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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Nekomimi-Maiden%2FLunarAlchemicalParityBoost</id>
		<title>Nekomimi-Maiden/LunarAlchemicalParityBoost - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Nekomimi-Maiden%2FLunarAlchemicalParityBoost"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;action=history"/>
		<updated>2026-05-18T04:14:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=71514&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=71514&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:20Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SubcutaneousNekomimi]]-Maiden/[[LunarAlchemicalParityBoost&lt;/del&gt;/Exoskeletal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HTENekomimi-Maiden/[[LunarAlchemicalParityBoost&lt;/del&gt;/AFM&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subcutaneous&lt;/ins&gt;/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HTE&lt;/ins&gt;/AFM?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=54347&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=54347&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].&amp;#160; Suggest improving FBT to eliminate PDV completely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].&amp;#160; Suggest improving FBT to eliminate PDV completely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.&amp;#160; Plan to completely rework IoS and ULW.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.&amp;#160; Plan to completely rework &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;IoS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and ULW.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Impenetrable Repulsor Field: 6m, truly perfect parry.&amp;#160; Ess 5, Dex 7 upgrade allows One Action parry for +3m.&amp;#160; Consider that as tweak for Flowing Body Ascension.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Impenetrable Repulsor Field: 6m, truly perfect parry.&amp;#160; Ess 5, Dex 7 upgrade allows One Action parry for +3m.&amp;#160; Consider that as tweak for Flowing Body Ascension.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Arsenal System: Installed weapons.&amp;#160; CotSM is better! Although more expensive.&amp;#160; Want to tweak CotSM anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.&amp;#160; May use IAS and the other charm as ideas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Arsenal System: Installed weapons.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CotSM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is better! Although more expensive.&amp;#160; Want to tweak &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CotSM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.&amp;#160; May use IAS and the other charm as ideas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Chemical Fog Generator: Not too applicable.&amp;#160; Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Chemical Fog Generator: Not too applicable.&amp;#160; Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Mass Combat]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Mass Combat]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subcutaneous&lt;/del&gt;/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HTE&lt;/del&gt;/AFM?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SubcutaneousNekomimi]]-Maiden/[[LunarAlchemicalParityBoost&lt;/ins&gt;/Exoskeletal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HTENekomimi-Maiden/[[LunarAlchemicalParityBoost&lt;/ins&gt;/AFM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Perfected Lotus Matrix: Martial Arts.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Perfected Lotus Matrix: Martial Arts.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Rewritten Charms ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Impressions of Strength&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;:2+m, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Strength 3, Ess 2, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Strength Excellency&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Fluff from Lunarbook]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Lunar receives two edges when she purchases this charm, and may purchase additional edges for 2xp apiece.&amp;#160; When she activates this charm, she may apply [Essence] edges to the supplemented attack.&amp;#160; She may apply additional edges for the cost of 1m each.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal edge list, plus Unstoppable Lunar Wound: Convert a die of post-soak damage to an automatic level.&amp;#160; Add asterisks by Rock-to-Pebbles Attitude, Undeniable Might, and Unstoppable Lunar Wound.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edges marked with an asterisk may be applied multiple times, up to 1/2 Essence [round up] times each.&amp;#160; An Essence 3 Lunar may apply Ogre's Loving Caress once and Rock-to-Pebbles Attitude twice, in order to add +6 pre-soak damage dice and make 10s count for two successes.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31933&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31933&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].&amp;#160; Suggest improving FBT to eliminate PDV completely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].&amp;#160; Suggest improving FBT to eliminate PDV completely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.&amp;#160; Plan to completely rework IoS and ULW.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.