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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=OneMortalHero</id>
		<title>OneMortalHero - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=OneMortalHero"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;action=history"/>
		<updated>2026-05-17T06:54:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=71545&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=71545&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Oh yes, and I realised something else that bugs me about the Heroic Mortal Love during a stray thought. I did talk before about how they steal concepts, with people thinking Arthur's Knights(hello, FA Solars!) and Odysseus(Hello, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[EclipseOneMortalHero&lt;/del&gt;/Journeys&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;!) are HMs just because they don't use brute force, ne?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Oh yes, and I realised something else that bugs me about the Heroic Mortal Love during a stray thought. I did talk before about how they steal concepts, with people thinking Arthur's Knights(hello, FA Solars!) and Odysseus(Hello, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eclipse&lt;/ins&gt;/Journeys!) are HMs just because they don't use brute force, ne?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fourwillows: o.o&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fourwillows: o.o&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: The other thing is... people tend to protect HMs so much because they say that in the world, there HAVE to be more HMs than Celestial Shards. When I gave up making 'elite squads' because they are WRONG, I was told, 'no, in the Bishop's ranks of millions of followers there would be so many heroic guys.' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: The other thing is... people tend to protect HMs so much because they say that in the world, there HAVE to be more HMs than Celestial Shards. When I gave up making 'elite squads' because they are WRONG, I was told, 'no, in the Bishop's ranks of millions of followers there would be so many heroic guys.' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: &amp;quot;this is clearly not a model that works if you poke at the corners&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: &amp;quot;this is clearly not a model that works if you poke at the corners&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: but I think it's more damning to the heroic mortal concept in general&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: but I think it's more damning to the heroic mortal concept in general&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: And with Raksha and Gods around giving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[MutationsOneMortalHero&lt;/del&gt;/Endowments&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, it is not impossible even if you have no imagination in canon &amp;gt;.&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: And with Raksha and Gods around giving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mutations&lt;/ins&gt;/Endowments, it is not impossible even if you have no imagination in canon &amp;gt;.&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: mhm&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: mhm&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: that's why the game idea about heroic mortals stealing exaltations was the only heroic mortal campaign I ever thought was worthwhile&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: that's why the game idea about heroic mortals stealing exaltations was the only heroic mortal campaign I ever thought was worthwhile&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Exactly! I like HMs on the background, but the second you protagonize them, you have no excuse not to give them superpowers somehow.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Exactly! I like HMs on the background, but the second you protagonize them, you have no excuse not to give them superpowers somehow.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Also, that is what always puzzled me. Because I always viewed Exalted as the most hopeful power system ever. You get power for being emotional/dramatic/driven. It can be anyone. Etc.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Also, that is what always puzzled me. Because I always viewed Exalted as the most hopeful power system ever. You get power for being emotional/dramatic/driven. It can be anyone. Etc.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[HopefulOneMortalHero&lt;/del&gt;/Fair&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(In a sense, egalitarian(sp?))&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopeful&lt;/ins&gt;/Fair (In a sense, egalitarian(sp?))&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: well&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: well&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: i think that is pretty true.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: i think that is pretty true.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=54378&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=54378&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Oh yes, and I realised something else that bugs me about the Heroic Mortal Love during a stray thought. I did talk before about how they steal concepts, with people thinking Arthur's Knights(hello, FA Solars!) and Odysseus(Hello, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eclipse&lt;/del&gt;[[/Journeys]]!) are HMs just because they don't use brute force, ne?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Oh yes, and I realised something else that bugs me about the Heroic Mortal Love during a stray thought. I did talk before about how they steal concepts, with people thinking Arthur's Knights(hello, FA Solars!) and Odysseus(Hello, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EclipseOneMortalHero&lt;/ins&gt;/Journeys]]!) are HMs just because they don't use brute force, ne?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fourwillows: o.o&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fourwillows: o.o&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: The other thing is... people tend to protect HMs so much because they say that in the world, there HAVE to be more HMs than Celestial Shards. When I gave up making 'elite squads' because they are WRONG, I was told, 'no, in the Bishop's ranks of millions of followers there would be so many heroic guys.' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: The other thing is... people tend to protect HMs so much because they say that in the world, there HAVE to be more HMs than Celestial Shards. When I gave up making 'elite squads' because they are WRONG, I was told, 'no, in the Bishop's ranks of millions of followers there would be so many heroic guys.' