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		<title>Shataina/CastelessSorcery - Revision history</title>
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		<title>Wordman: Script: fix links messed up in conversion</title>
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				<updated>2010-06-09T01:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:46, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorcerous Specialties would formerly have applied to Occult (for example, a mage under the canon system might have taken a Specialty in Fire Sorcery, which would formerly have added dice to all his rolls to perform or understand fire sorcery).&amp;#160; Now, they are free-floating.&amp;#160; However, sorcerous Specialties are &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; added to sorcery rolls, so, for example, a mage with a sorcerous Specialty in Fire Magic would only get his sorcerous Specialty added to his roll to perform a fireball spell; he would not get the Specialty when trying to research fire magic or perceive fire magic -- that all fits under a separate Occult specialty.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sorcerous Specialties would formerly have applied to Occult (for example, a mage under the canon system might have taken a Specialty in Fire Sorcery, which would formerly have added dice to all his rolls to perform or understand fire sorcery).&amp;#160; Now, they are free-floating.&amp;#160; However, sorcerous Specialties are &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; added to sorcery rolls, so, for example, a mage with a sorcerous Specialty in Fire Magic would only get his sorcerous Specialty added to his roll to perform a fireball spell; he would not get the Specialty when trying to research fire magic or perceive fire magic -- that all fits under a separate Occult specialty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasoning behind sorcerous Specialties is that, although book-learning and understanding of Essence has nothing to do with actually casting a spell, it is still possible to be better at casting a certain kind of spell simply because: one becomes familiar with bending that particular kind of Essence to one's will; one has a greater purely magical mastery over a particular kind of Essence; or perhaps one is more used to doing a certain kind of thing with the power of the mind.&amp;#160; It is better to think of sorcerous Specialties not the way one would think of Ability Specialties, but -- perhaps -- as a kind of Willpower, Essence or Virtue Specialty.&amp;#160; They are not something that can be taught.&amp;#160; They are something that comes from the sorcerer's understanding of himself and his &amp;lt;b&amp;gt;personal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shataina/CastelessSorcery&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; usage of sorcery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasoning behind sorcerous Specialties is that, although book-learning and understanding of Essence has nothing to do with actually casting a spell, it is still possible to be better at casting a certain kind of spell simply because: one becomes familiar with bending that particular kind of Essence to one's will; one has a greater purely magical mastery over a particular kind of Essence; or perhaps one is more used to doing a certain kind of thing with the power of the mind.&amp;#160; It is better to think of sorcerous Specialties not the way one would think of Ability Specialties, but -- perhaps -- as a kind of Willpower, Essence or Virtue Specialty.&amp;#160; They are not something that can be taught.&amp;#160; They are something that comes from the sorcerer's understanding of himself and his &amp;lt;b&amp;gt;personal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; usage of sorcery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters can have as many sorcerous Specialties as they want and can raise them as high as they wish; the cap on sorcerous Specialties is not 5 or the character's Essence, but the character's Willpower.&amp;#160; Sorcerous Specialties never stack, so if a mage has two sorcerous Specialties that could apply to the same roll, then he uses the higher one.&amp;#160; Experience-wise, they are treated as an Attribute.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters can have as many sorcerous Specialties as they want and can raise them as high as they wish; the cap on sorcerous Specialties is not 5 or the character's Essence, but the character's Willpower.&amp;#160; Sorcerous Specialties never stack, so if a mage has two sorcerous Specialties that could apply to the same roll, then he uses the higher one.&amp;#160; Experience-wise, they are treated as an Attribute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot; &gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Hmmm... so why did you remove Occult as assisting in things like demon/elemental banishing? If I wanted to use this system, I'd probably keep most spell rolls based on Occult, just to reflect that Occulty-types make better sorcerors. - [[szilard]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Hmmm... so why did you remove Occult as assisting in things like demon/elemental banishing? If I wanted to use this system, I'd probably keep most spell rolls based on Occult, just to reflect that Occulty-types make better sorcerors. - [[szilard]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Because it wasn't the most appropriate option.