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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=NPCNWO%2FWushuHouseRules</id>
		<title>NPCNWO/WushuHouseRules - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=NPCNWO%2FWushuHouseRules"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;action=history"/>
		<updated>2026-04-10T13:35:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=80503&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=80503&amp;oldid=prev"/>
				<updated>2010-06-09T00:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:43, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wushu House Rules ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wushu House Rules ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ NPCNWO/RiseOfTheAirKingdoms | Rise of the Air Kingdoms ]] will be using the following Wushu house rules&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ NPCNWO/RiseOfTheAirKingdoms|Rise of the Air Kingdoms ]] will be using the following Wushu house rules&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Charms Power the Wire Work''' - The base rules of the world are those set by a Bruce Lee martial arts movie. To get into the realm of supernatural martial arts tricks takes a Charm. Players can have their characters use their charms as often as they like, but once a character uses at least two charms in a scene, anybody may describe anima flares for that character. Charms should build on each other - you need to be able to run up a wall before you can run up smoke. I'll be using the Dragonblooded book for guidance, but as is proper for Wushu, the door's open for player imagination. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Charms Power the Wire Work''' - The base rules of the world are those set by a Bruce Lee martial arts movie. To get into the realm of supernatural martial arts tricks takes a Charm. Players can have their characters use their charms as often as they like, but once a character uses at least two charms in a scene, anybody may describe anima flares for that character. Charms should build on each other - you need to be able to run up a wall before you can run up smoke. I'll be using the Dragonblooded book for guidance, but as is proper for Wushu, the door's open for player imagination. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dragonblooded Teens Are Still Princes of the Earth''' - Characters start with 6 points for Traits, a 3 Chi, and one Charm. They may get up to 4 dice per turn for Details. In addition to being able to modify Traits, characters will gain a Charm at the completion of every story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dragonblooded Teens Are Still Princes of the Earth''' - Characters start with 6 points for Traits, a 3 Chi, and one Charm. They may get up to 4 dice per turn for Details. In addition to being able to modify Traits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every story&lt;/ins&gt;, characters will gain a Charm at the completion of every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second or third &lt;/ins&gt;story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Beware Anethema''' - Solars get a free bonus yin and yang die, Lunars get a free bonus yang die, Siderials get a free bonus yin die, Fair Folk get either a free bonus yin or yang die, and all four (as well as older Dragonblooded) can have much more than 3 Chi. Their Charms can let them do some crazy stuff. Spirits and Gods may be even more powerful still.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Beware Anethema''' - Solars get a free bonus yin and yang die, Lunars get a free bonus yang die, Siderials get a free bonus yin die, Fair Folk get either a free bonus yin or yang die, and all four (as well as older Dragonblooded) can have much more than 3 Chi. Their Charms can let them do some crazy stuff. Spirits and Gods may be even more powerful still.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Honor Is Not The Only Virtue''' - Instead of Honor, a character may be driven by Compassion, Conviction, or Valor&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Honor Is Not The Only Virtue''' - Instead of Honor, a character may be driven by Compassion, Conviction, or Valor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Artifacts Are More Than Equipment''' - They become Traits. Want to hack through a door with your Daiklave? You'll probably be using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;trait.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Artifacts Are More Than Equipment''' - They become Traits. Want to hack through a door with your Daiklave? You'll probably be using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your Daiklave &lt;/ins&gt;trait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=32205&amp;oldid=prev</id>
		<title>NPCNewWorldOrder: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=32205&amp;oldid=prev"/>
				<updated>2006-12-29T04:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Wushu House Rules ==&lt;br /&gt;
&lt;br /&gt;
[[ NPCNWO/RiseOfTheAirKingdoms | Rise of the Air Kingdoms ]] will be using the following Wushu house rules&lt;br /&gt;
&lt;br /&gt;
* '''Charms Power the Wire Work''' - The base rules of the world are those set by a Bruce Lee martial arts movie. To get into the realm of supernatural martial arts tricks takes a Charm. Players can have their characters use their charms as often as they like, but once a character uses at least two charms in a scene, anybody may describe anima flares for that character. Charms should build on each other - you need to be able to run up a wall before you can run up smoke. I'll be using the Dragonblooded book for guidance, but as is proper for Wushu, the door's open for player imagination. &lt;br /&gt;
