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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Pokexalted%2FItemdex</id>
		<title>Pokexalted/Itemdex - Revision history</title>
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		<updated>2026-05-18T05:49:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Pokexalted/Itemdex&amp;diff=33249&amp;oldid=prev</id>
		<title>C-24-22-27-178.hsd1.or.comcast.net: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Pokexalted/Itemdex&amp;diff=33249&amp;oldid=prev"/>
				<updated>2005-12-02T19:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Pokeballs: You know 'em, you love 'em.&lt;br /&gt;
 Pokeball (1) A basic Pokeball.&lt;br /&gt;
 Great Ball (2) Diff 2 to the Willpower check.&lt;br /&gt;
 Ultra Ball (3) Diff 4 to the Willpower check.&lt;br /&gt;
 Master Ball (4) Diff 6 to the Willpower check.&lt;br /&gt;
 Dive Ball (3) Diff 6 to the Willpower check of Water-types.&lt;br /&gt;
 Luxury Ball (2) Still a basic Pokeball, but the Compassion of a Pokemon caught will automatically rise to 3 instead of the base of 2.&lt;br /&gt;
 Nest Ball (2) The difficulty of the Willpower check is 5-Growth.&lt;br /&gt;
 Net Ball (3) Diff 6 to the Willpower check of Fighting-types.&lt;br /&gt;
 Premier Ball (2) Still a basic Pokeball, but looks sharp and high-quality.&lt;br /&gt;
 Repeat Ball (3) Diff 6 to the Willpower check of any Pokemon you've previously captured.&lt;br /&gt;
 Safari Ball (3) Diff 6 to the Willpower check of Grass-tyeps.&lt;br /&gt;
 Timer Ball (2) Starts at Diff 1, but rises by 1 for every turn the battle has lasted.&lt;br /&gt;
Apricorns: Pokeballs are synthetic versions of the originals, which were hand-carved from apricorns (nuts which fall from apricorn trees).  Some still know this craft.&lt;br /&gt;
 Fast Ball (2) Can be used reflexively against a Pokemon trying to escape.&lt;br /&gt;
 Level Ball (2) Diff of the Willpower check is equal to 6-Growth.&lt;br /&gt;
 Lure Ball (2) Diff 4 to the Willpower check of Water-types.&lt;br /&gt;
 Love Ball (2) Diff 6 to the Willpower check if Pokemon is Attracted.&lt;br /&gt;
 Heavy Ball (2) Diff 4 to the Willpower check of Pokemon weighing over 600 lbs.&lt;br /&gt;
 Friend Ball (2) Still a basic Pokeball, but the Compassion of a Pokemon caught will automatically rise to 3 instead of the base of 2.&lt;br /&gt;
 Moon Ball (2) Diff 6 to the Willpower check of Pokemon that evolve via Moon Stone.&lt;br /&gt;
&lt;br /&gt;
Artifacts: Some non-Pokeball gear for the prospective trainer.  Artifact costs were pulled from my technicolor butt - these items are generally given to one at the start of the game, occasionally upgraded by fetch-quests.&lt;br /&gt;
 Gym Badge (3) An item that promotes mastery of a certain Poketype, providing +2 to Prowess in that area.&lt;br /&gt;
 Pokedex (X) An electronic encyclopedia of Pokemon-related information.  The quality of the Pokedex determines the rarity of information available, c.f. a Pokedex (3) would have information on common, uncommon, and unusual Pokemon.  Despite their absence, information on rare Pokemon is not difficult to come by.  Legendary Pokemon, on the other hand...&lt;br /&gt;
 Pokegear (2) A general-purpose tool for Pokemon trainers, in watch or amulet form.  Combination wristwatch, cellphone, map, and radio.&lt;br /&gt;
 Pokemon Digital Assistant (3) a.k.a. PDA, a digital organizer similar to an upgrade to the Pokedex, with e-mail functionality.&lt;br /&gt;
 Pokenav (1) A general-purpose communication and navigation tool, keeping profiles of other trainers defeated, watching the condition of one's Pokemon, acting as map and cellphone.&lt;br /&gt;
 Snag Machine (3) A rare gauntlet-like device that provides +2 to throw checks when trying to tag a Pokemon with a Pokeball.&lt;br /&gt;
&lt;br /&gt;
Use Items: Most of these are single-use items.  The ones with asterisks* can be used repeatedly.  Unless otherwise allowed by the GM, these items are only for use on Pokemon.  If accidentally ingested, consult your physician.  (Most minor use items - negating status conditions and the like - have not been included, to prevent hoarding issues.)&lt;br /&gt;