&amp;#160; Should you be using Occult to aim?&amp;#160; No.&amp;#160; You should be using an &amp;lt;b&amp;gt;aiming&amp;lt;/b&amp;gt; Ability, like Thrown.&amp;#160; Should you be using Occult to howl?&amp;#160; No, you should be using a howling Ability, like Performance.&amp;#160; The same goes for every single other change I've made.&amp;#160; I changed every roll into rolls that I consider more appropriate for &amp;lt;b&amp;gt;using&amp;lt;/b&amp;gt; the spell.&amp;lt;br&amp;gt;Here's the difference between sorcery and the Occult Ability.&amp;#160; Occult is understanding and perception of Essence.&amp;#160; Sorcery is, plain and simple, bending reality to your will using your mind and sheer magical power.&amp;#160; This is why Willpower and Essence are so important.&amp;#160; Your understanding of the Occult has nothing to do with how good you are at bending reality to your will using sorcery.&amp;#160; Therefore, the actual creation of these spell-effects is confined almost entirely to Willpower and Essence.&amp;#160; (And once the effect has been called into reality, your &amp;lt;b&amp;gt;use&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shataina/CastelessSorcery&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; of the effect depends entirely on how good you are at utilizing that type of effect; hence, you can use your pure strength of will to call a horrifying razor-chain of ultimate damage into reality, but you have to know how to aim things in order to hit people with it.)&amp;lt;br&amp;gt;Now, your understanding of the Occult &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; help you figure out &amp;lt;b&amp;gt;what a spell is doing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shataina/CastelessSorcery&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt;, or how magic is working / works in general, or general occult knowledge like what a given spirit might like for breakfast based on its Essence-nature, or how to shield yourself from magic's backlash.&amp;#160; This is why Occult still allows you to develop spells, determine what spells are doing, and control the backlash if you're hit while casting a spell.&amp;lt;br&amp;gt;Demon and elemental banishing could have been left at Occult, I admit.&amp;#160; At least, I would far sooner leave Occult as the roll for banishing a demon than I would for aiming a flying razor-chain.&amp;#160; However, I just don't feel that Occult is relevant when banishing a demon (or elemental).&amp;#160; This probably has more to do with my own conception of the spell; you use pure will and power to call the demon, and in order to send it back, your will should serve you better than your knowledge.&amp;#160; Because, in reality, all a summoning / banishment is is a contest of wills and magical power, and I think it's dumb to say that while power and will calls the demon into the world, power and will has nothing to do with forcing it back to Malfeas.&amp;lt;br&amp;gt;As I've pointed out before, Occulty-types &amp;lt;b&amp;gt;do&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shataina/CastelessSorcery&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; make better sorcerers.&amp;#160; You may be able to make a sorcerer with no Occult under my system, but will they be able to develop new spells?&amp;#160; No.&amp;#160; Will they understand the wider effects of the spells they cast?&amp;#160; No.&amp;#160; Will they be able to figure out what to do if their force of will fails them and the spell-effects get out of control?&amp;#160; No.&amp;#160; In effect, a sorcerer with 0 Occult is like, &amp;quot;Hey, look, I can use this giant flamey bird to kill that guy just by concentrating!&amp;quot; whereas a sorcerer with higher Occult is more likely to be like, &amp;quot;I summon an elemental of flame that the spell binds into attacking that target.&amp;#160; This will have X effect on the Essence of this area; this type of attack will be more useful against Y opponent, and entirely useless against Z opponent.&amp;#160; If I want, I can redesign this spell to make it better in a certain way, or I can extrapolate from this spell in order to create a different spell entirely.&amp;#160; And if I should be suddenly wounded while casting this spell, my ability to understand and perceive Essence will help me keep the fiery backlash from destroying us all.&amp;#160; Furthermore, it's useful to note that if I use this spell here, it will offend the local Water spirits, so I guess I better not do it at all.&amp;quot;&amp;#160; Wouldn't 0-Occult boy have been glad if he'd known that?&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Because it wasn't the most appropriate option.&amp;#160; Should you be using Occult to aim?&amp;#160; No.&amp;#160; You should be using an &amp;lt;b&amp;gt;aiming&amp;lt;/b&amp;gt; Ability, like Thrown.&amp;#160; Should you be using Occult to howl?&amp;#160; No, you should be using a howling Ability, like Performance.&amp;#160; The same goes for every single other change I've made.&amp;#160; I changed every roll into rolls that I consider more appropriate for &amp;lt;b&amp;gt;using&amp;lt;/b&amp;gt; the spell.&amp;lt;br&amp;gt;Here's the difference between sorcery and the Occult Ability.&amp;#160; Occult is understanding and perception of Essence.&amp;#160; Sorcery is, plain and simple, bending reality to your will using your mind and sheer magical power.