&amp;#160; Plan to completely rework &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;IoS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and ULW.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Impenetrable Repulsor Field: 6m, truly perfect parry.&amp;#160; Ess 5, Dex 7 upgrade allows One Action parry for +3m.&amp;#160; Consider that as tweak for Flowing Body Ascension.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Impenetrable Repulsor Field: 6m, truly perfect parry.&amp;#160; Ess 5, Dex 7 upgrade allows One Action parry for +3m.&amp;#160; Consider that as tweak for Flowing Body Ascension.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Arsenal System: Installed weapons.&amp;#160; CotSM is better! Although more expensive.&amp;#160; Want to tweak CotSM anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.&amp;#160; May use IAS and the other charm as ideas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Arsenal System: Installed weapons.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CotSM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is better! Although more expensive.&amp;#160; Want to tweak &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CotSM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.&amp;#160; May use IAS and the other charm as ideas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Chemical Fog Generator: Not too applicable.&amp;#160; Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Chemical Fog Generator: Not too applicable.&amp;#160; Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Mass Combat]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Mass Combat]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.&amp;#160; No change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.&amp;#160; Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Subcutaneous/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of HTE/AFM?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Subcutaneous&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Exoskeletal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.&amp;#160; Maybe subcharm to cheapen use of HTE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/AFM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31932&amp;oldid=prev</id>
		<title>Nekomimi-Maiden: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31932&amp;oldid=prev"/>
				<updated>2010-03-19T19:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Lunar Charm X But Better&lt;br /&gt;
&amp;lt;br&amp;gt;	[General]&lt;br /&gt;
&amp;lt;br&amp;gt;4th Attribute Augmentation: Impossible Attribute Improvement, but better.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Combat]&lt;br /&gt;
&amp;lt;br&amp;gt;Piston-Driven Megaton Hammer: Double successes for damage.  Possibly an Impressions of Strength edge, or another Lunar charm, but not yet in existence.&lt;br /&gt;
&amp;lt;br&amp;gt;Unstoppable Impulse Engine: More effective Ferocious Biting Tooth [eliminates PDV rather than halving it], or less effective Lightning Stroke Attack [only eliminates PDV, 3m less cost].  Suggest improving FBT to eliminate PDV completely.&lt;br /&gt;
&amp;lt;br&amp;gt;Electrification Onslaught Dynamo: Doesn't fit Lunar dynamic.&lt;br /&gt;
&amp;lt;br&amp;gt;Essence Irradiation Corona: Dear GODS; Impressions of Strength (but better) + Unstoppable Lunar Wound, without combo, without minimum ESsence limitations, without RLF need.  Plan to completely rework IoS and ULW.&lt;br /&gt;
&amp;lt;br&amp;gt;Toroidal Shockwave Catalyst: Doesn't fit Lunar dynamic.&lt;br /&gt;
&amp;lt;br&amp;gt;Shock and Awe Cannonade Delivery: Doesn't fit Lunar dynamic.&lt;br /&gt;
&amp;lt;br&amp;gt;Protosynthetic Ammunition Replicator: Doesn't fit Lunar dynamic as-written.  Would be handy for Lunars, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Aim-Calibrating Sensors: Really nice.  Make matching Perception charm?&lt;br /&gt;
&amp;lt;br&amp;gt;Recursive Fractal Targetting Calculators: Octopus and Spider Barrage; Ess +1 attacks. 1m more, but can use one weapon rather than flailing with all limbs.  Will probably rework O&amp;amp;SB to reward multilimb users rather than punish weapon-wielders.&lt;br /&gt;
&amp;lt;br&amp;gt;All-Inclusive Targetting Calculations: 5m, undodgable attack.  Similar to Unstoppable Impulse Engine.  Interesting, Lunars have no 'make this attack undodgable', except Lightning Stroke Attack.  Maybe room to expand...&lt;br /&gt;
&amp;lt;br&amp;gt;Transmodal Rapid Targetting System: Ess +1, 3m per attack [2m recovered if attack hits], must target multiple enemies.  No real parallel.  Possible upgrade to Many-Armed Monkey Style.&lt;br /&gt;
&amp;lt;br&amp;gt;Dedicated Harmonic Targeting: 3m, ignore cover.  E4: +2m, ignore armor. Similar to Consumptive Worm Hungers [2m1wp; -1wp] +Riding the Secret Wind [4m; -2m].  Tweak those costs some?&lt;br /&gt;
&amp;lt;br&amp;gt;Accelerated Response System: 2m, Golden Tiger Stance but weaker.  No boost needed.&lt;br /&gt;
&amp;lt;br&amp;gt;Precalculated Evasion System: Flowing Body Evasion, but requires two fewer prerequisite charms for the base 'dodge any dodgable attack', and costs +6xp submodule, and +1m per activation, to dodge undodgable attacks.  Upgrades with another 6xp submodule to last one tick for +2m.  Might tweak Flowing Body Ascension accordingly.&lt;br /&gt;
&amp;lt;br&amp;gt;Omnisituational Evasive Equation: Prepare a PES in advance, activating it as a noncharm action.  Would REALLY be nice to make an equivalent for Lunars, given Relentless Lunar Fury.&lt;br /&gt;
&amp;lt;br&amp;gt;Impenetrable Repulsor Field: 6m, truly perfect parry.  Ess 5, Dex 7 upgrade allows One Action parry for +3m.  Consider that as tweak for Flowing Body Ascension.&lt;br /&gt;
