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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FCyberpunk</id>
		<title>Miedvied/Cyberpunk - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Miedvied%2FCyberpunk"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;action=history"/>
		<updated>2026-04-10T23:56:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=70700&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=70700&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=53493&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=53493&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=27709&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=27709&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cybernetics are handled as Autocthonian Charms. but we don't have the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cybernetics are handled as Autocthonian Charms. but we don't have the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alchemical book yet, and I don't have ToT, so that section is remaining&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alchemical book yet, and I don't have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ToT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, so that section is remaining&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;blank. To just gloss over it, any mortal can get the Autocthonian Charms up&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;blank. To just gloss over it, any mortal can get the Autocthonian Charms up&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to Essence Requirement 2. Essence Requirement 1 Charms cost Resources 3, and&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to Essence Requirement 2. Essence Requirement 1 Charms cost Resources 3, and&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;H&amp;amp;K P7M10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;H&amp;amp;K &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;P7M10&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accuracy:&amp;#160; -3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accuracy:&amp;#160; -3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage: +4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage: +4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=27708&amp;oldid=prev</id>
		<title>Miedvied: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Miedvied/Cyberpunk&amp;diff=27708&amp;oldid=prev"/>
				<updated>2004-08-22T15:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I was going to start by writing a setting. Then I remembered something; I&lt;br /&gt;
can't do that sober. So I'm going to start by writing rules modifications&lt;br /&gt;
first. Anyone that cares to write an addendum is welcome to; I'll be&lt;br /&gt;
archiving all subsequent posts, and when it's all done with, I'll probably&lt;br /&gt;
send it in to the Exalted Compendium or something. Maybe make a web&lt;br /&gt;
supplement for Back to The Exalted Future. Addendums are DEFINITELY wanted&lt;br /&gt;
for Dragon-Bloods; I lack the book, so they're entirely ignored here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cybernetics are handled as Autocthonian Charms. but we don't have the&lt;br /&gt;
Alchemical book yet, and I don't have ToT, so that section is remaining&lt;br /&gt;
blank. To just gloss over it, any mortal can get the Autocthonian Charms up&lt;br /&gt;
to Essence Requirement 2. Essence Requirement 1 Charms cost Resources 3, and&lt;br /&gt;
Essence Requirement 2 Charms cost Resources 4. All Charms cost double&lt;br /&gt;
Essence to activate. Resources 3 can buy an Essence Battery that stores up&lt;br /&gt;
to 20 motes, Resources 4 can store up to 30 motes, and Resources 5 can store&lt;br /&gt;
up to 40 motes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalted beings can learn any Autocthonian charms, so long as they meet the&lt;br /&gt;
requirements of the Charms. However, they still pay double essence. Night&lt;br /&gt;
Castes still have the advantage here - they pay 1.5x the Essence cost,&lt;br /&gt;
rounded down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons (Note: Even people WITH true close-range shooting, find it VERY&lt;br /&gt;