&amp;#160; This is why Willpower and Essence are so important.&amp;#160; Your understanding of the Occult has nothing to do with how good you are at bending reality to your will using sorcery.&amp;#160; Therefore, the actual creation of these spell-effects is confined almost entirely to Willpower and Essence.&amp;#160; (And once the effect has been called into reality, your &amp;lt;b&amp;gt;use&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; of the effect depends entirely on how good you are at utilizing that type of effect; hence, you can use your pure strength of will to call a horrifying razor-chain of ultimate damage into reality, but you have to know how to aim things in order to hit people with it.)&amp;lt;br&amp;gt;Now, your understanding of the Occult &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; help you figure out &amp;lt;b&amp;gt;what a spell is doing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt;, or how magic is working / works in general, or general occult knowledge like what a given spirit might like for breakfast based on its Essence-nature, or how to shield yourself from magic's backlash.&amp;#160; This is why Occult still allows you to develop spells, determine what spells are doing, and control the backlash if you're hit while casting a spell.&amp;lt;br&amp;gt;Demon and elemental banishing could have been left at Occult, I admit.&amp;#160; At least, I would far sooner leave Occult as the roll for banishing a demon than I would for aiming a flying razor-chain.&amp;#160; However, I just don't feel that Occult is relevant when banishing a demon (or elemental).&amp;#160; This probably has more to do with my own conception of the spell; you use pure will and power to call the demon, and in order to send it back, your will should serve you better than your knowledge.&amp;#160; Because, in reality, all a summoning / banishment is is a contest of wills and magical power, and I think it's dumb to say that while power and will calls the demon into the world, power and will has nothing to do with forcing it back to Malfeas.&amp;lt;br&amp;gt;As I've pointed out before, Occulty-types &amp;lt;b&amp;gt;do&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; make better sorcerers.&amp;#160; You may be able to make a sorcerer with no Occult under my system, but will they be able to develop new spells?&amp;#160; No.&amp;#160; Will they understand the wider effects of the spells they cast?&amp;#160; No.&amp;#160; Will they be able to figure out what to do if their force of will fails them and the spell-effects get out of control?&amp;#160; No.&amp;#160; In effect, a sorcerer with 0 Occult is like, &amp;quot;Hey, look, I can use this giant flamey bird to kill that guy just by concentrating!&amp;quot; whereas a sorcerer with higher Occult is more likely to be like, &amp;quot;I summon an elemental of flame that the spell binds into attacking that target.&amp;#160; This will have X effect on the Essence of this area; this type of attack will be more useful against Y opponent, and entirely useless against Z opponent.&amp;#160; If I want, I can redesign this spell to make it better in a certain way, or I can extrapolate from this spell in order to create a different spell entirely.&amp;#160; And if I should be suddenly wounded while casting this spell, my ability to understand and perceive Essence will help me keep the fiery backlash from destroying us all.&amp;#160; Furthermore, it's useful to note that if I use this spell here, it will offend the local Water spirits, so I guess I better not do it at all.&amp;quot;&amp;#160; Wouldn't 0-Occult boy have been glad if he'd known that?&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Oh! Well i get your reasons a lot better now! I like it! It gives you a way of making a character that is very powerful magically (like by birthright or some-such),and completly at the whims of his/her own power. I admit i'm still a little wary about using it myself, but like i said before &amp;quot;thats just me&amp;quot;. Also there are a lot of literary examples of this in most of the books that are inspiration for Exalted ( one that comes instantly to mind is the Twins from &amp;quot;Wish Song of Shannara&amp;quot;). Once again nice job. Now with Demon summoning I do think you should get bonuses for Occult (know thy enemy), but I do agree with your point about it being Willpower and Essence being the main factors of demon summoning factors (again examples are found all over literature about the weak-willed mage summoning a demon they couldn't control). Unfortunately i didn't really catch on to the &amp;quot;flavor&amp;quot; of what you were trying to do until you wrote your reply. Sometimes i'm slow that way. - [[Issaru]]&amp;lt;br&amp;gt;PS: I love the &amp;quot;cheese&amp;quot; player hosing factor involved in this system.&amp;lt;br&amp;gt;PPS: I love the whole line-up on Adult Swim, but i admit the comedy is my fave cause i'm insane enough to have a hidden joke inside of everything i do (even the charms i post here on the Wiki).