&lt;br /&gt;
* '''Dragonblooded Teens Are Still Princes of the Earth''' - Characters start with 6 points for Traits, a 3 Chi, and one Charm. They may get up to 4 dice per turn for Details. In addition to being able to modify Traits every story, characters will gain a Charm at the completion of every second or third story.&lt;br /&gt;
&lt;br /&gt;
* '''Beware Anethema''' - Solars get a free bonus yin and yang die, Lunars get a free bonus yang die, Siderials get a free bonus yin die, Fair Folk get either a free bonus yin or yang die, and all four (as well as older Dragonblooded) can have much more than 3 Chi. Their Charms can let them do some crazy stuff. Spirits and Gods may be even more powerful still.&lt;br /&gt;
&lt;br /&gt;
* '''Nemesis Trumps The Last Mook Standing''' - If there is a Nemesis leading a bunch of mook troops, the last mook standing must be defeated before the Nemesis can fall. As long as there are mooks around, the Nemesis cannot drop below a Chi of 1.&lt;br /&gt;
&lt;br /&gt;
* '''Honor Is Not The Only Virtue''' - Instead of Honor, a character may be driven by Compassion, Conviction, or Valor&lt;br /&gt;
&lt;br /&gt;
* '''Artifacts Are More Than Equipment''' - They become Traits. Want to hack through a door with your Daiklave? You'll probably be using your Daiklave trait.&lt;/div&gt;</summary>
		<author><name>NPCNewWorldOrder</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=32206&amp;oldid=prev</id>
		<title>NPCNewWorldOrder: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=NPCNWO/WushuHouseRules&amp;diff=32206&amp;oldid=prev"/>
				<updated>2006-12-22T15:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:46, 22 December 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Charms Power the Wire Work''' - The base rules of the world are those set by a Bruce Lee martial arts movie. To get into the realm of supernatural martial arts tricks takes a Charm. Players can have their characters use their charms as often as they like, but once a character uses at least two charms in a scene, anybody may describe anima flares for that character. Charms should build on each other - you need to be able to run up a wall before you can run up smoke. I'll be using the Dragonblooded book for guidance, but as is proper for Wushu, the door's open for player imagination. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Charms Power the Wire Work''' - The base rules of the world are those set by a Bruce Lee martial arts movie. To get into the realm of supernatural martial arts tricks takes a Charm. Players can have their characters use their charms as often as they like, but once a character uses at least two charms in a scene, anybody may describe anima flares for that character. Charms should build on each other - you need to be able to run up a wall before you can run up smoke. I'll be using the Dragonblooded book for guidance, but as is proper for Wushu, the door's open for player imagination. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dragonblooded Teens Are Still Princes of the Earth''' - Characters start with 6 points for Traits, a 3 Chi, and one Charm. They may get up to 4 dice per turn for Details. In addition to being able to modify Traits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every story&lt;/del&gt;, characters will gain a Charm at the completion of every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second or third &lt;/del&gt;story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dragonblooded Teens Are Still Princes of the Earth''' - Characters start with 6 points for Traits, a 3 Chi, and one Charm. They may get up to 4 dice per turn for Details. In addition to being able to modify Traits, characters will gain a Charm at the completion of every story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Beware Anethema''' - Solars get a free bonus yin and yang die, Lunars get a free bonus yang die, Siderials get a free bonus yin die, Fair Folk get either a free bonus yin or yang die, and all four (as well as older Dragonblooded) can have much more than 3 Chi. Their Charms can let them do some crazy stuff. Spirits and Gods may be even more powerful still.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Beware Anethema''' - Solars get a free bonus yin and yang die, Lunars get a free bonus yang die, Siderials get a free bonus yin die, Fair Folk get either a free bonus yin or yang die, and all four (as well as older Dragonblooded) can have much more than 3 Chi. Their Charms can let them do some crazy stuff. Spirits and Gods may be even more powerful still.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Honor Is Not The Only Virtue''' - Instead of Honor, a character may be driven by Compassion, Conviction, or Valor&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Honor Is Not The Only Virtue''' - Instead of Honor, a character may be driven by Compassion, Conviction, or Valor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Artifacts Are More Than Equipment''' - They become Traits. Want to hack through a door with your Daiklave? You'll probably be using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your Daiklave &lt;/del&gt;trait.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Artifacts Are More Than Equipment''' - They become Traits. Want to hack through a door with your Daiklave? You'll probably be using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;trait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NPCNewWorldOrder</name></author>	</entry>

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