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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Nekomimi-Maiden%2FSocialCombatRedux</id>
		<title>Nekomimi-Maiden/SocialCombatRedux - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Nekomimi-Maiden%2FSocialCombatRedux"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;action=history"/>
		<updated>2026-04-11T13:20:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87065&amp;oldid=prev</id>
		<title>Nekomimi-Maiden at 23:03, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87065&amp;oldid=prev"/>
				<updated>2011-09-24T23:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:03, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier by giving an appropriate hook to play off of and impose MDV penalties.&amp;#160; The intimacy can be broken as normal. In addition, the character suffers a -1 internal penalty on actions that contradict the emotional context of the intimacy, until they have suffered the penalty for [Conviction] scenes.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier by giving an appropriate hook to play off of and impose MDV penalties.&amp;#160; The intimacy can be broken as normal. In addition, the character suffers a -1 internal penalty on actions that contradict the emotional context of the intimacy, until they have suffered the penalty for [Conviction] scenes.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Social Abilities ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The previous system's definitions of Performance, Presence, and Socialize are obsolete. All social abilities work equally well for targetting individuals, social groups, and masses of unrelated people. The distinction comes in their usage; each ability is related to a particular sort of Influence.&amp;#160; Using an Ability for the wrong sort of Influence imposes a -1 external penalty on the roll and necessitates a stunt.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Performance&amp;lt;/b&amp;gt; relates to the inspiring of hopes, dreams, and fears; Performance is linked to the Emotion influence.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Presence&amp;lt;/b&amp;gt; is the ability of command and force of personality; Presence is linked to the Compulsion influence.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Socialize&amp;lt;/b&amp;gt; governs rumor, belief, and manipulation of perceptions; Socialize is linked to the Illusion influence.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These three abilities are used for most social influence.&amp;#160; However, other abilities have roles to play.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Investigation&amp;lt;/b&amp;gt;, in addition to its' uses for studying crime scenes and finding evidence, is linked to understanding the mind.&amp;#160; A social influence action can be made to study someone in order to determine intimacies, virtues, and motivations.&amp;#160; If the subject in question is being tested or displayed - a loving husband doting on his wife, a compassionate man listening to a speech filled with hateful rhetoric, and so on - this can be done with Perception.&amp;#160; If attempting to get someone to 'spill the beans' with leading questions, the attribute used is Guile.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Bureaucracy&amp;lt;/b&amp;gt; is generally beyond the scope of social influence.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87063&amp;oldid=prev</id>
		<title>Nekomimi-Maiden at 22:14, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87063&amp;oldid=prev"/>
				<updated>2011-09-24T22:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:14, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character's MDV may be modified at this point by relevant Intimacies, high Virtues, and the bonus for Motivation.&amp;#160; Bonuses from these are not capped; however, the penalties imposed may not exceed the attacker's Eloquence.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character's MDV may be modified at this point by relevant Intimacies, high Virtues, and the bonus for Motivation.&amp;#160; Bonuses from these are not capped; however, the penalties imposed may not exceed the attacker's Eloquence.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the form of social defense is chosen, if the social attack has not been completely prevented - whether through being Denied or use of an appropriate social charm - the social attacker then rolls her attack roll, and subtracts the character's MDV.&amp;#160; If the character Refuted the attack, they may spend willpower at this stage, rolling their Willpower and adding successes directly to their MDV.&amp;#160; If any successes remain, she adds her Eloquence to her successes to produce her Raw Damage, which is then reduced by the target's Composure and rolled.&amp;#160; Every success adds a point of Social Influence.&amp;#160;  Once the total influence accumulated equals the target's Conviction, they are subject to the influence.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the form of social defense is chosen, if the social attack has not been completely prevented - whether through being Denied or use of an appropriate social charm - the social attacker then rolls her attack roll, and subtracts the character's MDV.&amp;#160; If the character Refuted the attack, they may spend willpower at this stage, rolling their Willpower and adding successes directly to their MDV.&amp;#160; If any successes remain, she adds her Eloquence to her successes to produce her Raw Damage, which is then reduced by the target's Composure and rolled.&amp;#160; Every success adds a point of Social Influence.&amp;#160;  Once the total influence accumulated equals the target's Conviction, they are subject to the influence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is typically a Compulsion, Emotion, or Illusion effect&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Compulsions&amp;lt;/i&amp;gt; compel a particular sort of action or behavior.&amp;#160; Typically this is a single action, though if the consequences are ongoing, the Compulsion is broken after [Conviction] scenes of performing the compelled act.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Compulsions&amp;lt;/i&amp;gt; compel a particular sort of action or behavior.&amp;#160; Typically this is a single action, though if the consequences are ongoing, the Compulsion is broken after [Conviction] scenes of performing the compelled act&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. NMI Compulsions cannot force someone to take an action that would harm them or their traits, including backgrounds. &amp;quot;Protect me&amp;quot; is acceptable, but &amp;quot;die for me&amp;quot; is not.