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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=StarJaunter%2FArtifactsandMagicalMaterials</id>
		<title>StarJaunter/ArtifactsandMagicalMaterials - Revision history</title>
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		<updated>2026-04-12T18:22:03Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36541&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36541&amp;oldid=prev"/>
				<updated>2009-05-21T20:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Artifact Rules =&lt;br /&gt;
&lt;br /&gt;
Artifacts (* to *****)&lt;br /&gt;
'''Effect:''' Artifacts are items imbued with power to be used by Exalted who have attuned them. To those who&amp;lt;br&amp;gt;&lt;br /&gt;
haven't attuned them an artifact is practically useless, to those who have it becomes a source of power.  Each&amp;lt;br&amp;gt;&lt;br /&gt;
acquisition of this merits provides the character an Artifact imbued with power.  Artifacts grant a number of,&amp;lt;br&amp;gt;&lt;br /&gt;
points per level, these points can be used to grant bonuses and magical effects, the most common of which is a&amp;lt;br&amp;gt;&lt;br /&gt;
one die bonus in a specific area. Other magic effects include reduced attunement,+1 defense,instant readyness&amp;lt;br&amp;gt;&lt;br /&gt;
and other effects, more powerful effects become possible by using multiple points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Drawback:''' Most artifacts have an attunement cost equal to their merit level.  Exalts pay their attunement&amp;lt;br&amp;gt;&lt;br /&gt;
cost by committing a number of motes of Essence equal to the attunement cost. Most artifacts can only be attuned&amp;lt;br&amp;gt;&lt;br /&gt;
and thus used by one person. Attuning a material not associated with your exalt type doubles the cost, non-exalt&amp;lt;br&amp;gt;&lt;br /&gt;
who manage to attune an artifact always pay double to gain material bonus, the item can be used without material&amp;lt;br&amp;gt;&lt;br /&gt;
bonus without doubling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' This level grants 4 artifact points. A weapon that grants +3 damage and grants magical material bonuses,&amp;lt;br&amp;gt;&lt;br /&gt;
footwear that adds +4 to speed, a collar of dawn's cleansing light with a hearthstone socket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''**''' This Level grants 6 artifact points. A magical material weapon that adds 4 damage and can't be found on&amp;lt;br&amp;gt;&lt;br /&gt;
your person when you aren't using it. Magical Material Armor that grants an Armor Rating 5/5, -4 to speed and &amp;lt;br&amp;gt;&lt;br /&gt;
defense and no strength minimum, before material bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''***''' This level grants 8 artifacts points. A handgun that gives +2 bonus but never runs out of bullets, a&amp;lt;br&amp;gt;&lt;br /&gt;
cloak that makes the wearer immune to most environmental damage and only costs one mote to attune. &lt;br /&gt;
&lt;br /&gt;
'''****''' This level grants 10 artifacts points.  A magical material weapon that give a +3 bonus and when used&amp;lt;Br&amp;gt;&lt;br /&gt;
makes the attack reflexive so the character can still do something else with their action, including attack with&amp;lt;br&amp;gt;&lt;br /&gt;
another weapon.&lt;br /&gt;
&lt;br /&gt;
'''*****''' This level grants 12 artifact points.  Artifacts belonging to this level usually have single potent&amp;lt;br&amp;gt;&lt;br /&gt;
effects rather than a multitude of minor powers. Also can take the form of artifact buildings or machines that&amp;lt;br&amp;gt;&lt;br /&gt;
have their effect on the rooms activities.  Weapons don't so much deal damage as make all flee before them. The&amp;lt;br&amp;gt;&lt;br /&gt;
more personal scale tools and weapons available were usually designed with a specific user or charm in mind and&amp;lt;br&amp;gt;&lt;br /&gt;
might not be recognized. Such as a shield that lets you store additional perfect defenses that are used for free&amp;lt;br&amp;gt; &lt;br /&gt;
later, in addition to those provided by protection of celestial bliss, making a prepared warrior unbeatable&amp;lt;br&amp;gt;&lt;br /&gt;
unless they are vastly outmatched otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Point Levels ===&lt;br /&gt;
&lt;br /&gt;
Artifacts can only be used by attuned users, unless Special features are chosen attunement is equal&amp;lt;br&amp;gt;&lt;br /&gt;
to artifact level.  Even if artifact level is reduced to zero, exalts must still attune, it just&amp;lt;br&amp;gt;&lt;br /&gt;
has no cost.  Artifacts that need no attunement or allow mortal attunement are special.&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Artifacts gain a free bonus to normal durability equal to artifact level.  Any artifact with &amp;lt;br&amp;gt;&lt;br /&gt;
magical material bonus has normal durability of five.&lt;br /&gt;
&lt;br /&gt;
By charging motes to activate features more power can be gained. If the bonus lasts for a scene when a&amp;lt;br&amp;gt;&lt;br /&gt;
mote is spent than it lowers a features value by one, if it costs one mote per one turn use, than it&amp;lt;Br&amp;gt;&lt;br /&gt;
lowers the features value by two. Additional motes spent at same activation lower the feature level by&amp;lt;br&amp;gt;&lt;br /&gt;
one per point spent. While features can be reduced to zero they cannot go below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''One Point Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
+1 bonus (Note the bonus the object would provide if not an artifact must be paid for from artifact points.&amp;lt;br&amp;gt;&lt;br /&gt;
Magical Material bonus, a point must be spend to gain bonus of material&amp;lt;br&amp;gt;&lt;br /&gt;
9-again&amp;lt;br&amp;gt;&lt;br /&gt;
