<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FRighteousDevilStyleEdit</id>
		<title>MartialArts/RighteousDevilStyleEdit - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FRighteousDevilStyleEdit"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;action=history"/>
		<updated>2026-04-09T16:36:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=91771&amp;oldid=prev</id>
		<title>Colapso at 22:27, 15 August 2014</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=91771&amp;oldid=prev"/>
				<updated>2014-08-15T22:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:27, 15 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Heaven's Kiss Concentration'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Heaven's Kiss Concentration'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' 1 mote per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 die&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' 1 mote per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+1 acc&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: '''Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: '''Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Lighting Draw Stance&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Lighting Draw Stance&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character draws a breath and concentrates, extending her senses to feel the flow of Essence that unites her, her weapon and her target. In this perfect moment, the Devil fires her strike and the tongue of flame bursting forth seeks out her intended target with knowing assurance. The Devil must choose an oponent and spend one dice action aiming prior to attacking for this Charm to take effect - this Charm specifically allows the Exalt to co-opt actions of Extra Action Charms to aiming. She may then increase the accuracy of her unarmed martial arts attacks by paying one mote per 2 dice added as long as she does not exceed her &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dexterity &lt;/del&gt;+ Martial Arts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pool&lt;/del&gt;. This Charm can be used against the opponent she has aimed at as many times as she wishes as long as the opponent remains a constant in its position, speed and surroundings: drastic movement, positioning changes or vanishing from sight make this bonus vanish and require the Devil to spend another action aiming before receiving the benefits of this Charm again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character draws a breath and concentrates, extending her senses to feel the flow of Essence that unites her, her weapon and her target. In this perfect moment, the Devil fires her strike and the tongue of flame bursting forth seeks out her intended target with knowing assurance. The Devil must choose an oponent and spend one dice action aiming prior to attacking for this Charm to take effect - this Charm specifically allows the Exalt to co-opt actions of Extra Action Charms to aiming. She may then increase the accuracy of her unarmed martial arts attacks by paying one mote per 2 dice added as long as she does not exceed her &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon's accuracy &lt;/ins&gt;+ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/ins&gt;Martial Arts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score&lt;/ins&gt;. This Charm can be used against the opponent she has aimed at as many times as she wishes as long as the opponent remains a constant in its position, speed and surroundings: drastic movement, positioning changes or vanishing from sight make this bonus vanish and require the Devil to spend another action aiming before receiving the benefits of this Charm again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Blossom of Inevitable Demise'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Blossom of Inevitable Demise'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With this Charm, the Righteous Devil can wreathe her weapon in Heaven's righteousness. She meditates and invokes a blessing on her weapon, and when she finishes the evocation gossamer tongues of heatless golden flame writhe along the barrel of her firewand or knuckles, imbuing them with an iridescent cast. The benefits to the weapon are more than merely cosmetic. The player spends 2 motes of Essence for her character to invoke the blessing, which are committed until the Exalt attacks, releasing the charge. Add the Devil's Permanent Essence to the base damage of the firewand or similar weapon when it is next fired and deals Aggravated Damage against a single subset of creatures based on the defining color of the iridescent light upon the barrel of her weapon - Solars leave a Gold light, Chosen of Serenity leave a Blue light, and so on - a Devil starts knowing her own defining color, and can learn other ones at the cost of 1 Experience Point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With this Charm, the Righteous Devil can wreathe her weapon in Heaven's righteousness. She meditates and invokes a blessing on her weapon, and when she finishes the evocation gossamer tongues of heatless golden flame writhe along the barrel of her firewand or knuckles, imbuing them with an iridescent cast. The benefits to the weapon are more than merely cosmetic. The player spends 2 motes of Essence for her character to invoke the blessing, which are committed until the Exalt attacks, releasing the charge. Add the Devil's Permanent Essence to the base damage of the firewand or similar weapon when it is next fired and deals Aggravated Damage against a single subset of creatures based on the defining color of the iridescent light upon the barrel of her weapon - Solars leave a Gold light, Chosen of Serenity leave a Blue light, and so on - a Devil starts knowing her own defining color, and can learn other ones at the cost of 1 Experience Point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gold''' The color of Solars. Damage is Aggravated against Creatures of Darkness and those who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disrupt &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rulers&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gold''' The color of Solars. Damage is Aggravated against Creatures of Darkness and those who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have broken &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a society&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Silver''' The color of Lunars. Damage is Aggravated against Mutants and those in the throes of madness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Silver''' The color of Lunars. Damage is Aggravated against Mutants and those in the throes of madness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Saffron''' The color of Journeys. Damage is Aggravated against Creatures Outside of Fate and those who disrupt Trade.