalted mimic the Burrowing Devil by stiking with such force that they tear through enemy armor &amp;lt;br&amp;gt;&lt;br /&gt;
damage the tender flesh beneath.  Lunar's gain an Armor Piercing quality equal to half their strength&amp;lt;br&amp;gt;&lt;br /&gt;
rounded up. When activated as part of a fury all the attacks gain this bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Consumptive Worm Hungers&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: -&amp;lt;br&amp;gt; Mins: Strength 5, Essence 3&amp;lt;br&amp;gt; Type: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  none&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Permanent&amp;lt;br&amp;gt; Prerequisites: Burrowing Devil Strike&lt;br /&gt;
&lt;br /&gt;
This charm permanently enhanced Burrowing Devil Strike, The lunar can spend an extra willpower point to&amp;lt;br&amp;gt;&lt;br /&gt;
make their Strike ignore all Armor or Durability in their attack.&lt;br /&gt;
&lt;br /&gt;
=== Feat of Strength Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Tearing Claw Atemi&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
This charm enhances any attempt to lift, throw, or destroy and object by giving the Lunar a dice bonus&amp;lt;br&amp;gt;&lt;br /&gt;
that does not count against charm total, equal to their normal pool.  Essentially they double what they&amp;lt;Br&amp;gt;&lt;br /&gt;
could lift, how far they can throw, and how much damage they can do, but only to inanimate objects.&amp;lt;br&amp;gt;&lt;br /&gt;
If comboed with an excellency then apply excellency after doubling, not before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Molted Feather Weight&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Scene&amp;lt;br&amp;gt; Prerequisites: Tearing Claw Atemi&lt;br /&gt;
&lt;br /&gt;
Using the power of her great Strength, a Lunar makes an object as light as a feather to her and just&amp;lt;br&amp;gt;&lt;br /&gt;
as maneuverable.  This charm supplements a Ready Weapon Action, when performed on an improvised object&amp;lt;br&amp;gt;&lt;br /&gt;
Until they let go of the weapon they ignore improvised weapon penalty, insufficent strength penalty, and&amp;lt;br&amp;gt;&lt;br /&gt;
use the highest of Size or Durability, not the lowest as damage bonus.  While this charm lets you use&amp;lt;br&amp;gt;&lt;br /&gt;
a telephone pole as a weapon, it makes not provision for getting it out of the ground or keeping it in&amp;lt;br&amp;gt;&lt;br /&gt;
one piece during use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Lightning Flash Might Methodology&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Tearing Claw Atemi&lt;br /&gt;
&lt;br /&gt;
When a steward is enraged, no mere object can stand in his way.  This charm lets the Lunar destroy an &amp;lt;br&amp;gt;&lt;br /&gt;
object much more quickly.  A lunar can attack and attempt to damage an object with a one turn attack&amp;lt;br&amp;gt;&lt;br /&gt;
even if its seems ridiculous in context.  A lunar can tear down a building in less than a minute and &amp;lt;br&amp;gt;&lt;br /&gt;
destroy your weapons and armor with their bare hands.  When part of a fury this effect can be used any&amp;lt;br&amp;gt;&lt;br /&gt;
time while the fury lasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Yeddim's Back Method&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Indefinate&amp;lt;br&amp;gt; Prerequisites: Tearing Claw Atemi&lt;br /&gt;
&lt;br /&gt;
Lunar Exalted have nearly endless might and endurance.  Invoking this charm to lift an object doubles&amp;lt;br&amp;gt;&lt;br /&gt;
his strength for determining what size is safe to lift.  As long as mote is committed, the lunar may&amp;lt;br&amp;gt;&lt;br /&gt;
continue to hold or push the object.  If the lunar has Stamina 4, than doing so does not even tire the&amp;lt;br&amp;gt;&lt;br /&gt;
Steward in the least.  note: The lunar may still roll Strength + Stamina to add strength levels after the&amp;lt;br&amp;gt;&lt;br /&gt;
doubling, this bonus is maintained by the charm as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Kangaroo Leap&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
This might of the Lunar Exalted lets them bound through the sky.  When using a jump action the lunar may&amp;lt;br&amp;gt;&lt;br /&gt;
travel five times farther per success than they normally could.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Hare's Travel Methodology&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Extra Action&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: Kangaroo Leap&lt;br /&gt;
&lt;br /&gt;
Lunar's might increases their mobility.  This charm provides an Extra action to the lunar with the sole&amp;lt;br&amp;gt;&lt;br /&gt;
purpose of providing a jump action.  As a fury charm the Lunar may gain an extra action jump charm every&amp;lt;Br&amp;gt;&lt;br /&gt;
turn if the wish, remember that a character can only use one extra action a turn though.&lt;br /&gt;
&lt;br /&gt;
=== Grappling Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Roused Bear Throw&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 3, Essence 1&amp;lt;br&amp;gt; Type: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
The lunar's are masters of close combat.  When the lunar is in control of a grapple they may through the&amp;lt;br&amp;gt;&lt;br /&gt;