&amp;#160; &amp;quot;Loan me your spare knife&amp;quot; usually works, but &amp;quot;give me your daiklave&amp;quot; is forbidden.&amp;#160; Telling the security guard to ignore you won't work if you're clearly a thief (as he'd lose his job), but if you can convince him you're a guest and permitted in the area, it is valid&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier.&amp;#160; The intimacy can be broken as normal. In addition, the character suffers a -1 internal penalty on actions that contradict the emotional context of the intimacy, until they have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;done so &lt;/del&gt;for [Conviction] scenes.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by giving an appropriate hook to play off of and impose MDV penalties&lt;/ins&gt;.&amp;#160; The intimacy can be broken as normal. In addition, the character suffers a -1 internal penalty on actions that contradict the emotional context of the intimacy, until they have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffered the penalty &lt;/ins&gt;for [Conviction] scenes.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87047&amp;oldid=prev</id>
		<title>Nekomimi-Maiden at 16:57, 23 September 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87047&amp;oldid=prev"/>
				<updated>2011-09-23T16:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:57, 23 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the form of social defense is chosen, if the social attack has not been completely prevented - whether through being Denied or use of an appropriate social charm - the social attacker then rolls her attack roll, and subtracts the character's MDV.&amp;#160; If the character Refuted the attack, they may spend willpower at this stage, rolling their Willpower and adding successes directly to their MDV.&amp;#160; If any successes remain, she adds her Eloquence to her successes to produce her Raw Damage, which is then reduced by the target's Composure and rolled.&amp;#160; Every success adds a point of Social Influence.&amp;#160;  Once the total influence accumulated equals the target's Conviction, they are subject to the influence.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the form of social defense is chosen, if the social attack has not been completely prevented - whether through being Denied or use of an appropriate social charm - the social attacker then rolls her attack roll, and subtracts the character's MDV.&amp;#160; If the character Refuted the attack, they may spend willpower at this stage, rolling their Willpower and adding successes directly to their MDV.&amp;#160; If any successes remain, she adds her Eloquence to her successes to produce her Raw Damage, which is then reduced by the target's Composure and rolled.&amp;#160; Every success adds a point of Social Influence.&amp;#160;  Once the total influence accumulated equals the target's Conviction, they are subject to the influence.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Compulsions&amp;lt;/i&amp;gt; compel a particular sort of action or behavior.&amp;#160; Typically this is a single action, though if the consequences are ongoing, the Compulsion is broken after [Conviction] scenes of performing the compelled act.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Compulsions&amp;lt;/i&amp;gt; compel a particular sort of action or behavior.&amp;#160; Typically this is a single action, though if the consequences are ongoing, the Compulsion is broken after [Conviction] scenes of performing the compelled act.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This effect lasts until the &lt;/del&gt;intimacy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;broken &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or shed through &lt;/del&gt;normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Emotions&amp;lt;/i&amp;gt; forge an intimacy towards a person or ideal, making future influence easier.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;intimacy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;broken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;normal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In addition, the character suffers a -1 internal penalty on actions that contradict the emotional context of the intimacy, until they have done so for [Conviction] scenes&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Illusions&amp;lt;/i&amp;gt; force a character to consider a belief to be true or false.&amp;#160; Illusions are the most fragile of social influence, broken the moment the target is convinced of proof of the reality -- whether by stepping outside and seeing that the leaves have not yet turned brownor by receiving reports of the truth.&amp;#160; A character laboring under an Illusion who attempts to take an action that would disregard the Illusion - ignoring the report of an army as unimportant, preparing for invasion by a Deathlord dffering peaceful coexistence - must spend 1 willpower per scene to do so. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87045&amp;oldid=prev</id>
		<title>Nekomimi-Maiden at 16:56, 23 September 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=87045&amp;oldid=prev"/>
				<updated>2011-09-23T16:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;amp;diff=87045&amp;amp;oldid=86245&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=86245&amp;oldid=prev</id>
		<title>Nekomimi-Maiden at 19:57, 29 June 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=86245&amp;oldid=prev"/>