difficult to hit in a firefight. Classic WW rules don't cover this; these&lt;br /&gt;
do. However, given Exalted's MASSIVE dice pools, Exalted still pull off John&lt;br /&gt;
Woo-style cinematics, but mortals suck with guns. as is appropriate, I&lt;br /&gt;
think):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson M640&lt;br /&gt;
Accuracy:  -4&lt;br /&gt;
Damage: +2&lt;br /&gt;
Rate: 2&lt;br /&gt;
Range: 12 yrds&lt;br /&gt;
Resources 1&lt;br /&gt;
Minimums: Dex 1&lt;br /&gt;
Clip: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Colt Anaconda&lt;br /&gt;
Accuracy:  -4&lt;br /&gt;
Damage: +3&lt;br /&gt;
Rate: 2&lt;br /&gt;
Range: 35 yrds&lt;br /&gt;
Resources 1&lt;br /&gt;
Minimums: Dex 1&lt;br /&gt;
Clip: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
Accuracy:  -3&lt;br /&gt;
Damage: +3&lt;br /&gt;
Rate: 3&lt;br /&gt;
Range: 25 yrds&lt;br /&gt;
Resources 2&lt;br /&gt;
Minimums: Dex 2&lt;br /&gt;
Clip: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K P7M10&lt;br /&gt;
Accuracy:  -3&lt;br /&gt;
Damage: +4&lt;br /&gt;
Rate: 3&lt;br /&gt;
Range: 25 yrds&lt;br /&gt;
Resources 2&lt;br /&gt;
Minimums: Dex 2&lt;br /&gt;
Clip: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casull .454&lt;br /&gt;
Accuracy:  -2&lt;br /&gt;
Damage: +5&lt;br /&gt;
Rate: 6&lt;br /&gt;
Range: 40 yrds&lt;br /&gt;
Resources 2&lt;br /&gt;
Minimums: Dex 2&lt;br /&gt;
Clip: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ingram MAC-10&lt;br /&gt;
Accuracy:  -5&lt;br /&gt;
Damage: +2&lt;br /&gt;
Rate: 18&lt;br /&gt;
Range: 25 yrds&lt;br /&gt;
Resources 2, Contacts (Underground) 1&lt;br /&gt;
Minimums: Dex 2&lt;br /&gt;
Clip: 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uzi&lt;br /&gt;
Accuracy: -6&lt;br /&gt;
Damage: +3&lt;br /&gt;
Rate: 21&lt;br /&gt;
Range: 50&lt;br /&gt;
Resources 2, Contacts (Underground) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP-70z Semi-auto Pistol&lt;br /&gt;
Accuracy: -4&lt;br /&gt;
Damage: +4&lt;br /&gt;
Rate: 19&lt;br /&gt;
Clip: 19&lt;br /&gt;
Range: 20&lt;br /&gt;
Resources 2, Contacts (Underground) 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modes of Fire:&lt;br /&gt;
&lt;br /&gt;
Single - Shot: As normal&lt;br /&gt;
&lt;br /&gt;
Three-Round Burst (capable only with fully automatic weapons): -1 accuracy,&lt;br /&gt;
+5 damage. Subtract 3 from remaining Rate for the round. Subtract three&lt;br /&gt;
rounds of ammo.&lt;br /&gt;
&lt;br /&gt;
Full-Auto (capable only with fully automatic weapons): -2 accuracy, +10 raw&lt;br /&gt;
damage. Remaining rate for round exhausted, clip emptied.&lt;br /&gt;
&lt;br /&gt;
Double-Tap (capable only with semi-auto pistols, requires two actions): +2&lt;br /&gt;
accuracy, +1 damage. (Effectively, this turns two attacks at -2 and -3 pools&lt;br /&gt;
into one attack at normal pool, and -1. Only capable against one foe, and&lt;br /&gt;
takes effect in the same init slot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, then, the meaty parts. Charms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our Solar friends stay essentially the same, so I'm just listing adjusted&lt;br /&gt;
charms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery now equates to Firearms&lt;br /&gt;
&lt;br /&gt;
Wise Arrow - now adds to Dexterity + Archery dice pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There Is No Wind - When used, any bad ammunition works (Wet magazines,&lt;br /&gt;
scratched barrels, etc. will not adversely affect the shot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance of Unhesitating Speed - May be used beyond a gun's Rate rating, but&lt;br /&gt;
can not exceed Clip (ammo doesn't just mysteriously appear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrow Storm Technique - cannot be used with Full-Auto fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dazzling Flare Attack: Can be fired straight upwards to act as a flare, but&lt;br /&gt;
it is small and moves very quickly; doesn't make much of a flare. Further,&lt;br /&gt;
due to the charm's tendency to make the shot /very/ straight, one would&lt;br /&gt;
recommend stepping aside after shooting it straight up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique - Remains the same. Requires motes = gun's clip&lt;br /&gt;