 Black Flute* (3) Prevents encounters with wild Pokemon for one day&lt;br /&gt;
 Escape Rope (2) An intriguing magical rope that immediately finds its way to the surface, allowing the user to follow it out of caverns, dungeons and the like&lt;br /&gt;
 Fire Stone (3) Evolves Eevee, Growlithe and Vulpix&lt;br /&gt;
 Fluffy Tail (2) Escapes from wild Pokemon battles&lt;br /&gt;
 Leaf Stone (3) Evolves Exeggcute, Gloom, Nuzleaf and Weepinbell&lt;br /&gt;
 Max Repel (3) Prevents encounters with wild Pokemon for one week&lt;br /&gt;
 Moon Stone (3) Evolves Clefairy, Jigglypuff, Nidorina and Nidorino; in the anime, the Moon Stone was a fragment of a unique meteor that had fallen in prehistoric times&lt;br /&gt;
 Rare Candy (3) For duration of scene, +1 to Growth; evolution cannot be attained this way&lt;br /&gt;
 Repel (1) Prevents encounters with wild Pokemon for one scene&lt;br /&gt;
 Sun Stone (3) Evolves Gloom and Sunkern&lt;br /&gt;
 Super Repel (2) Prevents encounters with wild Pokemon for one day&lt;br /&gt;
 Thunderstone (3) Evolves Eevee and Pikachu&lt;br /&gt;
 Water Stone (3) Evolves Eevee, Lombre, Poliwag, Shellder and Staryu&lt;br /&gt;
 White Flute* (2) Summons nearby wild Pokemon&lt;br /&gt;
&lt;br /&gt;
Hold Items: While Pokemon are rarely capable of using armor or weapons - it's against their nature - they can be given items to hold, many of which are beneficial.  A Pokemon will only hold one item at a time.  (Resource costs have been arbitrarily assigned - Hold items are quest items in the games, given to the player after completing some task or reaching some area.)&lt;br /&gt;
 Amulet Coin (1) Doubles monetary earnings from battles&lt;br /&gt;
 Black Belt (2) +1 to the Brawl of Fighting-types&lt;br /&gt;
 Blackglasses (2) +1 to the Brawl of Darkness-types&lt;br /&gt;
 Blue Scarf (2) +1 Appearance&lt;br /&gt;
 Bright Powder (2) -1 to opponent's Perception&lt;br /&gt;
 Charcoal (2) +1 to the Presence of Fire-types &lt;br /&gt;
 Choice Band (2) +1 free specialization in the Technique of user's choice&lt;br /&gt;
 Cleanse Tag (1) Reduces wild Pokemon encounters&lt;br /&gt;
 Deepseascale (2) +1 to Clamperl's Willpower&lt;br /&gt;
 Deepseatooth (2) +1 to Clamperl's Presence&lt;br /&gt;
 Dragon Fang (2) +1 to the Dodge of Fighting-types&lt;br /&gt;
 Everstone (1) Prevents evolution&lt;br /&gt;
 Exp Share (3) Allows training without participation&lt;br /&gt;
 Focus Band (2) Adds one extra HL at -4&lt;br /&gt;
 Green Scarf (2) +1 Manipulation&lt;br /&gt;
 Hard Stone (2) +1 to the Sta of Fighting-types&lt;br /&gt;
 King's Rock (3) Opponent's Flinch checks are at +1 to diff&lt;br /&gt;
 Lax Incense (3) -1 to opponent's Brawl&lt;br /&gt;
 Leftovers (3) Recover one HL per turn, up to -2 penalties&lt;br /&gt;
 Light Ball (2) +1 to Pikachu's Presence&lt;br /&gt;
 Macho Brace (2) +1 to Brawl, but -2 to Init&lt;br /&gt;
 Magnet (2) +1 to the Brawl of Electric-types&lt;br /&gt;
 Mental Herb (1) Negates Attracted&lt;br /&gt;
 Metal Coat (2) +1 to the Brawl of Metal-types &lt;br /&gt;
 Miracle Seed (2) +1 to the Dodge of Grass-types &lt;br /&gt;
 Mystic Water (2) +1 to the Dodge of Water-types&lt;br /&gt;
 Nevermeltice (2) +1 to the Brawl of Water-types&lt;br /&gt;
 Pink Scarf (2) +1 Appearance&lt;br /&gt;
 Poison Barb (2) +1 to the Brawl of Grass-types&lt;br /&gt;
 Quick Claw (2) +2 to Init&lt;br /&gt;
 Red Scarf (2) +1 Charisma&lt;br /&gt;
 Scope Lens (1) Prevents botches on attack rolls&lt;br /&gt;
 Sea Incense (2) +1 to the Brawl of Water-types&lt;br /&gt;
 Sharp Beak (2) +1 to the Brawl of Grass-types&lt;br /&gt;
 Shell Bell (2) Absorb one HL when damage is caused&lt;br /&gt;
 Silk Scarf (2) +1 to the Brawl of Normal-types&lt;br /&gt;
 Silverpowder (2) +1 to the Dodge of Normal-types&lt;br /&gt;
 Smoke Ball (1) Reduces wild Pokemon encounters&lt;br /&gt;
 Soft Sand (2) +1 to the Brawl of Grass-types&lt;br /&gt;
 Spell Tag (2) +1 to the Brawl of Darkness-types&lt;br /&gt;
 Twistedspoon (2) +1 to the Brawl of Psychic-types&lt;br /&gt;
 White Herb (2) Recovers lowered stats to original &lt;br /&gt;
 Yellow Scarf (2) +1 Wits&lt;br /&gt;
&lt;br /&gt;
