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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FSoundMeshStyle</id>
		<title>MartialArts/SoundMeshStyle - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FSoundMeshStyle"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;action=history"/>
		<updated>2026-04-09T23:32:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=71000&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=71000&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ShatainaMartialArts/SoundMeshStyle/&lt;/del&gt;SoundMeshStyle]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shataina/&lt;/ins&gt;[[SoundMeshStyle]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=53806&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=53806&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;amp;diff=53806&amp;amp;oldid=29041&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29039&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29039&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT Shataina/SoundMeshStyle&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT Shataina&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/SoundMeshStyle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29038&amp;oldid=prev</id>
		<title>Shataina: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29038&amp;oldid=prev"/>
				<updated>2005-02-18T06:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT Shataina/SoundMeshStyle&lt;/div&gt;</summary>
		<author><name>Shataina</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29041&amp;oldid=prev</id>
		<title>Shataina: re: Issaru</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29041&amp;oldid=prev"/>
				<updated>2005-01-05T00:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;re: Issaru&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:20, 5 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l209&quot; &gt;Line 209:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 209:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I guess I had in mind more that the concept would be banished to, well, nothing, and that it would then be produced &amp;lt;i&amp;gt;ex nihilo&amp;lt;/i&amp;gt; on use of the second secret, but that is mostly quibbling over an absolutely tiny point.&amp;lt;br&amp;gt;As for the Deathlords, what holds them isn't a name as such.&amp;#160; I've always thought that they were essentially giving away the ability to even &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; a name, and so are reliant for their continued existence on entities that definitely do not have names anymore (the Malfeans), and on the meerest substitute for a name: a title.&amp;#160; But that's my opinion, and is obviously not canon (by a few galaxy-widths, at least, authority-wise).&amp;#160; If it&amp;#160; works better to think of the Deathlords as having a secret &amp;lt;b&amp;gt;True Name&amp;lt;/b&amp;gt;, by all means, that's the way to go.&amp;#160; I'm just leery of effects, no matter what their source, that can alter the core fundamentals of the setting.&amp;#160; On the other hand, I've been working with a friend to try and figure out a way to use material from &amp;lt;i&amp;gt;Time of Tumult&amp;lt;/i&amp;gt; and other places for his players to eventually defeat Mask of Winters, so there you go.&amp;#160; ^_^&amp;lt;br&amp;gt;Another thought: Banishing a randomly encountered sword with the word &amp;quot;sword&amp;quot; (or its appropriate mystical equivalent) might be easier than, say banishing a Daiklave with the appropriate words therefor, but it seems that it would be easier if one happened to know the Name of the specific sword.&amp;#160; Perhaps allowing for some degree of chance in having an incomplete Name for the object to be banished, while slightly weakening the effect, would be a better way to go.&amp;#160; It would also provide an even more sensible way to explain, for example, why it's so difficult to banish the Princess Magnificent with this charm.&amp;#160; Essentially, it's possible, but one must find sufficient Name-age to use against her, and huge chunks of that are swallowed by the Nothing. (Yes, that's a &amp;lt;i&amp;gt;gratuitous&amp;lt;/i&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Neverending Story&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; reference ^_^ ) -[[Suzume]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I guess I had in mind more that the concept would be banished to, well, nothing, and that it would then be produced &amp;lt;i&amp;gt;ex nihilo&amp;lt;/i&amp;gt; on use of the second secret, but that is mostly quibbling over an absolutely tiny point.&amp;lt;br&amp;gt;As for the Deathlords, what holds them isn't a name as such.&amp;#160; I've always thought that they were essentially giving away the ability to even &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; a name, and so are reliant for their continued existence on entities that definitely do not have names anymore (the Malfeans), and on the meerest substitute for a name: a title.&amp;#160; But that's my opinion, and is obviously not canon (by a few galaxy-widths, at least, authority-wise).&amp;#160; If it&amp;#160; works better to think of the Deathlords as having a secret &amp;lt;b&amp;gt;True Name&amp;lt;/b&amp;gt;, by all means, that's the way to go.&amp;#160; I'm just leery of effects, no matter what their source, that can alter the core fundamentals of the setting.