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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Shoggoth%2FSailingRolls</id>
		<title>Shoggoth/SailingRolls - Revision history</title>
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		<updated>2026-04-10T03:20:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shoggoth/SailingRolls&amp;diff=35951&amp;oldid=prev</id>
		<title>Shoggoth: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shoggoth/SailingRolls&amp;diff=35951&amp;oldid=prev"/>
				<updated>2003-08-15T20:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Please place any comments, questions, or suggestions on my main page - [[Shoggoth]]&lt;br /&gt;
== Sailing Rolls ==&lt;br /&gt;
A character can predict weather at sea using Perception + Sail (or Perception + Survival at -2 dice). &lt;br /&gt;
Navigating a ship out of sight of land requires and Intelligence + Sail check (difficulty depending on the complexity of the course). &lt;br /&gt;
&lt;br /&gt;
Navigating a ship through tight spaces requires a Wits + Sail roll (difficulty depending on wind direction and other obstacles). &lt;br /&gt;
&lt;br /&gt;
Delicate maneuvering (such as through tight places) requires a number of Dexterity + Sail rolls equal to 5 - successes on the above navigation roll (difficulty depending on the ship's maneuverability and the steadiness of the wind). Failure indicates a scrape and some damage, a botch indicates bad enough damage to sink the ship. &lt;br /&gt;
&lt;br /&gt;
Characters with insufficient Sail ability (determined by the roughness of the sea) are at a -1 die penalty to all actions. (Note: the rules call for a Dexterity + Sail check every turn to avoid this penalty, but I forego this check to speed play.) &lt;br /&gt;
&lt;br /&gt;
Characters must make a Stamina + Sail check every day (difficulty determined by the state of the sea) until this check is passed. Until such time, the character is at -2 to all actions and cannot hold down food or water. &lt;br /&gt;
&lt;br /&gt;
In rough seas, characters must make a Dexterity + Sail check (difficulty determined by how rough the water is) to avoid being washed overboard.&lt;/div&gt;</summary>
		<author><name>Shoggoth</name></author>	</entry>

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