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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FSCharmCrib</id>
		<title>Miedvied/SCharmCrib - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FSCharmCrib"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;action=history"/>
		<updated>2026-04-10T20:25:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=70694&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=70694&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot; &gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;XLMiedvied/[[SCharmCrib&lt;/del&gt;/XB&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;XL&lt;/ins&gt;/XB (Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=53487&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=53487&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot; &gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;XL&lt;/del&gt;[[/XB]] (Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;XLMiedvied/&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SCharmCrib&lt;/ins&gt;/XB]] (Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=27667&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=27667&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot; &gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; XL/XB (Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; XL&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/XB&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(Armor)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Other Notes:XX &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Other Notes:XX &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes: Spirit Essence Pool: 10Essence + 3Willpower +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2SumVirtues&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes: Spirit Essence Pool: 10Essence + 3Willpower +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2[[SumVirtues]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;health Levels = Will + Conviction&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;health Levels = Will + Conviction&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=27666&amp;oldid=prev</id>
		<title>Miedvied: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/SCharmCrib&amp;diff=27666&amp;oldid=prev"/>
				<updated>2004-08-12T19:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;b&amp;gt;Compassion Charms&amp;lt;/b&amp;gt; ==&lt;br /&gt;
Extend senses, administer succor, heal others. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Exalted Corebook (page 291)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measure the Wind - Compassion 1, Essence 1, no prereqs - sense nearby Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stoic Endurance - Compassion 3, Essence 2, no prereqs - Improve Stamina by one dot per success. Fades over the course of several turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Touch of Grace - Compassion 4, Essence 2, no prereqs - Heal himself or others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Games of Divinity Appendix&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dreamspeak - Compassion 1, Essence 2, no prereqs - Speak with the target in his dreams. &amp;lt;br&amp;gt;&lt;br /&gt;
Dreamscape - Compassion 1, Essence 4, Dreamspeak - Manipulate target's dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Natural Prognostication - Compassion 1, Essence 1, no prereqs - Behavior reflects things to come.&amp;lt;br&amp;gt;&lt;br /&gt;
Foretell the Future - Compassion 1, Essence 3, Nat'l Progn - Goes comatose; sees what may come.&amp;lt;br&amp;gt;&lt;br /&gt;
Hand of Destiny - Compassion 1, Essence 6, Foretell the Future - See the hand of Destiny; get caught up in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Landscape Travel - Compassion 1, Essence 1, no prereqs - travel quickly, comfortably, and easily through preferred element. Works up to Bordermarches. &amp;lt;br&amp;gt;&lt;br /&gt;
Landscape Camoflage - Compassion 1, Essence 1, Landscape Travel - raise diff. to notice spirit hiding in its natural&lt;br /&gt;
element. &amp;lt;br&amp;gt;&lt;br /&gt;
Landscape Hide - Compassion 2, Essence 2, Landscape Camoflage - Hide inside of a solid portion of its element. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking - Compassion 2, Essence 1, no prereqs - Super-tracking in the spirit's domain. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sense Domain - Compassion 2, Essence 1, Measure the Wind - Get a feel of what's going on inside the spirit's domain. Can sense Wyld in his domain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summon Food - Compassion 3, Essence 2, no prereqs - Summon a meal for one person. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiny Gift - Compassion 1, Essence 1, no prereqs - tiny blessing, lasts a day.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefaction - Compassion 1, Essence 2, Tiny Gift - greater blessing, lasts a week. &amp;lt;br&amp;gt;&lt;br /&gt;
Largess - Compassion 2, Essence 4, Benefaction - potent blessing, lasts a week. Can give resistance to Wyld (Lunars, page 222.) &amp;lt;br&amp;gt;&lt;br /&gt;
Endowment - Compassion 3, Essence 5, Largess - A great blessing, with usually permanent duration. Also affects Wyld. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Lunars (page 223)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wyld Armor - Compassion 3, Essence 2, Sense Domain - Protect number of people from the Wyld.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyld Shield - Compassion 3, Essence 3, Wyld Armor - Defend a tribe or other large group from the Wyld. &amp;lt;br&amp;gt;&lt;br /&gt;