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: &amp;quot;this is clearly not a model that works if you poke at the corners&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: &amp;quot;this is clearly not a model that works if you poke at the corners&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: but I think it's more damning to the heroic mortal concept in general&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: but I think it's more damning to the heroic mortal concept in general&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: And with Raksha and Gods around giving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mutations&lt;/del&gt;[[/Endowments]], it is not impossible even if you have no imagination in canon &amp;gt;.&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: And with Raksha and Gods around giving [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MutationsOneMortalHero&lt;/ins&gt;/Endowments]], it is not impossible even if you have no imagination in canon &amp;gt;.&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: mhm&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: mhm&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: that's why the game idea about heroic mortals stealing exaltations was the only heroic mortal campaign I ever thought was worthwhile&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;charlequin: that's why the game idea about heroic mortals stealing exaltations was the only heroic mortal campaign I ever thought was worthwhile&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Exactly! I like HMs on the background, but the second you protagonize them, you have no excuse not to give them superpowers somehow.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Exactly! I like HMs on the background, but the second you protagonize them, you have no excuse not to give them superpowers somehow.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Also, that is what always puzzled me. Because I always viewed Exalted as the most hopeful power system ever. You get power for being emotional/dramatic/driven. It can be anyone. Etc.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: Also, that is what always puzzled me. Because I always viewed Exalted as the most hopeful power system ever. You get power for being emotional/dramatic/driven. It can be anyone. Etc.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hopeful&lt;/del&gt;[[/Fair]] (In a sense, egalitarian(sp?))&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delwyn: [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HopefulOneMortalHero&lt;/ins&gt;/Fair]] (In a sense, egalitarian(sp?))&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: well&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: well&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: i think that is pretty true.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;David: i think that is pretty true.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=32255&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=32255&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;amp;diff=32255&amp;amp;oldid=32254&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=32254&amp;oldid=prev</id>
		<title>David.: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=OneMortalHero&amp;diff=32254&amp;oldid=prev"/>
				<updated>2007-04-03T15:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Delwyn: Oh yes, and I realised something else that bugs me about the Heroic Mortal Love during a stray thought. I did talk before about how they steal concepts, with people thinking Arthur's Knights(hello, FA Solars!) and Odysseus(Hello, Eclipse/Journeys!) are HMs just because they don't use brute force, ne?&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: o.o&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: The other thing is... people tend to protect HMs so much because they say that in the world, there HAVE to be more HMs than Celestial Shards. When I gave up making 'elite squads' because they are WRONG, I was told, 'no, in the Bishop's ranks of millions of followers there would be so many heroic guys.' &amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: And that is the other wrong&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: It turns heroism into statistic&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: hmm&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: what if there were only 1 HM in the world&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: and that was like a big deal&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: haha&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah uh&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I guess my only response to this line of discussion is &amp;quot;see SI&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: See SI? How so? The 'Exalt all humans' part? ^_^&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: oh&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: well like&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: the entire problem you guys are dealing with right now is predicated on the question of what happens when there aren't enough celestial essences to go around&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and clearly my answer, at least, is &amp;quot;those people find a different way to get exalted&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: &amp;quot;or otherwise become magically powerful&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: mhm&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn nods!&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: True, that!&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I mean, it's also kind of damning to the celestial concept&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: in that it's saying, like&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: &amp;quot;this is clearly not a model that works if you poke at the corners&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but I think it's more damning to the heroic mortal concept in general&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: And with Raksha and Gods around giving Mutations/Endowments, it is not impossible even if you have no imagination in canon &amp;gt;.&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: mhm&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: that's why the game idea about heroic mortals stealing exaltations was the only heroic mortal campaign I ever thought was worthwhile&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: so here is my idea&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: One Mortal Hero&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: is about this guy who's the only real mortal&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: in a world overrun with god-bloods and exalted&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: the only mortal hero, that is&amp;lt;Br&amp;gt;&lt;br /&gt;