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Oh! Well i get your reasons a lot better now! I like it! It gives you a way of making a character that is very powerful magically (like by birthright or some-such),and completly at the whims of his/her own power. I admit i'm still a little wary about using it myself, but like i said before &amp;quot;thats just me&amp;quot;. Also there are a lot of literary examples of this in most of the books that are inspiration for Exalted ( one that comes instantly to mind is the Twins from &amp;quot;Wish Song of Shannara&amp;quot;). Once again nice job. Now with Demon summoning I do think you should get bonuses for Occult (know thy enemy), but I do agree with your point about it being Willpower and Essence being the main factors of demon summoning factors (again examples are found all over literature about the weak-willed mage summoning a demon they couldn't control). Unfortunately i didn't really catch on to the &amp;quot;flavor&amp;quot; of what you were trying to do until you wrote your reply. Sometimes i'm slow that way. - [[Issaru]]&amp;lt;br&amp;gt;PS: I love the &amp;quot;cheese&amp;quot; player hosing factor involved in this system.&amp;lt;br&amp;gt;PPS: I love the whole line-up on Adult Swim, but i admit the comedy is my fave cause i'm insane enough to have a hidden joke inside of everything i do (even the charms i post here on the Wiki).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l216&quot; &gt;Line 216:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 216:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:--Sennou Yukari&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:--Sennou Yukari&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Heh.&amp;#160; I, too, apologize, for I fear that I came across as overly harsh in my post-fixing-the-[[Errata]]-page self-righteous officiousness.&amp;#160; I need to get over that.&amp;#160; Anyway, it isn't a huge deal if you have tangential discussions here -- I mean, I'm not really offended except at your repeated implications that if I was thinking harder, I'd have a different opinion -- but most tangential discussions do better in the [[Discussions]] arena than they ever do on personal pages.&amp;#160; This is particularly true because people who read comments on this page is a rather smaller subset of wiki-users than people who could / would contribute to a discussion on sorcery and meta-sorcery.&amp;#160; (Incidentally, if you're still confused about how to start your own Discussion, then the steps I would suggest are these: (1) Go to the [[Discussions]] page. (2) Edit in a subpage link with a brief but descriptive name, e.g., &amp;quot;&amp;lt;nowiki[[Shataina&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/CastelessSorcery&lt;/del&gt;/HowToWorkSorcery]]&amp;lt;/nowiki&amp;gt;&amp;quot;. (3) Save, then click on the yellow question mark next to what you wrote in.&amp;#160; (4) You will be directed to a new page.&amp;#160; Write up your basic arguments and questions, then save it -- don't forget to put a quick synopsis in the &amp;quot;Summary&amp;quot; text box located right above the &amp;quot;Save&amp;quot; button.)&amp;#160; (Also, if you are still generally confused about the wiki, [[QuickStartGuide]], [[TextFormattingRules]] and [[BestPractices]] are good pages to start with, in case you've missed them.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now I'll try to address your questions, starting with the last first.&amp;#160; I do not approve of having Occult be the only sorcerous Ability; as I said, it overpowers Occult.&amp;#160; Thus, I would not allow a player who came up with some sort of justification for such a path to do so.&amp;#160; Your point about a Solar Melee-ist defeating a Solar Occultist is irrelevant to how powerful canon-sorcery is: (1) Solars are not the only people who get sorcery -- in fact, almost &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; gets some form of sorcery.&amp;#160; Thus, Solar power scale should not be the only balance consideration.&amp;#160; (2) Sorcery is generally useful for all 25 Abilities.&amp;#160; Saying that a specialized Ability-user could defeat a sorcerer is therefore missing the point.&amp;#160; Yes, a Solar swordswoman would beat the hell out of a Solar sorceress ... but the Solar swordswoman is out of tricks if you take away her sword, whereas the Solar sorceress can almost flawlessly hide herself, change herself into a flight of birds, kill someone with a razor chain from 500 yards (long before the swordswoman would get to her, incidentally), etc, etc, etc, and that's all just at the Terrestrial Circle.&amp;#160; You say that sorcerers &amp;quot;only&amp;quot; have a breadth of powers available to them; this is exactly the problem; someone with high Occult should not be able to ignore the other 24 Abilities simply because they have high Occult -- that is, high Occult should not subsume other, irrelevant Abilities.&amp;#160; Furthermore, I disagree that sorcery is not the &amp;quot;domain of true munchkining&amp;quot;; according to the canonical rules, your 200-XP sorcerer could have Solar Circle Sorcery, which means he could have a spell that, say, destroyed absolutely everything organic for hundreds of years for &amp;lt;b&amp;gt;miles&amp;lt;/b&amp;gt;.&amp;#160; Again, however, as I've said before, if you honestly think sorcery is not very powerful, you are playing in very different games from mine, and we will probably never agree.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm going to ignore all your points about natural sorcery, because I think I've made it clear that my conception of sorcery is more something I prefer from my own fantasy background etc than something I'm interested in justifying from a canonical perspective.