				<updated>2011-06-29T19:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:57, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system intends to use my Composure rework of Appearance as well.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system intends to use my Composure rework of Appearance as well.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Social Influence ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social influence is normally levied as a dramatic action, which typically takes up to one minute per social attack, but may be performed as a speed 6, DV -2 miscellaneous action in normal combat, though this imposes a -3 internal penalty.&amp;#160; The Monologue action is added to normal combat as well, as a Speed 6, DV -2 action that gives +1 die to the following social influence every second tick, which may be aborted early for a partial benefit.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social influence is normally levied as a dramatic action, which typically takes up to one minute per social attack, but may be performed as a speed 6, DV -2 miscellaneous action in normal combat, though this imposes a -3 internal penalty.&amp;#160; The Monologue action is added to normal combat as well, as a Speed 6, DV -2 action that gives +1 die to the following social influence every second tick, which may be aborted early for a partial benefit.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When attempting social influence, the intent of the influence is stated first.&amp;#160; Generally, this is compelling a particular behavior - &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Join &lt;/del&gt;an alliance with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;me&lt;/del&gt;&amp;quot;. &amp;quot;Buy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my &lt;/del&gt;wares&amp;quot;. &amp;quot;Believe my report of an army camped to the south&amp;quot;. &amp;quot;Form an intimacy towards me&amp;quot;.&amp;#160; The character declares any charms she intends to use on the social influence, and the target [or targets] choose their form of resistance.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When attempting social influence, the intent of the influence is stated first.&amp;#160; Generally, this is compelling a particular&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, specific action or &lt;/ins&gt;behavior - &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Form &lt;/ins&gt;an alliance with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my nation&lt;/ins&gt;&amp;quot;. &amp;quot;Buy wares &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from me&lt;/ins&gt;&amp;quot;. &amp;quot;Believe my report of an army camped to the south&amp;quot;. &amp;quot;Form an intimacy towards me&amp;quot;.&amp;#160; The character declares any charms she intends to use on the social influence, and the target [or targets] choose their form of resistance.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When subjected to social influence, the target should write down a &amp;quot;Commitment Track&amp;quot; for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;influence.&amp;#160; This is typically equal to their Conviction; however, intimacies, Virtues rated at 3+, and their Motivation can modify the track:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When subjected to social influence, the target should write down a &amp;quot;Commitment Track&amp;quot; for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;influence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in question&lt;/ins&gt;.&amp;#160; This is typically equal to their Conviction; however, intimacies, Virtues rated at 3+, and their Motivation can modify the track:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Relevant Intimacies add or subtract 1 Commitment Level, depending on whether the influence harms or supports the subject of the intimacy, in addition to any MDV modification.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Relevant Intimacies add or subtract 1 Commitment Level, depending on whether the influence harms or supports the subject of the intimacy, in addition to any MDV modification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A relevant Virtue at 3+ adds or subtracts 2 Commitment Levels, as with Intimacies.&amp;#160; Convincing a very Compassionate person to take an action that benefits many is easier, while convincing them of the justification of wanton slaughter is far harder.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A relevant Virtue at 3+ adds or subtracts 2 Commitment Levels, as with Intimacies.&amp;#160; Convincing a very Compassionate person to take an action that benefits many is easier, while convincing them of the justification of wanton slaughter is far harder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the form of defense is chosen, if the target has not completely negated the influence [whether through Virtue or an appropriate social defense charm], the character rolls her social attack, subtracting the appropriate MDV.&amp;#160; If any successes remain, they are applied to the target's Commitment track for the influence in question.&amp;#160; If the target has the option of spending willpower, such as if they applied their Parry MDV, they may pay the appropriate cost [usually 1wp, though some charms can increase the cost to resist] and roll their Willpower; every success reduces the 'damage' to the track by one level.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the form of defense is chosen, if the target has not completely negated the influence [whether through Virtue or an appropriate social defense charm], the character rolls her social attack, subtracting the appropriate MDV.&amp;#160; If any successes remain, they are applied to the target's Commitment track for the influence in question.&amp;#160; If the target has the option of spending willpower, such as if they applied their Parry MDV, they may pay the appropriate cost [usually 1wp, though some charms can increase the cost to resist] and roll their Willpower; every success reduces the 'damage' to the track by one level.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the target's Commitment track is filled, they are subject to the influence and must act appropriately.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After spending two willpower in defense of a single track, the subject waives the cost of willpower to resist natural mental influence; they automatically get a Willpower roll when defending with PMDV, and can spend one Virtue channel and no willpower to completely ignore natural mental influence against that track.&amp;#160; Unnatural mental influence, however, always costs Willpower to resist.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the target's Commitment track is filled, they are subject to the influence and must act appropriately.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They will take reasonable actions to fulfill the influence to the best of their ability, though influence is limited by your connection to the target:&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Influence against a target with no intimacy towards you can compel behaviors that would not bring undue harm or inconvenience to the target; this is called Casual Influence.&amp;#160; A guard would open a door under the assumption you're allowed inside, but would not give you the keys to the manor and free reign.&amp;#160; A shopper could be convinced to purchase something that would not severely impact their finances.