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		<title>Miedvied/IceTwice - Revision history</title>
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		<updated>2026-04-11T07:23:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/IceTwice&amp;diff=27665&amp;oldid=prev</id>
		<title>Miedvied: *</title>
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				<updated>2004-06-13T20:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Ice Twice Fallen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Chosen of Endings &amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Lone Anathema Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nature:&amp;lt;/b&amp;gt; Martyr&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience Points:&amp;lt;/b&amp;gt; 100&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;History:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There isn't much to tell about Ice Twice Fallen. You see, when you're one of the barbarians of the Mammoth tribe there isn't very much to tell about your life - you're born, you eat, you fight, you fuck, you die. If you're especially lucky, you get to insert an ellipses or two before the &amp;quot;you die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The only difference was, it seemed that fate - or Fate - had a different plan outlined for Ice Twice Fallen. Several decades ago - before the escape of the Solar Essences - a Sun Touched appeared among the Mammoth people. And he led them to war, and they were successful. Of course they were successful; how could they not be, led by such a one?&lt;br /&gt;
&lt;br /&gt;
Of course, the Wyld Hunt came. The Wyld Hunt, however, was not entirely prepared for the ferocity of the barbarian tribes, and was repelled. They sought to gather troops and return - and by the time they had, fate had already brought Ice Twice Fallen to the right-hand side of the Chosen.&lt;br /&gt;
&lt;br /&gt;
And Fate had brought him to his full power - and the attention of the Bronze Faction.&lt;br /&gt;
&lt;br /&gt;
By the time the Wyld Hunt returned, the Chosen of the Sun lay dead, and Ice Twice Fallen was gone to Yu-Shan to begin his training.&lt;br /&gt;
&lt;br /&gt;
Since then, Ice Twice Fallen has become one of the few sidereals adept at Anathema-hunting. Or rather, he is one of the few that routinely succeeds in killing anathema without bringing a contingent of Dynastic soldiers and Dragon-Blooded along to do the fighting for him. &lt;br /&gt;
&lt;br /&gt;
(It was for this blood-thirsty courage that he eventually caught the eye of The Stardancer; a southern-hailing sidereal whom Ice Twice Fallen would later sire a son with.)&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;b&amp;gt;Attributes:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 2 - Dexterity 4 - Stamina 3&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 2 - Manipulation 3 - Appearance 2&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 4 - Intelligence 4 - Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Ride 1&amp;lt;br&amp;gt;&lt;br /&gt;
 Survival 2 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Craft 1&amp;lt;br&amp;gt;&lt;br /&gt;
 Dodge 3 (Unarmored +2) [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Linguistics 2 (Old Realm, Northerntongue)&amp;lt;br&amp;gt;&lt;br /&gt;
 Socialize 1 &amp;lt;br&amp;gt;&lt;br /&gt;
 Melee 4&amp;lt;br&amp;gt;&lt;br /&gt;
 Resistance 3 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Occult 5 (Spellcasting +2) [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Athletics 2 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Awareness 3 [F] &amp;lt;br&amp;gt;&lt;br /&gt;
 Bureaucracy 2 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Martial Arts 4 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
 Medicine 3 [F]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Connections - Realm - 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Connections - The Guild - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Backing - Bronze Faction - 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Salary - 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Artifact - 3 - Riding Boots (Time of Tumult pg. 95) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Celestial Manse - 3 - Stone of Wakefulness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Colleges:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rising Smoke - 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Haywain - 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Gauntlet - 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Becoming the Wilderness&amp;lt;br&amp;gt;&lt;br /&gt;
Soft Presence Practics&amp;lt;br&amp;gt;&lt;br /&gt;
Terrestrial Circle Sorcery&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Circle Sorcery&amp;lt;br&amp;gt;&lt;br /&gt;
Shield of Mars&amp;lt;br&amp;gt;&lt;br /&gt;
Absence&amp;lt;br&amp;gt;&lt;br /&gt;
Duck Fate&amp;lt;br&amp;gt;&lt;br /&gt;
Impeding the Flow&amp;lt;br&amp;gt;&lt;br /&gt;
Prior Warning&amp;lt;br&amp;gt;&lt;br /&gt;
Secrets of Future Strife&amp;lt;br&amp;gt;&lt;br /&gt;
Flight of Mercury&amp;lt;br&amp;gt;&lt;br /&gt;
Blade of the Battle Maiden&amp;lt;br&amp;gt;&lt;br /&gt;
Joy in Adversity Stance&amp;lt;br&amp;gt;&lt;br /&gt;
Violet Bier of Sorrows Form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spellbook:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Terrestrial:&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Emerald Countermagic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Infallible Messenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Ritual of Elemental Empowerment&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Celestial:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Imbue Amalgam&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Servant of Infallible Location&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Faithful Ally&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Willpower: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
HL's: -0 x 1, -1 x 2, -2 x 2, -4 x 1, Inc&lt;br /&gt;
&lt;br /&gt;
Perm Essence: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 41&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfect Great Sword (Speed 7, Accuracy 4, Damage 6L, Defense 0, Rate 3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Air-Empowered (Grows cool at the user's command. 1 mote of essence increases damage by 2 health levels for the scene.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfect Staff (Speed 8, Accuracy 5, Damage 7B, Defense 3, Rate 3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Fire-Empowered (Grows hot at the user's command. 1 mote of essence increases damage by 2 health levels for the scene.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Merits / Flaws:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Climate Sensitive (Desert) (2 pt.)&amp;lt;br&amp;gt;&lt;br /&gt;
Barbarian (1 pt.)&amp;lt;br&amp;gt;&lt;br /&gt;
Disturbing (2 pt.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; General Combat Tactics: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
To learn Celestial Circle Sorcery a Sidereal needs to have mastered one of the prayer strip charms. - [[Malikai]]&lt;br /&gt;
&lt;br /&gt;
:You would be surprised how often I don't notice details like that. Or, maybe you wouldn't. - [[Miedvied]]&lt;/div&gt;</summary>
		<author><name>Miedvied</name></author>	</entry>

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