&amp;#160; And I, incidentally, totally disagree that the setting loses any dramatic effect and consistency at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yes, I do consider these modifications superior to the original rules. :P If you're tired of reading my stuff, don't.&amp;#160; I say these things only to make the point extremely clear that there's no need to be snippy about someone's houserules; if you actually intend to give feedback, I advise that you make your point as neutrally as possible.&amp;#160; As for my unnecessary complexity, if you can think of a way to both separate sorcery from the normal Charm sets and have the spells manipulated without Occult that's simpler than this, then please feel free to detail it.&amp;#160; Oh, and trust me, you don't need to lecture me on game design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Re: Thunder Wolf's Howl.&amp;#160; If I recall correctly (and I might not), the spell text actually says that the sorcerer opens his mouth and howls to do this.&amp;#160; I interpret this as the sorcerer modifying his shouting ability rather than the wind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[FlowsLikeBits]], I thought about making a Sorcery-type stat when I first made up this system, but ended up deciding that it would only be another name for what Essence and Willpower already do.&amp;#160; I tried to cover people being good at certain kinds of spells as spells with the whole sorcerous Specialty thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Again, Sennou, about the only way you annoyed me here was with your implications that if only I were thinking, I'd agree with you.&amp;#160; Yes, I thought about sorcery's manipulation of the laws of Essence being like a hacker in a computer system.&amp;#160; Amazingly, I can think of ways to justify a system and yet still think the system should be different!&amp;#160; You're free to take the approach that &amp;quot;instead of changing the system we should find reasons to leave it the way it is!&amp;quot; -- lots of people do.&amp;#160; I prefer the approach of trying to understand the system, and then changing it if I still don't like it.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Heh.&amp;#160; I, too, apologize, for I fear that I came across as overly harsh in my post-fixing-the-[[Errata]]-page self-righteous officiousness.&amp;#160; I need to get over that.&amp;#160; Anyway, it isn't a huge deal if you have tangential discussions here -- I mean, I'm not really offended except at your repeated implications that if I was thinking harder, I'd have a different opinion -- but most tangential discussions do better in the [[Discussions]] arena than they ever do on personal pages.&amp;#160; This is particularly true because people who read comments on this page is a rather smaller subset of wiki-users than people who could / would contribute to a discussion on sorcery and meta-sorcery.&amp;#160; (Incidentally, if you're still confused about how to start your own Discussion, then the steps I would suggest are these: (1) Go to the [[Discussions]] page. (2) Edit in a subpage link with a brief but descriptive name, e.g., &amp;quot;&amp;lt;nowiki[[Shataina/HowToWorkSorcery]]&amp;lt;/nowiki&amp;gt;&amp;quot;. (3) Save, then click on the yellow question mark next to what you wrote in.&amp;#160; (4) You will be directed to a new page.&amp;#160; Write up your basic arguments and questions, then save it -- don't forget to put a quick synopsis in the &amp;quot;Summary&amp;quot; text box located right above the &amp;quot;Save&amp;quot; button.)&amp;#160; (Also, if you are still generally confused about the wiki, [[QuickStartGuide]], [[TextFormattingRules]] and [[BestPractices]] are good pages to start with, in case you've missed them.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now I'll try to address your questions, starting with the last first.&amp;#160; I do not approve of having Occult be the only sorcerous Ability; as I said, it overpowers Occult.&amp;#160; Thus, I would not allow a player who came up with some sort of justification for such a path to do so.&amp;#160; Your point about a Solar Melee-ist defeating a Solar Occultist is irrelevant to how powerful canon-sorcery is: (1) Solars are not the only people who get sorcery -- in fact, almost &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; gets some form of sorcery.&amp;#160; Thus, Solar power scale should not be the only balance consideration.&amp;#160; (2) Sorcery is generally useful for all 25 Abilities.&amp;#160; Saying that a specialized Ability-user could defeat a sorcerer is therefore missing the point.&amp;#160; Yes, a Solar swordswoman would beat the hell out of a Solar sorceress ... but the Solar swordswoman is out of tricks if you take away her sword, whereas the Solar sorceress can almost flawlessly hide herself, change herself into a flight of birds, kill someone with a razor chain from 500 yards (long before the swordswoman would get to her, incidentally), etc, etc, etc, and that's all just at the Terrestrial Circle.&amp;#160; You say that sorcerers &amp;quot;only&amp;quot; have a breadth of powers available to them; this is exactly the problem; someone with high Occult should not be able to ignore the other 24 Abilities simply because they have high Occult -- that is, high Occult should not subsume other, irrelevant Abilities.