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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Nikink%2FQuickNDirtyCombat</id>
		<title>Nikink/QuickNDirtyCombat - Revision history</title>
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		<updated>2026-04-09T16:05:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/QuickNDirtyCombat&amp;diff=31234&amp;oldid=prev</id>
		<title>Nikink: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/QuickNDirtyCombat&amp;diff=31234&amp;oldid=prev"/>
				<updated>2009-02-18T04:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Quick'n'Dirty Mass Combat (For those days when you want an outcome, NOW. Nothing else matters...) ==&lt;br /&gt;
&lt;br /&gt;
Roll 2d10 + modifiers. Highest sum-total wins.&lt;br /&gt;
&lt;br /&gt;
Modifiers:&lt;br /&gt;
: +1 / magnitude&lt;br /&gt;
: +1 / might&lt;br /&gt;
: +1 / drill&lt;br /&gt;
: +1 if leader is Heroic Mortal, Heroic Ghost&lt;br /&gt;
: +2 if leader is Jadeborn, Dragon-King, Raksha&lt;br /&gt;
: +3 if leader is Dragon-Blooded&lt;br /&gt;
: +4 if leader is Lunar, Sidereal, Alchemical&lt;br /&gt;
: +5 if leader is Solar, Abyssal&lt;br /&gt;
: +1 / Essence of Leader&lt;br /&gt;
&lt;br /&gt;
So, Magnitude 3 bog standard mortal troops, with a bit of training, roll 2d10 + 3 (Mag) + 2 (Drill) + 1 (Essence of Leader) = 17 on average.&amp;lt;br&amp;gt;&lt;br /&gt;
Essence 3 Solar leading 5 old women roll 2d10 + 1 (Mag) + 0 (Drill) + 5 (Solar) + 3 (Essence) = 20 on average.&amp;lt;br&amp;gt;&lt;br /&gt;
Juggernaught as solo unit = 2d10 + 9 (Mag) + 6 (Essence) = 26 on average &amp;lt;br&amp;gt;&lt;br /&gt;
Glorious First-Age Legion = 2d10 + 9 (Mag) + 5 (Might) + 5 (Drill) + 5 (Solar) + 10 (Essence) = 52 on average!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Typical Realm Legion = 2d10 + 5 (Mag) + 2 (Might) + 3 (Drill) + 3 (DB) + 5 (Essence) = 29 on average &amp;lt;br&amp;gt;&lt;br /&gt;
Lookshy Legion = 2d10 + 5 (Mag) + 3 (Might) + 4 (Drill) + 3 (DB) + 5 (Essence) = 31 on average &amp;lt;br&amp;gt;&lt;br /&gt;
Satomi Smith solo unit = 2d10 + 1 (Ess) = 12 on average&lt;br /&gt;
&lt;br /&gt;
Seems reasonable for quick'n'dirty...&lt;br /&gt;
&lt;br /&gt;
I suppose one could treat the difference between the winner and the loser as degrees of success - so beat a rival by five = legendary success.&lt;br /&gt;
&lt;br /&gt;
Could make endurance relative by allowing each side to roll up to Endurance times, then each success marks off a health level. So a higher endurance unit gets to roll a few extra times to remove HL from the opposing side. Gets a bit fiddly. Would probably need to use fatigue rules too - maybe -1/level of fatigue. Hm...&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/QuickNDirtyCombat&amp;diff=31235&amp;oldid=prev</id>
		<title>Nikink: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/QuickNDirtyCombat&amp;diff=31235&amp;oldid=prev"/>
				<updated>2009-02-10T10:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:09, 10 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I suppose one could treat the difference between the winner and the loser as degrees of success - so beat a rival by five = legendary success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I suppose one could treat the difference between the winner and the loser as degrees of success - so beat a rival by five = legendary success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Could make endurance relative by allowing each side to roll up to Endurance times, then each success marks off a health level. So a higher endurance unit gets to roll a few extra times to remove HL from the opposing side. Gets a bit fiddly. Would probably need to use fatigue rules too - maybe -1/level of fatigue. Hm...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

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