<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FShinzuiForm</id>
		<title>Miedvied/ShinzuiForm - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FShinzuiForm"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/ShinzuiForm&amp;action=history"/>
		<updated>2026-04-10T01:38:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/ShinzuiForm&amp;diff=27754&amp;oldid=prev</id>
		<title>Miedvied: *New formatting.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/ShinzuiForm&amp;diff=27754&amp;oldid=prev"/>
				<updated>2004-06-13T20:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;*New formatting.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Snow Hunter Form Martial Arts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Signature Weapon:&amp;lt;/b&amp;gt; Paired weapons. Usually paired daggers, though also&lt;br /&gt;
including hook swords, kali sticks, and fists.&lt;br /&gt;
&lt;br /&gt;
Celestial Level Martial Arts. Considered in-aspect for air-aspect dragon-bloods, as for essence costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Snow Hunter Spirit&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;MA Req:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Ess Req:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Charm Prereqs:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this charm, the character becomes able to survive in the&lt;br /&gt;
harshest cold conditions without preparation. Terrible cold and&lt;br /&gt;
blizzards are no trouble to the martial artist, nor is hypothermia, snow&lt;br /&gt;
blindness, etc. - the character is perfectly at home. (As per hardship&lt;br /&gt;
surviving mendicant spirit, though applying only to the cold.)&lt;br /&gt;
&lt;br /&gt;
Does not protect against the cold found at the Elemental Pole&lt;br /&gt;
itself. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Arctic Dancer Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;MA Req:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Ess Req:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Charm Prereqs:&amp;lt;/b&amp;gt; Snow Hunter Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The martial artist no longer has to be mired in the several-stories&lt;br /&gt;
deep snow of the northern reaches. The character walks over snow and ice&lt;br /&gt;
without pressure; he does not sink in, nor risk breaking thin ice (he&lt;br /&gt;
does leave thin footprints, which can be tracked as normal - though the&lt;br /&gt;
constantly shifting wastes here tend to eliminate footprints within&lt;br /&gt;
hours. Only the prodigious trackers of the Lunars can track someone&lt;br /&gt;
here). He moves at normal speed, as if good road were underfoot. he also&lt;br /&gt;
suffers no environmental penalties usually associated with such snow,&lt;br /&gt;
such as penalties for fighting in deep water/mud, and may gain the&lt;br /&gt;
benefits for height modifiers, as his opponent sinks into the snow.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon to see younger Shinzui monks dancing nude atop&lt;br /&gt;
the shifting snow banks, like fanciful winter sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Azure Claw Strike&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental &amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Charms:&amp;lt;/b&amp;gt; Arctic Dancer Technique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The warrior channels the blind fury and biting energy of arctic&lt;br /&gt;
essence into her hands. Her hands now do 4L damage. If using weapons&lt;br /&gt;
with this martial art, they now add 4 damage to their damage rating. Her&lt;br /&gt;
fists - or weapons - now trail snow flurries through the air. Targets&lt;br /&gt;
struck usually have small patches of ice on their flesh, though without&lt;br /&gt;
mechanical effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Snow Hunter Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required charms:&amp;lt;/b&amp;gt; Azure Claw Strike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The character takes on the pose of the ferocious and potent horned&lt;br /&gt;
snow hunter; usually placing emphasis on the haunches with arms near&lt;br /&gt;
body midline, hands shifting from claw form to fist (weapon-users tend&lt;br /&gt;
to move hands in synchronous motion, like the Snow Hunter's horns or&lt;br /&gt;
canines.) &lt;br /&gt;
&lt;br /&gt;
Add Martial Arts rating to bashing and lethal soak. Reduce the&lt;br /&gt;
dexterity rating of opponents meeting the martial artist in hand-to-hand&lt;br /&gt;
combat by the Martial Artist's Permanent Essence (though this cannot&lt;br /&gt;
reduce the target's dex below the target's Permanent Essence.) All&lt;br /&gt;
martial arts attacks now do lethal damage. &lt;br /&gt;
&lt;br /&gt;
If the martial artist is killed while using this form, his body&lt;br /&gt;
swiftly ices over, starting from the point of impact which killed him&lt;br /&gt;
(such as a sword-wound), and quickly his entire body becomes&lt;br /&gt;
translucent, blue-tinged ice; a perfect sculpture of the monk's death.&lt;br /&gt;
If the user is a ghost, then this is blue jade instead of ice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shiver Armor&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes&amp;lt;br&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Required MA: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Required Ess: &amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
   &amp;lt;b&amp;gt;Required Charms: &amp;lt;/b&amp;gt;Snow Hunter Form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The character's body is covered in a thin layer of supernaturally&lt;br /&gt;