Hearthstone Socket, every socket costs one point&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Attunement, every point spent on this lowers attunement cost by one.&amp;lt;br&amp;gt;&lt;br /&gt;
Reflexive Draw, item may be reflexively readied by attuned user.&amp;lt;br&amp;gt;&lt;br /&gt;
Size, if a size increase or decrease from base object is beneficial than every level of size change.&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Durability&amp;lt;br&amp;gt;&lt;br /&gt;
ignore 2 points of a type of penalty per point of artifact spent, like armor, or off hand penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
Stunning, damage inflicted by weapon causes some effect that causes extra penalty until healed.&amp;lt;br&amp;gt;&lt;br /&gt;
Mortal Use, if all attunement is reduces away, Mortals can use by committing a willpower point.&amp;lt;br&amp;gt;&lt;br /&gt;
Cloaked, Can't be seen without exceptional success or supernatural sense when not in active use.&amp;lt;br&amp;gt;&lt;br /&gt;
Cross-Ability, artifact can apply its bonuses to an additional ability.&amp;lt;br&amp;gt;&lt;br /&gt;
Battery, artifact may store two motes of Essence per Battery feature, to be used or drained by user.&amp;lt;br&amp;gt;&lt;br /&gt;
Communication, either as primary purpose or for diagnostics, artifact can communicate with user.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Two Point Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
8-again&amp;lt;br&amp;gt;&lt;br /&gt;
ignores all of a type of penalty, like armor or defense.&amp;lt;br&amp;gt;&lt;br /&gt;
No Attunement, if all attunement is reduced than this item may be used with no attunement.&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible, when not in use the item can only be seen by perfect or exceptional success with super senses.&amp;lt;br&amp;gt;&lt;br /&gt;
Active Cloak, same bonus as cloak but works even when artifact is active.&amp;lt;br&amp;gt;&lt;br /&gt;
Self-Control, artifact can control its movements, usually needs self-running or intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Three Point Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rote feature, re-roll all non-successes once on a use.&amp;lt;br&amp;gt;&lt;br /&gt;
Self-Running, Artifact in some fashion runs itself without assistance, not necessarily intelligent.&amp;lt;br&amp;gt;&lt;br /&gt;
Active Invisibility, grants invisibility even when artifact is active.&amp;lt;br&amp;gt;&lt;br /&gt;
Personal Cloak, artifact grant cloak to user as long as they don't draw attention, like combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Draining, Artifacts can drain essence from one source, or victim, to another, like user or battery.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Four Point Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence, artifact has intelligent control of itself, not self-running or communicative.&amp;lt;br&amp;gt;&lt;br /&gt;
Personal Invisibility, grants unvisibility to user as long as they don't draw attention, like combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimate Cloaking, user gains cloaking in all circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Charm-Copies'''&amp;lt;br&amp;gt;&lt;br /&gt;
Copying a charm like effect with an artifact requires paying points equal to double its essence score.&amp;lt;br&amp;gt;&lt;br /&gt;
The highest essence effect an artifact may have its artifact level. Only artifacts of the proper magical&amp;lt;br&amp;gt;&lt;br /&gt;
material may bear charm effects for a given exalt type.  Charm-like effects must pay for being free by&amp;lt;br&amp;gt;&lt;br /&gt;
limiting the field of there powers, an amulet can only evoke one emotion, or evoke it only on one target&amp;lt;Br&amp;gt;&lt;br /&gt;
type, a weapon brings its powers only on itself, not on another weapon. Charm powers are very susceptible&amp;lt;br&amp;gt;&lt;br /&gt;
to requiring an activation cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Expanded Features'''&amp;lt;br&amp;gt;&lt;br /&gt;
An expanded feature is one that effects more of what an exalt does than a normal feature, such as boosting&amp;lt;br&amp;gt;&lt;br /&gt;
all defense, rather than only defense when a weapon is used.  This doubles the cost of the feature.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Common Artifacts ===&lt;br /&gt;
&lt;br /&gt;
'''*''' Hearthstone Amulet: These artifacts are often made as gifts or protections for a mortal friend of the&amp;lt;br&amp;gt;&lt;br /&gt;
exalt. By equipping it with a hearthstone they can give the mortal a magic power and a small essence pool. As&amp;lt;br&amp;gt;&lt;br /&gt;
such these amulets are made for mortal attunement.&lt;br /&gt;
&lt;br /&gt;
'''**''' Hearthstone Bracers: This item costs one mote to attune, provides a bonus based on Magical Material, a&amp;lt;br&amp;gt;&lt;br /&gt;
hearthstone socket, and +2 defense score. Since the bonus the material provides is wider than other artifacts&amp;lt;br&amp;gt;&lt;br /&gt;
it costs double.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magical Materials ===&lt;br /&gt;
''' Orichalcum ''' &lt;br /&gt;
&lt;br /&gt;
:Melee:  +1 bonus&lt;br /&gt;
:Ranged: + 1 bonus&lt;br /&gt;
:Armor: +1 to Armor&lt;br /&gt;
:Tools: +1 bonus&lt;br /&gt;
:Charms: Solars have charms that allow Orichalcum artifacts to work perfectly in there designed function and boost there durabilities to invulnerability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Moonsilver ''' &lt;br /&gt;
&lt;br /&gt;
:Melee: +1 Defense&lt;br /&gt;
:Ranged:  Medium range becomes short range to moonsilver weapons&lt;br /&gt;
:Armor: reduce penalty by one&lt;br /&gt;
:Tools: No real bonus, but moonsilver artifact tools can have multiple functions&lt;br /&gt;
:Charms:  Lunars have charms to shapeshift moonsilver artifacts and quickly heal them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Starmetal ''' &lt;br /&gt;
