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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Sorcery%2FGoldenCatSapphire</id>
		<title>Sorcery/GoldenCatSapphire - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Sorcery%2FGoldenCatSapphire"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;action=history"/>
		<updated>2026-05-16T17:50:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=72982&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=72982&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=55758&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=55758&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l118&quot; &gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by his Stealth + Essence. His resilience is proportional to his ability to hide secrets - as he is now one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by his Stealth + Essence. His resilience is proportional to his ability to hide secrets - as he is now one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his base damage by his Larceny score and draws a single ''secret'' from all enemies struck by the Sorcerer even if the attack deals no damage. His prowess is proportional to his ability to steal secrets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his base damage by his Larceny score and draws a single ''secret'' from all enemies struck by the Sorcerer even if the attack deals no damage. His prowess is proportional to his ability to steal secrets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... adds his Essence in dice to all Stealth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Larceny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Occult and Lore rolls.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... adds his Essence in dice to all Stealth&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Larceny&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Occult and Lore rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made by the character&lt;/ins&gt;.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If this Spell is ended due to Countermagic the adept's own soul shatters like an open book - those catching the falling shattered pieces of malachite that are strewn about the ground around the Sorcerer like fallen leaves of autumn can use them to learn a single Secret of the Sorcerer per shard with a Perception+Lore roll at a Difficulty equal to the Sorcerer's Permanent Essence+2 - or using a simple Thaumaturgical ritual that obliviates the need for a roll. For the purposes of this Spell ''Secrets'' are defined as things that the character does not wish anyone else to know. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If this Spell is ended due to Countermagic the adept's own soul shatters like an open book - those catching the falling shattered pieces of malachite that are strewn about the ground around the Sorcerer like fallen leaves of autumn can use them to learn a single Secret of the Sorcerer per shard with a Perception+Lore roll at a Difficulty equal to the Sorcerer's Permanent Essence+2 - or using a simple Thaumaturgical ritual that obliviates the need for a roll. For the purposes of this Spell ''Secrets'' are defined as things that the character does not wish anyone else to know. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This Spell is a favorite of Chosen of Secrets - to be in the shape of malachite is to them almost like being in their natural state above and beyond the human form.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alchemical Panoply ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alchemical Panoply ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-[[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-[[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~GoldenCat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GoldenCat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38889&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38889&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-[[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-[[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~GoldenCat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GoldenCat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38888&amp;oldid=prev</id>
		<title>GoldenCat: * Additions and updates</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38888&amp;oldid=prev"/>
				<updated>2010-04-02T06:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;* Additions and updates&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;amp;diff=38888&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38898&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38898&amp;oldid=prev"/>
				<updated>2010-04-02T06:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:29, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As long as the contract is mantained - even when this Spell is not in effect - the character is considered possessed, and cannot benefit from being ridden from Spirits or to be possessed by any other sort. Abilities that break possession will end this Spell, as will Sapphire Countermagic. The Player chooses the Spirit he attempts to call upon; the character does not, as it is the Spirit who feels the blind call of the Exalted, and sensing a kinship with its soul, allows it to become one with the wellspring of its power. This choice is purely personal and not based on either of their agendas, and the Solar is protected by ancient treaties from this power being simply taken away from them on a Spirit's whims, but if the Exalted commits acts that go against the Spirit's own agendas, it is likely to hunt down the Sorcerer with all its might.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As long as the contract is mantained - even when this Spell is not in effect - the character is considered possessed, and cannot benefit from being ridden from Spirits or to be possessed by any other sort. Abilities that break possession will end this Spell, as will Sapphire Countermagic. The Player chooses the Spirit he attempts to call upon; the character does not, as it is the Spirit who feels the blind call of the Exalted, and sensing a kinship with its soul, allows it to become one with the wellspring of its power. This choice is purely personal and not based on either of their agendas, and the Solar is protected by ancient treaties from this power being simply taken away from them on a Spirit's whims, but if the Exalted commits acts that go against the Spirit's own agendas, it is likely to hunt down the Sorcerer with all its might.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The contract remains in existence for a year and a day from the moment the ritual is first performed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Assumptions =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Assumptions =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38897&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38897&amp;oldid=prev"/>