Berry Items: These are natural Hold Items that can be given to Pokemon; unlike complex tools, berries are familiar enough for Pokemon to use.  At the Pokemon's will, they can take a whiff of the scent given off by the berries and enjoy the effects, but there are diminishing returns - it only works once per scene.  Berries earmarked as a &amp;quot;Pokeblock ingredient&amp;quot; are useless in combat and have a specific in-game purpose (making candy for attracting wild Pokemon, if you must know).  Resource costs were arbitrarily assigned - in the game, they were either quest items or just picked freely alongside the road.  Here, rather than reflecting any effects they may have, they represent the difficulty of growing them.  Any effects that don't involve healing or recovery are scenelong.&lt;br /&gt;
 01. Cheri (1)      Negates Paralyzed&lt;br /&gt;
 02. Chesto (1)     Negates Asleep&lt;br /&gt;
 03. Pecha (1)      Negates Poisoned&lt;br /&gt;
 04. Rawst (1)      Negates Burned&lt;br /&gt;
 05. Aspear (1)     Negates Frozen&lt;br /&gt;
 06. Leppa (2)      Restores 5 motes&lt;br /&gt;
 07. Oran (1)       Recovers 2 HLs&lt;br /&gt;
 08. Persim (1)     Negates Confused&lt;br /&gt;
 09. Lum (3)        Negates any Status Condition&lt;br /&gt;
 10. Sitrus (2)     Restores 5 HLs&lt;br /&gt;
 11. Figy (2)       Restores to -2 HL penalties.  Status Condition: Confused in Grass-types.  (Spicy!)&lt;br /&gt;
 12. Wiki (2)       Restores to -2 HL penalties.  Status Condition: Confused in Water-types.  (Dry!)&lt;br /&gt;
 13. Mago (2)       Restores to -2 HL penalties.  Status Condition: Confused in Darkness-types.  (Sweet!)&lt;br /&gt;
 14. Aguav (2)      Restores to -2 HL penalties.  Status Condition: Confused in Fighting-types.  (Bitter!)&lt;br /&gt;
 15. Iapapa (2)     Restores to -2 HL penalties.  Status Condition: Confused in Electric-types.  (Sour!)&lt;br /&gt;
 16. Razz (1)       Pokeblock ingredient&lt;br /&gt;
 17. Bluk (1)       Pokeblock ingredient&lt;br /&gt;
 18. Nanab (1)      Pokeblock ingredient&lt;br /&gt;
 19. Wepear (1)     Pokeblock ingredient&lt;br /&gt;
 20. Pinap (1)      Pokeblock ingredient&lt;br /&gt;
 21. Pomeg (1)      -1 to Sta, +1 to Str.&lt;br /&gt;
 22. Kelpsy (1)     -1 to Str, +1 to Dex.&lt;br /&gt;
 23. Qualot (1)     -1 to Dex, +1 to Per.&lt;br /&gt;
 24. Hondew (1)     -1 to Per, +1 to Pre.&lt;br /&gt;
 25. Grepa (1)      -1 to Pre, +1 to Brawl.&lt;br /&gt;
 26. Tamato (2)     -1 to Brawl, +1 to Sta.&lt;br /&gt;
 27. Cornn (2)      Pokeblock ingredient&lt;br /&gt;
 28. Magost (2)     Pokeblock ingredient&lt;br /&gt;
 29. Rabuta (2)     Pokeblock ingredient&lt;br /&gt;
 30. Nomel (2)      Pokeblock ingredient&lt;br /&gt;
 31. Spelon (4)     Pokeblock ingredient&lt;br /&gt;
 32. Pamtre (4)     Pokeblock ingredient&lt;br /&gt;
 33. Watmel (4)     Pokeblock ingredient&lt;br /&gt;
 34. Durin (4)      Pokeblock ingredient&lt;br /&gt;
 35. Belue (4)      Pokeblock ingredient&lt;br /&gt;
 36. Liechi (4)     When at -2 HL penalties or below, +1 to Str.&lt;br /&gt;
 37. Ganlon (4)     When at -2 HL penalties or below, +1 to Sta.&lt;br /&gt;
 38. Salac (4)      When at -2 HL penalties or below, +1 to Dex.&lt;br /&gt;
 39. Petaya (4)     When at -2 HL penalties or below, +1 to Per.&lt;br /&gt;
 40. Apicot (4)     When at -2 HL penalties or below, +1 to Pre.&lt;br /&gt;
 41. Lansat (4)     When at -2 HL penalties or below, +1 to Brawl.&lt;br /&gt;
 42. Starf (4)      When at -2 HL penalties or below, raises all attributes to minimum of 2.&lt;br /&gt;
&lt;br /&gt;
Technical Machines: TMs are single-use special machines that teach a Pokémon a new move, often a move it wouldn't normally learn on its own.  These small devices are inserted into a port on a Pokeball, and the Pokemon inside is instantly put through a VR training regimen that develops the skill.  Resource costs are generally (3) or more.&lt;br /&gt;
 TM01 Focus Punch         TM26 Earthquake            TM51 Dynamicpunch         TM76 Nightmare            TM101 Egg Bomb&lt;br /&gt;
 TM02 Dragon Claw         TM27 Return                TM52 Headbutt             TM77 Mega Punch           TM102 Fire Blast&lt;br /&gt;