&amp;lt;br&amp;gt;Celerity Enabling Module: 5m Bulwark Stance or 5m1wp Fivefold Bulwark Stance vs one target. 3xp upgrade allows switching of targets for cheaper.&lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Arsenal System: Installed weapons.  CotSM is better! Although more expensive.  Want to tweak CotSM anyway, so the entire charmset doesn't have to revolve around its' mass and be weaker to compensate.  May use IAS and the other charm as ideas.&lt;br /&gt;
&amp;lt;br&amp;gt;Chemical Fog Generator: Not too applicable.  Maybe a late upgrade to Substance tree to exhale gaseous poisons and the like.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Mass Combat]&lt;br /&gt;
&amp;lt;br&amp;gt;Hundredfold Strafing Methodology: Dex 5 Ess 3, 5m1wp, acting as solo unit, ignores magnitude bonuses of target, improves damage.  New equivalent charm: &amp;quot;Herd-Thinning Tactics&amp;quot;?&lt;br /&gt;
&amp;lt;br&amp;gt;Semiotic Flare Projector: Various mass combat effects.  Not really appropriate to Lunars, though maybe a version for hardening troops against the madness of the Wyld and granting resistance.&lt;br /&gt;
&amp;lt;br&amp;gt;Tunnel-Fighting Omnibus Implant: Unit can fight in close formation really, really well.  Might make similar charm for Lunars to lead 'relaxed' formations that fight with semi-chaotic fluidity instead of rigid order, as interesting distinction.&lt;br /&gt;
&amp;lt;br&amp;gt;Clockwork Soldier Pattern Projector: Handy submodules for defense, a Lunar trait.  Make similar charm for enhancing mass combat in defense of a city or other important place?&lt;br /&gt;
&amp;lt;br&amp;gt;Strategos-commander Synergy Circuits: Act as all three types of special unit for commander, loan charm use to commander.  Could be handy charms for Lunar.  Possibly enhanced use by Solar mate?&lt;br /&gt;
&amp;lt;br&amp;gt;Omnipresent Guardian Directive: Protect soldiers from death due to magnitude loss. TOTALLY Lunar-appropriate.&lt;br /&gt;
&amp;lt;br&amp;gt;Unifying Resurgence Assembly: Mostly not too applicable, but bonus for rallying in home territory seems appropriate.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Survival]&lt;br /&gt;
&amp;lt;br&amp;gt;Strain-resistant Chassis Modification: Ox-Body.  No change.&lt;br /&gt;
&amp;lt;br&amp;gt;Pain Suppression Nodes: Doesn't quite seem right for Lunars.  Maybe a version to add current wound penalty as bonus to supplemented action, Fury-OK [&amp;quot;Raging wolverine&amp;quot; type deal]&lt;br /&gt;
&amp;lt;br&amp;gt;Subcutaneous/Exoskeletal Armor Plating: Close to fair because it does require extra XP per enhancement, even if the commitment ends after 2 installations.  Maybe subcharm to cheapen use of HTE/AFM?&lt;br /&gt;
&amp;lt;br&amp;gt;Light-Etched Interceptor Barrier: Shiny shield doesn't seem all that Lunar-y.&lt;br /&gt;
&amp;lt;br&amp;gt;Transitory Invulnerability Engine: Perfect soak seems like something that's weird that it's been missing.&lt;br /&gt;
&amp;lt;br&amp;gt;Essence Shield Projector [3m commit!]: Anima banner being hardness seems off for Lunars.  Not bothering.&lt;br /&gt;
&amp;lt;br&amp;gt;Alloyed Reinforcement of Flesh: Recovery could be appropriate.  Fatigue elimination might be appropriate.  Separate charms, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Body-Reweaving Matrix [1m1wp]: Less powerful than BRE+HTSF, so not worried about it.&lt;br /&gt;
&amp;lt;br&amp;gt;Bodily Integrity Field: One Great Weakness goes poof.  Oh, well.  Can see Lunar equivalent after HTSF to instantly heal a crippling wound as a simple or miscellaneous action.&lt;br /&gt;
&amp;lt;br&amp;gt;Aegis Integration Field: Armor=better seems off for Lunars, so no.&lt;br /&gt;
&amp;lt;br&amp;gt;Enshrined Divinity Apparatus: Maybe an upgrade to S&amp;amp;T tree.&lt;br /&gt;
&amp;lt;br&amp;gt;Industrial Survival Frame: Lunars have this already, without the basic 1m commitment.  Is probably fine.  Might tweak Center or add Heaven to give a roll vs shaping effects ala what IPP should be.&lt;br /&gt;
&amp;lt;br&amp;gt;Biofunction Inhibitor: 5m, indefinite. Feign death.  Can see it as a Stamina charm&lt;br /&gt;
&amp;lt;br&amp;gt;Sustenance Replication engine: Moonsilver Stomach Conversion.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Speed and Mobility]&lt;br /&gt;
&amp;lt;br&amp;gt;Personal Gravity Manipulation Apparatus: Spider-Foot Style.  Lunars could use a version.  Is slightly tweaked up from Solar version here.  Oh, well.&lt;br /&gt;
&amp;lt;br&amp;gt;Gyroscopic Stability System: Graceful Crane Stance.  Have it.  Could use anti-enemy submodule, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Parabolic Leap Overcharger Drive: Monkey Leap Technique -Reflexive Jumps.  Lunars could use a version.&lt;br /&gt;
&amp;lt;br&amp;gt;Momentum Redirection Pulse Injector: 3m, instant effect, reflexive Jump.  Might fold into Lunar Monkey Leap Technique.&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Thruster Array: Flight via charms seems odd.  Is what HBR is for.  Could use a 'move fast to body slam' charm, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Fluidic Impeller Drive, 2m, indefinite: Upgrade West Mastery Technique to eliminate underwater mobility penalties?&lt;br /&gt;
&amp;lt;br&amp;gt;Paramagnetic Tether Beam: 6m, one scene: Doesn't fit Lunar dynamic.&lt;br /&gt;
&amp;lt;br&amp;gt;Dynamic Reaction Enhancement System: Wasp-Sting Blur requires a MASSIVE upgrade to match this.  2m per flurry [3m for noncharm] vs 4m per action in the flurry? Yyyyeah.&lt;br /&gt;