				<updated>2010-04-02T06:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:28, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Graceful Divine Mask'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Graceful Divine Mask'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Thou Art I. And I am Thou.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Thou Art I. And I am Thou.''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''I am Wayang, Lord of Silence, and I shall be thy noble chariot!''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''I am Wayang, Lord of Silence, and I shall be thy noble chariot!''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since before there was humanity, beings of Creation have interacted with their deities in a very personal manner. The ochiliké of the Dragon Kings became one with their Gods, receiving their mind and power. Even today, many Mortal and Exalted still allow Spirits to Ride their souls, receiving with it the power of a deitiy! However, to be ridden is not the only way to hold divine power on your own hands. A different method known to the Celestial Sorcerers is named ''Persona'', the ability to channel, through their own personality, the power of a Spirit that matches their own soul. A Persona is not the Spirit in and of itself, but rather his imprint upon the world, a link to the very wellspring of its power formed by a kinship and a contract made between its soul and the Exalt's. To enact this contract the Sorcerer must commune with the principles behind his own soul at Calibration - rolling Occult+the Spirit's Defining Virtue at a difficulty equal to the Spirit's Essence(which cannot be higher than the Exalt's Permanent Essence+2). If successful the Spirit's image will appear juxtaposed with the Sorcerer, lending him its power! Defining Virtues works as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since before there was humanity, beings of Creation have interacted with their deities in a very personal manner. The ochiliké of the Dragon Kings became one with their Gods, receiving their mind and power. Even today, many Mortal and Exalted still allow Spirits to Ride their souls, receiving with it the power of a deitiy! However, to be ridden is not the only way to hold divine power on your own hands. A different method known to the Celestial Sorcerers is named ''Persona'', the ability to channel, through their own personality, the power of a Spirit that matches their own soul. A Persona is not the Spirit in and of itself, but rather his imprint upon the world, a link to the very wellspring of its power formed by a kinship and a contract made between its soul and the Exalt's. To enact this contract the Sorcerer must commune with the principles behind his own soul at Calibration - rolling Occult+the Spirit's Defining Virtue at a difficulty equal to the Spirit's Essence(which cannot be higher than the Exalt's Permanent Essence+2). If successful the Spirit's image will appear juxtaposed with the Sorcerer, lending him its power! Defining Virtues works as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38896&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38896&amp;oldid=prev"/>
				<updated>2010-04-02T06:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:27, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Spell is even more potent when different sources of information are whirled together: if such is done the information is shared between them all. Countermagic can then only be used if all objects are gathered together in one place to be targeted, and those attempting to gleam information through the code are limited to an ammount of information that is divided by the number of different objects whirled when the Spell is cast: if 20 Diaries are mixed together only one-twentieth of the information - or the fraction correspondet to the number of volumes in the investigator's possession - can be gleamed from it. This severely limits the ammount of information that can be gleamed even if the investigators ''do'' manage to suceed on their rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Spell is even more potent when different sources of information are whirled together: if such is done the information is shared between them all. Countermagic can then only be used if all objects are gathered together in one place to be targeted, and those attempting to gleam information through the code are limited to an ammount of information that is divided by the number of different objects whirled when the Spell is cast: if 20 Diaries are mixed together only one-twentieth of the information - or the fraction correspondet to the number of volumes in the investigator's possession - can be gleamed from it. This severely limits the ammount of information that can be gleamed even if the investigators ''do'' manage to suceed on their rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Touch of Balance'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this Charm the Sorcerer calls upon the principle of balance in the shape of Amethyst Goddess Liara - lending another her gift and her semblance. When this gift is given to those of awakened Essence the Sorcerer gifts another with the same capabilities of ''Harmonious Amethyst Assumption'' - below - for a number of hours equal to the Sorcerer's own Essence rating. Those unaware of the shape of the world and whose Essence is muted - Mortals - are unable to handle the gift of balance, however, and it overwhelms their Form! Unable to control the sorcerous power that courses through them the Mortal crystallizes, their spark of Essence existing for nothing other than to respire power to remain in balance: the Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic is applied to break this effect. It is otherwise permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony: all those who come as close to the statue as the Mortal's (Compassion x2 yards) receive the effects of ''Balance''. This effect persists as long as they remain within range.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Graceful Divine Mask'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Thou Art I. And I am Thou.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''I am Wayang, Lord of Silence, and I shall be thy noble chariot!''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since before there was humanity, beings of Creation have interacted with their deities in a very personal manner. The ochiliké of the Dragon Kings became one with their Gods, receiving their mind and power. Even today, many Mortal and Exalted still allow Spirits to Ride their souls, receiving with it the power of a deitiy! However, to be ridden is not the only way to hold divine power on your own hands. A different method known to the Celestial Sorcerers is named ''Persona'', the ability to channel, through their own personality, the power of a Spirit that matches their own soul. A Persona is not the Spirit in and of itself, but rather his imprint upon the world, a link to the very wellspring of its power formed by a kinship and a contract made between its soul and the Exalt's. To enact this contract the Sorcerer must commune with the principles behind his own soul at Calibration - rolling Occult+the Spirit's Defining Virtue at a difficulty equal to the Spirit's Essence(which cannot be higher than the Exalt's Permanent Essence+2). If successful the Spirit's image will appear juxtaposed with the Sorcerer, lending him its power! Defining Virtues works as follows:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Compassion:''' Spirits assossiated with Creativite Endeavors, Love, Emotions, Protections, the Element of Wood.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Conviction:''' Spirits assossiated with Endings, Journeys, Destiny, Nessessity, Shadows, the Element of Earth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Temperance:''' Spirits assossiated with Higher Awareness, Crafts, the Elements of Air and Water.