&amp;#160; On the other hand, I've been working with a friend to try and figure out a way to use material from &amp;lt;i&amp;gt;Time of Tumult&amp;lt;/i&amp;gt; and other places for his players to eventually defeat Mask of Winters, so there you go.&amp;#160; ^_^&amp;lt;br&amp;gt;Another thought: Banishing a randomly encountered sword with the word &amp;quot;sword&amp;quot; (or its appropriate mystical equivalent) might be easier than, say banishing a Daiklave with the appropriate words therefor, but it seems that it would be easier if one happened to know the Name of the specific sword.&amp;#160; Perhaps allowing for some degree of chance in having an incomplete Name for the object to be banished, while slightly weakening the effect, would be a better way to go.&amp;#160; It would also provide an even more sensible way to explain, for example, why it's so difficult to banish the Princess Magnificent with this charm.&amp;#160; Essentially, it's possible, but one must find sufficient Name-age to use against her, and huge chunks of that are swallowed by the Nothing. (Yes, that's a &amp;lt;i&amp;gt;gratuitous&amp;lt;/i&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Neverending Story&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; reference ^_^ ) -[[Suzume]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If someone uses that Charm to alter huge chunks of the setting, it's their Storyteller's fault for making it too easy for them to learn the respective thing's True Name.&amp;#160; As I said, I would consider learning a Deathlord's True Name to be a five thousand year quest ... that means that you are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; going to accomplish it (at least, not in any game anyone I respect would run) unless the Storyteller intends you to and finds a way to hand you the True Name on some sort of metaphorical silver platter.&amp;lt;br&amp;gt;How about I say that using that banishing Charm on an unspecific True Name like &amp;quot;sword&amp;quot; just means that it works on all the swords &amp;quot;in range&amp;quot; (to be left up to the Storyteller) that aren't too complex?&amp;#160; This both powers it down and up and means that a Stylist might have to think hard before using less specific Names.&amp;#160; I would prefer to avoid involving rolls with the invocation of these Charms, and that's what would be necessary to make there be a chance of failure with a lesser Name.&amp;lt;br&amp;gt;I'm confused about your first point.&amp;#160; I'd think that having these Charms conjure out of thin air would be more in line with that, not less.&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Br&lt;/del&gt;&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If someone uses that Charm to alter huge chunks of the setting, it's their Storyteller's fault for making it too easy for them to learn the respective thing's True Name.&amp;#160; As I said, I would consider learning a Deathlord's True Name to be a five thousand year quest ... that means that you are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; going to accomplish it (at least, not in any game anyone I respect would run) unless the Storyteller intends you to and finds a way to hand you the True Name on some sort of metaphorical silver platter.&amp;lt;br&amp;gt;How about I say that using that banishing Charm on an unspecific True Name like &amp;quot;sword&amp;quot; just means that it works on all the swords &amp;quot;in range&amp;quot; (to be left up to the Storyteller) that aren't too complex?&amp;#160; This both powers it down and up and means that a Stylist might have to think hard before using less specific Names.&amp;#160; I would prefer to avoid involving rolls with the invocation of these Charms, and that's what would be necessary to make there be a chance of failure with a lesser Name.&amp;lt;br&amp;gt;I'm confused about your first point.&amp;#160; I'd think that having these Charms conjure out of thin air would be more in line with that, not less.&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;br&lt;/ins&gt;&amp;gt;~ [[Shataina]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Since the Deathlords and Abyssals have their names devoured and made nonexistent, obviously to learn one you'll have to invoke the name back into existence with Secret Technique #2 and then somehow find out what it is. Learning the True Name's True Name is left as an exercise for the student. -[[Ben-San]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Since the Deathlords and Abyssals have their names devoured and made nonexistent, obviously to learn one you'll have to invoke the name back into existence with Secret Technique #2 and then somehow find out what it is. Learning the True Name's True Name is left as an exercise for the student. -[[Ben-San]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shataina</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29040&amp;oldid=prev</id>
		<title>Shataina: re: Issaru (when did you leave this comment?  I never noticed it)</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;diff=29040&amp;oldid=prev"/>
				<updated>2005-01-05T00:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;re: Issaru (when did you leave this comment?  I never noticed it)&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=MartialArts/SoundMeshStyle&amp;amp;diff=29040&amp;amp;oldid=29039&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shataina</name></author>	</entry>

	</feed>