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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=StarJaunter%2FAnimalSocialAttacks</id>
		<title>StarJaunter/AnimalSocialAttacks - Revision history</title>
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		<updated>2026-04-10T11:36:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/AnimalSocialAttacks&amp;diff=36562&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/AnimalSocialAttacks&amp;diff=36562&amp;oldid=prev"/>
				<updated>2009-11-05T22:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Social Attacks Upon Animals ==&lt;br /&gt;
&lt;br /&gt;
In order to figure out exactly how I want Familiars background to work I have decided&amp;lt;br&amp;gt;&lt;br /&gt;
to explore the rules behind interacting with animals and how charms and familiar status&amp;lt;br&amp;gt;&lt;br /&gt;
can change it.&lt;br /&gt;
&lt;br /&gt;
=== Domestic Animals ===&lt;br /&gt;
&lt;br /&gt;
The most normal situation is someone trying to compel behavior or change emotional state&amp;lt;br&amp;gt;&lt;br /&gt;
in a tame, domestic animal.&lt;br /&gt;
&lt;br /&gt;
Like all social attacks it faces the MDV of the animal in question.  This, of course, is&amp;lt;br&amp;gt;&lt;br /&gt;
willpower + intergrity divided by two (FRD).  Most normal creatures have only two or 3.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to MDV one must also overcome several penalties, some of which can be alleviated.&amp;lt;br&amp;gt;&lt;br /&gt;
1. One penalty involves the animals confusion with said command. Training or clever animals can overcome.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Another involves the lack of familiarity, this can be overcome between animal and animal's keeper with time and effort.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The last penalty involves the intrinsic difference between human and animal and can vary depending on how different &amp;lt;br&amp;gt;&lt;br /&gt;
the animal is than a human, but is always at least one external penalty.  The only way to overcome it is usually magical.&lt;br /&gt;
*Caveat, building an intimacy in the animal can at least compensate for alien quality in normal animals.&lt;br /&gt;
&lt;br /&gt;
So commanding an animal you have never met before to do something, like telling a cow to leave&amp;lt;br&amp;gt;&lt;br /&gt;
your presence, would require beating it's MDV of two at difficulty three, IE you need six successes&amp;lt;br&amp;gt;&lt;br /&gt;
(So we are already at so-called legendary effort)&lt;br /&gt;
&lt;br /&gt;
However a dog you have raised from a Pup, commanded to perform trained tricks, requires only beating &amp;lt;br&amp;gt;&lt;br /&gt;
its MDV of 2, so three successes. (Plus after all that training, you may have a specialty as well)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wild Animals ===&lt;br /&gt;
&lt;br /&gt;
Even more difficult to control and influence are wild animals, for one it is that much harder to train&amp;lt;br&amp;gt;&lt;br /&gt;
or become familiar with wild animals, for another they are usually more &amp;quot;alien&amp;quot; and can potentially&amp;lt;br&amp;gt;&lt;br /&gt;
give higher penalties.  Some of the most desirable to command, tend to have higher willpowers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wild animals usually have a motivation that also will work against any command that might be given.&amp;lt;br&amp;gt;&lt;br /&gt;
Indeed, stories about non-exalted commanding beasts usually stem from understanding and working with&amp;lt;br&amp;gt;&lt;br /&gt;
such motivations, the bonus provided by working with motivation can be the only thing that allows&amp;lt;br&amp;gt;&lt;br /&gt;
such a command any purchase.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
Charms of course have impact on these rules. Here are some of the most Basic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Friendship with Animals Approach&amp;lt;/b&amp;gt; Removes a number of Penalties equal to essence score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Dog-Tongue Method&amp;lt;/b&amp;gt; Removes all barrier caused by &amp;quot;alien&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Training Charms&amp;lt;/b&amp;gt; Training charms grant bonuses as stated, six year old intellect = clever animal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some normal social charms can work on animals&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hypnotic Tongue Technique&amp;lt;/b&amp;gt; This works on animals, but must get through animal based external penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Friend Aroma&amp;lt;/b&amp;gt; Creates instant intimacy, but must get through initial penalties first.&lt;br /&gt;
&lt;br /&gt;
=== Familiars ===&lt;br /&gt;
&lt;br /&gt;
My familiar Rules are already stolen and listed in my links section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Obedience&amp;lt;/b&amp;gt; All familiars are obedient which means there motivation works to obey the Exalted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Very Clever&amp;lt;/b&amp;gt; This feature remove need to train an animal to command without penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Expressive&amp;lt;/b&amp;gt; This feature removes the &amp;quot;alien&amp;quot; penalty for the Exalt master at least&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Speech&amp;lt;/b&amp;gt; Lets animal have normal social combat with all people.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Telepathy&amp;lt;/b&amp;gt; Let's commands flow from a great distance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Intelligent&amp;lt;/b&amp;gt; Intelligence allows a Familiar to become a character, formulating strategies of her own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;God-Blood&amp;lt;/b&amp;gt; Grants full intelligence and an essence score, which boosts MDV and allows (FRU)&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;/div&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarJaunter/AnimalSocialAttacks&amp;diff=36563&amp;oldid=prev</id>
		<title>StarJaunter: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarJaunter/AnimalSocialAttacks&amp;diff=36563&amp;oldid=prev"/>
				<updated>2008-06-17T01:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:52, 17 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to MDV one must also overcome several penalties, some of which can be alleviated.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to MDV one must also overcome several penalties, some of which can be alleviated.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1. &lt;/del&gt;One penalty involves the animals confusion with said command. Training or clever animals can overcome.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;One penalty involves the animals confusion with said command. Training or clever animals can overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2. &lt;/del&gt;Another involves the lack of familiarity, this can be overcome between animal and animal's keeper with time and effort.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Another involves the lack of familiarity, this can be overcome between animal and animal's keeper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3. &lt;/del&gt;The last penalty involves the intrinsic difference between human and animal and can vary depending on how different &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;with time and effort.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the animal is than a human, but is always at least one external &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penalty.&amp;#160; The &lt;/del&gt;only way to overcome it is usually magical.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;The last penalty involves the intrinsic difference between human and animal and can vary&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;depending on how different the animal is than a human, but is always at least one external &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;only way to overcome it is usually magical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Caveat, building an intimacy in the animal can at least compensate for alien quality in normal animals.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Caveat, building an intimacy in the animal can at least compensate for alien quality in normal animals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StarJaunter</name></author>	</entry>

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