 TM03 Water Pulse         TM28 Dig                   TM53 Curse                TM78 Razor Wind           TM103 Swift&lt;br /&gt;
 TM04 Calm Mind           TM29 Psychic               TM54 Rollout              TM79 Swords Dance         TM104 Skull Bash&lt;br /&gt;
 TM05 Roar                TM30 Shadow Ball           TM55 Zap Cannon           TM80 Whirlwind            TM105 Softboiled&lt;br /&gt;
 TM06 Toxic               TM31 Brick Break           TM56 Rock Smash           TM81 Meta Kick            TM106 Sky Attack&lt;br /&gt;
 TM07 Hail                TM32 Double Team           TM57 Psych Up             TM82 Horn Drill           TM107 Thunder Wave&lt;br /&gt;
 TM08 Bulk Up             TM33 Reflect               TM58 Sweet Scent          TM83 Body Slam            TM108 Psywave&lt;br /&gt;
 TM09 Bullet Seed         TM34 Shock Wave            TM59 Snore                TM84 Take-Down            TM109 Explosion&lt;br /&gt;
 TM10 Hidden Power        TM35 Flamethrower          TM60 Blizzard             TM85 Double-Edge          TM110 Rock Slide&lt;br /&gt;
 TM11 Sunny Day           TM36 Sludge Bomb           TM61 Icy Wind             TM86 Bubble Beam          TM111 Tri Attack&lt;br /&gt;
 TM12 Taunt               TM37 Sandstorm             TM62 Rain Dance           TM87 Water Gun            TM112 Substitute&lt;br /&gt;
 TM13 Ice Beam            TM38 Fire Blast            TM63 Endure               TM88 Pay Day&lt;br /&gt;
 TM14 Blizzard            TM39 Rock Tomb             TM64 Dragonbreath         TM89 Submission&lt;br /&gt;
 TM15 Hyper Beam          TM40 Aerial Ace            TM65 Mud-Slap             TM90 Counter&lt;br /&gt;
 TM16 Light Screen        TM41 Torment               TM66 Ice Punch            TM91 Seismic Toss&lt;br /&gt;
 TM17 Protect             TM42 Facade                TM67 Swagger              TM92 Rage&lt;br /&gt;
 TM18 Rain Dance          TM43 Secret Power          TM68 Sleep Talk           TM93 Mega Drain&lt;br /&gt;
 TM19 Giga Drain          TM44 Rest                  TM69 Swift                TM94 Dragon Rage&lt;br /&gt;
 TM20 Safeguard           TM45 Attract               TM70 Defense Curl         TM95 Fissure&lt;br /&gt;
 TM21 Frustration         TM46 Thief                 TM71 Thunderpunch         TM96 Teleport&lt;br /&gt;
 TM22 Solarbeam           TM47 Steel Wing            TM72 Dream Eater          TM97 Mimic&lt;br /&gt;
 TM23 Iron Tail           TM48 Skill Swap            TM73 Detect               TM98 Bide &lt;br /&gt;
 TM24 Thunderbolt         TM49 Snatch                TM74 Fire Punch           TM99 Metronome&lt;br /&gt;
 TM25 Thunder             TM50 Overheat              TM75 Fury Cutter         TM100 Self Destruct&lt;br /&gt;
Hidden Machines: HMs are similar to TMs, save that they are not single-use - they can be reused as many times as necessary.  (This is generally because there are game world areas that require the move, and the designers wanted to prevent the player from getting stuck.)&lt;br /&gt;
 HM01 Cut&lt;br /&gt;
 HM02 Fly                 HM06 Whirlpool&lt;br /&gt;
 HM03 Surf                HM07 Waterfall&lt;br /&gt;
 HM04 Strength            HM08 Dive&lt;br /&gt;
 HM05 Flash               HM09 Rock Smash&lt;/div&gt;</summary>
		<author><name>C-24-22-27-178.hsd1.or.comcast.net</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Pokexalted/Itemdex&amp;diff=33250&amp;oldid=prev</id>
		<title>Veav: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Pokexalted/Itemdex&amp;diff=33250&amp;oldid=prev"/>
				<updated>2005-11-23T15:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:53, 23 November 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Safari Ball (3) Diff 6 to the Willpower check of Grass-tyeps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Safari Ball (3) Diff 6 to the Willpower check of Grass-tyeps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Timer Ball (2) Starts at Diff 1, but rises by 1 for every turn the battle has lasted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Timer Ball (2) Starts at Diff 1, but rises by 1 for every turn the battle has lasted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apricorns: Pokeballs are synthetic versions of the originals, which were hand-carved from apricorns (nuts which fall from apricorn trees).