&amp;lt;br&amp;gt;Incomparable Efficiency Upgrade: 6m1wp, requires DRES: Can accept this as relevant to my Intelligence charms.&lt;br /&gt;
&amp;lt;br&amp;gt;Transhuman Efficiency Relays: Many-Armed Monkey Style is identical, but more expensive.&lt;br /&gt;
&amp;lt;br&amp;gt;Magnetic Joint Bearings: Not terrible.  Lunars can do one better with HBR and multiple limbs&lt;br /&gt;
&amp;lt;br&amp;gt;Limb Extension Armatures: Have a knack for this.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Social]&lt;br /&gt;
&amp;lt;br&amp;gt;Patriotism-Provoking Display: Not so much a Lunar trait&lt;br /&gt;
&amp;lt;br&amp;gt;Perfected Union Patterning: Not so much a Lunar trait&lt;br /&gt;
&amp;lt;br&amp;gt;Industrial Champion Icon: Permanent; Could make something similar for vs Wyld creatures&lt;br /&gt;
&amp;lt;br&amp;gt;Rogue Cell Isolation Protocols: Could be inspiration for Lunar charm&lt;br /&gt;
&amp;lt;br&amp;gt;Transcendent Brutality Programming: Nasty.  Doesn't quite seem in Lunar defender schtick, either.&lt;br /&gt;
&amp;lt;br&amp;gt;Pheremone Regulation Systems [4m]: Might improve the Emotion Charisma charms [Terrifying Lust Infliction, Perfect Fear Scent, etc] to match this.&lt;br /&gt;
&amp;lt;br&amp;gt;Unobtrusive Repartee Baffles: This would be pretty nice for Lunars, though less necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;Motivational Vocoder: Overriding motivations doesn't seem all that guardiany.&lt;br /&gt;
&amp;lt;br&amp;gt;Personality Override Spike: This and upgrades is definitely moving out of Lunar theme.&lt;br /&gt;
&amp;lt;br&amp;gt;Thousandfold Courtesan Calculations: Could upgrade Perfect Symmetry for the intimacy-forming bonus or the like.&lt;br /&gt;
&amp;lt;br&amp;gt;Radiant Iconography Array: Illusions are only a Lunar trait in the Wyld at best, sadly.  No kitsune for me, boo hoo ._.&lt;br /&gt;
&amp;lt;br&amp;gt;Emotive Aesthetics of the Body Electric: Glance-Oration Technique, but leagues better, with a tiny flaw.  Definitely tweaking that.&lt;br /&gt;
&amp;lt;br&amp;gt;Pattern Facilitation Module: Taboo Inflicting Diatribe with limitations.  Not all that Lunar-y.&lt;br /&gt;
&amp;lt;br&amp;gt;Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;br /&gt;
&amp;lt;br&amp;gt;Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;br /&gt;
&amp;lt;br&amp;gt;Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule].  Could use a version for Lunars.&lt;br /&gt;
&amp;lt;br&amp;gt;Hierarchical Dogma Lock: Lunars have a RLD to protecting something already.  That 'multiple RLDs' is handy, though...&lt;br /&gt;
&amp;lt;br&amp;gt;Programmed Catechism Rebuttal: Perfect social parry.  Lunars have two; better, too.  Could fold them into one, though...&lt;br /&gt;
&amp;lt;br&amp;gt;Empathy Simulation Engine: Alchemical-specific solution to alchemical-specific problem.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Stealth and Disguise]&lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Artifact Transmogrifier: 5m, indefinite. Passing as mortal could be handy, to fake out essence sight.&lt;br /&gt;
&amp;lt;br&amp;gt;Trans-Chosen Emulator: Iffy.  Probably won't touch it for now.&lt;br /&gt;
&amp;lt;br&amp;gt;Husk-Sculpting Apparatus: Why do Lunars not have this trick?&lt;br /&gt;
&amp;lt;br&amp;gt;Optical Shroud: To some extent, Spider's Trap Door is better.&lt;br /&gt;
&amp;lt;br&amp;gt;Hidden ASsembly Conclave: Spider's Trap Door does this already.&lt;br /&gt;
&amp;lt;br&amp;gt;Aura-Dampening Component: Handy.  Could definitely see this for Lunars, along with shapeshifting.&lt;br /&gt;
&amp;lt;br&amp;gt;Stormwall Interrupter Circuits: Swallowing anima banner could be useful for Lunars if Glories hasn't given us one.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Analytic and Cognitive]&lt;br /&gt;
&amp;lt;br&amp;gt;Anticipatory Simulation Processor: Wary Swallow Method's better.  Could gank that &amp;quot;noncharm action for wp&amp;quot; upgrade, though...&lt;br /&gt;
&amp;lt;br&amp;gt;Optical Enhancement: might create something for Lunars along the lines of 'permanent mutations that don't cost motes and aren't shapelocked'.  Permanently altering the true form, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation&lt;br /&gt;
&amp;lt;br&amp;gt;Deception Recognition System: Judge's Ear Technique.  Don't remember if Lunars have a truth-sensing charm.  Probably ought to.&lt;br /&gt;
&amp;lt;br&amp;gt;Mobile Sensory Drone: Thematically not Lunar.  Except maybe Chimera.  ... eww, literal walking eye.&lt;br /&gt;
&amp;lt;br&amp;gt;Imprinted Data Cluster: Thematically not Lunar.&lt;br /&gt;
&amp;lt;br&amp;gt;Clarified Data Assimilator: Purely Alchemical.  Although could see a Chimeric knack that lets them add permanent limit to a roll.  Not my area of expertise, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Interpolative Syntax Emulator: Can see an Intelligence charm to pick up patterns including langauges.&lt;br /&gt;
&amp;lt;br&amp;gt;Abstract Abacus Implant: Labyrinth of the Beast.  No change needed&lt;br /&gt;
&amp;lt;br&amp;gt;	[Labor and Utility]&lt;br /&gt;
&amp;lt;br&amp;gt;Synergy-Promoting Upgrade: Definitely can see a Charisma charm here.&lt;br /&gt;
&amp;lt;br&amp;gt;Omnitool Implant: Knack or charm oculd be done, but not as well; Crafting is Autobot specialty&lt;br /&gt;
&amp;lt;br&amp;gt;Creator Fugue Construction Engines: See Omnitool Implant&lt;br /&gt;
&amp;lt;br&amp;gt;Technological Analysis Engrams: Not Lunar specialty.&lt;br /&gt;
&amp;lt;br&amp;gt;Technomorphic Integration Engine: We have Many-Pockets Meditation.  Though it could be upgraded some.&lt;br /&gt;