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Valor:''' Spirits connected with Physical Prowess, Agressivity, Dominance, the Element of Fire. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many Spirits will fall upon two or more of those categories, but it is only in one that its Persona manifests to the Sorcerer. It is, after all, a single aspect of its being, one that is kin to the Chosen, and its appearance in the Chosen's Anima is as much based on reality as in the Chosen's personality and views of the Spirit and its Legends. Thereafter the Sorcerer has the Spirit juxtaposed with himself. He can invoke this Spell to make this connection clear for a number of hours equal to his rating in the Defining Virtue of his Persona and receive a number of abilities from their contract. During this period the Virtue crystallizes as a Mask about the Sorcerer's face - resembling a Ballroom Mask for a Spirit of Compassion, a Drama Mask for a Spirit of Temperance, an Oni mask for a Spirit of Valor and a smooth mask with no features but eyes for a Spirit of Conviction. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as the mask remains in their faces the Sorcerer may use a number of Traits from the Spirit(Attributes, Abilities, Virtues, Natural Soak, Charms or powers such as Octavian's Oil) equal to his Essence Rating as if they were his own, and when meeting face-to-face with the Spirit, or any of its assossiates and subordinates, the Sorcerer receives a number of Automatic Successes in all Social rolls equal to his Essence. Further, the Sorcerer can spend a Virtue Point(with the usual per-story limits in its recharge) in the Defining Virtue of the Spirit to flare to iconic level and have his Persona appear before him in physical form, able to take one action independent of the character. Finally, for better or worse, the Sorcerer is vulnerable to all effects that target the type of being he is now assossiated with(such as Members of the Celestial Bureaucracy, Elementals, Demons or Demons of a Particular Yozi... but not Spirits in general).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as the contract is mantained - even when this Spell is not in effect - the character is considered possessed, and cannot benefit from being ridden from Spirits or to be possessed by any other sort. Abilities that break possession will end this Spell, as will Sapphire Countermagic. The Player chooses the Spirit he attempts to call upon; the character does not, as it is the Spirit who feels the blind call of the Exalted, and sensing a kinship with its soul, allows it to become one with the wellspring of its power. This choice is purely personal and not based on either of their agendas, and the Solar is protected by ancient treaties from this power being simply taken away from them on a Spirit's whims, but if the Exalted commits acts that go against the Spirit's own agendas, it is likely to hunt down the Sorcerer with all its might.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Assumptions =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Assumptions =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those are balanced on the idea that Incomparable Body Arsenal gives 25 points to distribute between its weapon statistics every turn in the same way as ''Wood Dragon's Claw'' atop of all its other capabilities. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which &lt;/del&gt;is only fair considering it had similar - even better - weapon statistics than Wood Dragon's Claw when both were printed in the Corebook.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those are balanced on the idea that Incomparable Body Arsenal gives 25 points to distribute between its weapon statistics every turn in the same way as ''Wood Dragon's Claw'' atop of all its other capabilities. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Something which &lt;/ins&gt;is only fair considering it had similar - even better - weapon statistics than Wood Dragon's Claw when both were printed in the Corebook.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Huang's Treasure ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Huang's Treasure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his Valor and Compassion by 1, even raising them past their maximums. He cannot suceed on Temperance rolls for the duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his Valor and Compassion by 1, even raising them past their maximums. He cannot suceed on Temperance rolls for the duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... strikes like white-hot embers. The Sorcerer moves wreathed in heathaze, Essence heated almost to ignition dispensed with each of his blows. This causes the Sorcerer to receive benefits equivalent to the Fire Aspect Anima Power &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but with an increased damage on successful strikes - not the damage of those striking him or those held by him, but merely those struck by him - by his Valor. This happens in a discharge of heat and light from the Sorcerer wreathed in the Carnelian Aegis&lt;/del&gt;. Those damaged by the character's attacks burst into flames - receiving the damage of this Anima for the next 4 turns unless they spend an entire turn attempting to put out the flames.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... strikes like white-hot embers. The Sorcerer moves wreathed in heathaze, Essence heated almost to ignition dispensed with each of his blows. This causes the Sorcerer to receive benefits equivalent to the Fire Aspect Anima Power. Those damaged by the character's attacks burst into flames - receiving the damage of this Anima for the next 4 turns unless they spend an entire turn attempting to put out the flames. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He increases the damage of his strikes by his Valor atop of the bonus from the Fire Aspect Anima Power - this happens in an explosion of heat that sends waves of heathaze flowing from his opponent together with wisps of coruscating Essence. This is not always a good thing, however: the &lt;/ins&gt;Sorcerer will leave scorched marks on the ground if he spends more than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/ins&gt;turns standing still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as burn any &lt;/ins&gt;flammable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object that remains &lt;/ins&gt;in his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contact &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a like ammount of time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The effects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this power come from &lt;/ins&gt;heat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;rather than flame&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;for all effects that make a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distinction &lt;/ins&gt;between both.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Sorcerer will leave scorched marks on the ground if he spends more than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;turns standing still&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and his path on such &lt;/del&gt;flammable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things such as snow and dry leaves will be easier to follow - adding the Sorcerer's Essence &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatic successes to &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tracker's rolls. Flammable objects will catch fire if held by the Sorcerer &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more than 5 turns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is the effect &lt;/del&gt;of heat rather than flame for all effects that make a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;separation &lt;/del&gt;between both. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Diamond Fire Heart'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Diamond Fire Heart'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... halves the visibility of his anima. He never becomes iconic unless he wishes to.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... halves the visibility of his anima. He never becomes iconic unless he wishes to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... sets all Virtues to 3, regardless of their normal rating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... sets all Virtues to 3, regardless of their normal rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorcerer becomes perfectly harmonious while his body is amethyst. Together with setting his Virtues at 3, his emotions become ''Balanced''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorcerer becomes perfectly harmonious while his body is amethyst. Together with setting his Virtues at 3, his emotions become ''Balanced'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;''Balanced'' characters become immune to all compulsions - including Virtue compulsions(but not to garnering Limit), being impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Derangements&lt;/ins&gt;. Balanced characters will not become morose&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;euphoric or needful and always think with perfect clarity, ignoring any penalties based on unnatural focus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;emotions or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other wordly &lt;/ins&gt;distractions. With Balance comes the ability to share - even such gifts as Balance itself. By touching a target and spending 1 mote the Sorcerer can make them receive the effects of ''Balance''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This can be used whenever the Exalt strikes another or just touches them&lt;/ins&gt;. This breaks any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and all &lt;/ins&gt;mood-altering effects (a broken Virtue Compulsion may not set again for the remainder of the scene) and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ends &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;external influences &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mind&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Balanced'' characters become immune to all compulsions - including Virtue compulsions(but not to garnering Limit), being impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;derangements&lt;/del&gt;. Balanced characters will not become morose &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;euphoric or needful and always think with perfect clarity, ignoring any penalties based on unnatural focus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;emotions or distractions. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Balance comes the ability to share - even such gifts as Balance itself. By touching a target and spending 1 mote the Sorcerer can make them receive the effects of ''Balance''. This breaks any mood-altering effects (a broken Virtue Compulsion may not set again for the remainder of the scene&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Such things as euphoric drugs and mood-altering spells need to be continually countered by the Sorcerer.&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Sorcerer can even share even further - lending another the gift of Amethyst. With Supernatural creatures, the Sorcerer simply loses the effects of this spell &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the target gains them, with &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the benefits of the Spell, but it will expire based &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when the Sorcerer first cast it, no matter how many times it has been passed around. With Mortal creatures, the Balance and power is too much, overwhelming their form! The Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic is applied to break this effect. It is otherwise permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony. All those who come as close to the statue as the Mortal&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Compassion x2 yards) receive the effects of ''Balance'' as long as they remain within this radius&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Mask of Malachite Whispers'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Mask of Malachite Whispers'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul as&amp;#160; those who behold his form of eternal growing layers see their secrets disappearing into its nothingness! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the Sorcerer...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul as&amp;#160; those who behold his form of eternal growing layers see their secrets disappearing into its nothingness! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faceless &lt;/ins&gt;Sorcerer...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... becomes immune to suffocation, poison, heat and pressure&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... becomes immune to suffocation, poison, heat and pressure. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*... increases his Strength and Stamina by 1.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will -&amp;#160; magical coercions will be met with nothing but silence.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by his Stealth + Essence. His resilience is proportional to his ability to hide secrets - as he is now one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*... increases his Stealth, Lore, Larceny and Occult scores by his Permanent Essence&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*... increases his base damage by his Larceny score and &lt;/ins&gt;draws a single ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secret&lt;/ins&gt;'' from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all enemies struck by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sorcerer even if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack deals no damage. His prowess is proportional to his ability to steal secrets.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will -&amp;#160; magical coercions will be met with nothing but silence.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He also &lt;/del&gt;draws a single ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secret&lt;/del&gt;'' from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a single character who beholds him each turn. This character sees this secret reflected on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Malachite surface and disappearing as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sorcerer becomes aware of it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secrets are defined as things that the character does not wish anyone else &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*..