Delwyn: Because Heroic Mortal is nothing more than a road before you become someone, right, Quin?&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn nods&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: all other heroism is attached to mystical heritage&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Who do the Exaltations go to, though?&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: and this guy is awesome because he is the only dude who's a hero and not magic&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i suppose that you exalt at the instant you claim your heroism&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: hey, link me to si-the-soundtrack again&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: But the HM guy is the only one who became heroic without a shard latching on him at that exact moment? And since it has to happen at once, all shards hate him and he can't get power?&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Poor guy&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: That'd be a decent shounen plot where the protagonist gets empowered by /something/ halfway through&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i think that he has to find some alternative, specifically human power&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: perhaps the POWER OF LOVE&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Yes! \o/&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: haha&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yes&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: that is clearly what happens&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: or, alternately&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: the power of murdering&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I am pretty sure there is specifically a graphic novel where that is what happens&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: but, yeah, re: your earlier question col&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: there are two factors against heroic mortals&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: one is that power in the Exalted universe is, at least to a certain degree, really actually handed out because you &amp;quot;deserve&amp;quot; it&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and the other is that having power is literally necessary to accomplish any worthwhile goals&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: so the concept of a heroic mortal as a person who goes around and does cool things as a person is silly, because&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: a) there's a threshold above which, if they are that cool, there is no excuse in the game's metaphysics for them NOT gaining superpowers, and &amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: b) if they for whatever reason aren't getting powers bestowed from outside, if they're really heroic they'll want to accomplish their goals, which means that they NEED power, which means that finding a way to acquire it will become their most important goal basically right away&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Exactly! I like HMs on the background, but the second you protagonize them, you have no excuse not to give them superpowers somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Also, that is what always puzzled me. Because I always viewed Exalted as the most hopeful power system ever. You get power for being emotional/dramatic/driven. It can be anyone. Etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Hopeful/Fair (In a sense, egalitarian(sp?))&amp;lt;br&amp;gt;&lt;br /&gt;
David: well&amp;lt;br&amp;gt;&lt;br /&gt;
David: i think that is pretty true.&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: to the degree that meritocracy is egalitarian&amp;lt;Br&amp;gt;&lt;br /&gt;
David: but i also think there is precedent for power making you bad&amp;lt;Br&amp;gt;&lt;br /&gt;
fourwillows: i think his name should be One Mortal Hero, too&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: hahaha&amp;lt;br&amp;gt;&lt;br /&gt;
David: so while anyone who can be dramatically important can become powerful, the powerful people are busy making the world a very unsafe unpleasant place&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yes, there is precedent for power making you bad, but, like&amp;lt;br&amp;gt;&lt;br /&gt;
David: the only reason they can't just outright ruin it is that powerful people come from anywhere&amp;lt;br&amp;gt;&lt;br /&gt;
David: and try to stop them until they turn crazy and evil&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: that's counter-crossed by the fact that power also gives you the potential to identify and avoid that problem&amp;lt;br&amp;gt;&lt;br /&gt;
David: it's weirdly cyclical, i think&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: mmhm&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: I am not saying power doesn't make you bad. In fact, it has to, as usually one gets power TO counter another one who also has power and does bad things with them&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: like, I always hate the &amp;quot;hey what if exalts put mortals in charge&amp;quot; thing&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: because it's like, dudes&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: mortals are literally inherently less good at governance&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn is speaking in a general sense here; I mean, you won't run for a political career if you don't want to beat the other candidates, and you do so because you think they are doing bad things and you can do well, right?&amp;lt;br&amp;gt;&lt;br /&gt;
David: quin: yes, this is also true!&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah&amp;lt;br&amp;gt;&lt;br /&gt;
David: that is part of the cycle&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Yes, it is&amp;lt;br&amp;gt;&lt;br /&gt;
David: this is the cycle of conflict that makes the world turn&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I think that Stephenls' analysis is pretty solid here&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: which is that it's an utterly hopeless setting, except that then you go and add PCs&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and PC's narrative ability to break vicious cycles turns it into a completely hopeful setting instead&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: or, rather, CAN&amp;lt;br&amp;gt;&lt;br /&gt;
David: do you suppose that this cycle is observed in-character?&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yes&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: definitely&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: that's ALSO kind of one of the big SI plot points at the moment&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: That cycle is VERY observed in-character&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: yeah, uh&amp;lt;Br&amp;gt;&lt;br /&gt;