&amp;#160; A soldier might loan you a knife, but would not hand over his sword and breastplate.&amp;#160; Directly harming their intimacies or motivations, or requiring rolling of their virtues, is impossible with Casual Influence.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Influence against a target who possesses an intimacy towards you, or who has been compelled to act as though they possess such for the scene via prior Casual Influence, can compel behaviors requiring a greater degree of trust or fear; this is called Intimate Influence. The soldier might be cowed into handing over his sword, though he might flee afterwards.&amp;#160; A shopper could be convinced to buy a single item beyond their means, if they believed it possessed sufficient value.&amp;#160; A character can take actions that might bring indirect harm to an intimacy, or force them to roll a virtue.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unnatural Mental Influence bypasses the need for an intimacy and has far fewer limitations.&amp;#160; Unnatural Influence can make a target do or believe nearly anything.&amp;#160; Only Unacceptable Orders are forbidden.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[work in progress]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[work in progress]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=86243&amp;oldid=prev</id>
		<title>Nekomimi-Maiden: /* Integrating Influence into Exalted */</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=86243&amp;oldid=prev"/>
				<updated>2011-06-29T18:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Integrating Influence into Exalted&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:28, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With MUCH credit to WoD: Mirrors, which has provided the basic founding idea for building this...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With MUCH credit to WoD: Mirrors, which has provided the basic founding idea for building this...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Integrating &lt;/del&gt;Influence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into Exalted &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rewritten System: Social &lt;/ins&gt;Influence ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D's &amp;quot;Diplomacy DC 50 to make my lifelong nemesis embrace me as a brother&amp;quot;, is severely lacking in certain aspects.&amp;#160; While willpower makes sense for a heroic character to be able to use to resist social influence, the all-or-nothing nature of it with only potential Limit when resisting unnatural mental influence once a scene, is a very poor stick indeed.&amp;#160; This rewrite intends to incorporate the idea of graduated levels of success into Exalted, permitting people to protect core ideals from social influence while still being susceptible unless they perform a truly heroic effort to resist the words of the Chosen.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D's &amp;quot;Diplomacy DC 50 to make my lifelong nemesis embrace me as a brother&amp;quot;, is severely lacking in certain aspects.&amp;#160; While willpower makes sense for a heroic character to be able to use to resist social influence, the all-or-nothing nature of it with only potential Limit when resisting unnatural mental influence once a scene, is a very poor stick indeed.&amp;#160; This rewrite intends to incorporate the idea of graduated levels of success into Exalted, permitting people to protect core ideals from social influence while still being susceptible unless they perform a truly heroic effort to resist the words of the Chosen.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system intends to use my Composure rework of Appearance as well.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system intends to use my Composure rework of Appearance as well.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When making &lt;/del&gt;a social attack, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you total the pool considering all relevant modifiers and roll it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtracting your opponent's MDV [similarly modified by intimacies and the like].&amp;#160; Every success above your opponent's MDV generates &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point of Influence&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;typically casual; intimate Influence requires &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relevant intimacy: If someone has an intimacy of fear towards you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your intimidation is intimate Influence.&amp;#160; Unnatural Influence requires a relevant intimacy and &lt;/del&gt;the social &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack to &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form of appropriate unnatural mental influence&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Social influence is normally levied as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dramatic action, which typically takes up to one minute per &lt;/ins&gt;social attack, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but may be performed as a speed 6, DV -2 miscellaneous action in normal combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though this imposes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-3 internal penalty&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Monologue action &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added to normal combat as well, as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Speed 6&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DV -2 action that gives +1 die to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following &lt;/ins&gt;social &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influence every second tick, which may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aborted early for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;partial benefit&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After Influence has been totaled, the successes are assigned to force the target to perform particular actions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence you have with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target:&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When attempting social influence&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intent &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influence is stated first&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is