&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adds his Essence in dice &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all Stealth and Larceny and Occult and Lore rolls&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If this Spell is ended due to Countermagic the adept's own soul shatters like an open book - those catching the falling shattered pieces of malachite can learn a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few secrets &lt;/del&gt;of the Sorcerer with a Perception+Lore roll at a Difficulty equal to the Sorcerer's Essence or using a Thaumaturgical ritual that obliviates the need for a roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If this Spell is ended due to Countermagic the adept's own soul shatters like an open book - those catching the falling shattered pieces of malachite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are strewn about the ground around the Sorcerer like fallen leaves of autumn &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use them to &lt;/ins&gt;learn a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single Secret &lt;/ins&gt;of the Sorcerer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;per shard &lt;/ins&gt;with a Perception+Lore roll at a Difficulty equal to the Sorcerer's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Permanent &lt;/ins&gt;Essence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+2 - &lt;/ins&gt;or using a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple &lt;/ins&gt;Thaumaturgical ritual that obliviates the need for a roll. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For the purposes of this Spell ''Secrets'' are defined as things that the character does not wish anyone else to know.&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alchemical Panoply ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alchemical Panoply ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38895&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38895&amp;oldid=prev"/>
				<updated>2010-04-02T03:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:30, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fivefold Binding of Secrets'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fivefold Binding of Secrets'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 30 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 30 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Knowledge is power&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And power &lt;/del&gt;should be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kept hidden&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tenets &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Forbidding Manse &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ivy &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guide &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;of this spell. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Secrets should be respected&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oaths &lt;/ins&gt;should be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enforced. With this Spell the Sorcerer sanctifies an oath of secrecy by calling Heaven's Silencers: five emerald maidens, each without a mouth appear around the oath-making character to bind his words, each holding a single emerald sash&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each sash covers his words and then his lips, wrapping about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character in a sense &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;claustrophobic bondage for a second before vanishing. Thereafter &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character cannot speak &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it or communicate it in any way - not with writing nor painting nor words. He will even flat-out deny it if it is asked to him - this Spell compels &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secret be hidden, although the character never needs to pull any more effort into hiding it than stating a negative when asked - he can make it easier for the secret to be uncovered in more indirect ways. The only way to get this information out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character is to look within his mind or to shatter &lt;/ins&gt;this spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Sapphire Countermagic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his Valor and Compassion by 1, even raising them past their maximums. He cannot suceed on Temperance rolls for the duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... increases his Valor and Compassion by 1, even raising them past their maximums. He cannot suceed on Temperance rolls for the duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... strikes like white-hot embers. The Sorcerer moves wreathed in heathaze, Essence heated almost to ignition dispensed with each of his blows. This causes the Sorcerer to receive benefits equivalent to the Fire Aspect Anima Power but with an increased damage on successful strikes - not the damage of those striking him or those held by him, but merely those struck by him - by his Valor. This happens in a discharge of heat and light from the Sorcerer wreathed in the Carnelian Aegis. Those damaged by the character's attacks burst into flames - receiving the damage of this Anima for the next 4 turns unless they spend an entire turn attempting to put out the flames. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*... strikes like white-hot embers. The Sorcerer moves wreathed in heathaze, Essence heated almost to ignition dispensed with each of his blows. This causes the Sorcerer to receive benefits equivalent to the Fire Aspect Anima Power but with an increased damage on successful strikes - not the damage of those striking him or those held by him, but merely those struck by him - by his Valor. This happens in a discharge of heat and light from the Sorcerer wreathed in the Carnelian Aegis. Those damaged by the character's attacks burst into flames - receiving the damage of this Anima for the next 4 turns unless they spend an entire turn attempting to put out the flames.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow - adding the Sorcerer's Essence in automatic successes to his tracker's rolls. Flammable objects will catch fire if held by the Sorcerer for more than 5 turns. This is the effect of heat rather than flame for all effects that make a separation between both. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow - adding the Sorcerer's Essence in automatic successes to his tracker's rolls. Flammable objects will catch fire if held by the Sorcerer for more than 5 turns. This is the effect of heat rather than flame for all effects that make a separation between both. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38894&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38894&amp;oldid=prev"/>