victim using Strength + Essence yards as the range in any direction.  This victim must make a Dexterity +&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics - Lunar's Essence Score dice roll or be knock prone when they get there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Throat Baring Hold&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 1&amp;lt;br&amp;gt; Type: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  none&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: until next action&amp;lt;br&amp;gt; Prerequisites: any Strength Excellency&lt;br /&gt;
&lt;br /&gt;
A Steward may place themselves in danger to insure an enemies defeat.  When grappling, the Lunar may &amp;lt;br&amp;gt;&lt;br /&gt;
enhance an overpowering attempt to immobilize their target.  In addition to losing their defense the&amp;lt;Br&amp;gt;&lt;br /&gt;
target loses a level of armor or supernatural defense (celerity) for every success the Lunar makes on&amp;lt;br&amp;gt;&lt;br /&gt;
their Strength + Brawl + Essence - victim's strength roll to overpower. The Essence bonus does count&amp;lt;br&amp;gt;&lt;br /&gt;
as dice from a charm and against excellency limits. Penalty lasts until the end of turn, but the Lunar&amp;lt;Br&amp;gt;&lt;br /&gt;
can keep reactivating it every turn to keep it running.  They can choose to reroll or not as suits them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Wasp-Binding Method&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m, 1wp&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Strength times two turns&amp;lt;br&amp;gt; Prerequisites: Throat Baring Hold &lt;br /&gt;
&lt;br /&gt;
This charm supplements a grapple attempt, or continuance of a clinch, during which strands of silvery &amp;lt;Br&amp;gt;&lt;br /&gt;
essence stream from the Lunar to engulf their foe. This leaves the lunar free to perform other actions&amp;lt;Br&amp;gt;&lt;br /&gt;
while her magic binds them.  The target may attempt to overpower the binding with a penalty of the &amp;lt;br&amp;gt;&lt;br /&gt;
Lunar's Strength as normal.  The Lunar may use charms to enhance their strength for this roll but only&amp;lt;br&amp;gt;&lt;br /&gt;
excellencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Jaws of the River Dragon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: until opponent's next overpower roll&amp;lt;br&amp;gt; Prerequisites: Throat Baring Hold &lt;br /&gt;
&lt;br /&gt;
None can escape a Steward's Punishment.  In addition to the normal damage or immobolizing a clinch does&amp;lt;Br&amp;gt;&lt;br /&gt;
when this charm is activated the target will suffer an additional penalty of the Lunar's essence on their&amp;lt;br&amp;gt;&lt;br /&gt;
next attempt to break free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Flesh-Tearing Entanglement&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: -&amp;lt;br&amp;gt; Mins: Strength 5, Essence 2&amp;lt;br&amp;gt; Type: Crippling&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  stackable,crippling&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: permanent &amp;lt;br&amp;gt; Prerequisites: Jaws of the River Dragon&lt;br /&gt;
&lt;br /&gt;
Lunar's mastery of their own bodies provides them with mastery of others'.  This charm permanently enhances&amp;lt;br&amp;gt;&lt;br /&gt;
Jaws of the River Dragon so that if that charm is used and even one level of damage is dealt they may &amp;lt;br&amp;gt;&lt;br /&gt;
reduce one of the target's physical attributes by one, or they may render a limb unable to work for the&amp;lt;br&amp;gt;&lt;br /&gt;
rest of the scene.  Major Supernatural templates recover one attribute dot per day.  Normal people can&amp;lt;br&amp;gt;&lt;br /&gt;
not recover without magical assistance, but may buy back their attributes with experience.  Any attribute&amp;lt;br&amp;gt;&lt;br /&gt;
that reaches zero means that no rolls can be attempted that use that attribute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Cunning Porcupine Defense&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2m, 1wp&amp;lt;br&amp;gt; Mins: Strength 4, Essence 3&amp;lt;br&amp;gt; Type: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK,obvious&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: indefinate&amp;lt;br&amp;gt; Prerequisites: Jaws of the River Dragon, Wasp-Binding Method&lt;br /&gt;
&lt;br /&gt;
Lunar's can control themselves and through themselves, their surroundings.  This charm applies some of the&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar's shapeshifting talents to his anima, making it a damaging force.  For every brawl attack an opponent&amp;lt;br&amp;gt;&lt;br /&gt;
makes on the Lunar, they suffer an attack equal to the Lunar's Strength, this ignores all defenses and penalties&amp;lt;br&amp;gt;&lt;br /&gt;
except Armor.  If they are in a grapple with the lunar, no matter who is in control, then the attack increases&amp;lt;br&amp;gt;&lt;br /&gt;
to Lunar's Strength + 5 dice per turn.  This is in addition to any damage the lunar might do.&lt;br /&gt;
&lt;br /&gt;
=== Subdual Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Subduing the Honored Foe&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1m&amp;lt;br&amp;gt; Mins: Strength 2, Essence 1&amp;lt;br&amp;gt; Type: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: instant&amp;lt;br&amp;gt; Prerequisites: none&lt;br /&gt;