compelling &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular behavior - &amp;quot;Join &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alliance with me&amp;quot;. &amp;quot;Buy my wares&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Believe my report &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an army camped &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the south&amp;quot;. &amp;quot;Form &lt;/ins&gt;an intimacy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;towards me&amp;quot;&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character declares any charms she intends to use on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;social influence, and &lt;/ins&gt;the target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;targets&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose their form &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A success of Casual Influence allows you to convince someone to do something they have no inherent objection to, reveal information that could cause some trouble but would not threaten their livelihood or life, or ensure the scene acts as a scene of social interaction for the formation of a new intimacy&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additonally&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success can be expended to make another success act as Intimate Influence, or ensure &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order lasts for a scene rather than only as long as it takes to perform&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A success &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Intimate Influence allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;convince someone to take an action or reveal information that could endanger their livelihood or health or get them in serious trouble, act against or degrade &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;established &lt;/del&gt;intimacy.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Intimate sway automatically lasts &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scene barring someone else swaying &lt;/del&gt;the target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against it &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it being resisted, but an additional success can ensure it lasts for [target's Conviction&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;days.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Unnatural Influence can do all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the above, and even convince someone to act against or change their Motivation, temporarily; however, they get a free Willpower roll to resist this sway, and can resist with virtues, as listed below&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After Influence &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assigned&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to resist&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A given &lt;/del&gt;target has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three basic options&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When subjected to social influence, the target should write down a &amp;quot;Commitment Track&amp;quot; for this influence.&amp;#160; This is typically equal to their Conviction; however, intimacies, Virtues rated at 3+, and their Motivation can modify the track:&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Accept the Influence&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: The target spends no willpower and accepts all forms of Influence.&amp;#160; They are compelled to obey the orders you gave&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel the emotions you inspired&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise act according &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your social &lt;/del&gt;influence.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Extras automatically choose this option unless &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence is casual &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposes &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motivation &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an intimacy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; They &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ONLY resist as below if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence is not intimate or unnatural and opposes an intimacy or &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motivation&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' An extra can &lt;/del&gt;still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accept &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if it contradicts an intimacy, if they lack the willpower or virtue, or otherwise have sufficient cause &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accept it in spite of those facts&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Relevant Intimacies add or subtract 1 Commitment Level, depending on whether the influence harms or supports the subject of the intimacy, in addition to any MDV modification.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resist with Willpower&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: The &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spends &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willpower cost &lt;/del&gt;to resist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-- normally 1wp&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though charms can modify the cost -- &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolls their Willpower score&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every success permits them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counter &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Influence dictated to them&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A relevant Virtue at 3+ adds or subtracts 2 Commitment Levels, as with Intimacies.&amp;#160; Convincing a very Compassionate person to take an action that benefits many &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easier&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while convincing them of the justification of wanton slaughter is far harder.