&amp;lt;br&amp;gt;Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon.  See notes on Claws of the Silver Moon above&lt;br /&gt;
&amp;lt;br&amp;gt;Hydraulic Musculature Reinforcement: I can deal with them getting this permanent enhancement.  Might Yeddim's Back Method Gift-OK, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Manifold Transhuman Implants: Lunars have HBR.  See Optical Enhancement.&lt;br /&gt;
&amp;lt;br&amp;gt;Multifunction Hypodermic Apparatus: Lunars have S&amp;amp;T tree.&lt;br /&gt;
&amp;lt;br&amp;gt;	[Spiritual]&lt;br /&gt;
&amp;lt;br&amp;gt;Auxiliary Essence Storage Unit: Lunars have a version.&lt;br /&gt;
&amp;lt;br&amp;gt;Multiphase Divinity Regulator: Lunars have God-Cutting Essence.  Might add charm to make it last an action or a scene, though.&lt;br /&gt;
&amp;lt;br&amp;gt;Thermionic Orthodoxy Array: Lunars could probably use a charm to 'control' the Wyld and redirect it harmlessly so it doesn't mutate themselves or allies as long as they keep it going.&lt;br /&gt;
&amp;lt;br&amp;gt;Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.  Unimportant&lt;br /&gt;
&amp;lt;br&amp;gt;Perfected Lotus Matrix: Martial Arts.  Unimportant&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Rewritten Charms ==&lt;br /&gt;
&amp;lt;b&amp;gt;Impressions of Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;:2+m, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Strength 3, Ess 2, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Fury-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Strength Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
[Fluff from Lunarbook]&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar receives two edges when she purchases this charm, and may purchase additional edges for 2xp apiece.  When she activates this charm, she may apply [Essence] edges to the supplemented attack.  She may apply additional edges for the cost of 1m each.&amp;lt;br&amp;gt;&lt;br /&gt;
Normal edge list, plus Unstoppable Lunar Wound: Convert a die of post-soak damage to an automatic level.  Add asterisks by Rock-to-Pebbles Attitude, Undeniable Might, and Unstoppable Lunar Wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Edges marked with an asterisk may be applied multiple times, up to 1/2 Essence [round up] times each.  An Essence 3 Lunar may apply Ogre's Loving Caress once and Rock-to-Pebbles Attitude twice, in order to add +6 pre-soak damage dice and make 10s count for two successes.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31935&amp;oldid=prev</id>
		<title>Nekomimi-Maiden: *</title>
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				<updated>2010-03-08T05:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:05, 8 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot; &gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Conceptual Entropy Module: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Agenda Recalibration Protocols: Taboo Inflicting Diatribe with limitations. Not all that Lunar-y.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; [Got to here before going to bed]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Could use a version for Lunars.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Synaptic Acceleration Node: Eliminate MDV penalty from social attacks. [4m1wp for a scene at Ess 4 submodule]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hierarchical Dogma Lock: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars have a RLD &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protecting something already.&amp;#160; That 'multiple RLDs' is handy, though.&lt;/ins&gt;..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hierarchical Dogma Lock: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Righteous Lion Defense &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;duty&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Multimodal Duty Integrator] Compassion invocations of HDL&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Herald Infusor] Touch character who also possesses reinforced intimacy to grant them HDL to that intimacy, benefitting up to [Compassion] targets&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Programmed Catechism Rebuttal: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perfect &lt;/ins&gt;social parry. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Lunars have two; better&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too.&amp;#160; Could fold them into one&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Programmed Catechism Rebuttal: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4m or 6m [outside of Autochthonia] perfect &lt;/del&gt;social parry. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Guardian Interjection Node] Substitute own Parry MDV + Compassion for target's MDV&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if higher&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even vs unblockable attacks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Costs -1m per use until&amp;#160; attack targets Alchemical&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Empathy Simulation Engine: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alchemical&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific solution &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alchemical-specific problem&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Empathy Simulation Engine: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1m, scene&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long: Ignore Clarity penalty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Compassion and social actions, but lose no clarity from interaction, and gain one clarity from simulating emotions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Stealth and Disguise]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Stealth and Disguise]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Artifact Transmogrifier: 5m, indefinite. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hide non-Internal charms &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if they were internal.&amp;#160; If all charms are made Internal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may perfectly pass as mortal. [Loom Server Migration] Creates innocuous destiny of Mask for alchemical. [Essence-Muting Baffles]: Internal charms are invisible &lt;/del&gt;to essence sight. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless active and obvious.&amp;#160; If all charms are hidden, alchemical may feign being Essence 1. [Deep Cover Mode] Cost becomes 2m&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Integrated Artifact Transmogrifier: 5m, indefinite. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Passing &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mortal could be handy&lt;/ins&gt;, to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fake out &lt;/ins&gt;essence sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Trans-Chosen Emulator: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Change anima banner to appear as other Exalt type&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Metatotemic Calibrator] Change totemic anima to match faked dispaly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Trans-Chosen Emulator: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Iffy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Probably won't touch it for now&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Husk-Sculpting Apparatus: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6m1wp.&amp;#160; Use Appearance instead of Intelligence for disguise actions.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Husk-Sculpting Apparatus: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Why do Lunars not have this trick?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Optical Shroud: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invisibility imposing -[higher of Essence or Appearance] external penalty to detect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Optical Shroud: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To some extent, Spider's Trap Door is better&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hidden ASsembly Conclave: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1m2wp, share Optical Shroud&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hidden ASsembly Conclave: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spider's Trap Door does this already.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Aura-Dampening Component: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No cost, Stealth and Disguise charms, or charms used purely &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stealth or disguise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not add to anima banner&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Aura-Dampening Component: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Handy.&amp;#160; Could definitely see this &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with shapeshifting&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Stormwall Interrupter Circuits: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1-3wp to eliminate &lt;/del&gt;anima banner. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Less damaging than Solar version&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Stormwall Interrupter Circuits: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Swallowing &lt;/ins&gt;anima banner &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be useful for Lunars if Glories hasn't given us one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Analytic and Cognitive]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Analytic and Cognitive]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Anticipatory Simulation Processor: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2m to remove unexpected quality from unexpected attacks, or against visible physical attacks, eliminates onslaught and coordinated attack penalties&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+1m vs outside of Fate and Design targets&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-1m vs mortals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Intuitive Necessity Algorithm] +2wp to activate as noncharm action vs surprise attack&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Anticipatory Simulation Processor: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wary Swallow Method's better&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Could gank that &amp;quot;noncharm action for wp&amp;quot; upgrade&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Optical Enhancement: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Various enhancements to vision comparable to &lt;/del&gt;permanent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects of HBR&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Optical Enhancement: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might create something for Lunars along the lines of '&lt;/ins&gt;permanent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mutations that don't cost motes and aren't shapelocked'.