&lt;br /&gt;
:Melee: 9-again ability&lt;br /&gt;
:Ranged: 9-again ability&lt;br /&gt;
:Armor: strips an #-again level, including 10-again from any attack&lt;br /&gt;
:Tools: 9-again ability&lt;br /&gt;
:Charms:  Sidereals have charms to change the fate of their artifacts, letting them be lost and found at convenient times, and have artifacts that serve your purpose even when out of your hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Soulsteel ''' &lt;br /&gt;
&lt;br /&gt;
:Melee: every level of damage strips a mote of essence from target&lt;br /&gt;
:Ranged: Gains an extra level of armor piercing quality&lt;br /&gt;
:Armor:  +1 Armor as Soulsteel strip energy from a blow&lt;br /&gt;
:Tools: + 1 bonus for destructive acts, but if roll is opposed it also reduces opposing roll by one, even in non-destructive acts&lt;br /&gt;
:Charms:  Abyssals can use charms to re-channel essence stolen from weapons and call on horrible powers of tormented souls trapped in their artifacts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Jade ''' &lt;br /&gt;
&lt;br /&gt;
:All: +2 to durability&lt;br /&gt;
:Charms:  Each Aspect when having the appropriate color of Jade may invoke charms that turn weapons into fearsome elemental constructs.&lt;/div&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36544&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36544&amp;oldid=prev"/>
				<updated>2009-05-21T20:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:01, 21 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effect:''' Artifacts are items imbued with power to be used by Exalted who have attuned them. To those who&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effect:''' Artifacts are items imbued with power to be used by Exalted who have attuned them. To those who&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;haven't attuned them an artifact is practically useless, to those who have it becomes a source of power.&amp;#160; Each&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;haven't attuned them an artifact is practically useless, to those who have it becomes a source of power.&amp;#160; Each&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;acquisition of this merits provides the character an Artifact imbued with power.&amp;#160; Artifacts grant a number of,br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;acquisition of this merits provides the character an Artifact imbued with power.&amp;#160; Artifacts grant a number of,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points per level, these points can be used to grant bonuses and magical effects, the most common of which is a&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points per level, these points can be used to grant bonuses and magical effects, the most common of which is a&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;one die bonus in a specific area. Other magic effects include reduced attunement,+1 defense,instant readyness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;one die bonus in a specific area. Other magic effects include reduced attunement,+1 defense,instant readyness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36543&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36543&amp;oldid=prev"/>
				<updated>2009-04-05T00:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:28, 5 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hearthstone Socket, every socket costs one point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hearthstone Socket, every socket costs one point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reduced Attunement, every point spent on this lowers attunement cost by one.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reduced Attunement, every point spent on this lowers attunement cost by one.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reflexive Draw, item may be reflexively readied by attuned user.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reflexive Draw, item may be reflexively readied by attuned user.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Size, if a size increase or decrease from base object is beneficial than every level of size change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Size, if a size increase or decrease from base object is beneficial than every level of size change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;+2 Durability&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;+2 Durability&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortal Use, if all attunement is reduces away, Mortals can use by committing a willpower point.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortal Use, if all attunement is reduces away, Mortals can use by committing a willpower point.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cloaked, Can't be seen without exceptional success or supernatural sense when not in active use.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cloaked, Can't be seen without exceptional success or supernatural sense when not in active use.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross-Ability, artifact can apply its bonuses to an additional ability&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross-Ability, artifact can apply its bonuses to an additional ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battery, artifact may store to motes of Essence per Battery feature, to be used or drained by user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battery, artifact may store to motes of Essence per Battery feature, to be used or drained by user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Communication, either as primary purpose or for diagnostics, artifact can communicate with user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Communication, either as primary purpose or for diagnostics, artifact can communicate with user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36542&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/ArtifactsandMagicalMaterials&amp;diff=36542&amp;oldid=prev"/>
