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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=SolarThrown%2FToram</id>
		<title>SolarThrown/Toram - Revision history</title>
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		<updated>2026-04-09T23:04:49Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarThrown/Toram&amp;diff=39476&amp;oldid=prev</id>
		<title>Moxiane: BPed Toram's Solar Thrown page - thus completing Dawn Charms</title>
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				<updated>2004-05-17T14:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;BPed Toram&amp;#039;s Solar Thrown page - thus completing Dawn Charms&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* [[Charms]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Buffalo Hurling Style&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Min Thrown:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
When this charm is used to supplement a thrown attack, the thrown object is guided by the character's Essence, acquiring the following minimum characteristics:&lt;br /&gt;
&lt;br /&gt;
  Accuracy = The character's permanent Essence&lt;br /&gt;
  Speed    = 0&lt;br /&gt;
  Rate     = 2&lt;br /&gt;
  Range    = (Strength x 5) Yards&lt;br /&gt;
&lt;br /&gt;
If the weapon already has characteristics superior to these, they are unaltered.&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
Hm. This is pretty weird, being not only a dice-adder and also a 'throw anything' Charm. In its dice-adding aspect, it's cool and a little tricky-scary the way Thrown usually is (since it lets you bypass the cap); I like that a lot. It's very elegantly executed.&lt;br /&gt;
&lt;br /&gt;
As for the 'throw anything', I'm not sure what to do with it; I think it's not what I'd think of as a Solar Thrown effect. I'd rather have blanket rules for throwing anything, I think, and then have the Buffalo Hurling Style allow you to throw unusual things, maybe doubling your Strength for the purposes of throwing any object. I realize this isn't a really good critique of the Charm itself... it's just some food for thought. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
I had not envisioned it as being a 'throw anything' charm; it doesn't allow you to pick up something which would normally be too heavy.  What it does do is allow a character to throw unwieldy objects as though they were well-balanced, and possibly allow throwing an object which you could normally lift, but not throw effectively. - [[Toram]]&lt;br /&gt;
&lt;br /&gt;
In my game--in which Toram is a player--you can throw anything you can lift, usually with a piss-poor Accuracy and Range, a Rate of 1 and a largish Damage modifier.  (Why wouldn't you be able to?) This Charm is meant to improve those characteristics.  &amp;quot;Throw anything&amp;quot; is very much Toram's schtick in combat; he's a &amp;lt;nowiki&amp;gt;Brawl/Thrown&amp;lt;/nowiki&amp;gt; monkey with Increasing Strength Exercise and a Thrown specialty in &amp;quot;improvised weapons.&amp;quot;  Anyway, I like it.  It might make sense to have Triple-Distance Throwing Technique as a prereq, though. --[[MF]]&lt;/div&gt;</summary>
		<author><name>Moxiane</name></author>	</entry>

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