&amp;#160; Permanently altering the true form, etc&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Secondary Sensory Upgrades: Keen senses [more epxensive], Unsurpassed Senses [less expensive], echolocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Deception Recognition System: Judge's Ear Technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without contested rolls&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Deception Recognition System: Judge's Ear Technique&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Don't remember if Lunars have a truth-sensing charm.&amp;#160; Probably ought to.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Mobile Sensory Drone: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WALKING EYE [various scouting effects]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Mobile Sensory Drone: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thematically not Lunar.&amp;#160; Except maybe Chimera.&amp;#160; ... eww, literal walking eye.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Imprinted Data Cluster: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Artificial specialtes, may learn as desired&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [Lucid Dream Calibration] Reassign specialty outside vats by spending 1 hour in meditation +1wp&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Imprinted Data Cluster: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thematically not Lunar&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Clarified Data Assimilator: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 Temporary Clarity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replace ability rating with Clarity for one action&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Clarified Data Assimilator: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Purely Alchemical.&amp;#160; Although could see a Chimeric knack that lets them add permanent limit to a roll.&amp;#160; Not my area of expertise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Interpolative Syntax Emulator: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5m &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read or speak language after studying it for one hour&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Interpolative Syntax Emulator: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Can see an Intelligence charm &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick up patterns including langauges.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Abstract &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ABacus &lt;/del&gt;Implant: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3m perfect social dodge except vs undodgable or cross-language effects&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Abstract &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Abacus &lt;/ins&gt;Implant: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Labyrinth of the Beast.&amp;#160; No change needed&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Labor and Utility]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Labor and Utility]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Synergy-Promoting Upgrade: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Teamwork provides successes instead of dice [Communal Supremacy: Every teamwork success also converts one normal die into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success, along with teamwork-related stunts]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Synergy-Promoting Upgrade: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Definitely can see &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charisma charm here.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Omnitool Implant: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No penalties for crafting without tools&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counts &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master's Workshop, +3 die situation bonus on tool-benefitted rolls like lockpicking [Comprehensive Surgical Systems] No penalties for medicine without tools, perform surgery with only one level of damage, halve surgery tmie, adds one success to surgery, succeeds on bleeding staunching and infection treatment.&amp;#160; Second installation condenses one hour of treatment to one miscellaneous action.&amp;#160; Third installation lalows 5 minute procedure to remove crippling injury less serious than amputation.&amp;#160; [SEcondary Telefactor Assembly] Crafted mundane items are exceptional.&amp;#160; Second installation makes perfect goods.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Omnitool Implant: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Knack or charm oculd be done&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but not &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well; Crafting is Autobot specialty&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Creator Fugue Construction Engines: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Double augmentation dice and successes for craft actions enhanced by omnitool implants, as well as double charm dice cap.&amp;#160; [Architectural Army of One] Character and equipment act as unit of [Essence] magnitude for large-scale construction projects such as manse building.