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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=StarHawk%2FShadow</id>
		<title>StarHawk/Shadow - Revision history</title>
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		<updated>2026-04-09T15:29:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/Shadow&amp;diff=37391&amp;oldid=prev</id>
		<title>StarHawk: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/Shadow&amp;diff=37391&amp;oldid=prev"/>
				<updated>2006-05-10T18:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Name: Shadowy Killer of Nexus&amp;lt;br&amp;gt;&lt;br /&gt;
Version: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Solar&amp;lt;br&amp;gt;&lt;br /&gt;
Caste: Night&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Sneaky Bastard&amp;lt;br&amp;gt;&lt;br /&gt;
Nature: Conniver&amp;lt;br&amp;gt;&lt;br /&gt;
Anima: Wolf&amp;lt;br&amp;gt;&lt;br /&gt;
Experience: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATTRIBUTES&amp;lt;br&amp;gt;&lt;br /&gt;
Physical&amp;lt;br&amp;gt;&lt;br /&gt;
3 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
5 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
3 Stamina&amp;lt;br&amp;gt;&lt;br /&gt;
Social&amp;lt;br&amp;gt;&lt;br /&gt;
2 Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
3 Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
2 Appearance&amp;lt;br&amp;gt;&lt;br /&gt;
Mental&amp;lt;br&amp;gt;&lt;br /&gt;
4 Perception&amp;lt;br&amp;gt;&lt;br /&gt;
2 Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
3 Wits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ABILITIES - Indicate caste/favored with * after the ability name&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
0 Archery&amp;lt;br&amp;gt;&lt;br /&gt;
0 Brawl&amp;lt;br&amp;gt;&lt;br /&gt;
1 Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
2 Melee*&amp;lt;br&amp;gt;&lt;br /&gt;
2 Thrown&amp;lt;br&amp;gt;&lt;br /&gt;
Zenith&amp;lt;br&amp;gt;&lt;br /&gt;
1 Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
2 Performance*&amp;lt;br&amp;gt;&lt;br /&gt;
0 Presence&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
2 Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Twilight&amp;lt;br&amp;gt;&lt;br /&gt;
0 Crafts&amp;lt;br&amp;gt;&lt;br /&gt;
2 Investigation&amp;lt;br&amp;gt;&lt;br /&gt;
2 Lore&amp;lt;br&amp;gt;&lt;br /&gt;
2 Medicine*&amp;lt;br&amp;gt;&lt;br /&gt;
0 Occult&amp;lt;br&amp;gt;&lt;br /&gt;
Night&amp;lt;br&amp;gt;&lt;br /&gt;
1 Athletics*&amp;lt;br&amp;gt;&lt;br /&gt;
2 Awareness*&amp;lt;br&amp;gt;&lt;br /&gt;
3 Dodge*&amp;lt;br&amp;gt;&lt;br /&gt;
3 Larceny*&amp;lt;br&amp;gt;&lt;br /&gt;
4 Stealth*&amp;lt;br&amp;gt;&lt;br /&gt;
Eclipse&amp;lt;br&amp;gt;&lt;br /&gt;
2 Bureaucracy&amp;lt;br&amp;gt;&lt;br /&gt;
2 Linguistics*&amp;lt;br&amp;gt;&lt;br /&gt;
1 Ride&amp;lt;br&amp;gt;&lt;br /&gt;
0 Sail&amp;lt;br&amp;gt;&lt;br /&gt;
3 Socialize*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specialties&amp;lt;br&amp;gt;&lt;br /&gt;
2 Medicine: Poisons*&amp;lt;br&amp;gt;&lt;br /&gt;
2 Larceny: Fencing Items*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BACKGROUNDS&amp;lt;br&amp;gt;&lt;br /&gt;
1 Artifacts&amp;lt;br&amp;gt;&lt;br /&gt;
1 Backing (Assassin's Guild)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Contacts (Bartender)&amp;lt;br&amp;gt;&lt;br /&gt;
3 Familiar (Ferret)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Influence&amp;lt;br&amp;gt;&lt;br /&gt;
2 Resources &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRAITS&amp;lt;br&amp;gt;&lt;br /&gt;
Virtues&amp;lt;br&amp;gt;&lt;br /&gt;
2 Compassion&amp;lt;br&amp;gt;&lt;br /&gt;
2 Conviction&amp;lt;br&amp;gt;&lt;br /&gt;
3 Temperance&amp;lt;br&amp;gt;&lt;br /&gt;
2 Valor&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue Flaw: Paralizing Indicision&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 Willpower&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
03 Essence&amp;lt;br&amp;gt;&lt;br /&gt;
14 Personal&amp;lt;br&amp;gt;&lt;br /&gt;
35 Peripheral&amp;lt;br&amp;gt;&lt;br /&gt;
00 Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health&amp;lt;br&amp;gt;&lt;br /&gt;
0 -1 -1 -1 -1 -2 -2 -4 X&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MERITS - &amp;lt;br&amp;gt;&lt;br /&gt;
FLAWS -&amp;lt;br&amp;gt;&lt;br /&gt;
Secret (Son of DB General)&amp;lt;br&amp;gt;&lt;br /&gt;
Unbidden Oracle &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CHARMS - Include reference book and page. Mark starting charms with an * and separate them by ability.&amp;lt;br&amp;gt;&lt;br /&gt;
||Easily Overlooked Presence||3m||&lt;br /&gt;
||Invisiable Statue Spirit||5m||&lt;br /&gt;
||Seasoned Criminal Method||10m||&lt;br /&gt;
||Flawless Pickpocketing||3m||&lt;br /&gt;
||Lock Opening Touch||5m||&lt;br /&gt;
||Body Mending Meditation||10m||&lt;br /&gt;
||Gerivious Injury Recovery||10m||&lt;br /&gt;
||Retieve The Fallen Weapon||1m||&lt;br /&gt;
||Ox Body Technique||--||&lt;br /&gt;
||Sagacious Reading of Intent||6m||&lt;br /&gt;
&lt;br /&gt;
COMBOS - include what each charms type is; Sim, Sup, Ref, EA or Spc and the minimum ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SORCERY - Include reference book and page. Please starting spells with an *.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ARTIFACTS - Include reference book and page and stats in the case of weapons and armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Knife of Stabby Stabby Goodness&amp;lt;br&amp;gt;&lt;br /&gt;
||0 spd||+2 acc||+2L dmg||-1 def||5 rate||&lt;br /&gt;
&lt;br /&gt;
HEARTHSTONES - Include reference book and page. Also include the weapons ratings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GEAR - Include reference book and page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BONUS SPENT&amp;lt;br&amp;gt;&lt;br /&gt;
17/17&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPERIENCE SPENT&amp;lt;br&amp;gt;&lt;br /&gt;
18/20&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

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