Wyld Barrier - Compassion 3, Essence 4, Wyld Shield - ...Apparently identical to Wyld Armor. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Conviction&amp;lt;/b&amp;gt; ==&lt;br /&gt;
Attack opponents mentally, elicit or alter emotions, create illusions, inflict derangements, possession.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Exalted Corebook (page 291)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harrow the Mind - Conviction 3, Essence 2, no prereqs - Create mental illusions only the target can see.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possession - Conviction 4, Essence 1, no prereqs - Manip + Convict extended vs. target's will; exceeding temporary will allows spirit to control his target for the scene. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stoke the Flame - Conviction 2, Essence 1, no prereqs - inflame target's emotional state. Increase Exalt's Limit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Games of Divinity Appendix&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Confusion - Conviction 2, Essence 1, no prereqs - confuse the target, difficulty of their essence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Mirror - Conviction 2, Essence 2, no prereqs - touch target to permanently duplicate their memories.&amp;lt;br&amp;gt;&lt;br /&gt;
Memory Sponge - Conviction 4, Essence 3, Memory Mirror - as per Mirror, but target loses the drained memories.&amp;lt;br&amp;gt;&lt;br /&gt;
Memory Transference - Conviction 4, Essence 4, Memory Sponge - transfer memories between two targets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instill Obedience - Conviction 3, Essence 3, Stoke the Flame - Instills desire to obey the spirit. &amp;lt;br&amp;gt;&lt;br /&gt;
Lend Authority - Conviction 3, Essence 3, Instill Obedience - Raise target's Presence for days equal to spirit's will. &amp;lt;br&amp;gt;&lt;br /&gt;
Geas - Conviction 5, Essence 4, Instill Obedience - Gives target a compulsion that may last up to a month. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soul Rapt - Conviction 5, Essence 4, Possession - More potent possession, making host incapable of regaining willpower and reducing permanent willpower over time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worldly Illusion - Conviction 4, Essence 3, Harrow the Mind - Cast the target (may be multiple targets) into an illusory world. Lasts up to a day in the target's mind. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dreambane - Conviction 3, Essence 6, Dreamscape - As per dreamscape, but dream damage may leak through to real body. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Player's Guide (page 159) &amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ride - Conviction 5, Essence 2, Possession - Allow the spirit to possess someone indefinitely, laying the groundwork for a fusion of spirit and mortal form. Requires host's consent. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Sidereals (page 61)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Binding - Conviction 3, Essence 2, no prereqs - Physically or psychically bind a target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Ruins of Rathess (page 66)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hollow Out the Soul - Conviction 4, Essence 4, Ride - Destroy the soul of the victim, creating a host unable to regain control. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Temperance&amp;lt;/b&amp;gt; ==&lt;br /&gt;
Dodge and reflect attacks, steal essence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Exalted Corebook (page 292) &amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cunning Thief - Temperance 2, Essence 1, no prereqs - Touch target, drain essence.&amp;lt;br&amp;gt;&lt;br /&gt;
Host of Spirits - Temperance 2, Essence 2, no prereqs - Form multiple images of himself to fool attackers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Games of Divinity Appendix&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Donning Spiritual Armor - Temperance 2, Essence 2, no prereqs - armor equal to Temp+Ess. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hoodwink - Temperance 2, Essence 1, no prereqs - distract the target. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stillness - Temperance 1, Essence 1, no prereqs - stay still. &amp;lt;br&amp;gt;&lt;br /&gt;
Camoflage - Temperance 3, Essence 2, Stillness - Hide in any environment. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hurry Home - Temperance 2, Essence 1, no prereqs - Escape any given situation and go home. &amp;lt;br&amp;gt;&lt;br /&gt;
Portal - Temperance 3, Essence 3, Hurry Home - create portal home for one turn. &amp;lt;br&amp;gt;&lt;br /&gt;
Transport - Temperance 4, Essence 4, Portal - Transport itself wherever it wishes, with passengers. &amp;lt;br&amp;gt;&lt;br /&gt;
Banish - Temperance 4, Essence 4, Transport - Banish targets to random habitable location up to a mile away. &amp;lt;br&amp;gt;&lt;br /&gt;
Capture - Temperance 5, Essence 6, Banish - Banish targets to location up to spirit that isn't immediately lethal. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sustenance - Temperance 1, Essence 1, no prereqs - Tough a mortal, drain motes of essence. &amp;lt;br&amp;gt;&lt;br /&gt;
Steal Sustenance - Temperance 2, Essence 1, Sustenance - Steal essence and impairs the mortal in some way. &amp;lt;br&amp;gt;&lt;br /&gt;
Essence Inveigle - Temperance 3, Essence 2, Steal Sustenance - Has sex with target, drains essence, target wants &lt;br /&gt;
more. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; ==&lt;br /&gt;
Do harm or affect the physical world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Exalted Corebook (page 292)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essence Bite - Valor 3, Essence 2, no prereqs - Touch attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Materialize - Valor 2, Essence 2 - Expend great amount of Essence to take material form. &amp;lt;br&amp;gt;&lt;br /&gt;