				<updated>2010-04-02T02:17:59Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:17, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fivefold Binding of Secrets'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fivefold Binding of Secrets'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 30 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 30 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Knowledge is power. And power be kept hidden. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Knowledge is power. And power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/ins&gt;be kept hidden&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Those are the tenets of the Forbidding Manse of Ivy that guide the use of this spell&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Gathering of Crystal Midnight'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Gathering of Crystal Midnight'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 50 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 50 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To enact this powerful spell&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the Sorcerer must write the True Names of a number of entities(no greater than his Essence+Compassion) capable of dreaming on leaves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;burning &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/del&gt;leaves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and whispering each of the names as she begins &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incantation. The &lt;/del&gt;leaves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flower together in the fire, becoming &lt;/del&gt;gossamer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; and forming &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disturbingly &lt;/del&gt;detailed miniature crystal palace &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little &lt;/del&gt;larger than a man's head. When the entities whose names were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;written on &lt;/del&gt;leaves sleep&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;themselves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;standing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in front of &lt;/del&gt;a great pearlescent gate. Behind them lay their dreams, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/del&gt;the gate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the road to &lt;/del&gt;the palace&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the same as &lt;/del&gt;the sorcerer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had conjured&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If they wish, they may &lt;/del&gt;walk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the palace&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and there meet any of the other dreamers &lt;/del&gt;named &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell &lt;/del&gt;who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chose &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come. There, &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;socialize for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eight hours before waking up, with perfect &lt;/del&gt;recollection of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;night afterwards&lt;/del&gt;. Any of the assembled may leave any time they wish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To enact this powerful spell the Sorcerer must write the True Names of a number of entities(no greater than his Essence+Compassion) capable of dreaming on leaves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/ins&gt;burning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them in a fire. Stoked by the &lt;/ins&gt;leaves the leaves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blossoms into multihued &lt;/ins&gt;gossamer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before freezing into &lt;/ins&gt;a detailed miniature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a &lt;/ins&gt;crystal palace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of frozen flame. This miniature, no &lt;/ins&gt;larger than a man's head&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, lasts for six days&lt;/ins&gt;. When the entities whose names were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the burnt &lt;/ins&gt;leaves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/ins&gt;sleep they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;themselves standing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/ins&gt;a great pearlescent gate. Behind them lay their dreams, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before them the road past &lt;/ins&gt;the gate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and into &lt;/ins&gt;the palace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conjured by &lt;/ins&gt;the sorcerer. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Should the dreamers decide to &lt;/ins&gt;walk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;the palace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will find themselves meeting all others &lt;/ins&gt;named &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaves &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have also chosen &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk into the spell - and in that ambient &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;socialize for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as long as they remain sleeping. Their &lt;/ins&gt;recollection of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events in the palace will be perfect upon waking up&lt;/ins&gt;. Any of the assembled may leave any time they wish&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and others may wish to follow them into their dreams&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only &lt;/del&gt;their minds and souls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;within the dreamscape&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/del&gt;they appear with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sort of &lt;/del&gt;gear they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually possess in Creation&lt;/del&gt;. Artifacts and Hearthstones harmonized with the user's essence will appear in his dream form&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, however&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any creature &lt;/del&gt;able to change their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dreams, such as Fair Folk, can change their appearance &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world around them in the Dream&lt;/del&gt;. Social actions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be freely attempted within the Dreamscape. Physical ones &lt;/del&gt;as well, but damage taken in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dreamscape &lt;/del&gt;does not carry to the body - those knocked unconscious &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the dreamscape simply &lt;/del&gt;oversleep, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and do not roll to recover willpower for the night. Those &lt;/del&gt;killed in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dreamscape &lt;/del&gt;lose 4 temporary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willpower, &lt;/del&gt;do not recover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willpower for the &lt;/del&gt;night &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and wake up covered with sweat, disorientation giving them a penalty of &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 for all actions for a number of hours equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Essence of their assailant&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While it is only &lt;/ins&gt;their minds and souls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that exist &lt;/ins&gt;within the dreamscape they appear with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all clothing and &lt;/ins&gt;gear they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would imagine themselves