&amp;#160; Furthermore, I disagree that sorcery is not the &amp;quot;domain of true munchkining&amp;quot;; according to the canonical rules, your 200-XP sorcerer could have Solar Circle Sorcery, which means he could have a spell that, say, destroyed absolutely everything organic for hundreds of years for &amp;lt;b&amp;gt;miles&amp;lt;/b&amp;gt;.&amp;#160; Again, however, as I've said before, if you honestly think sorcery is not very powerful, you are playing in very different games from mine, and we will probably never agree.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm going to ignore all your points about natural sorcery, because I think I've made it clear that my conception of sorcery is more something I prefer from my own fantasy background etc than something I'm interested in justifying from a canonical perspective.&amp;#160; And I, incidentally, totally disagree that the setting loses any dramatic effect and consistency at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yes, I do consider these modifications superior to the original rules. :P If you're tired of reading my stuff, don't.&amp;#160; I say these things only to make the point extremely clear that there's no need to be snippy about someone's houserules; if you actually intend to give feedback, I advise that you make your point as neutrally as possible.&amp;#160; As for my unnecessary complexity, if you can think of a way to both separate sorcery from the normal Charm sets and have the spells manipulated without Occult that's simpler than this, then please feel free to detail it.&amp;#160; Oh, and trust me, you don't need to lecture me on game design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Re: Thunder Wolf's Howl.&amp;#160; If I recall correctly (and I might not), the spell text actually says that the sorcerer opens his mouth and howls to do this.&amp;#160; I interpret this as the sorcerer modifying his shouting ability rather than the wind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[FlowsLikeBits]], I thought about making a Sorcery-type stat when I first made up this system, but ended up deciding that it would only be another name for what Essence and Willpower already do.&amp;#160; I tried to cover people being good at certain kinds of spells as spells with the whole sorcerous Specialty thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Again, Sennou, about the only way you annoyed me here was with your implications that if only I were thinking, I'd agree with you.&amp;#160; Yes, I thought about sorcery's manipulation of the laws of Essence being like a hacker in a computer system.&amp;#160; Amazingly, I can think of ways to justify a system and yet still think the system should be different!&amp;#160; You're free to take the approach that &amp;quot;instead of changing the system we should find reasons to leave it the way it is!&amp;quot; -- lots of people do.&amp;#160; I prefer the approach of trying to understand the system, and then changing it if I still don't like it.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::As far as I could tell, the general approach of your spell changes was to substitute Essence for Occult in cases where the value was a paramenter, and some other ability for Occult in skill rolls.&amp;#160;  I think this would have two general results. (This entire thought ignores summoning, which you already dealt with and is a whole different kettle of things that look kinda like fish, only more so.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::As far as I could tell, the general approach of your spell changes was to substitute Essence for Occult in cases where the value was a paramenter, and some other ability for Occult in skill rolls.&amp;#160;  I think this would have two general results. (This entire thought ignores summoning, which you already dealt with and is a whole different kettle of things that look kinda like fish, only more so.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=72762&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=72762&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=72762&amp;amp;oldid=72761&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=55554&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=55554&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=55554&amp;amp;oldid=55553&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37762&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37762&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=37762&amp;amp;oldid=37761&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=72761&amp;oldid=prev</id>
		<title>MeiRen: comments.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=72761&amp;oldid=prev"/>
				<updated>2005-05-29T20:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;comments.&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=72761&amp;amp;oldid=55554&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MeiRen</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=55553&amp;oldid=prev</id>
		<title>MeiRen: comments.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=55553&amp;oldid=prev"/>