				<updated>2008-10-28T02:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:09, 28 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effect:''' Artifacts are items imbued with power to be used by Exalted who have attuned them. To those who&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effect:''' Artifacts are items imbued with power to be used by Exalted who have attuned them. To those who&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;haven't attuned them an artifact is practically useless, to those who have it becomes a source of power.&amp;#160; Each&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;haven't attuned them an artifact is practically useless, to those who have it becomes a source of power.&amp;#160; Each&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;acquisition of this merits provides the character an Artifact imbued with power.&amp;#160; Artifacts grant a number of,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;acquisition of this merits provides the character an Artifact imbued with power.&amp;#160; Artifacts grant a number of,br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points per level, these points can be used to grant bonuses and magical effects, the most common of which is a&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points per level, these points can be used to grant bonuses and magical effects, the most common of which is a&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;one die bonus in a specific area. Other magic effects include reduced attunement,+1 defense,instant readyness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;one die bonus in a specific area. Other magic effects include reduced attunement,+1 defense,instant readyness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''**''' This Level grants 6 artifact points. A magical material weapon that adds 4 damage and can't be found on&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''**''' This Level grants 6 artifact points. A magical material weapon that adds 4 damage and can't be found on&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;your person when you aren't using it. Magical Material Armor that grants &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;Armor Rating 5/5, -4 to speed and &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;your person when you aren't using it. Magical Material Armor that grants &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;Armor Rating 5/5, -4 to speed and &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;defense and no strength minimum, before material bonus.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;defense and no strength minimum, before material bonus.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hearthstone Socket, every socket costs one point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hearthstone Socket, every socket costs one point&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reduced Attunement, every point spent on this lowers attunement cost by one.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reduced Attunement, every point spent on this lowers attunement cost by one.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reflexive Draw, item may be reflexively readied by attuned user.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reflexive Draw, item may be reflexively readied by attuned user.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Size, if a size increase or decrease from base object is beneficial than every level of size change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Size, if a size increase or decrease from base object is beneficial than every level of size change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;+2 Durability&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;+2 Durability&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortal Use, if all attunement is reduces away, Mortals can use by committing a willpower point.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mortal Use, if all attunement is reduces away, Mortals can use by committing a willpower point.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cloaked, Can't be seen without exceptional success or supernatural sense when not in active use.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cloaked, Can't be seen without exceptional success or supernatural sense when not in active use.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross-Ability, artifact can apply its bonuses to an additional ability&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross-Ability, artifact can apply its bonuses to an additional ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battery, artifact may store &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;motes of Essence per Battery feature, to be used or drained by user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Battery, artifact may store &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;motes of Essence per Battery feature, to be used or drained by user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Communication, either as primary purpose or for diagnostics, artifact can communicate with user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Communication, either as primary purpose or for diagnostics, artifact can communicate with user.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

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