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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MeteorExalted%2FCharmRules</id>
		<title>MeteorExalted/CharmRules - Revision history</title>
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		<updated>2026-04-10T07:37:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MeteorExalted/CharmRules&amp;diff=30117&amp;oldid=prev</id>
		<title>Ip70-187-155-93.oc.oc.cox.net: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MeteorExalted/CharmRules&amp;diff=30117&amp;oldid=prev"/>
				<updated>2005-05-17T05:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Charms&lt;br /&gt;
&lt;br /&gt;
They're the generic fantasy Exalted - in mechanics, not theme.  So -&lt;br /&gt;
&lt;br /&gt;
-There should be basic functions pretty much everywhere.&lt;br /&gt;
&lt;br /&gt;
-Terresstrial power level.&lt;br /&gt;
&lt;br /&gt;
-Uses Celestial rules&lt;br /&gt;
&lt;br /&gt;
-Have some Celestial level powers such as Reflexive defenses.  &lt;br /&gt;
&lt;br /&gt;
-Doesn't have DB tricks such as scene long die adders, teamwork charms, or comboless Charm use.  &lt;br /&gt;
&lt;br /&gt;
-Many charms, mostly simple, that are more blatantly magical than most Exalted Charms.&lt;br /&gt;
&lt;br /&gt;
-Ability die cap, 2 dice per mote.  Specialities not part of the die cap.&lt;br /&gt;
&lt;br /&gt;
Aaaand we're off to the races.&lt;/div&gt;</summary>
		<author><name>Ip70-187-155-93.oc.oc.cox.net</name></author>	</entry>

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