rating, to mimic Full- Auto.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solar Spike - Unchanged. If gun's range is greater than Solar Spike's range,&lt;br /&gt;
Solar Spike loses its magical bonuses after that range, and hits as a normal&lt;br /&gt;
bullet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Immaculate Golden Bow - Conjures a heavy pistol instead of a bow. Does&lt;br /&gt;
damage equal to Dexterity + Essence, and has a range of 60 yards. May expend&lt;br /&gt;
double the cost of motes to form two guns at once, for dual-hand use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Firearms Charm:&lt;br /&gt;
John Woo Special&lt;br /&gt;
Cost: 8 motes, 1 willpower&lt;br /&gt;
Duration: One Scene&lt;br /&gt;
Type: Simple&lt;br /&gt;
Minimum Firearms: 5&lt;br /&gt;
Minimum Essence: 3&lt;br /&gt;
Prerequisite Charms: Trance of Unhesitating Speed&lt;br /&gt;
&lt;br /&gt;
The character's Essence becomes symmetrical, and then splits&lt;br /&gt;
into two new waves of energy; the gunman can now fire a weapon independently&lt;br /&gt;
in each hand, without penalization.&lt;br /&gt;
&lt;br /&gt;
This charm violates the laws of Combos; it allows for up to two&lt;br /&gt;
Extra Action charms to be activated in one round. However, each Extra Action&lt;br /&gt;
charm affects /only one gun/. Each Action considers each gun to be a&lt;br /&gt;
separate entity. For instance, while Trance of Unhesitating Speed charges&lt;br /&gt;
twice the total number of attacks the character has made, using John Woo&lt;br /&gt;
Special, the Trance will only count the total number of attacks made /using&lt;br /&gt;
the gun it affects/. The other gun can not make any additional attacks&lt;br /&gt;
beyond it's base 1, unless the character again pays the activation cost for&lt;br /&gt;
Trance of Unhesitating Speed for that gun.&lt;br /&gt;
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Resistance&lt;br /&gt;
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Poison-Resisting Meditation - affects street drugs. The character is&lt;br /&gt;
essentially invulnerable to any sorts of OD's (may roll reflexively if the&lt;br /&gt;
high gets out of control), though he does not have to roll at the beginning,&lt;br /&gt;
and so may still get wasted.&lt;br /&gt;
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Larceny&lt;br /&gt;
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Lock-Opening Touch - also disables house alarms.&lt;br /&gt;
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Ride&lt;br /&gt;
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Master Horseman's Eye - Also works on cars and other vehicular&lt;br /&gt;
transportation (including planes).&lt;br /&gt;
&lt;br /&gt;
Horse Summoning Whistle - This charm allows the user to build a device into&lt;br /&gt;
his car (commit 3 motes). As normal, he can summon his car to his location&lt;br /&gt;
at any time(For the additional cost of the normal 3 motes). There need not&lt;br /&gt;
be any committed motes if the car has an AI,  the Charm can be used (normal&lt;br /&gt;
mote expenditure) to summon the car silently.&lt;br /&gt;
&lt;br /&gt;
Phantom Steed - summons up a Corvette.&lt;br /&gt;
&lt;br /&gt;
Spirit-Steadying Assurances - The car no longer suffers adverse affects from&lt;br /&gt;
things like oil slicks, fires, etc.&lt;br /&gt;
&lt;br /&gt;
Steed-Sustaining Method - The car becomes heavily resistant against&lt;br /&gt;
mechanical problems, oils does not need to be replaced, and gas consumption&lt;br /&gt;
is reduced to a fourth of what it usually is, for the duration of the Charm.&lt;br /&gt;
&lt;br /&gt;
Horse-Healing Technique - Spending a scene repairing his car, the character&lt;br /&gt;
can take care of most mechanical problems, and restore health levels as&lt;br /&gt;
normal for the charm.&lt;br /&gt;
&lt;br /&gt;
Flawless Partnership Meditation - Essence bonus to jump, rear, and other&lt;br /&gt;
performance tricks remains. Other bonuses are not applicable.&lt;br /&gt;
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Flashing Thunderbolt Steed - the car never needs to have oil changed, gas&lt;br /&gt;
