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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FPassionwithinMysteriousDepths</id>
		<title>MartialArts/PassionwithinMysteriousDepths - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=MartialArts%2FPassionwithinMysteriousDepths"/>
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		<updated>2026-04-10T05:22:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/PassionwithinMysteriousDepths&amp;diff=29348&amp;oldid=prev</id>
		<title>Haren: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/PassionwithinMysteriousDepths&amp;diff=29348&amp;oldid=prev"/>
				<updated>2007-05-15T16:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down!&lt;br /&gt;
&lt;br /&gt;
The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons. This includes weighted ropes, and very similar weapons.&lt;br /&gt;
&lt;br /&gt;
The focus of this style centers around movement, strengthening the user while unmoving, controlling the movement of your enemy.&lt;br /&gt;
----&lt;br /&gt;
Charm 1 of Calm Branch - Placid Depths of Eternal Seas The user's actions and thoughts are hidden under a facade of strange peace. Any time while the character is not using their movement, they can cancel their Essence of internal penalties.&lt;br /&gt;
&lt;br /&gt;
Charm 2 of Calm Branch - Sailor's Dead Prayers For every dice action beyond the first (including EA), the victim loses the user's Perm Ess in yards from their base movement. This includes movement granted by hopping defenses.&lt;br /&gt;
&lt;br /&gt;
Charm 1 of Crashing Wave Branch - Thundering Wave-Breaker For every two yards traveled before an attack, the damage of the attack before soak is increased by 1. For purposes of this charm, Swell of a Thousand Riptides collisions count as attacks.&lt;br /&gt;
&lt;br /&gt;
Charm 2 of Crashing Wave Branch - Swell of a Thousand Riptides The user carries those they attack with them as they move. Everyone attacked in a turn is dragged along for half of the distance of the user's movement till the user's next action, suffering bashing damage equal to the distance they have traveled (from this charm) upon running into an obstacle. Should the obstacle be broken or able to be moved, the victim and obstacle both continue to follow the user's movement.&lt;br /&gt;
&lt;br /&gt;
Charm 1 Storms - Sailing the Angry Sea For a time, the affected victim finds that the more they wish and attempt to move, the less their body seems to respond to their movements. Every (their Essence in yards) of movement adds a dice penalty to all actions this turn.&lt;br /&gt;
&lt;br /&gt;
Charm 2 Storms - Raging Tempest's Grasp Now, rather than just having their movement restricted, they find themselves taking an internal penalty to all actions if they do not move in the direction described by the martial artist. The martial artist can NOT force them to use charms as part of their movement, though as storms can destroy ships by throwing them against reefs, this charm can direct them in dangerous movement (such as over a cliff.) Refusing to move will not result in the penalty&lt;br /&gt;
&lt;br /&gt;
Form Charm - For any one man to strike the sea and expect to harm it more than any other time is a fool's errand. The user uses their full Stamina to soak Lethal and half of it (rounded down) to soak Aggravated damage. Also, the user never suffers penalties to DV for an onslaught, though they do for coordinated attacks. Where one man might fail, and army might deplete the ocean's resources.&lt;br /&gt;
&lt;br /&gt;
Charm 1 Barrier - Rocks of Grand Protection The user can create a barrier that can not be passed by the target(s) without a Dexterity + Athletics roll, that they also suffer the Martial Artist's Essence as an internal penalty to. Should they fail, they suffer an attack from the Martial Artist that does bashing damage. Should they botch, the damage becomes lethal.&lt;br /&gt;
&lt;br /&gt;
Charm 2 Barrier - Boat Crushing Reef Anyone approaching the user suffers an attack of grand force, though ranged attacks are left unaffected.&lt;br /&gt;
&lt;br /&gt;
Charm 3 Barrier - Vessel Entrapping Whirlpool With a strike, the martial artist disables the essence of motion in the victim. They must succeed a Stamina + Resistance difficulty of the user's Essence to escape. This is a crippling effect.&lt;br /&gt;
&lt;br /&gt;
Charm 1 Beast - Black Lamprey's Bite With a strike, the user drains the essence of motion from the victim into themself. The victim struck loses the Martial Artist's martial arts rating in yards from their movement, and the martial artist gains such till the victim's next action.&lt;br /&gt;
&lt;br /&gt;
Charm 2 Beast - Kraken's Mighty Grasp As long as the user controls a clinch, they are unlimited in their ability to dodge and move (carrying the other(s) clinched), like the Kraken who is so much more powerful than it's prey that it can control it's movements as well as it's own.&lt;br /&gt;
&lt;br /&gt;
Charm 3 Beast - Trap of the Island Fish (Lasts Martial Arts in actions) The marital artist makes it problematic to stay motionless while battling her, as the enemy limits their own movement. Every subsequent round this charm is active and the victim has not moved significantly from their position, the martial artist gains one automatic success.&lt;/div&gt;</summary>