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Saffron''' The color of Journeys. Damage is Aggravated against Creatures Outside of Fate and those who disrupt Trade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot; &gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Devil cannot commit motes for more sinners than her Permanent Essence rating. The mark will remain as long as the motes are committed, until the Righteous Devil dies, frees the committed motes, or it is wiped by a power at least as powerful as Sapphire Countermagic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Devil cannot commit motes for more sinners than her Permanent Essence rating. The mark will remain as long as the motes are committed, until the Righteous Devil dies, frees the committed motes, or it is wiped by a power at least as powerful as Sapphire Countermagic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Righteous Burning Eyes'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Righteous Burning Eyes'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot; &gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 167:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Righteous Burning Eyes, Sinner-Marking Torch, Dance of Howling Magma Sprites&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Righteous Burning Eyes, Sinner-Marking Torch, Dance of Howling Magma Sprites&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of this attack is Aggravated, &lt;/del&gt;and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This attack increases its &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by the called Sin &lt;/ins&gt;and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;martial artist&lt;/del&gt;'s permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus the value of the called sin&lt;/del&gt;. This damage is not aggravated, but lethal, and can be soaked down to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Martial Artist&lt;/ins&gt;'s permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded). This damage is not aggravated, but lethal, and can be soaked down to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fire-Aspected Dragon-Blooded can add their Essence to persistent damage of this Charm as their anima stokes the fires! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fire-Aspected Dragon-Blooded can add their Essence to persistent damage of this Charm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as long as their Anima Flare touches is victim &lt;/ins&gt;as their anima stokes the fires! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sidereal Exalted (and those who learn this as a Sidereal Charm) can use it to enhance the Righteous Devil Form with a script of the Righteous Maiden. It coils about the character's firedust-weapons and glows angry crimson of Heaven's Judgment. While the Prayer Strip survives the weapon cannot be destroyed and the Sidereal can combo Charms of this style (and of all other Styles that have Firedust-based weapons such as Firewands as their signature weapons) with Archery Charms, and use the two Abilities interchangeably when attacking, defending or using their Charms. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Colapso</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28357&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28357&amp;oldid=prev"/>
				<updated>2010-03-26T22:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;br /&gt;
&lt;br /&gt;
= Righteous Devil Style =&lt;br /&gt;
&lt;br /&gt;
Righteous Devils are dispensers of Heaven's divine judgment. Those who walk as Righteous Devils follow a single precept - to burn in celestial flame all who defile those who serve at the feet of unrighteousness!&lt;br /&gt;
&lt;br /&gt;
Righteous Devil Style considers attacks made using Firedust-powered weapons as Unarmed attacks. All Charms in this Style are compatible with armor.&lt;br /&gt;
&lt;br /&gt;
=== Student Techniques ===&lt;br /&gt;
&lt;br /&gt;
'''Lighting Draw Stance'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 1 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: '''Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 2&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this Charm, the martial artist need not have her weapon in hand before Initiative is rolled to use it. Vibrant cobalt lightning crackles and coalesces about her forearm, and in one fluid motion, the Devil readies her firewand and fires. Activating this Charm allows the Devil to draw and ready her weapons with one Reflexive movement that requires no thought and no time. She is able to holster her weapons as fast as she can ready them, going from armed to unarmed and to armed again in fluid, impossible movements whenever she uses this Charm -- this movement is so swift that in social situations it might allow the Devil a surprise attack: roll the Adept's Dexterity+Martial Arts against his opponent's Wits+Awareness to establish surprise in plain sight using this Charm.&lt;br /&gt;
&lt;br /&gt;
'''Twin Phoenix Fist'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 4 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Lighting Draw Stance&amp;lt;br&amp;gt;&lt;br /&gt;
With this Charm the Devil's hands coruscate with burning Essence like twin beating wings - each movement of one synchronized with and empowered by the other! &lt;br /&gt;
&lt;br /&gt;
For the remainder of the Scene the Devil suffers no &amp;quot;off-hand&amp;quot; penalties and lowers her split-action penalties by half her Essence (rounded up) as long as they are evenly distributed between both hands.&lt;br /&gt;
&lt;br /&gt;
'''Cloud of Ebon Devils'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: '''Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Lighting Draw Stance&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the superior damage capabilities of Firedust-based weapons, there are certain drawbacks to using them: the low availability and astronomical price of firedust, just to name a couple. Also, their temperamental nature&lt;br /&gt;