potent frost. The character's soak is increased by his permanent&lt;br /&gt;
Essence, and he may now use his full stamina to soak lethal damage.&lt;br /&gt;
&lt;br /&gt;
Bare-handed attackers must roll Stamina vs. a difficulty of the&lt;br /&gt;
martial artist's Essence. Failure temporarily numbs the attacking limb&lt;br /&gt;
(-3 dice using that limb for the remainder of the scene), unless using a&lt;br /&gt;
charm that protects from extreme weather (hardship surviving mendicant&lt;br /&gt;
spirit, snow hunter spirit, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Freezing Discharge Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Special&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Charms:&amp;lt;/b&amp;gt; Snow Hunter Form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The martial artist's fist or weapon is sheathed in a coruscating&lt;br /&gt;
aura of snow-white essence. The weapon or hand takes on the appearance&lt;br /&gt;
of being made of ice (and, on a metaphysical level, almost is) and&lt;br /&gt;
constantly gives off the white smoke of extremely cold ice.  This&lt;br /&gt;
sheathing persists (and the essence of the charm committed) until the&lt;br /&gt;
martial artist next strikes an opponent. The opponent thus struck takes&lt;br /&gt;
an additional damage equal to the martial artist's permanent Essence,&lt;br /&gt;
which ignores armor (soaked only by stamina), and is soaked seperately&lt;br /&gt;
from the main attack. If the target takes more damage from Freezing&lt;br /&gt;
Discharge Technique than his stamina rating, his dexterity is lowered by&lt;br /&gt;
one for the remainder of the scene. This charm cannot reduce dexterity&lt;br /&gt;
by more than one point, even if the target takes several multiples of&lt;br /&gt;
his stamina in damage from this charm. If this reduces his dexterity to&lt;br /&gt;
0 or less, he is paralyzed until the freezing wears off (~ten to fifteen&lt;br /&gt;
minutes, or when the scene ends.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Swift Sliding Blow&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess: &amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Charms: &amp;lt;/b&amp;gt;Snow Hunter Form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The martial artist performs a sweep attack as normal. A path of thin&lt;br /&gt;
ice extends straight from the attacker to the target within Essence&lt;br /&gt;
yards; along which the exalt slides and performs the sweep. This cannot&lt;br /&gt;
be parried, only dodged. Increase opponent's difficulty to resist&lt;br /&gt;
falling by two, if the attack is successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Seventh Chilling Grasp&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:  &amp;lt;/b&amp;gt;5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required charms:&amp;lt;/b&amp;gt; Swift Sliding Blow&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
When the target is successfully attacked, each health level of&lt;br /&gt;
damage may be converted to a freezing spasm and veins of ice within the&lt;br /&gt;
target's body, converting each health level into a -1 penalty to dice&lt;br /&gt;
pools. If the penalty exceeds the target's dexterity (adjusted by other&lt;br /&gt;
charm's that reduce or increase dex, as applicable), the target is fully&lt;br /&gt;
paralyzed from the cold.&lt;br /&gt;
&lt;br /&gt;
The -1's are lost at a rate of one per round; if they come to be&lt;br /&gt;
less than the target's dexterity, the target regains movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Icy Predator's Fury Focus&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;5 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Extra Action&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required MA:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required charms: &amp;lt;/b&amp;gt;7th Chilling Grasp, Shiver Armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The martial artist takes on the frenzying nature of a snow hunter;&lt;br /&gt;
he now gains an additional attack each round; one with each fist, one&lt;br /&gt;
fist one weapon, or paired weapons. Ignore off-hand penalties. Both&lt;br /&gt;
actions must be attacks; neither may be parries, and pools may not be&lt;br /&gt;
split. No other Extra Actions charms can be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Mindless Beast Rage&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 8 motes, 1 will&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Requred MA:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Ess:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Required Charms:&amp;lt;/b&amp;gt; Icy Predator's Fury Focus&amp;lt;br&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
As per IPFF, save that the character may now make immediate&lt;br /&gt;
counterattacks at any incoming hand-to-hand attacks, with the usual&lt;br /&gt;
rules and restrictions that apply to counterattacks.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: It's obvious that save for the soak boost, this cascade makes no allowances for defense. There's a reason for that; because. The Lunar that developed this martial art fought with blind fury and, lucky for him, was able to shrug off pings that would fell most exalts. Most exalts can't do that, and this Form cannot be combined with armor - as such, this is very much a raging mindless killer tree, and should not be treated as otherwise. &amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Miedvied</name></author>	</entry>

	</feed>