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Resist with Virtues&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: The &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spends &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willpower cost as per resisting with &lt;/del&gt;Willpower, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus one relevant virtue channel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as Temperance to refuse a bribe &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indulgence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Valor &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resist fear; they roll &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;channeled Virtue&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;if they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score even a single success&lt;/del&gt;, they may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negate all Influence dictated &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* If the action goes against the &lt;/ins&gt;target&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s Motivation, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Commitment track is doubled after all other modifiers&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If it supports their motivation, it is halved after all other modifiers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Social defense charms' altered effects will come later&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of social influence &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several means of resisting available to them&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First&lt;/ins&gt;&amp;lt;/b&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they may use their Dodge MDV&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempting to shut their mind &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heart &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;influence.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is generally superior to Parry MDV due to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclusion of Essence &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the high potential rating of Willpower, but it carries a critical flaw; any influence that passes &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DMDV cannot be resisted with Willpower &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Virtues&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;Second&amp;lt;/b&amp;gt;, they &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead use their Parry MDV, choosing an attribute and ability combination appropriate to refusing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular influence to set &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MDV&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; If their Parry MDV is defeated, they may &lt;/ins&gt;still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spend Willpower afterwards in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influence that gets through&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but may not channel Virtues &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reist&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Third&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can choose a Virtue appropriate to resisting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influence, such as Valor to ignore an attempt at intimidation, Temperance &lt;/ins&gt;to resist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seduction or temptation&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so on&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They spend the willpower cost &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resist the influence as well as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single channel &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that Virtue, and the influence is completely negated&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alternately&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can accept the influence without resistance; this willing acceptance of someone else's command [and not having to take responsibility for their actions] grants &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target one temporary &lt;/ins&gt;Willpower, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though they may not gain this benefit more than once a scene.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Social defense charms may also be used in this step as well.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After the form of defense is chosen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if the target has not completely negated the influence [whether through Virtue &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an appropriate social defense charm]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character rolls her social attack, subtracting the appropriate MDV.&amp;#160; If any successes remain, they are applied &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target's Commitment track for the influence in question.&amp;#160; If the target has the option of spending willpower&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/ins&gt;if they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;applied their Parry MDV&lt;/ins&gt;, they may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pay the appropriate cost [usually 1wp, though some charms can increase the cost to resist] and roll their Willpower; every success reduces the 'damage' &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the track by one level&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once the target's Commitment track is filled, they are subject to the influence and must act appropriately.&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work in progress&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=84965&amp;oldid=prev</id>
		<title>67.170.2.235 at 17:26, 21 February 2011</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=84965&amp;oldid=prev"/>