and need for constant upkeep and repair make them difficult choices for use in the field. But perhaps the biggest difficulty in using firedust-based weapons is that most flamedischarge weapons are single-shot ones -- one must  spend time to reload one after each shot. A Righteous Devil can ignore this particular weakness! This Charm allows the Devil to reload his weapon with one Reflexive movement that requires no thought and no time.&lt;br /&gt;
&lt;br /&gt;
'''Heaven's Kiss Concentration'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 1 mote per 2 die&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: '''Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Lighting Draw Stance&amp;lt;br&amp;gt;&lt;br /&gt;
The character draws a breath and concentrates, extending her senses to feel the flow of Essence that unites her, her weapon and her target. In this perfect moment, the Devil fires her strike and the tongue of flame bursting forth seeks out her intended target with knowing assurance. The Devil must choose an oponent and spend one dice action aiming prior to attacking for this Charm to take effect - this Charm specifically allows the Exalt to co-opt actions of Extra Action Charms to aiming. She may then increase the accuracy of her unarmed martial arts attacks by paying one mote per 2 dice added as long as she does not exceed her Dexterity + Martial Arts pool. This Charm can be used against the opponent she has aimed at as many times as she wishes as long as the opponent remains a constant in its position, speed and surroundings: drastic movement, positioning changes or vanishing from sight make this bonus vanish and require the Devil to spend another action aiming before receiving the benefits of this Charm again.&lt;br /&gt;
&lt;br /&gt;
'''Blossom of Inevitable Demise'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Heaven's Kiss Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
As with ''Heaven's Kiss Concentration'' the character draws a breath and concentrates upon her opponent, but unlike its predecessor the Devil concentrates not on their position and the relationship between their places in the world, but in their opponent's sins against it! During this action of concentration the character recites her opponent's transgressions against Heaven like a mantra before launching that spirals into a blossoming peony of flame. Each violation of Divine or Secular law the Devil recites add their Severity (see '''Exalted: The Sidereals''' page 36: secular offenses are disturbances of a kingdom's laws, balance and important Gods) to the raw damage of a single unarmed martial arts attack. The Devil cannot recite more violations than her Conviction score.  &lt;br /&gt;
&lt;br /&gt;
The action used to recite the opponent's crimes can be the same one ''Heaven's Kiss Concentration'' uses to aim against the opponent - both are the same in their single-minded focus on their target.&lt;br /&gt;
&lt;br /&gt;
== The Form ==&lt;br /&gt;
&lt;br /&gt;
'''Righteous Devil Form'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 7 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Blossom of Inevitable Demise, Twin Phoenix Fist, Cloud of Ebon Devils&amp;lt;br&amp;gt;&lt;br /&gt;
Enacting this Form, the Righteous Devil takes on an executioner's terrible stillness. Shadows seem to darken about his eyes and render his features gaunt, giving him an imposing, dreadful gaze. He is the fatal answer to the depraved and unjust, the retribution all who would defy Heaven knew must someday come. After activating this Charm, all extras who lay eyes on the martial artist will move unassumingly, as not to draw attention to themselves, yet swiftly for cover, pull their children inside and bolt their doors - whereas all targets of the martial artist within her Essence x 10 yards feel a sense  foreboding and are compelled to confront the Righteous Devil: up until a target actually makes eye contact with her she must suceed in a successful reflexive Willpower roll each turn with a difficulty equal to the Devil's Permanent Essence rating or her character moves to confront the martial artist. Characters may spend a point of temporary Willpower to stop this compulsion. Once a target has spent a turn engaged in combat or parley with the Devil she is immune to this effect for the remainder of the scene. Combat with the Righteous Devil is a difficult thing, however - all attacks against the Devil by those compelled to come to their executioner have their Difficulty increased by half the martial artist's Conviction, rounded down.&lt;br /&gt;
&lt;br /&gt;
As long as she enacts the Righteous Devil form the character can reload and draw her weapons as with ''Lighting Draw Stance'' and ''Cloud of Ebon Devils'' reflexively.&lt;br /&gt;
&lt;br /&gt;
This is a Martial Arts Form-type Charm and is incompatible with other Charms of like type; should the martial artist activate another Form, this one immediately ends.&lt;br /&gt;
&lt;br /&gt;
== Mastery Techniques ==&lt;br /&gt;
&lt;br /&gt;
'''Phoenix Flies on Golden Wings Attack'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Righteous Devil Form&amp;lt;br&amp;gt;&lt;br /&gt;
With this Charm a martial artist can extend the range of his attacks. Upon activating this Charm a halo of gold and cobalt light encircles the tip of the her weapon's barrel. When the character pulls the trigger six golden swan wings, each the length of a woman's forearm, gracefully spiral out of the halo and speed the tongue of flame to its extended target. The player spends 1 mote of Essence to increase the range of her unarmed martial arts attack by (her Essence x5) yards.&lt;br /&gt;
&lt;br /&gt;
'''Phantom Flamebolt Prana'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Righteous Devil Form&amp;lt;br&amp;gt;&lt;br /&gt;
When invoking this Charm, the Celestial martial artist breathes deeply, tapping her inner reservoir of Essence, like bellows stoking a furnace. With each breath, she channels Essence through her weapon, using it as her&lt;br /&gt;
focus. The Exalt can then fire a bolt of gossamer golden flame from his flamewand rather than needing firedust: so long as he has Essence to fuel it, he need never worry about running out of ammunition again.&lt;br /&gt;
&lt;br /&gt;