&amp;#160; Some still know this craft.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Fast Ball (2) Can be used reflexively against a Pokemon trying to escape.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Level Ball (2) Diff of the Willpower check is equal to 6-Growth.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Lure Ball (2) Diff 4 to the Willpower check of Water-types.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Love Ball (2) Diff 6 to the Willpower check if Pokemon is Attracted.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Heavy Ball (2) Diff 4 to the Willpower check of Pokemon weighing over 600 lbs.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Friend Ball (2) Still a basic Pokeball, but the Compassion of a Pokemon caught will automatically rise to 3 instead of the base of 2.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Moon Ball (2) Diff 6 to the Willpower check of Pokemon that evolve via Moon Stone.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Artifacts: Some non-Pokeball gear for the prospective trainer.&amp;#160; Artifact costs were pulled from my technicolor butt - these items are generally given to one at the start of the game, occasionally upgraded by fetch-quests.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Artifacts: Some non-Pokeball gear for the prospective trainer.&amp;#160; Artifact costs were pulled from my technicolor butt - these items are generally given to one at the start of the game, occasionally upgraded by fetch-quests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Gym Badge (3) An item that promotes mastery of a certain Poketype, providing +2 to Prowess in that area.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokedex (X) An electronic encyclopedia of Pokemon-related information.&amp;#160; The quality of the Pokedex determines the rarity of information available, c.f. a Pokedex (3) would have information on common, uncommon, and unusual Pokemon.&amp;#160; Despite their absence, information on rare Pokemon is not difficult to come by.&amp;#160; Legendary Pokemon, on the other hand...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokedex (X) An electronic encyclopedia of Pokemon-related information.&amp;#160; The quality of the Pokedex determines the rarity of information available, c.f. a Pokedex (3) would have information on common, uncommon, and unusual Pokemon.&amp;#160; Despite their absence, information on rare Pokemon is not difficult to come by.&amp;#160; Legendary Pokemon, on the other hand...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokegear (2) A general-purpose tool for Pokemon trainers, in watch or amulet form.&amp;#160; Combination wristwatch, cellphone, map, and radio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokegear (2) A general-purpose tool for Pokemon trainers, in watch or amulet form.&amp;#160; Combination wristwatch, cellphone, map, and radio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokemon Digital Assistant (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;) a.k.a. PDA, a digital organizer similar to an upgrade to the Pokedex, with e-mail functionality.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokemon Digital Assistant (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;) a.k.a. PDA, a digital organizer similar to an upgrade to the Pokedex, with e-mail functionality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokenav (1) A general-purpose communication and navigation tool, keeping profiles of other trainers defeated, watching the condition of one's Pokemon, acting as map and cellphone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Pokenav (1) A general-purpose communication and navigation tool, keeping profiles of other trainers defeated, watching the condition of one's Pokemon, acting as map and cellphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Snag Machine (3) A rare gauntlet-like device that provides +2 to throw checks when trying to tag a Pokemon with a Pokeball.