fourwillows: i don't disagree with him&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: with everyone taunting zahara about history repeating itself, and with the PCs discovering that the primordials are actually just refugees from ANOTHER ENTIRE WORLD tearing itself apart with power-based treachery&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: All drama-filled games I am in have some of that&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: willows: I know, I was just apologizing for saying his name&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i just think that his posting style and ideas have recently gone to hell&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: ADoA has. Zahara is pretty much 'abused, got power to break the abuse, abuses in turn'&amp;lt;Br&amp;gt;&lt;br /&gt;
Delwyn: ADoA... heck. Remember FIAT telling you the caricatures you saw in the nightmare are just more OVERT than the real ones?&amp;lt;br&amp;gt;&lt;br /&gt;
David: yeah&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well as quin noted&amp;lt;br&amp;gt;&lt;br /&gt;
David: i think that one of the major, if not THE major theme of Exalted is &amp;quot;power corrupts&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: oh hi pige&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: SI is kind of dealing with this &amp;quot;what happens to people who don't exalt&amp;quot; thing&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but like&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: There's alot of conflict and decadence there that can lead to a) the infighting they had before that left the north as scarred as it is now, or b) for them to be such grand, good and at the same time terrible leading figures. Not that I want it to come to THAT, but I am letting it drift as close to it as dramatically possible ^_~&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I actually kind of think that a really fundamental and important element of the exalted setting is that the underdog can and should win&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: so like&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I can understand why you would want to play heroic mortals&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: and I don't think that they HAVE to exalt to be able to win setting-wise&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: although they might to win system-wise&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Well, they have to 'something', if not Exalt&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: pigeon: how could they win, though, if they are purely mortal&amp;lt;br&amp;gt;&lt;br /&gt;
Delwyn: Become an amalgam, become a behemoth, become a god...&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: like, when different essence-wielders confront one another, I can see and accept the ways that personal skill/cleverness/trickery/right-itude let you win out over technically more powerful opponents&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: but as a mortal you're basically, like, disconnected from the fundamental currency of action in the universe&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: uh&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: see, in SI I agree&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but in canon, that isn't so&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: because they can stunt&amp;lt;br&amp;gt;&lt;br /&gt;
David: but in canon they are bad at stunting&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: But they can't /do/ anything with those stunts.&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well, uh&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I mean, they can do ANYTHING with those stunts&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: they can't do anything with the MOTES&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: they can't HAVE POWERS with the stunts&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well, like, why can't they&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: uh&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I'm kind of heavily relying here on the idea that charms are essentially codified stunts&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: because they don't&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: They can get two dice, and an effect any Exalt can trivially duplicate for 1-3m, is roughly how it works.&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: mm&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: And the latter part is really a /big/ assumption.&amp;lt;Br&amp;gt;&lt;br /&gt;
PassengerPigeon: is it?&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: how so&amp;lt;br&amp;gt;&lt;br /&gt;
David: well, they can get two dice &amp;lt;b&amp;gt;&amp;lt;nowiki&amp;gt;and/or&amp;lt;/nowiki&amp;gt;&amp;lt;/b&amp;gt; do something they normally can't&amp;lt;Br&amp;gt;&lt;br /&gt;
David: parry lethal, for instance&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I want to point out that I defined the setting/system separation for a reason&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I agree that systemically heroic mortals are probably incapable of taking over the world&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: Well, I guess technically you could stunt so good you can make HGD or whatever.&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but I don't think that the distinction between exalt and human is any more cosmic than the distinction between terrestrial and celestial really&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: etc.&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: really?&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: and so I think that the setting definitely DOES basically say that a large number of basically weak people fighting for a good cause can defeat a smaller number of extremely powerful beings&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: hmm&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: like&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: see, I see one thing as being qualitatively different about mortal -&amp;gt; DB as compared to DB -&amp;gt; celestial&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: it's not like this hasn't happen several times&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: which is that DBs and Celestials both have the ability to explicitly and reliably extend their abilities beyond their natural bounds, and mortals don't&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and furthermore that ability is, in several meaningful senses, essentially unbounded&amp;lt;Br&amp;gt;&lt;br /&gt;
Kraken: Well, technically a mortal can learn MA, which gets them some.&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: what are you talking about, quin?&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: charms?&amp;lt;Br&amp;gt;&lt;br /&gt;