'''Blessing of Righteous Spark Meditation'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 2 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Until Dispensed&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Righteous Devil Form&amp;lt;br&amp;gt;&lt;br /&gt;
With this Charm, the Righteous Devil can wreathe her weapon in Heaven's righteousness. She meditates and invokes a blessing on her weapon, and when she finishes the evocation gossamer tongues of heatless golden flame writhe along the barrel of her firewand or knuckles, imbuing them with an iridescent cast. The benefits to the weapon are more than merely cosmetic. The player spends 2 motes of Essence for her character to invoke the blessing, which are committed until the Exalt attacks, releasing the charge. Add the Devil's Permanent Essence to the base damage of the firewand or similar weapon when it is next fired and deals Aggravated Damage against a single subset of creatures based on the defining color of the iridescent light upon the barrel of her weapon - Solars leave a Gold light, Chosen of Serenity leave a Blue light, and so on - a Devil starts knowing her own defining color, and can learn other ones at the cost of 1 Experience Point.&lt;br /&gt;
&lt;br /&gt;
* '''Gold''' The color of Solars. Damage is Aggravated against Creatures of Darkness and those who have broken the order of a society.&lt;br /&gt;
* '''Silver''' The color of Lunars. Damage is Aggravated against Mutants and those in the throes of madness.&lt;br /&gt;
* '''Saffron''' The color of Journeys. Damage is Aggravated against Creatures Outside of Fate and those who disrupt Trade.&lt;br /&gt;
* '''Cerulean''' The color of Serenity. Damage is Aggravated against Creatures Outside of Fate and those who have sinned against love.&lt;br /&gt;
* '''Crimson''' The color of Mars. Damage is Aggravated against Creatures Outside of Fate and those who have deserted conflict.&lt;br /&gt;
* '''Viridian''' The color of Secrets. Damage is Aggravated against Creatures Outside of Fate and those who have revealed that which should have been a state secret.&lt;br /&gt;
* '''Violet''' The color of Endings. Damage is Aggravated against Creatures Outside of Fate and those who have harmed others to live past their time.&lt;br /&gt;
* '''Azure''' The color of Air. Damage is Aggravated against Creatures of Earth and who have killed another with ranged weapons.&lt;br /&gt;
* '''Alabaster''' The color of Earth. Damage is Aggravated against Creatures of Air and those who witnessed injustice and yet did nothing.&lt;br /&gt;
* '''Orange''' The color of Fire. Damage is Aggravated against Creatures of Water and those who have perverted fire with arsonism.&lt;br /&gt;
* '''Ebon''' The color of Water. Damage is Aggravated against Creatures of Fire and those who engage in piracy.&lt;br /&gt;
* '''Emerald''' The color of Wood. Damage is Aggravated against Ghosts, the Undead, and those engaged in drug trade.&lt;br /&gt;
&lt;br /&gt;
'''Azure Abacus Meditation'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 5 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Phoenix Flies on Golden Wings Attack, Blessing of Righteous Spark Meditation, Phantom Flamebolt Prana&amp;lt;br&amp;gt;&lt;br /&gt;
The martial artist using this Charm draws a controlled, deep breath and holds it. She extends her senses to perceive the ebb and flow of Essence that permeates the world around her. As she concentrates, the tenuous connections that tie her and her weapon to her target become glaringly apparent to her. At this point, she can close her eyes, for she need not see her target to strike it. Her Caste Mark flares and pulses with the beating of her own heart. At the same moment, a series of notched rings of silvery azure light encircle her target. They are of varying widths, numbering between three and nine in total, and rotate around the target at odd angles, some&lt;br /&gt;
spinning clockwise, while others spin widdershins. This is the Azure Abacus. In the days of the First Age, this Charm was an artful meditation of the most introspective and intimate — and, some considered, prideful — nature, for it measured, some believed, a soul’s nature, existence and importance in the grand scope of Creation. Unfortunately, in this dark Age, the knowledge of how to glean any pertinent information from such a display is completely lost, even to the martial artist invoking this Charm. If there are any alive who remember how to gauge the delicate nuances of the Azure Abacus, they are not sharing the information.&lt;br /&gt;
&lt;br /&gt;
To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;br /&gt;
&lt;br /&gt;
Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;br /&gt;
&lt;br /&gt;
'''Dance of Howling Magma Sprites'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Phoenix Flies on Golden Wings Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Martial artists knowledgeable of this Charm are deadly foes, especially in close quarters, with little to hide behind. Upon firing his weapon, the bolt of flame spits from the end of the barrel only to come to a shrieking halt a yard from the barrel-end of the firewand and, with a thunderous clap, explodes into a small winged creature that howls, spiraling toward its target - if she succeeds on a flame-based unarmed Martial Arts attack (using a Firedust-based weapon or Phoenix Flies on Golden Wings Attack to boost a barehanded attack) she can attack again against a different opponent within range (as if the Devil was in the place of his first opponent) and keep doing so as long as the attacks suceed, with a maximum number of ricochets equal to the adept's Permanent Essence rating. Effects held on the strike - such as ''Blessing of Righteous Spark Meditation'' - remain as long as it ricochcets. Charms need only be paid once for all ricochets.&lt;br /&gt;
&lt;br /&gt;
'''Sinner-Marking Torch'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Blessing of Righteous Spark Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Witnessing a crime a Righteous Devil knows he has had ''enough!'' With a shout of reprobation and a blast of angry crimson flame the martial artist brands an opponent with a furious mark that leaves searing pain and bursts into burning-red light whenever the accused finds himself in sight of the authorities. Once an opponent is struck by an unarmed Martial Arts attack enhanced by this Charm the Devil can commit 1 mote to leave the mark upon the sinner: hencefort he will be thought as Guilty - increasing their Difficulty in all actions to stave off legal prosecution by the Devil's Essence - and becomes a natural target of a Righteous Devil. The Devil's Firedust-based weapons will make their own ammunition based on righteous indignation on all attacks against the marked sinner, which never need the aiming turn required for other Charms of this Style - the martial artist already knows the sinner and his violations of Heaven and Man's laws. All that is left is for them to suffer for it. &lt;br /&gt;