&lt;br /&gt;
Some opponents deserve better than death, so this charm was developed to preserve honored foes.  This charm&amp;lt;br&amp;gt;&lt;br /&gt;
makes an attack bashing damage, regardless of what it was, it also doubles that number of damage successes&amp;lt;br&amp;gt;&lt;br /&gt;
that the lunar achieves.  And importantly, it stops the bashing damage from upgrading to lethal.  The&amp;lt;br&amp;gt;&lt;br /&gt;
opponent is knocked out but left alive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Hibernation of the Dog&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2m&amp;lt;br&amp;gt; Mins: Strength 4, Essence 2&amp;lt;br&amp;gt; Type: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords:  Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: instant&amp;lt;br&amp;gt; Prerequisites: Subduing the Honored Foe&lt;br /&gt;
&lt;br /&gt;
To insure that their enemies would stay down the Lunar's developed this charm.  This charm enhances a single&amp;lt;Br&amp;gt;&lt;br /&gt;
attack or touch manuever.  If it connects the target ceases to be able to heal bashing damage from any source&amp;lt;Br&amp;gt;&lt;br /&gt;
magical or natural for the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
[[StarJaunter/NWODLunarCharms|Return to Lunar Charms]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/NWODLunarStrength&amp;diff=36510&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/NWODLunarStrength&amp;diff=36510&amp;oldid=prev"/>
				<updated>2008-08-23T04:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:06, 23 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;number of edges, or one edge multiple times, each costing one mote.&amp;#160; When used with a Fury the&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;number of edges, or one edge multiple times, each costing one mote.&amp;#160; When used with a Fury the&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;chosen edge works on all appropriate actions until fury ends.&amp;#160; They can of course activate one&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;chosen edge works on all appropriate actions until fury ends.&amp;#160; They can of course activate one&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;edge with this charm, even at Essence 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A starting Character may use merit dots to start with&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;edge with this charm, even at Essence 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extra edges.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Ogre's Loving Caress:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt; Gain 9-again on a strength roll&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;8-again if chosen twice&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or rote-action thrice&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ogre's Loving Caress:&amp;#160; Gain 9-again on a strength roll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. or &lt;/ins&gt;8-again if chosen twice.&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Rock to Pebbles Attitude:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reduce &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target's resistance or durability by two versus your strength&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rock to Pebbles Attitude:&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gain &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+3 equipment bonus to attacks, and object breaking&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Undeniable Might:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt; Gain an extra success on any strength roll, as long as one success was achieved&amp;lt;Br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Undeniable Might:&amp;#160; Gain an extra success on any strength roll, as long as one success was achieved&amp;lt;Br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Birth of Flight:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt; A target is forced to roll Dex + Athletics - Lunar's strength or be knocked down&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Birth of Flight:&amp;#160; A target is forced to roll Dex + Athletics - Lunar's strength or be knocked down&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Mighty Ram Practice:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lunar acheives &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exceptional result with only 3 successes.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mighty Ram Practice: The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target of strength, whether &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack, a throw, or a jump, moves one extra yard&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note: These charms may be used with any attacks, even if dexterity-based.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt; Shell-Crushing Atemi&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt; Shell-Crushing Atemi&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

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