PassengerPigeon: because frankly, I think stunts are, again, notably more unbounded than charms&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: they're not reliable&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: which means they're not generalizable beyond, like, any given instant of PC decision-making&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: like:&amp;lt;Br&amp;gt;&lt;br /&gt;
PassengerPigeon: in what sense are they not reliable&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I would agree that you can set up basically any individual situation with a single decision-point and, no matter how dire it looks, a given heroic mortal can conceivably stunt out of it&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: In that sometimes you get a +1, sometimes a 3, and just how much sfx you get with them is decided by ST whim.&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but I do not believe that this is true of an iteration of that problem either in serial (lots of HMs) or parallel (one HM getting into lots of scrapes)&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah, that&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: you can reliably get +1 stunts, but you can't reliably get specific charm-like effects from stunting&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and unlike charms, you actively lose your ability to lean on the same area as you use it more&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well, uh&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: Like sure, you can maybe stunt /one/ HGD, but I defy you to survive one turn of SI level conflict relying entirely on stunts.&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yes&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: good heroic mortals are going to be stunting +3 every single time&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: because they are the protagonists&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but again&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: They're not.&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I don't know how this conversation keeps coming back to system&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: well, I'm viewing the system as a model for the world, but uh&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: sure&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: we can back up to a different point of attack if you want to rephrase to get away from that&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: actually PLAYING heroic mortals killing all the exalts would be very difficult and challenging to play&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I am not saying I could do it&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but like&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: you seem to keep assuming mediocre-to-poor abilities on the part of the players&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: and I'm like&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I'm not examining the average case&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: those guys die&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I am saying that the stunt system does, theoretically, give heroic mortals the ability to compete&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: and thus&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: that the difference you are defining between exalts and humans is not as significant as you are suggesting&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: because that's the point&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: you're saying, as far as I can see, &amp;quot;they just can't do it&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: and I'm like &amp;quot;no, they CAN, it's just impossibly hard&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: ah, ok&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: so let me take this from a slightly different tack&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: both exalts and mortals have the ability to stunt&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: if we interpret this as &amp;quot;the ability to achieve localized effects of arbitrary effectiveness and to acquire narrative force and control via coolness,&amp;quot; this is definitely, like, as good as &amp;quot;charms&amp;quot; (categorically) a thing to have&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: would you agree to that, before I go any further?&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: yes&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: ok&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: so&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i have an analysis that i think answers the difference in your thinking&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: it is the question of the relative authority of stunts and the underlying system&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: even if we avoid talking about the system directly, stunts have a higher variance of effectiveness than charms: sometimes something won't be as cool as intended, and other times something will be so cool it will give you access to an ability far outstripping what a charm would conceivably get you&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: willows: hmm&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I'll pause&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: because I'd like to hear that expanded upon&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: if you assume that stunts are integrated into that system, such that their weight is exactly defined by their mechanical description&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: then it's clear that Exalted win over heroes all the time&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: hmm&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I am not sure I agree but go on&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: if you assume that stunts are outside and above that system&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: then it puts people on basicalyl equal turn if they stunt ever&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: that was all i had&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: can you clarify the weight defined by their mechanical description thing&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: what exactly does that mean&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: like, they are as important as &amp;quot;regain some resources and get free dice&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: but your description can't be interpreted to have significant consequences&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: aha&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: okay&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I feel like that is actually specifically not what the definition of stunts in core says&amp;lt;Br&amp;gt;&lt;br /&gt;