&lt;br /&gt;
The Devil cannot commit motes for more sinners than her Permanent Essence rating. The mark will remain as long as the motes are committed, until the Righteous Devil dies, frees the committed motes, or it is wiped by a power at least as powerful as Sapphire Countermagic.&lt;br /&gt;
&lt;br /&gt;
'''Righteous Burning Eyes'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 10 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Azure Abacus Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
For a brief second the martial artist receives the understanding of the Azure Abacus, and on all the people visible to them the notched rings of silvery azure light can be seen, encircling the bodies of all living entities in their different numbers and patterns. Some of those have furious red veils like blood rubies on them, however, marks of crime and guilt that a Righteous Devil can gleam information from. One the turn this Charm is used the character knows all infractions made against the Laws of Heaven by all those he can see. He does not know the ''details'' of those infractions, just the generalities - 'killed a Terrestrial Exalted' or 'Disturbed the peace of Heaven', for instance. If the character pays an additional 1 willpower he can see the infractions committed by the characters against the laws of Man. The Martial Artist can see no more than his Essence in infractions on any single creature, going from the highest, and most noticeable, to the lowest, mere veils amidst the rings.&lt;br /&gt;
&lt;br /&gt;
'''Caress of 1,000 Hells'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 13 motes, 1 willpower, 1 health level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Righteous Burning Eyes, Sinner-Marking Torch, Dance of Howling Magma Sprites&amp;lt;br&amp;gt;&lt;br /&gt;
A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. This attack increases its damage by the called Sin and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &lt;br /&gt;
&lt;br /&gt;
After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the Martial Artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded). This damage is not aggravated, but lethal, and can be soaked down to 0.&lt;br /&gt;
&lt;br /&gt;
The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;br /&gt;
&lt;br /&gt;
Fire-Aspected Dragon-Blooded can add their Essence to persistent damage of this Charm as long as their Anima Flare touches is victim as their anima stokes the fires! &lt;br /&gt;
&lt;br /&gt;
Sidereal Exalted (and those who learn this as a Sidereal Charm) can use it to enhance the Righteous Devil Form with a script of the Righteous Maiden. It coils about the character's firedust-weapons and glows angry crimson of Heaven's Judgment. While the Prayer Strip survives the weapon cannot be destroyed and the Sidereal can combo Charms of this style (and of all other Styles that have Firedust-based weapons such as Firewands as their signature weapons) with Archery Charms, and use the two Abilities interchangeably when attacking, defending or using their Charms. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* - Back to [[GoldenCat]]&lt;/div&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28370&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28370&amp;oldid=prev"/>
				<updated>2010-03-18T22:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:44, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l170&quot; &gt;Line 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. The damage of this attack is Aggravated, and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. The damage of this attack is Aggravated, and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll, with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the martial artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) plus the value of the called sin. This damage is not aggravated and can be soaked down to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll, with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the martial artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) plus the value of the called sin. This damage is not aggravated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but lethal, &lt;/ins&gt;and can be soaked down to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28369&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28369&amp;oldid=prev"/>
				<updated>2010-03-18T22:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:43, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire-Aspected Dragon-Blooded can add their Essence to persistent damage of this Charm as their anima stokes the fires! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28368&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28368&amp;oldid=prev"/>
				<updated>2010-03-18T22:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:34, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot; &gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Caress of 1,000 Hells'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Caress of 1,000 Hells'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;motes, 1 willpower&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;13 &lt;/ins&gt;motes, 1 willpower&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, 1 health level&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l170&quot; &gt;Line 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. The damage of this attack is Aggravated, and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. The damage of this attack is Aggravated, and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll, with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the martial artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) plus the value of the called sin. This damage is not aggravated. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll, with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the martial artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) plus the value of the called sin. This damage is not aggravated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and can be soaked down to 0&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28367&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28367&amp;oldid=prev"/>