refilled, wiper fluid refilled, etc. while the charm is in effect.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Twilight Caste, new Ability: Computers&lt;br /&gt;
&lt;br /&gt;
.Someone else feel free to come up with this one. I suck at making up&lt;br /&gt;
charms.&lt;br /&gt;
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Lunar Exalted Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The poison that chokes the world is one born of darkness and&lt;br /&gt;
uncontrollable mutation; both of which are forces that the ancient mates of&lt;br /&gt;
the Solar Exalted have always been adept at handling.&lt;br /&gt;
&lt;br /&gt;
While those that have had their Caste fixed need not worry about&lt;br /&gt;
the poison polluting the air, the fact is that there are very no Lunar&lt;br /&gt;
Exalted left still capable of fixing another's Caste appropriately, for all&lt;br /&gt;
Exalted have been erased millions of years past.&lt;br /&gt;
&lt;br /&gt;
Only two thousand eons ago, not at all a long time in the&lt;br /&gt;
history of the Lunar Exalted, the tide of the world changed against them.&lt;br /&gt;
And so, one great Lunar and his reborn Solar mate - both of whom had great&lt;br /&gt;
master of the Solar Circle of Sorcery, the former through the use of an&lt;br /&gt;
artifact, the latter through natural facility - cast a great spell, that&lt;br /&gt;
would last upon all the lineages of Lunar Exalted, until the end of time.&lt;br /&gt;
And that spell said that the sign of the moon under which the Lunar was&lt;br /&gt;
born, would dictate his caste, forever after. A few of the Lunar Exalted are&lt;br /&gt;
born with shreds of memory within them, a few even with the lost secrets of&lt;br /&gt;
the lesser Sorceries.&lt;br /&gt;
&lt;br /&gt;
Now that they've begun reincarnating, they do what they always&lt;br /&gt;
have - adapt and thrive. The world, in its wallowing pit of darkness and&lt;br /&gt;
disorder is a welcome home to them, and they've little doubt that they can&lt;br /&gt;
restore light to the world.&lt;br /&gt;
&lt;br /&gt;
Quite a bit of arrogance, given that none of them knows how few&lt;br /&gt;
are truly left. Few even know what they are, save for nightmares that&lt;br /&gt;
occasionally slip through their minds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~~ The fun part: CRUNCHY BITS ~~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lunar Exalted don't really like them there cybernetic&lt;br /&gt;
implants. Implants are simply too static for their protean ways. Any Lunar&lt;br /&gt;
that tries to get an implant put in inflicts upon the doctor a +3&lt;br /&gt;
difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Further, if at any time the Lunar attempts to shift, the implant is&lt;br /&gt;
destroyed, and the body suffers 1 HL Lethal damage (unsoakable, save with&lt;br /&gt;
Charms).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only to avoid this is to get implants forged of Moon silver. These are -&lt;br /&gt;
obviously - rare, even if one has friends on Autochthon. If, however, the&lt;br /&gt;
Lunar manages to get a hold of such a thing, and commits the necessary&lt;br /&gt;
Essence, he will not have any problems with shifting with an implant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Charm Changes and Addendums-&lt;br /&gt;
&lt;br /&gt;
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Ranged Combat (all Bow-specific charms now aid in firearms, as adjudicated&lt;br /&gt;
with /common sense/)&lt;br /&gt;
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Finding The Needle's Eye - at +3 mote cost, when used against bullets.&lt;br /&gt;
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Arrow-Breaking Shot - see above.&lt;br /&gt;
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Arrow-Shaping Method - This can not be done with guns that utilize a clip&lt;br /&gt;
exclusively, but works just fine with revolvers, or weapons that allow&lt;br /&gt;
bullets to be loaded directly into the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bow-Bending Method - not applicable&lt;br /&gt;
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--------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Miedvied</name></author>	</entry>

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