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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FSableDispositionOfBeingStyle</id>
		<title>MartialArts/SableDispositionOfBeingStyle - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;action=history"/>
		<updated>2026-04-09T14:29:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=70980&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=70980&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:17, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot; &gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“[[NMartialArts&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SableDispositionOfBeingStyle/A]]” &lt;/del&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“N&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A” &lt;/ins&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=53784&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=53784&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot; &gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“N&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A” &lt;/del&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“[[NMartialArts&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SableDispositionOfBeingStyle/A]]” &lt;/ins&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot; &gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my NexusProject contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;NexusProject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l305&quot; &gt;Line 305:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 305:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still seeking some assistance on this one, especially now that the 2E Sidereals book is out. -- [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still seeking some assistance on this one, especially now that the 2E Sidereals book is out. -- [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Seeing as there are SMA effects which utterly unmake certain things already, I think Life Imitates Art could be strengthened by allowing it to alter the target's whole being, instead of just the Motivation. Or, maybe even, the target itself does not change, but everything else--including the Loom of Fate itself--confuses the target with the work of art created with the Charm's effect... but I don't think hyperreality is a theme you were going for in the style. - [[Sz]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28965&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28965&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot; &gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an “N/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A” &lt;/del&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an “N&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A]]” &lt;/ins&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot; &gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my NexusProject contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;NexusProject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28964&amp;oldid=prev</id>
		<title>Sz: Silly comment.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28964&amp;oldid=prev"/>
				<updated>2008-10-22T00:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Silly comment.&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;amp;diff=28964&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sz</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28966&amp;oldid=prev</id>
		<title>Wordman: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/SableDispositionOfBeingStyle&amp;diff=28966&amp;oldid=prev"/>
				<updated>2007-11-19T20:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:25, 19 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot; &gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When used to animate creatures, people, spirits or other living things, the base cost of this charm is equal to half of the sum of the creature’s physical attributes (rounded up). Depending on the source image, the creature may have associated mutations (e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature. Images of entities that could normally use charms may, at the Storyteller’s discretion, have access to charms with an Essence minimum no greater than half the artist’s Essence (round down); however, their essence pool must be filled by the artist with motes of her own at the time of casting. Though they may look genuine, animated images are obvious magical constructs of paint and light that lack any real personality and are under complete control of the artist. They are treated as automaton and never fail valor rolls. The artist may not create creatures with an Essence greater than her own and the difficulty on the roll to create creatures is their Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an “N&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A]]” &lt;/del&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inanimate items may also be brought to life. Artists well versed in artificing can even create artifacts from thin air. While mundane items can be casually invented, producing a working artifact requires detailed knowledge of its construction. The artist must have personal knowledge of the design plans for the artifact, as well as the minimum Lore, Occult and Craft needed to create it (see ''Savant &amp;amp; Sorcerer'' pg. 30). When created with this charm, items cost three times their Artifact rating in motes to summon. They may be attuned automatically to the artist or an animated creature created by the same casting, but the attunement cost is added to the cost of the charm. The difficulty to create artifacts is equal to one plus the artifact’s rating. Artifacts with an “N/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A” &lt;/ins&gt;rating may not be created. Non-artifact items cost a flat 2 motes each and are created with a difficulty of one. All items appear near the artist and must be readied by the artist normally. Note that, while items can be handed to others, it is unlikely that anyone else could attune to artifacts created by this charm before its duration expires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The artist may bring as many images to life with one invocation of this charm as she can pay for. Only one roll is used for all items summoned. Every item or being who’s difficulty was met by the roll appears simultaneously. The total cost of the charm is the cost to animate each item that actually appears. All creations vanish back into their original forms when the charm is complete.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot; &gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;NexusProject&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very nice... I can't comment on the mechanics as I don't have/am not familiar with 2nd edition properly yet, certainly not enough to do sidereal MAs in them. I should note that I've not finished with Evocation of Image yet, I really like it and I'll complete it eventually ^_^... about the same time I finish my NexusProject contributions, I suspect. *sigh* &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is scrumptious.&amp;#160; If I credit you, may I transfer a copy of this to the White Wolf wiki? [[Kukla]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l305&quot; &gt;Line 305:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 305:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still seeking some assistance on this one, especially now that the 2E Sidereals book is out. -- [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still seeking some assistance on this one, especially now that the 2E Sidereals book is out. -- [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Seeing as there are SMA effects which utterly unmake certain things already, I think Life Imitates Art could be strengthened by allowing it to alter the target's whole being, instead of just the Motivation. Or, maybe even, the target itself does not change, but everything else--including the Loom of Fate itself--confuses the target with the work of art created with the Charm's effect... but I don't think hyperreality is a theme you were going for in the style. - [[Sz]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

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