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Snag Machine (3) A rare gauntlet-like device that provides +2 to throw checks when trying to tag a Pokemon with a Pokeball.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use Items: Most of these are single-use items.&amp;#160; The ones with asterisks* can be used repeatedly.&amp;#160; Unless otherwise allowed by the GM, these items are only for use on Pokemon.&amp;#160; If accidentally ingested, consult your physician.&amp;#160; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most minor use items - negating status conditions and the like - have not been included, to prevent hoarding issues.&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use Items: Most of these are single-use items.&amp;#160; The ones with asterisks* can be used repeatedly.&amp;#160; Unless otherwise allowed by the GM, these items are only for use on Pokemon.&amp;#160; If accidentally ingested, consult your physician.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Antidote &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Negates Poisoned&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Awakening (1) Negates Asleep&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Black Flute* (3) Prevents encounters with wild Pokemon for one day&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Black Flute* (3) Prevents encounters with wild Pokemon for one day&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Blue Flute* (2) Negates Asleep&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Burn Heal (1) Negates Burned&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Calcium (2) For duration of scene, +1 to Pre&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Carbos (2) For duration of scene, +1 to Dex&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Dire Hit (2) For duration of scene, Pokemon has ability: Huge Power.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Elixir (2) Restores 1 WP&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Energy Root (2) Restores 5 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Energypowder (1) Restores 2 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Escape Rope (2) An intriguing magical rope that immediately finds its way to the surface, allowing the user to follow it out of caverns, dungeons and the like&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Escape Rope (2) An intriguing magical rope that immediately finds its way to the surface, allowing the user to follow it out of caverns, dungeons and the like&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Ether (2) Restores 10 motes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Fire Stone (3) Evolves Eevee, Growlithe and Vulpix&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Fire Stone (3) Evolves Eevee, Growlithe and Vulpix&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Fluffy Tail (2) Escapes from wild Pokemon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battles&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Fluffy Tail (2) Escapes from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;wild Pokemon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Fresh Water (1) Restores 2 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Full Heal (2) Negates all Status Conditions, except Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Full Restore (4) Restores full health and negates all Status Conditions, except Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Guard Spec (2) Negates all stat changes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Heal Powder (2) Negates all Status Conditions, except Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; HP Up (2) For duration of scene, +2 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Hyper Potion (2) Restores 5 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Ice Heal (1) Negates Frozen&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Iron (2) For duration of scene, +2 to Sta&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Lava Cookie (2) Negates all Status Conditions, except Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Leaf