				<updated>2010-03-18T04:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:23, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Simple&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Supplemental&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Martial Arts: ''' 5&amp;lt;Br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Martial Arts: ''' 5&amp;lt;Br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28366&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28366&amp;oldid=prev"/>
				<updated>2010-03-18T04:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:19, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot; &gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Witnessing a crime a Righteous Devil knows he has had ''enough!'' With a shout of reprobation and a blast of angry crimson flame the martial artist brands an opponent with a furious mark that leaves searing pain and bursts into burning-red light whenever the accused finds himself in sight of the authorities. Once an opponent is struck by an unarmed Martial Arts attack enhanced by this Charm the Devil can commit 1 mote to leave the mark upon the sinner: hencefort he will be thought as Guilty - increasing their Difficulty in all actions to stave off legal prosecution by the Devil's Essence - and becomes a natural target of a Righteous Devil. The Devil's Firedust-based weapons will make their own ammunition based on righteous indignation on all attacks against the marked sinner, which never need the aiming turn required for other Charms of this Style - the martial artist already knows the sinner and his violations of Heaven and Man's laws. All that is left is for them to suffer for it. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Witnessing a crime a Righteous Devil knows he has had ''enough!'' With a shout of reprobation and a blast of angry crimson flame the martial artist brands an opponent with a furious mark that leaves searing pain and bursts into burning-red light whenever the accused finds himself in sight of the authorities. Once an opponent is struck by an unarmed Martial Arts attack enhanced by this Charm the Devil can commit 1 mote to leave the mark upon the sinner: hencefort he will be thought as Guilty - increasing their Difficulty in all actions to stave off legal prosecution by the Devil's Essence - and becomes a natural target of a Righteous Devil. The Devil's Firedust-based weapons will make their own ammunition based on righteous indignation on all attacks against the marked sinner, which never need the aiming turn required for other Charms of this Style - the martial artist already knows the sinner and his violations of Heaven and Man's laws. All that is left is for them to suffer for it. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Devil cannot commit motes for more sinners than her Permanent Essence rating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Devil cannot commit motes for more sinners than her Permanent Essence rating&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The mark will remain as long as the motes are committed, until the Righteous Devil dies, frees the committed motes, or it is wiped by a power at least as powerful as Sapphire Countermagic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28365&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28365&amp;oldid=prev"/>
				<updated>2010-03-18T04:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:14, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* - Back to TerrestrialMartialArts&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* - Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Phoenix Flies on Golden Wings Attack'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Phoenix Flies on Golden Wings Attack'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 mote&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 motes&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot; &gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The martial artist spends 5 motes of Essence and one Willpower&lt;/del&gt;. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Dance of Howling Magma Sprites'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Prerequisite Charms: ''' Phoenix Flies on Golden Wings Attack&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Martial artists knowledgeable of this Charm are deadly foes, especially in close quarters, with little to hide behind. Upon firing his weapon, the bolt of flame spits from the end of the barrel only to come to a shrieking halt a yard from the barrel-end of the firewand and, with a thunderous clap, explodes into a small winged creature that howls, spiraling toward its target - if she succeeds on a flame-based unarmed Martial Arts attack (using a Firedust-based weapon or Phoenix Flies on Golden Wings Attack to boost a barehanded attack) she can attack again against a different opponent within range (as if the Devil was in the place of his first opponent) and keep doing so as long as the attacks suceed, with a maximum number of ricochets equal to the adept's Permanent Essence rating. Effects held on the strike - such as ''Blessing of Righteous Spark Meditation'' - remain as long as it ricochcets. Charms need only be paid once for all ricochets.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Sinner-Marking Torch'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Prerequisite Charms: ''' Blessing of Righteous Spark Meditation&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Witnessing a crime a Righteous Devil knows he has had ''enough!'' With a shout of reprobation and a blast of angry crimson flame the martial artist brands an opponent with a furious mark that leaves searing pain and bursts into burning-red light whenever the accused finds himself in sight of the authorities. Once an opponent is struck by an unarmed Martial Arts attack enhanced by this Charm the Devil can commit 1 mote to leave the mark upon the sinner: hencefort he will be thought as Guilty - increasing their Difficulty in all actions to stave off legal prosecution by the Devil's Essence - and becomes a natural target of a Righteous Devil. The Devil's Firedust-based weapons will make their own ammunition based on righteous indignation on all attacks against the marked sinner, which never need the aiming turn required for other Charms of this Style - the martial artist already knows the sinner and his violations of Heaven and Man's laws. All that is left is for them to suffer for it. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Devil cannot commit motes for more sinners than her Permanent Essence rating.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Righteous Burning Eyes'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cost: ''' 10 motes&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Martial Arts: ''' 4&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Prerequisite Charms: ''' Azure Abacus Meditation&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For a brief second the martial artist receives the understanding of the Azure Abacus, and on all the people visible to them the notched rings of silvery azure light can be seen, encircling the bodies of all living entities in their different numbers and patterns. Some of those have furious red veils like blood rubies on them, however, marks of crime and guilt that a Righteous Devil can gleam information from. One the turn this Charm is used the character knows all infractions made against the Laws of Heaven by all those he can see. He does not know the ''details'' of those infractions, just the generalities - 'killed a Terrestrial Exalted' or 'Disturbed the peace of Heaven', for instance. If the character pays an additional 1 willpower he can see the infractions committed by the characters against the laws of Man. The Martial Artist can see no more than his Essence in infractions on any single creature, going from the highest, and most noticeable, to the lowest, mere veils amidst the rings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Caress of 1,000 Hells'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Martial Arts: ''' 5&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Prerequisite Charms: ''' Righteous Burning Eyes, Sinner-Marking Torch, Dance of Howling Magma Sprites&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A master of this style has an acute and profound understanding into the nature of Essence. The invisible matrix of divine energy that tethers all of Creation into one whole, where concepts of space and distance do not exist, becomes evident and accessible to her. When invoking this Charm, the martial artist attunes herself to the ambient lines of Essence, pulling them through her and focusing and filtering these energies through her righteous will. The Martial Artist spends a single action aiming as in ''Heaven's Kiss Concentration'', essence trails seen radiating around her third eye, tongues of Celestial fire and lightning writhing about her head and shoulders. The Exalt then calls out a single sin by her target before she fires her weapon, and an Essence-enriched deluge of cobalt-and gold-flame engulfs her target. Any flammable items within a few yards around the target is incinerated to ash within seconds. The damage of this attack is Aggravated, and the target is engulfed in flames for a number of turns equal to the Exalt's permanent Essence. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After soaking the initial damage, the target's player must then make a reflexive Stamina + Resistance roll, with a Difficulty equal to the called sin for his character. If the roll is successful, the target suffers a penalty equal to the martial artist's permanent Essence rating to all dice pools. If the roll fails, then the target can do nothing but writhe around on the ground in agony. The victim's player must make a Stamina + Resistance roll as a reflexive action every turn his character remains aflame in order to continue acting. For each turn the target remains on fire, he must soak the base damage of the martial artist's weapon (or Permanent Essence rating it the attack was dealt barehanded) plus the value of the called sin. This damage is not aggravated. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The victim must reroll the Stamina + Resistance roll at an additional +1 difficulty for each turn after the first.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* - Back to [[GoldenCat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28364&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28364&amp;oldid=prev"/>
				<updated>2010-03-18T03:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:27, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Viridian''' The color of Secrets. Damage is Aggravated against Creatures Outside of Fate and those who have revealed that which should have been a state secret.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Viridian''' The color of Secrets. Damage is Aggravated against Creatures Outside of Fate and those who have revealed that which should have been a state secret.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Violet''' The color of Endings. Damage is Aggravated against Creatures Outside of Fate and those who have harmed others to live past their time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Violet''' The color of Endings. Damage is Aggravated against Creatures Outside of Fate and those who have harmed others to live past their time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Azure''' The color of Air. Damage is Aggravated against Creatures of Earth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Azure''' The color of Air. Damage is Aggravated against Creatures of Earth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and who have killed another with ranged weapons&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Alabaster''' The color of Earth. Damage is Aggravated against Creatures of Air.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Alabaster''' The color of Earth. Damage is Aggravated against Creatures of Air &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and those who witnessed injustice and yet did nothing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Orange''' The color of Fire. Damage is Aggravated against Creatures of Water.