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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Martikhoras%2FAbyssalsvsMethuselahs</id>
		<title>Martikhoras/AbyssalsvsMethuselahs - Revision history</title>
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		<updated>2026-04-10T21:21:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=80211&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=80211&amp;oldid=prev"/>
				<updated>2010-06-08T23:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:48, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l234&quot; &gt;Line 234:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 234:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also note that from an Exalted perspective Methuselahs are basically uppity (albeit powerful) animated corpses with some unique powers they can use by drinking blood.&amp;#160; There are still all kinds of nasty effects that mess with them that they would have very little defense against- PC characters have or can aquire various Holy charms that do very bad things to creatures of darkness that an Abyssal can defend relatively easily against but a Methuselah probably cannot.&amp;#160; Even something like Blazing Solar Bolt will cause a Methuselah huge problems since the Methuselah is unlikely to have the &amp;quot;Charms or other Magic&amp;quot; that makes blocking or dodging the attack possible.&amp;#160; This means they get smacked with an attack that does Strength + Willpower (easily 10+) aggravated damage plus whatever successes a melee oriented exalt can put together on a totally unopposed Dex + Melee + Essence roll, which is likely another 5 to 6.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also note that from an Exalted perspective Methuselahs are basically uppity (albeit powerful) animated corpses with some unique powers they can use by drinking blood.&amp;#160; There are still all kinds of nasty effects that mess with them that they would have very little defense against- PC characters have or can aquire various Holy charms that do very bad things to creatures of darkness that an Abyssal can defend relatively easily against but a Methuselah probably cannot.&amp;#160; Even something like Blazing Solar Bolt will cause a Methuselah huge problems since the Methuselah is unlikely to have the &amp;quot;Charms or other Magic&amp;quot; that makes blocking or dodging the attack possible.&amp;#160; This means they get smacked with an attack that does Strength + Willpower (easily 10+) aggravated damage plus whatever successes a melee oriented exalt can put together on a totally unopposed Dex + Melee + Essence roll, which is likely another 5 to 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you take a look at necromancy things get even worse- by a strict reading something like Bone Puppet Dance should allow a novice Abyssal to gank a Methuselah's body away from it and use it for its own unspeakable purposes.&amp;#160; Even if you ruled against that they have other effects like Master Puppeteer's Knife that are essentially unresistable &amp;quot;you get no save and then die&amp;quot; spells vs. a Methesulah (and Master Pupeteer's Knife has the added advantage of special timing rules).&amp;#160; It'd be pretty easy to rule against these since [[WoD]] vampires arn't a regular class of Exalted undead and Methuselah's are supposed to be powerful, but in basically any contest where the respective rules do what they say they do Exalted are going to come out on top [i]very[/i] quickly, especially given how fast they advance magically compared to [[WoD]] creatures.&amp;#160; A tutored Abyssal with an inclination towards it is probably capable of Void Circle necromancy within a couple of years- and something like Blood Monsoon (hardly the most powerful Void Circle Spell) is actually pretty comparable to things like the [I]Obtenebration 9[[Martikhoras&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/AbyssalsvsMethuselahs&lt;/del&gt;/I]]] power.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you take a look at necromancy things get even worse- by a strict reading something like Bone Puppet Dance should allow a novice Abyssal to gank a Methuselah's body away from it and use it for its own unspeakable purposes.&amp;#160; Even if you ruled against that they have other effects like Master Puppeteer's Knife that are essentially unresistable &amp;quot;you get no save and then die&amp;quot; spells vs. a Methesulah (and Master Pupeteer's Knife has the added advantage of special timing rules).&amp;#160; It'd be pretty easy to rule against these since [[WoD]] vampires arn't a regular class of Exalted undead and Methuselah's are supposed to be powerful, but in basically any contest where the respective rules do what they say they do Exalted are going to come out on top [i]very[/i] quickly, especially given how fast they advance magically compared to [[WoD]] creatures.&amp;#160; A tutored Abyssal with an inclination towards it is probably capable of Void Circle necromancy within a couple of years- and something like Blood Monsoon (hardly the most powerful Void Circle Spell) is actually pretty comparable to things like the [I]Obtenebration 9[[Martikhoras/I]]] power.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Deathlord would certainly find some use for Methuselahs but direct combat against the Exalted is certainly not the probable one, especially given their relative fragility, difficulty to replacing, and frequent access to powers that allow for wholesale mental control.