<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Rulings%2FFlurriesInGrapples</id>
		<title>Rulings/FlurriesInGrapples - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Rulings%2FFlurriesInGrapples"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;action=history"/>
		<updated>2026-05-01T16:31:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=71941&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=71941&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TrialBySchmendrickRulings/FlurriesInGrapples&lt;/del&gt;/TerrestrialHeroVsFiveDragon]], but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TrialBySchmendrick&lt;/ins&gt;/TerrestrialHeroVsFiveDragon]], but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=54776&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=54776&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TrialBySchmendrick&lt;/del&gt;/TerrestrialHeroVsFiveDragon, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TrialBySchmendrickRulings/FlurriesInGrapples&lt;/ins&gt;/TerrestrialHeroVsFiveDragon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# You must flurry to do so&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# Your flurry must contain actions to control all your clinches before any attacks are made.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# If you intend to attack a clinched target as part of a flurry, this must be declared ahead of time and you loose two successes from your control check.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# You can only attack if you control the clinch&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;# The target can use parry DV, but subtracts the additional successes from the control roll from its value.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I might also toy with the idea that if the target manages to parry the attack, they get some bonus to the next control roll or something.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- [[Wordman&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34169&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34169&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in TrialBySchmendrick/TerrestrialHeroVsFiveDragon, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TrialBySchmendrick/TerrestrialHeroVsFiveDragon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34168&amp;oldid=prev</id>
		<title>Wordman: Thoughts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34168&amp;oldid=prev"/>
				<updated>2007-01-15T14:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Thoughts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Date asked:''' Aug. 10, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rule set:''' Second Edition&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rules area:''' Flurries during grapples&lt;br /&gt;
&lt;br /&gt;
What actions can you flurry with a clinch contest?   What limits or drawbacks exist on the possibility?  Can either participant attack, for example?&lt;br /&gt;
&lt;br /&gt;
The following rules may help in resolving this:&lt;br /&gt;
&lt;br /&gt;
* ''Exalted Second Edition'', pg. 157&lt;br /&gt;
:&amp;quot;For as long as a character maintains a clinch, he can do nothing else without a flurry, and he must use every subsequent action to renew the clinch.&amp;quot;  Also, the rest of the Grapple rules on pgs. 157-158.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
&lt;br /&gt;
(Waiting for resolution.)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
I posted this up because it developed as a side question in TrialBySchmendrick/TerrestrialHeroVsFiveDragon, but I didn't think my thoughts belonged there lest they appear somehow biased.  By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.  What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;br /&gt;
&lt;br /&gt;
In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;br /&gt;
&lt;br /&gt;
# You must flurry to do so&lt;br /&gt;
# Your flurry must contain actions to control all your clinches before any attacks are made.&lt;br /&gt;
# If you intend to attack a clinched target as part of a flurry, this must be declared ahead of time and you loose two successes from your control check.&lt;br /&gt;
# You can only attack if you control the clinch&lt;br /&gt;
# The target can use parry DV, but subtracts the additional successes from the control roll from its value.&lt;br /&gt;
&lt;br /&gt;
I might also toy with the idea that if the target manages to parry the attack, they get some bonus to the next control roll or something.&lt;br /&gt;
- [[Wordman]]&lt;/div&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34170&amp;oldid=prev</id>
		<title>IanPrice: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Rulings/FlurriesInGrapples&amp;diff=34170&amp;oldid=prev"/>
				<updated>2006-08-11T06:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:51, 11 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TrialBySchmendrick/TerrestrialHeroVsFiveDragon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I posted this up because it developed as a side question in TrialBySchmendrick/TerrestrialHeroVsFiveDragon, but I didn't think my thoughts belonged there lest they appear somehow biased.&amp;#160; By a strict reading of the rules, it would appear that the aggressor is free to flurry as many actions as s/he likes in a flurry, including attacks on his/her atarget or other combatants, but the victim is pretty much just stuck there, per the rules on being inactive.&amp;#160; What's worse, this argument suggests that, since grappling denies both parties ''both'' their DVs, it would further seem that the aggressor can grapple a target and then beat them senseless with a flurry against which the target has no defense whatsoever... - [[Hapushet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In looking at &amp;quot;what the rules say&amp;quot;, the result depends entirely on which of the (at least) four different meanings the rules assign to the word &amp;quot;action&amp;quot; is being used here, which you can't really tell. In looking at &amp;quot;what the rules intend&amp;quot;, its also a little fuzzy. It seems like all they are really trying to convey is that you can grapple more than one target at once, but the phrasing leaves open the possibility for wailing on a held target. Another factor: it may be that the &amp;quot;crush&amp;quot; option in the rules is more abstract than it sounds, and is intended to cover things like wailing on your target (though, if so, it does a poor job). As for &amp;quot;how it should work&amp;quot;, I think a) that it is perfectly possible to wail on a target you are clinching and b) if you do so, you will not be holding him as well as you would if you were not wailing on him. I'd allow it under the following house rules:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# You must flurry to do so&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# Your flurry must contain actions to control all your clinches before any attacks are made.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# If you intend to attack a clinched target as part of a flurry, this must be declared ahead of time and you loose two successes from your control check.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# You can only attack if you control the clinch&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# The target can use parry DV, but subtracts the additional successes from the control roll from its value.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I might also toy with the idea that if the target manages to parry the attack, they get some bonus to the next control roll or something.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- [[Wordman&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IanPrice</name></author>	</entry>

	</feed>