wearing&lt;/ins&gt;. Artifacts and Hearthstones harmonized with the user's essence will appear in his dream form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with their full capabilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fair Folk are &lt;/ins&gt;able to change their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shape &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use Shaping Actions within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dream&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All others can take Physical and &lt;/ins&gt;Social actions as well, but damage taken in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dreamscape &lt;/ins&gt;does not carry to the body - those knocked unconscious &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;merely &lt;/ins&gt;oversleep, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whereas those &lt;/ins&gt;killed in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dreamscape &lt;/ins&gt;lose 4 temporary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Willpower and &lt;/ins&gt;do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get to roll to &lt;/ins&gt;recover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Willpower from their &lt;/ins&gt;night&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s rest. Dream&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death is also disorienting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those waking up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The palace and the shared dreamscape remains for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Six Days&lt;/del&gt;, one for each of the Maidens, plus Luna, lady of Dreams&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, shining &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different maiden's &lt;/del&gt;color &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on each day&lt;/del&gt;, decorations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shifting &lt;/del&gt;slightly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;color, both in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the dream-&lt;/del&gt;palace&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, turning &lt;/del&gt;chaotic silver on the sixth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessing &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luna&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eroding to dust at dawn&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The&amp;#160; &lt;/del&gt;miniature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remains until then, and breaking &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ends the spell, &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does casting &lt;/del&gt;Sapphire Countermagic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the dreamscape. Breaking the spell affects all those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within the palace the same &lt;/del&gt;as if they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had been &lt;/del&gt;killed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the dreamscape.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The palace and the shared dreamscape remains for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;six days&lt;/ins&gt;, one for each of the Maidens, plus Luna, lady of Dreams&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Each passing day the palace is blessed by a different Maiden - &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercury to Luna - emiting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constant glow the &lt;/ins&gt;color &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of its blessing Maiden&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;decorations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and architecture changed ever-so-&lt;/ins&gt;slightly each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day to fit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nature &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characterstics of its blessing Maiden. The &lt;/ins&gt;palace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns into a &lt;/ins&gt;chaotic silver on the sixth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day before eroding into a small Wyld-vortex at daybreak. Those looking at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;castle can see miniatures &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those currently inside&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although they cannot hear their voices&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This spell is broken if the &lt;/ins&gt;miniature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breaks (&lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is as resilient &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a normal crystal sculpture) or if &lt;/ins&gt;Sapphire Countermagic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is cast upon it or &lt;/ins&gt;the dreamscape. Breaking the spell affects all those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently inside &lt;/ins&gt;as if they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/ins&gt;killed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/ins&gt;the dreamscape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each Maiden blesses the palace differently on every day, adding a one-die enviromental bonus to certain actions within the castle...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each Maiden blesses the palace differently on every day, adding a one-die enviromental bonus to certain actions within the castle...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38893&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sorcery/GoldenCatSapphire&amp;diff=38893&amp;oldid=prev"/>
				<updated>2010-04-02T01:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:09, 2 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Jewel-Heart Ignition'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Jewel-Heart Ignition'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost:''' 40 motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surge &lt;/del&gt;of power that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warps all essence around him, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sorceror turns &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;path &lt;/del&gt;of his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;virtue &lt;/del&gt;into a Dragon Line, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drawing power from &lt;/del&gt;Creation to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ignite &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nobility &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flaws as pyres of great power that burn with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heat of Demesnes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His body brings that light &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power forth drawing forth a &lt;/del&gt;Hearthstone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;composed &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Virtue from &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body, in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different location &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each &lt;/del&gt;Virtue. Temperance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appears &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;forehead&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Compassion over his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heart. &lt;/del&gt;Conviction &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stomach. &lt;/del&gt;Valor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as twin gemstones on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back of both his hands&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Essence of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Celestial Sorcerer is a wellspring &lt;/ins&gt;of power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- a castle of light able to craft Essence-constructs &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can level cities and break armies. This Spell teaches &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sorcerer to harness &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wellspring &lt;/ins&gt;of his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence and shape it &lt;/ins&gt;into a Dragon Line, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capping it with a Manse made of their very being! When this Spell is learned the Sorcerer maps his own Essence over the course of a few weeks studying the intricacies of his own internal Essence flows and understanding how to shape one of his four thrones of Virtue into a chamber for a Hearth for &lt;/ins&gt;Creation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s bounty. When this Spell is purchased the player must work with the Storyteller to come up with four possible Hearthstones that his character can shape into being - each one having a rating equal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Virtues &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being appropriate to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character's nature &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manner in which he expresses his Virtues&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Treat major changes to the character's nature &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permanent changes to his Virtue ratings as architectural alterations to the Manse, adjusting the &lt;/ins&gt;Hearthstone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s abilities properly. When casting the Spell the Sorcerer can choose to ignite one &lt;/ins&gt;of his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Virtues as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hearth &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a number of hours equal to the rating of the ignited Virtue. Doing so burn a temporary Virtue dot, much like channeling the &lt;/ins&gt;Virtue &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After the spell is cast the character becomes a vortex of power, Essence flaring about himself in a fashion not unlike heathaze as the stones appear: ignited &lt;/ins&gt;Temperance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes a stone appear &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Sorcerer's &lt;/ins&gt;forehead&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, ignited &lt;/ins&gt;Compassion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes a stone appear &lt;/ins&gt;over his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heart, ignited &lt;/ins&gt;Conviction &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes a stone appear at the base of &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throat and ignited &lt;/ins&gt;Valor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes a stone appear centered in the chest just above &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stomach&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those &lt;/del&gt;work &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hearthstones &lt;/del&gt;for all purposes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;including &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essence &lt;/del&gt;regeneration&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;as if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they were properly &lt;/del&gt;socketed in a Hearthstone Amulet in the sorceror's body. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Sorceror must choose four hearthstones that fit patterns of his Virtues, at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given &lt;/del&gt;Virtue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s level or less(thus a Compassion &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 would give a Hearthstone with a maximum level of 3)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those are Chosen when the spell is learned, and may not be changed short of a change in the character's direction, outlook in life, Nature of Virtues. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These Hearthstones &lt;/ins&gt;work &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones &lt;/ins&gt;for all purposes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence &lt;/ins&gt;regeneration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;as if socketed in a Hearthstone Amulet in the sorceror's body. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sorcerer channels an ignited &lt;/ins&gt;Virtue &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it gives its bonus as automatic successes instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Sorcerer can cast this Spell successively to &lt;/ins&gt;ignite &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Virtue&lt;/ins&gt;-path at a time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but that is not an adivsable course of action: each Virtue-path ignited after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first deals its rating &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unsoakable, automatic levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aggravated Damage &lt;/ins&gt;to the character when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their effect dies down&lt;/ins&gt;. The Virtue, while ignited, burns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brighter &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ever &lt;/ins&gt;before - the character must spend 2 willpower to fight off their virtue compulsions instead of 1. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This spell may only &lt;/del&gt;ignite one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such virtue&lt;/del&gt;-path at a time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to remain burning until the Sun vanishes from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the next dusk with the coming &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a serene night &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subdue &lt;/del&gt;the character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s virtue. The character must specify the Virtue he is igniting &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he uses this spell, and may not shift it until it naturally ends and is cast anew&lt;/del&gt;. The Virtue, while ignited, burns &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more powerfully within the character &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it did &lt;/del&gt;before - the character must spend 2 willpower to fight off their virtue compulsions instead of 1. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	</feed>