				<updated>2011-02-21T17:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:26, 21 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With MUCH credit to WoD: Mirrors, which has provided the basic founding idea for building this...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Integrating Influence into Exalted ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Integrating Influence into Exalted ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D's &amp;quot;Diplomacy DC 50 to make my lifelong nemesis embrace me as a brother&amp;quot;, is severely lacking in certain aspects.&amp;#160; While willpower makes sense for a heroic character to be able to use to resist social influence, the all-or-nothing nature of it with only potential Limit when resisting unnatural mental influence once a scene, is a very poor stick indeed.&amp;#160; This rewrite intends to incorporate the idea of graduated levels of success into Exalted, permitting people to protect core ideals from social influence while still being susceptible unless they perform a truly heroic effort to resist the words of the Chosen.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D's &amp;quot;Diplomacy DC 50 to make my lifelong nemesis embrace me as a brother&amp;quot;, is severely lacking in certain aspects.&amp;#160; While willpower makes sense for a heroic character to be able to use to resist social influence, the all-or-nothing nature of it with only potential Limit when resisting unnatural mental influence once a scene, is a very poor stick indeed.&amp;#160; This rewrite intends to incorporate the idea of graduated levels of success into Exalted, permitting people to protect core ideals from social influence while still being susceptible unless they perform a truly heroic effort to resist the words of the Chosen.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>67.170.2.235</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=84963&amp;oldid=prev</id>
		<title>67.170.2.235: Created page with '== Integrating Influence into Exalted == The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;D's &quot;Diplomacy DC 50 to make …'</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SocialCombatRedux&amp;diff=84963&amp;oldid=prev"/>
				<updated>2011-02-21T17:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Integrating Influence into Exalted == The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D&amp;#039;s &amp;quot;Diplomacy DC 50 to make …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Integrating Influence into Exalted ==&lt;br /&gt;
The current social combat system in Exalted, while certainly superior in concept to other systems such as D&amp;amp;D's &amp;quot;Diplomacy DC 50 to make my lifelong nemesis embrace me as a brother&amp;quot;, is severely lacking in certain aspects.  While willpower makes sense for a heroic character to be able to use to resist social influence, the all-or-nothing nature of it with only potential Limit when resisting unnatural mental influence once a scene, is a very poor stick indeed.  This rewrite intends to incorporate the idea of graduated levels of success into Exalted, permitting people to protect core ideals from social influence while still being susceptible unless they perform a truly heroic effort to resist the words of the Chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This system intends to use my Composure rework of Appearance as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When making a social attack, you total the pool considering all relevant modifiers and roll it, subtracting your opponent's MDV [similarly modified by intimacies and the like].  Every success above your opponent's MDV generates a point of Influence.  Influence is typically casual; intimate Influence requires a relevant intimacy: If someone has an intimacy of fear towards you, your intimidation is intimate Influence.  Unnatural Influence requires a relevant intimacy and the social attack to be a form of appropriate unnatural mental influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Influence has been totaled, the successes are assigned to force the target to perform particular actions, limited by the level of Influence you have with the target:&amp;lt;br&amp;gt;&lt;br /&gt;
* A success of Casual Influence allows you to convince someone to do something they have no inherent objection to, reveal information that could cause some trouble but would not threaten their livelihood or life, or ensure the scene acts as a scene of social interaction for the formation of a new intimacy.  Additonally, a success can be expended to make another success act as Intimate Influence, or ensure an order lasts for a scene rather than only as long as it takes to perform.&amp;lt;br&amp;gt;&lt;br /&gt;
* A success of Intimate Influence allows you to convince someone to take an action or reveal information that could endanger their livelihood or health or get them in serious trouble, act against or degrade an established intimacy.  Intimate sway automatically lasts the scene barring someone else swaying the target against it or it being resisted, but an additional success can ensure it lasts for [target's Conviction] days.&amp;lt;br&amp;gt;&lt;br /&gt;
* Unnatural Influence can do all of the above, and even convince someone to act against or change their Motivation, temporarily; however, they get a free Willpower roll to resist this sway, and can resist with virtues, as listed below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Influence is assigned, your target has the opportunity to resist.  A given target has three basic options.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Accept the Influence&amp;lt;/b&amp;gt;: The target spends no willpower and accepts all forms of Influence.  They are compelled to obey the orders you gave, feel the emotions you inspired, and otherwise act according to your social influence.  '''Extras automatically choose this option unless the Influence is casual and opposes their motivation or an intimacy.  They may ONLY resist as below if the Influence is not intimate or unnatural and opposes an intimacy or their motivation.''' An extra can still choose to accept the Influence, even if it contradicts an intimacy, if they lack the willpower or virtue, or otherwise have sufficient cause to accept it in spite of those facts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Resist with Willpower&amp;lt;/b&amp;gt;: The target spends the willpower cost to resist -- normally 1wp, though charms can modify the cost -- and rolls their Willpower score.  Every success permits them to counter a point of Influence dictated to them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Resist with Virtues&amp;lt;/b&amp;gt;: The target spends the willpower cost as per resisting with Willpower, plus one relevant virtue channel, such as Temperance to refuse a bribe or indulgence, or Valor to resist fear; they roll the channeled Virtue, and if they score even a single success, they may negate all Influence dictated to them.&amp;lt;br&amp;gt;&lt;br /&gt;
[Social defense charms' altered effects will come later]&lt;/div&gt;</summary>
		<author><name>67.170.2.235</name></author>	</entry>

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