				<updated>2005-05-29T20:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;comments.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:20, 29 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l264&quot; &gt;Line 264:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 264:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::I still think you should start a Discussion, Yukari.&amp;#160; I have no patience with conversations like this; I've already had them too many times.&amp;#160; I may actually respond to what you've said here at this point, but, to make it as clear as possible since I have evidently failed to do so so far, I am not interested in the sorts of things you evidently want to talk about (meta-sorcery, ways to ignore the issues with the current system, etc) and I'd prefer it if you moved it -- not because it offends me, but because if it's on my page, I end up feeling obligated to pay attention and respond to it.&amp;#160; I mean, as repeatedly noted, it's pretty obvious we're coming from radically different places here (for example, so-called &amp;quot;XP sinks&amp;quot; are not a problem I even feel the need to address), so all this overall sorcery balance talk is basically a waste of time.&amp;#160; Oh, and one side note: focusing on plausible and interesting characters is not mutually exclusive with trying to fix the system; I consider that a highly annoying and patronizing misconception; as I said, working around the system and working within the system is all very well, but it's not an argument against working on the extreme cases.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::I still think you should start a Discussion, Yukari.&amp;#160; I have no patience with conversations like this; I've already had them too many times.&amp;#160; I may actually respond to what you've said here at this point, but, to make it as clear as possible since I have evidently failed to do so so far, I am not interested in the sorts of things you evidently want to talk about (meta-sorcery, ways to ignore the issues with the current system, etc) and I'd prefer it if you moved it -- not because it offends me, but because if it's on my page, I end up feeling obligated to pay attention and respond to it.&amp;#160; I mean, as repeatedly noted, it's pretty obvious we're coming from radically different places here (for example, so-called &amp;quot;XP sinks&amp;quot; are not a problem I even feel the need to address), so all this overall sorcery balance talk is basically a waste of time.&amp;#160; Oh, and one side note: focusing on plausible and interesting characters is not mutually exclusive with trying to fix the system; I consider that a highly annoying and patronizing misconception; as I said, working around the system and working within the system is all very well, but it's not an argument against working on the extreme cases.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damn, that's a lot of commenting.&amp;#160; Anyway, here's my thought:&amp;#160; Having to pick favored Occult to be a Sorceror isn't a big deal.&amp;#160; Its just one favored ability out of 10.&amp;#160; The bigger issue is that Sorcery is a huge XP sink, and that buying Essence to 3 during chargen is a big chunk of bonus points.&amp;#160; If you want to see more Sorcerors, I'd let the PCs start with Essence 3 and open up the Sorcery background from the Outcaste book.&amp;#160;  What you've got here is cool, but I don't think it will get the results you may be looking for.&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(I wrote this next bit, then realized it was unnecessarily long winded.&amp;#160; But its still sort of interesting, so here goes:)&amp;#160; I've spent a lot of time looking at different system's approach to game balance.&amp;#160; What you're suggesting is very similiar to what D&amp;amp;D does.&amp;#160;  Every character is going to have to fight, so every class gets some combat abilities.&amp;#160; They create things like the Bard, so even if your concept is &amp;quot;socialite fop&amp;quot; you're not bored during the fight scenes.&amp;#160; Exalted takes the opposite approach.&amp;#160; Even the socialite fop guy can fight, cuz its so cheap for a Solar to learn how to fight.&amp;#160; It doesn't matter that Dexterity is way, way better than the other attributes, because you have a lot of attribue dots and its easy to justify almost any Exalt as having Dex 4.&amp;#160; Having to buy up your Dex and a favored combat ability is&amp;#160; factored into character creation.&amp;#160; If it wern't necessary, you'd have to tone down Solars a bit.&amp;#160; I think the same goes for a character in a very high XP game - favor martial arts or favor occult.&amp;#160; In a lower XP game, there's plenty of other stuff to spend XP on so its not as much of an issue.&amp;#160; -MeiRen&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MeiRen</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37761&amp;oldid=prev</id>
		<title>MeiRen: comments.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37761&amp;oldid=prev"/>
				<updated>2005-05-29T20:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;comments.&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=37761&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MeiRen</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37763&amp;oldid=prev</id>
		<title>FlowsLikeBits: re-confused, but thanks</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;diff=37763&amp;oldid=prev"/>
				<updated>2005-05-29T15:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;re-confused, but thanks&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Shataina/CastelessSorcery&amp;amp;diff=37763&amp;amp;oldid=37762&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FlowsLikeBits</name></author>	</entry>

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