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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=PowerCombat%2FHookedDaiklaves</id>
		<title>PowerCombat/HookedDaiklaves - Revision history</title>
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		<updated>2026-04-10T05:59:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=PowerCombat/HookedDaiklaves&amp;diff=32885&amp;oldid=prev</id>
		<title>Grypph: formatting // to &lt;br&gt;</title>
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				<updated>2004-11-27T08:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;formatting // to &amp;lt;br&amp;gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Version I ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hooked Daiklaives&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;Artifact &amp;lt;b&amp;gt;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speed +5 Accuracy +2 Damage +6L Defense +3 Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Requires: Strength 1, Dexterity 3, Martial Arts 3; Commitment: 4 each&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These weapons are always found in pairs.  When both blades are wileded together, the characer can take two hand-to-hand actions every turn without penalty.  These swords also eliminate any penalties for using a weapon in the offhand.  All other abilities as per Castebook: Night.&lt;br /&gt;
&lt;br /&gt;
=== Version II ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hooked Daiklaives&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;Artifact &amp;lt;b&amp;gt;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speed +7 Accuracy +3 Damage +6L Defense +5 Rate 5&amp;lt;br&amp;gt;&lt;br /&gt;
Requires: Strength 2, Dexterity 3, Martial Arts 3; Commitment: 4 each&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Other abilities as noted on page 81 of CB:N.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
i'd give'em a defense value of +4 or +5. weapong get a lower defense value unless they are explicitly weapons made for defense, as these are -[[Domon]]&lt;br /&gt;
&lt;br /&gt;
I agree: defense reduction is an exception rather than a rule.  In addition, the stats in CB:N are &amp;lt;i&amp;gt;exactly&amp;lt;/i&amp;gt; the same as a normal Daiklave, except with a higher Defense rating.  I think it follows then that the hooked daiklaves should have the same Speed and Accuracy as a normal Power Combat daiklave.  Also, I don't think there's a reason for the  Strength requirement to change from 2 to 1 (unless that was a typo).  I guess I'll write an alternate version.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Raindoll]]&lt;/div&gt;</summary>
		<author><name>Grypph</name></author>	</entry>

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