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		<title>Miedvied/AbysLoreCharms - Revision history</title>
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		<updated>2026-04-11T07:58:42Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Miedvied/AbysLoreCharms&amp;diff=27739&amp;oldid=prev</id>
		<title>Miedvied: *Three Abyssal Lore charms</title>
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				<updated>2004-08-11T17:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;*Three Abyssal Lore charms&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Abyssal Lore Charms ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Walking the Black Road&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt; 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Permanent Essence turns&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Lore:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Abyssal opens his soul to the energy streaming from himself to &amp;lt;br&amp;gt;&lt;br /&gt;
Oblivion; a path of energy that only strengthens as the Abyssal is &amp;lt;br&amp;gt;&lt;br /&gt;
wounded and grows nearer to death. For a number of turns equal to &amp;lt;br&amp;gt;&lt;br /&gt;
the Abyssal's Permanent Essence (beginning on the turn this charm &amp;lt;br&amp;gt;&lt;br /&gt;
is activated, and at the beginning of each round thereafter), the Abyssal &amp;lt;br&amp;gt;&lt;br /&gt;
regains a number of motes of essence equal to his wound penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Unclean Alchemy&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt; 1 wp, 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Lore:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Walking the Black Road&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Abyssal opens the gates of power connecting his Spark to Malfeas; &amp;lt;br&amp;gt;&lt;br /&gt;
the power now flows through him continously. Every health level of damage&amp;lt;br&amp;gt;&lt;br /&gt;
suffered for the remainder of the scene allows the Abyssal to roll his Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
Essence; every success on this roll gains the Abyssal 3 motes of essence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Obsidian Synthesis&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt; 1 wp, 1 bashing health leve/4 motes or 1 lethal /8 motes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Lore:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Unclean Alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Abyssal no longer simply calls upon the dark road opened by his nearing &amp;lt;br&amp;gt;&lt;br /&gt;
to death - he now calls upon the energy of his shard without heed for his own &amp;lt;br&amp;gt;&lt;br /&gt;
well-being, summoning more power than any can safely handle; and tearing&amp;lt;br&amp;gt;&lt;br /&gt;
apart his body in the process. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Abyssal spends one willpower, and sacrifices as many health levels as he&amp;lt;br&amp;gt;&lt;br /&gt;
wishes - for each health level of bashing damage taken, he regains 4 motes of&amp;lt;br&amp;gt;&lt;br /&gt;
essence, and for each level of lethal damage taken, he regains 8 motes of &amp;lt;br&amp;gt;&lt;br /&gt;
essence. Charms and effects that turn lethal damage into bashing do not &amp;lt;br&amp;gt;&lt;br /&gt;
impair the function of this charm; if the Abyssal sacrifices 3 lethal damage (which&amp;lt;br&amp;gt;&lt;br /&gt;
is turned into 3 bashing), he still regains 24 motes of Essence; lucky Abyssal.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Miedvied</name></author>	</entry>

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