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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Shoggoth%2FCombatModifiers</id>
		<title>Shoggoth/CombatModifiers - Revision history</title>
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		<updated>2026-04-10T08:28:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shoggoth/CombatModifiers&amp;diff=35950&amp;oldid=prev</id>
		<title>Myrlan: grammar nit-pick</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shoggoth/CombatModifiers&amp;diff=35950&amp;oldid=prev"/>
				<updated>2004-09-05T22:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;grammar nit-pick&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Please place any comments, questions, or suggestions on my main page - [[Shoggoth]]&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Firing at 1-2 range increments: -2 dice\\&lt;br /&gt;
Firing at 2-3 range increments: -4 dice&lt;br /&gt;
&lt;br /&gt;
Target wearing a shield:&lt;br /&gt;
*Target Shield: -1 success&lt;br /&gt;
*Tower Shield: -2 successes&lt;br /&gt;
&lt;br /&gt;
Target has cover:&lt;br /&gt;
*25%: -1 success&lt;br /&gt;
*50%: -2 successes&lt;br /&gt;
*75%: -3 successes&lt;br /&gt;
*90%: -4 successes&lt;br /&gt;
&lt;br /&gt;
Visibility:&lt;br /&gt;
*Target is murkey: -1 success&lt;br /&gt;
*Cannot see target: -2 successes&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Target wearing a shield (any sort): -1 success&lt;br /&gt;
&lt;br /&gt;
Target has cover:&lt;br /&gt;
*25%-75%: -1 success&lt;br /&gt;
*90%: -2 successes&lt;br /&gt;
&lt;br /&gt;
Do bashing damage with a lethal melee weapon: -1 success&lt;br /&gt;
&lt;br /&gt;
Wielding a weapon in the off-hand: -1 die&lt;br /&gt;
&lt;br /&gt;
Attacker is prone: -2 dice&lt;br /&gt;
&lt;br /&gt;
Mounted combat:&lt;br /&gt;
*Attacker is mounted: Combat skills contribute no more than the attacker's &amp;lt;i&amp;gt;Ride&amp;lt;/i&amp;gt; score&lt;br /&gt;
*Attacker is on a howdah: -2 dice if attacker has no dots of &amp;lt;i&amp;gt;Ride&amp;lt;/i&amp;gt;&lt;br /&gt;
*Defender is mounted, attacker on foot: -2 dice unless attacker possesses a spear or polearm&lt;br /&gt;
&lt;br /&gt;
Height modifiers:&lt;br /&gt;
*Combatant is lower on steps: -1 die to attack and defense pools&lt;br /&gt;
*Combatant is on defensible steps: -2 dice to attack and defense pools when going the wrong way&lt;br /&gt;
*Combatant is on a gentle slope: -1 die to attack and defense pools&lt;br /&gt;
*Combatant is on a steep slope: -2 dice to attack and defense pools.  Not slipping each turn requires a Dexterity + Athletics action.  Being struck requires a reflexive Wits + Athletics check (difficulty equal to 1/5 the raw damage) not to slip.&lt;br /&gt;
*Combatant is on slope too steep to climb without hands: -3 dice to attack and defense pools.  Athletics checks are as for a steep slope.&lt;br /&gt;
*Combatant is scaling a ladder: -3 dice to attack and defense pools.&lt;br /&gt;
*Thorny or loose terrain: -1 additional die&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Water/Mud&amp;lt;/nowiki&amp;gt;:&lt;br /&gt;
*Up to knees: -1 die&lt;br /&gt;
*Up to waist: -2 dice&lt;br /&gt;
*Above waist: only wrestling (and ranged combat) is possible&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Combat Modifiers ==&lt;br /&gt;
&lt;br /&gt;
;Defender is attacked from behind:No benefit from shield and the defender's dodge and parry pools are 0 dice(although reflexive charms work normally)&lt;br /&gt;
&lt;br /&gt;
;Character is stunned:-2 penalty to all dice pools for (6 - Stamina) turns.&lt;br /&gt;
&lt;br /&gt;
;Character was tackled since last action (whether knocked down or not):-2 penalty to all dice pools this turn.&lt;/div&gt;</summary>
		<author><name>Myrlan</name></author>	</entry>

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