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Orange''' The color of Fire. Damage is Aggravated against Creatures of Water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and those who have perverted fire with arsonism&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ebon''' The color of Water. Damage is Aggravated against Creatures of Fire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ebon''' The color of Water. Damage is Aggravated against Creatures of Fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and those who engage in piracy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Emerald''' The color of Wood. Damage is Aggravated against Ghosts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the Undead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Emerald''' The color of Wood. Damage is Aggravated against Ghosts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the Undead&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and those engaged in drug trade&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Azure Abacus Meditation'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Azure Abacus Meditation'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot; &gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. The martial artist spends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;motes of Essence and one Willpower. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. The martial artist spends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;motes of Essence and one Willpower. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28363&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/RighteousDevilStyleEdit&amp;diff=28363&amp;oldid=prev"/>
				<updated>2010-03-18T03:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:17, 18 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot; &gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The martial artist using this Charm draws a controlled, deep breath and holds it. She extends her senses to perceive the ebb and flow of Essence that permeates the world around her. As she concentrates, the tenuous connections that tie her and her weapon to her target become glaringly apparent to her. At this point, she can close her eyes, for she need not see her target to strike it. Her Caste Mark flares and pulses with the beating of her own heart. At the same moment, a series of notched rings of silvery azure light encircle her target. They are of varying widths, numbering between three and nine in total, and rotate around the target at odd angles, some&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The martial artist using this Charm draws a controlled, deep breath and holds it. She extends her senses to perceive the ebb and flow of Essence that permeates the world around her. As she concentrates, the tenuous connections that tie her and her weapon to her target become glaringly apparent to her. At this point, she can close her eyes, for she need not see her target to strike it. Her Caste Mark flares and pulses with the beating of her own heart. At the same moment, a series of notched rings of silvery azure light encircle her target. They are of varying widths, numbering between three and nine in total, and rotate around the target at odd angles, some&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spinning clockwise, while others spin widdershins. This is the Azure Abacus. In the days of the First Age, this Charm was an artful meditation of the most introspective and intimate — and, some considered, prideful — nature, for it measured, some believed, a soul’s nature, existence and importance in the grand scope of Creation. Unfortunately, in this dark Age, the knowledge of how to glean any pertinent information from such a display is completely lost, even to the martial artist invoking this Charm. If there are any alive who remember how to gauge the delicate nuances of the Azure Abacus, they are not sharing the information.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spinning clockwise, while others spin widdershins. This is the Azure Abacus. In the days of the First Age, this Charm was an artful meditation of the most introspective and intimate — and, some considered, prideful — nature, for it measured, some believed, a soul’s nature, existence and importance in the grand scope of Creation. Unfortunately, in this dark Age, the knowledge of how to glean any pertinent information from such a display is completely lost, even to the martial artist invoking this Charm. If there are any alive who remember how to gauge the delicate nuances of the Azure Abacus, they are not sharing the information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To reach this state the Devil must spend an action aiming in the same manner as ''Heaven's Kiss Concentration.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. The martial artist spends 4 motes of Essence and one Willpower. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon reaching this harmonious state, the Exalt invoking this Charm fires her weapon, and her shot zeros in on her target, trailing a brilliant comet's tail of flaming Essence. As the fireball closes in on its target, this ancient accounting begins to solve itself. The rings begin to align, starting with the innermost, and quickly rectify themselves a hairsbreadth moment before the martial artist's attack hits. In this perfect moment just before the Exalt's attack strikes the middle of the Abacus, time slows to an immeasurable halt. The martial artist’s target perceives the rectified rings about him shift their shape. A chorus of aquiline, cobalt cherubim, three to nine risers deep and awash in silver and golden flames begin to sing. The melody resonates at a very intimate level with the target, matching the harmonic frequency of his soul. Such a display can be very unsettling to those not prepared for it, and the players of those subjected must make a successful reflexive Willpower roll, difficulty 2, for their characters to do anything other than stare or scream in shocked terror as inescapable retribution comes calling. The martial artist spends 4 motes of Essence and one Willpower. So long as the target stays within the firing range of the martial artist’s weapon, the attack cannot miss. Even if the character can move, the attack is Undodgeable and can only be parried with Charms or other sorts of magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	</feed>