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Creator Fugue Construction Engines: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See Omnitool Implant&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Technological Analysis Engrams: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-3 magitech repair difficulty, -1 minimum Craft, Lore, Medicine, and Occult to build or repair artifacts&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Second installation requires Ess 5+&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Technological Analysis Engrams: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not Lunar specialty&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Technomorphic Integration Engine: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1m to internalize owned artifact [attunement cost eliminated while internalized], spend and commit attunement cost to ready it as miscellaneous action. [Precursor Technology Absorption] Internalize nonmagical items for 1m commitment.&amp;#160; Second installation eliminates commitment for nonmagical items, costs 1m to call them.&amp;#160; [Endodiagnostic Analytical Routines] Perfect understanding of any object they internalize&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Final difficulty to create replica is halved while &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is internalized. [Pattern Mending Integration]: Repair and maintain internalized items by meditating or sleeping&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Technomorphic Integration Engine: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have Many-Pockets Meditation&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be upgraded some&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Transcendnt Multimodal Artifact Matrix: Reconfigurable artifact weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; See notes on Claws of the Silver Moon above&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hydraulic Musculature Reinforcement: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Double Strength for feats of strength&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hydraulic Musculature Reinforcement: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I can deal with them getting this permanent enhancement.&amp;#160; Might Yeddim's Back Method Gift-OK, though.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Manifold Transhuman Implants: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eight mutation points&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Manifold Transhuman Implants: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars have HBR.&amp;#160; See Optical Enhancement&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Multifunction Hypodermic Apparatus: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6m, poison or medicine generating effect&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Multifunction Hypodermic Apparatus: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars have S&amp;amp;T tree.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Spiritual]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;	[Spiritual]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Auxiliary Essence Storage Unit: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+10 motes of peripheral, no special refill method&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Auxiliary Essence Storage Unit: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars have a version.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Multiphase Divinity Regulator: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interact with immaterial and immaterial for one action. Submodules: Enter spirit sanctums and Yu&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shan gateways&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Annihilate Void creatures with acitvation of 5m&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in step 10&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Multiphase Divinity Regulator: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars have God&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cutting Essence&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Might add charm to make it last an action or a scene&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Thermionic Orthodoxy Array: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eliminate wyld blight &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hamper voidtech, imposes Creation laws &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well when in Creation [&lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chaos-Repelling Pattern]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Thermionic Orthodoxy Array: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars could probably use a charm to 'control' the Wyld &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;redirect it harmlessly so it doesn't mutate themselves or allies &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they keep it going&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Man-Machine Weaving Engine, God-Machine Weaving Engine: Alchemical Sorcery.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Perfected Lotus Matrix: Martial Arts.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Perfected Lotus Matrix: Martial Arts.&amp;#160; Unimportant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarAlchemicalParityBoost&amp;diff=31934&amp;oldid=prev</id>
		<title>Nekomimi-Maiden: *</title>
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				<updated>2010-03-08T04:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
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		<author><name>Nekomimi-Maiden</name></author>	</entry>

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