Stone (3) Evolves Exeggcute, Gloom, Nuzleaf and Weepinbell&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Leaf Stone (3) Evolves Exeggcute, Gloom, Nuzleaf and Weepinbell&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Lemonade (1) Restores 2 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Max Elixir (3) Restores all WP&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Max Ether (3) Restores all motes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Max Potion (3) Restores all health&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Max Repel (3) Prevents encounters with wild Pokemon for one week&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Max Repel (3) Prevents encounters with wild Pokemon for one week&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Moon Stone (3) Evolves Clefairy, Jigglypuff, Nidorina and Nidorino&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; in the anime&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Moon Stone was a fragment &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a unique meteor that had fallen in prehistoric times&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Max Revive (4) Restores to full health from Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Moon Stone (3) Evolves Clefairy, Jigglypuff, Nidorina and Nidorino&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Paralyz Heal (1) Negates Paralyzed&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Potion (2) Restores 5 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; PP Max (3) For duration of scene&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increases mote maximum by 10&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; PP Up (2) Restores 10 motes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Protein (2) For duration &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scene, +1 to Str&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Rare Candy (3) For duration of scene, +1 to Growth; evolution cannot be attained this way&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Rare Candy (3) For duration of scene, +1 to Growth; evolution cannot be attained this way&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Red Flute* (2) Negates Attracted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Repel (1) Prevents encounters with wild Pokemon for one scene&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Repel (1) Prevents encounters with wild Pokemon for one scene&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Revival Herb (2) Restores to next lowest HL from Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Revive (3) Restores to -2 HLs from Fainted&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Soda Pop (2) Restores 5 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Sun Stone (3) Evolves Gloom and Sunkern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Sun Stone (3) Evolves Gloom and Sunkern&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Super Potion (2) Restores 5 HLs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Super Repel (2) Prevents encounters with wild Pokemon for one day&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Super Repel (2) Prevents encounters with wild Pokemon for one day&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Thunderstone (3) Evolves Eevee and Pikachu&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Thunderstone (3) Evolves Eevee and Pikachu&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Water Stone (3) Evolves Eevee, Lombre, Poliwag, Shellder and Staryu&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Water Stone (3) Evolves Eevee, Lombre, Poliwag, Shellder and Staryu&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; White Flute* (2) Summons nearby wild Pokemon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; White Flute* (2) Summons nearby wild Pokemon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; X Accuracy (2) For duration of scene, +1 to Perception&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; X Attack (2) For duration of scene, +1 to