charlequin: yes, I agree&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: it possible&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: I would agree with that too.&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I think I claimed a position that was too extreme to defend&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i haven't read it recently&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but I have a weaker position that is still far away from pigeon's&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: it is also wrong&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: haha&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: basically where I was going with that point by point analysis is that there's a relationship between charms and stunts, for essence users&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: where each covers the weakness of the other&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and HMs are missing half of that equation&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: which means that (here's a part where I weaken my stance)&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: if you are a PC HM or group thereof&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and you the player do a good job of being consistently awesome&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: you can theoretically outstrip anyone else who isn't played as far to the hilt as you are, regardless of &amp;quot;power level&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: BUT&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: as soon as you step outside of the benefit-of-the-doubt PC group situation, you run into the issue that as an HM&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: one single time screwing up your stunt generally means you instantly lose your conflict&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: okay&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: yes, I agree&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: which is why I like willows' One Mortal Hero idea :P&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: I would argue though that the same &amp;quot;blink and you die&amp;quot; thing applies to dbs vs solars and potentially to solars vs primordials&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: how many times do you think it is safe to not save your charm for defense when fighting a primordial&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: Not really. Since as quin said, Exalts have charms and combos as a safety net.&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yes, that's my point&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: especially solars, whose charm package is built with the explicit goal of &amp;quot;keep you alive against more powerful foes while you stunt to victory&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but even for DBs it's still true to a meaningful degree&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: So like, the one time you can't stunt HGD vs the Incrediable Attack Of Doom, you actually pull out HGD&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: hm, I wasn't clear&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: what I meant was&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: it is just as true to say &amp;quot;one screw up and you are dead meat&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kraken: Yeah, but there is a 1pt common sense merit to get around that :P&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: it's just that that screw up for solars is more likely to be &amp;quot;oops, bad charm use selection&amp;quot; than &amp;quot;oops, I stunted bad&amp;quot; because they have charms to rely on&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: so, that's HARDER&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: like, you are less likely to screw up as a solar&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: sure&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: but people DO&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah, I don't think that's true&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: unless they're played by will, almost all exalts make at least solid base-level use of their charms&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: I agree that, like, a tactical error will kill you&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but in that case I can just spin it off into two separate categories&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: and say that as a solar, a tactical error will kill you&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: whereas as a mortal, a tactical error OR a failure of cleverness will kill you&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: okay&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: yeah, I agree with that&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: to me, that's still enough that (again, removing PC agency) mortals are basically statistically doomed against exalts&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: especially since as you gather more mortals in one place, that INCREASES the chances that SOMEONE will screw up&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: once again I agree that removing PC agency mortals can't compete&amp;lt;Br&amp;gt;&lt;br /&gt;
PassengerPigeon: I am certainly not arguing that&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: yeah&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: but you did like&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: convince me that like&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: a specific group of HMs played as PCs is more viable than I originally claimed&amp;lt;br&amp;gt;&lt;br /&gt;
charlequin: though I still kind of feel like my b) point of &amp;quot;if you have heroic goals and are a mortal, getting empowered should be at the top of your priority list&amp;quot; still holds reasonably true&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: woot&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: uh&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: well, sure&amp;lt;br&amp;gt;&lt;br /&gt;
PassengerPigeon: that would kind of ruin the point of this theoretical campaign though&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: i feel like i would not use the exalted system for it in the first place&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: because i want the system to not resist me when One Mortal Hero has like a meeting with V'Neef who is like, 'join my house'&amp;lt;br&amp;gt;&lt;br /&gt;
fourwillows: and he is not scared and he says no&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>David.</name></author>	</entry>

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