Principle of Motion - Valor 2, Essence 2 - Extra actions pool.&amp;lt;br&amp;gt;&lt;br /&gt;
Words of Power - Valor 2, Essence 2 - Verbal attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Games of Divinity Appendix&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uncanny Prowess - Valor 2, Essence 1, no prereqs - Add Valor to a dexterity roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creation of Perfection - Valor 2, Essence 2, no prereqs - Perform feats of supernatural skill / creation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details - Valor 2, Essence 2, no prereqs - Change small details of physical appearance. &amp;lt;br&amp;gt;&lt;br /&gt;
Form Match - Valor 2, Essence 1, Details - take on another person's physical form. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Weather Control - Valor 3, Essence 2, Affinity Element Control - Create weather phenomena. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ignite - Valor 2, Essence 2, no prereqs - Set fire to any item. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Element Touch - Valor 2, Essence 2, no prereqs - Person takes on attributes appropriate to God's element. &amp;lt;br&amp;gt;&lt;br /&gt;
Element Kiss - Valor 2, Essence 2, Element Touch - lasts longer. May include hallucinations. &amp;lt;br&amp;gt;&lt;br /&gt;
Element Infusion - Valor 3, Essence 3, Element Kiss - Lasts for a month. May be potent enough for target to harm himself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiny Damnation - Valor 1, Essence 1, no prereqs - tiny curse, lasts a day.&amp;lt;br&amp;gt;&lt;br /&gt;
Imprecation - Valor 1, Essence 2, Tiny Damnation - greater curse, lasts a week. &amp;lt;br&amp;gt;&lt;br /&gt;
Malediction- Valor 2, Essence 4, Imprecation - potent curse, lasts a week. &amp;lt;br&amp;gt;&lt;br /&gt;
Scourge - Valor 3, Essence 5, Malediction - A great curse, with usually permanent duration. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Cutting - Valor 3, Essence 2, no prereqs - Allows materialized spirit to attack unmaterialized spirit. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Elemental Abilities&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Games of Divinity (page 56)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Consume Element - Absorb any elemental attack; add 1 soak / 2 motes.&amp;lt;br&amp;gt;&lt;br /&gt;
Day to Night - Blacken the sky in a one mil radius for an hour.&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Unction - Grant one of it's own elemental powers to another. &amp;lt;br&amp;gt;&lt;br /&gt;
Foul the Waters - Cause rivers and streams for miles around to turn black and undrinkable. &amp;lt;br&amp;gt;&lt;br /&gt;
Immolation ( Garda birds only ) - Detonate itself in a flare of Essence. Elemental is destroyed; big damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Plague of Menaces - CAuse an onrush of annoying creatures associated with its element to overrun a village or town for a day. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Exalted Corebook (page 296)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aegis - element forms a thin armor. &amp;lt;br&amp;gt;&lt;br /&gt;
Coarse Skin - Elemental damges anyone that touches it. &amp;lt;br&amp;gt;&lt;br /&gt;
Dragon's Suspire - Ranged elemental attack. &amp;lt;br&amp;gt;&lt;br /&gt;
Element's Domain - Assume form of it's element, with bonuses appropriate to element. &amp;lt;br&amp;gt;&lt;br /&gt;
Enshroud - causes fog/mist/etc. to cover area, increasing diff. of Awareness rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
Mobility - Move more quickly or gain new mode of transport, according to element. &amp;lt;br&amp;gt;&lt;br /&gt;
Rejuvenation - Regenerate one HL/turn when in contact with appropriate element. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Sheet ==&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; ___ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes:&amp;lt;/b&amp;gt; Strength X, Dexterity X, Stamina X,&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma X, Manipulation X, Appearance X, Perception X, &amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence X, Wits X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues:&amp;lt;/b&amp;gt; Compassion X, Conviction X, Temperance X,&amp;lt;br&amp;gt;&lt;br /&gt;
Valor X &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities:&amp;lt;/b&amp;gt; _____ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charms:&amp;lt;/b&amp;gt; _______&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Elemental Powers:&amp;lt;/b&amp;gt;_______&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost to (de)Materialize:&amp;lt;/b&amp;gt;__&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Base Initiative:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Speed X, Accuracy X, Damage X, Defense X, Rate X &amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Speed X, Accuracy X, Damage X, Defense X, Rate X&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Dodge Pool:&amp;lt;/b&amp;gt; X &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; XL/XB (Armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; X &amp;lt;b&amp;gt;Health Levels:&amp;lt;/b&amp;gt; -0x10 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;X &amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt;XX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Other Notes:XX &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: Spirit Essence Pool: 10Essence + 3Willpower +2SumVirtues&lt;br /&gt;
health Levels = Will + Conviction&lt;/div&gt;</summary>
		<author><name>Miedvied</name></author>	</entry>

	</feed>