&amp;#160; Given how easily a Methuselah can create his own goon squad of relatively powerful (for Vampires) minions and their noted inclination to engage in grandiose behind-the-scenes schemes I'd think that a Methuselah would be far more likely to engage Exalts via proxy than directly.&amp;#160; Of course since this [i]is[/i] an Exalted and [[WoD]] crossover it'd be pretty easy to just have the Deathlords/Malfeans some powers that would actually make them more credible threats, but by default I think that a Methuselah is going to get outclassed by Exalted opposition a lot faster than you'd think and nobody as smart as a Deathlord commanding one is going to waste it as fodder to try killing off a couple of uppity Solars.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Deathlord would certainly find some use for Methuselahs but direct combat against the Exalted is certainly not the probable one, especially given their relative fragility, difficulty to replacing, and frequent access to powers that allow for wholesale mental control.&amp;#160; Given how easily a Methuselah can create his own goon squad of relatively powerful (for Vampires) minions and their noted inclination to engage in grandiose behind-the-scenes schemes I'd think that a Methuselah would be far more likely to engage Exalts via proxy than directly.&amp;#160; Of course since this [i]is[/i] an Exalted and [[WoD]] crossover it'd be pretty easy to just have the Deathlords/Malfeans some powers that would actually make them more credible threats, but by default I think that a Methuselah is going to get outclassed by Exalted opposition a lot faster than you'd think and nobody as smart as a Deathlord commanding one is going to waste it as fodder to try killing off a couple of uppity Solars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l485&quot; &gt;Line 485:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 485:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sidereals are the most hosed. Any Charm with the Fate keyword will not work (since there is no Fate). Other Sidereal Charms (excluding Excellencies but including Essence Auspicious and Propitious (Ability) Alignment) have their mote costs doubled. Sidereal Astrology does not work on being that are not native to Creation, which means that Sidereal may place Destinies (Ascending, Descending or Resplendant) on themselves.&amp;#160; The one exception to this is the Charm &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sidereals are the most hosed. Any Charm with the Fate keyword will not work (since there is no Fate). Other Sidereal Charms (excluding Excellencies but including Essence Auspicious and Propitious (Ability) Alignment) have their mote costs doubled. Sidereal Astrology does not work on being that are not native to Creation, which means that Sidereal may place Destinies (Ascending, Descending or Resplendant) on themselves.&amp;#160; The one exception to this is the Charm &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Creation-Preserving Will&amp;quot; which creates an area of Creation 10yrds around the character. Within this field [I]all[[Martikhoras&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/AbyssalsvsMethuselahs&lt;/del&gt;/I]]] the Sidereals powers work as normal. Martial Arts works regardless of the state of the world.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Creation-Preserving Will&amp;quot; which creates an area of Creation 10yrds around the character. Within this field [I]all[[Martikhoras/I]]] the Sidereals powers work as normal. Martial Arts works regardless of the state of the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abyssals are the most delighted. All their Charms work very well, in fact much better than normal (reduce the cost of all Abyssal Charms by one mote to a minimum of 1). They can respire Essence freely. They still accumulate Resonance but only for general crimes. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abyssals are the most delighted. All their Charms work very well, in fact much better than normal (reduce the cost of all Abyssal Charms by one mote to a minimum of 1). They can respire Essence freely. They still accumulate Resonance but only for general crimes. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=71228&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=71228&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;amp;diff=71228&amp;amp;oldid=54030&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=54030&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=54030&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;amp;diff=54030&amp;amp;oldid=29921&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29920&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29920&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;amp;diff=29920&amp;amp;oldid=29919&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29919&amp;oldid=prev</id>
		<title>Martikhoras: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29919&amp;oldid=prev"/>
				<updated>2007-11-13T02:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;amp;diff=29919&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Martikhoras</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29921&amp;oldid=prev</id>
		<title>Martikhoras: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;diff=29921&amp;oldid=prev"/>
				<updated>2007-11-06T04:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Martikhoras/AbyssalsvsMethuselahs&amp;amp;diff=29921&amp;amp;oldid=29920&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Martikhoras</name></author>	</entry>

	</feed>