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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=SolarWar%2FDarloth</id>
		<title>SolarWar/Darloth - Revision history</title>
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		<updated>2026-04-10T06:29:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarWar/Darloth&amp;diff=35841&amp;oldid=prev</id>
		<title>Darloth: a couple of war charms, based on my handling of mass combat</title>
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				<updated>2008-07-03T16:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;a couple of war charms, based on my handling of mass combat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;First, a note that I disallow usage of reflexive charms for units in my games unless those charms have the War tag. Excellencies are okay, but heavenly guardian defense, adamant skin technique, or safety amongst enemies is not. This makes heroes and solo units more valuable and also stops some of the crazy stuff - it makes troop combat a little more mundane...&lt;br /&gt;
&lt;br /&gt;
Unless you're fighting a solar with these charms, because solars just LOVE breaking all the rules ^_^&lt;br /&gt;
&lt;br /&gt;
Back to [[Charms]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Darloth]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Unconquered General's Beneficence&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; - ;  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; War 4, Essence 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Commanding the Ideal Celestial Army&lt;br /&gt;
&lt;br /&gt;
This charm permanantly upgrades an exalt's capabilities. After learning this charm, a solar may pay (unit's Magnitude) in extra motes to use any charm with a complementary unit they're commanding, as if it had the war tag. For example, a commander could use Heavenly Guardian Defense to defend their entire unit, or Iron Whirlwind Assault to speed the attacks of all their troops.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boundless Mastery of Tactics&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -;  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; War 6, Essence 5; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Unconquered General's Beneficence&lt;br /&gt;
&lt;br /&gt;
This charm upgrades the Unconquered General's Beneficence, removing the mote surcharge based on magnitude.&lt;/div&gt;</summary>
		<author><name>Darloth</name></author>	</entry>

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