Brawl&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; X Defend (2) For duration of scene, +1 to Dodge&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; X Special (2) For duration of scene, +1 to Presence&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; X Speed (2) For duration of scene, +2 to Init&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Yellow Flute* (2) Negates Confused&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Zinc (2) For duration of scene, +1 to Willpower&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hold Items: While Pokemon are rarely capable of using armor or weapons - it's against their nature - they can be given items to hold, many of which are beneficial.&amp;#160; A Pokemon will only hold one item at a time.&amp;#160; (Resource costs have been arbitrarily assigned - Hold items are quest items in the games, given to the player after completing some task or reaching some area.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hold Items: While Pokemon are rarely capable of using armor or weapons - it's against their nature - they can be given items to hold, many of which are beneficial.&amp;#160; A Pokemon will only hold one item at a time.&amp;#160; (Resource costs have been arbitrarily assigned - Hold items are quest items in the games, given to the player after completing some task or reaching some area.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Yellow Scarf (2) +1 Wits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Yellow Scarf (2) +1 Wits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berry Items: These are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;natural &lt;/del&gt;Hold Items that can be given to Pokemon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;unlike complex tools, berries are familiar enough for Pokemon to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use.&amp;#160; At the Pokemon's will, they can take a whiff of the scent given off by the berries and enjoy the effects, but there are diminishing returns - it only works once per scene&lt;/del&gt;.&amp;#160; Berries earmarked as a &amp;quot;Pokeblock ingredient&amp;quot; are useless in combat and have a specific in-game purpose (making candy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for attracting wild Pokemon&lt;/del&gt;, if you must know).&amp;#160; Resource costs were arbitrarily assigned - in the game, they were either quest items or just picked freely alongside the road.&amp;#160; Here, rather than reflecting any effects they may have, they represent the difficulty of growing them.&amp;#160; Any effects that don't involve healing or recovery are scenelong.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berry Items: These are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single-use &lt;/ins&gt;Hold Items that can be given to Pokemon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to use - &lt;/ins&gt;unlike complex tools, berries are familiar enough for Pokemon to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;munch as their action&lt;/ins&gt;.&amp;#160; Berries earmarked as a &amp;quot;Pokeblock ingredient&amp;quot; are useless in combat and have a specific in-game purpose (making candy, if you must know).&amp;#160; Resource costs were arbitrarily assigned - in the game, they were either quest items or just picked freely alongside the road.&amp;#160; Here, rather than reflecting any effects they may have, they represent the difficulty of growing them.&amp;#160; Any effects that don't involve healing or recovery are scenelong.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 01. Cheri (1)&amp;#160; &amp;#160; &amp;#160; Negates Paralyzed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 01. Cheri (1)&amp;#160; &amp;#160; &amp;#160; Negates Paralyzed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 02. Chesto (1)&amp;#160; &amp;#160;  Negates Asleep&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 02. Chesto (1)&amp;#160; &amp;#160;  Negates Asleep&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Veav</name></author>	</entry>

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