		<author><name>Haren</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/PassionwithinMysteriousDepths&amp;diff=29349&amp;oldid=prev</id>
		<title>Haren: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/PassionwithinMysteriousDepths&amp;diff=29349&amp;oldid=prev"/>
				<updated>2005-06-16T20:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:53, 16 June 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This includes weighted ropes, and very similar weapons.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The focus of this style centers around movement, strengthening the user while unmoving, controlling the movement of your enemy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 1 of Calm Branch - Placid Depths of Eternal Seas The user's actions and thoughts are hidden under a facade of strange peace. Any time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while the character &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not using their movement, they can cancel their Essence of internal penalties.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 1 of Calm Branch - Placid Depths of Eternal Seas&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The user's actions and thoughts are hidden under a facade of strange peace. Any time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;is an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect that would impose &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penalty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficulty due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anticipation &lt;/ins&gt;of actions, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;penalty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is reduced &lt;/ins&gt;by the user's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Permanent &lt;/ins&gt;Essence&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 2 of Calm Branch - Sailor's Dead Prayers For every dice action beyond the first (including EA), the victim loses the user's Perm Ess in yards from their base movement. This includes movement granted by hopping defenses.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 1 of Crashing Wave Branch - Thundering Wave-Breaker For every two yards traveled before &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack, the damage of the attack before soak is increased by 1. For purposes of this charm, Swell of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thousand Riptides collisions count as attacks.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 2 of Crashing Wave Branch - Swell of a Thousand Riptides The user carries those they attack with them as they move. Everyone attacked in a turn is dragged along for half of the distance of the user's movement till the user's next action, suffering bashing damage equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the distance they have traveled (from this charm) upon running into an obstacle. Should the obstacle be broken &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to be moved, the victim and obstacle both continue to follow the user's movement.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 1 Storms - Sailing the Angry Sea For a time, the affected victim finds that the more they wish and attempt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move, the less their body seems to respond to their movements. Every (their Essence in yards) &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement adds a dice penalty to all &lt;/del&gt;actions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this turn.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 2 Storms - Raging Tempest's Grasp Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than just having their movement restricted, they find themselves taking an internal &lt;/del&gt;penalty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to all actions if they do not move in the direction described &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the martial artist. The martial artist can NOT force them to use charms as part of their movement, though as storms can destroy ships by throwing them against reefs, this charm can direct them in dangerous movement (such as over a cliff.) Refusing to move will not result in the penalty&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Form Charm - For any one man to strike the sea and expect to harm it more than any other time is a fool's errand. The user uses their full Stamina to soak Lethal and half of it (rounded down) to soak Aggravated damage. Also, &lt;/del&gt;the user &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never suffers penalties to DV for an onslaught, though they do for coordinated attacks. Where one man might fail, and army might deplete the ocean's resources.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 1 Barrier - Rocks of Grand Protection The user can create a barrier that can not be passed by the target(s) without a Dexterity + Athletics roll, that they also suffer the Martial Artist&lt;/del&gt;'s Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as an internal penalty to. Should they fail, they suffer an attack from the Martial Artist that does bashing damage. Should they botch, the damage becomes lethal.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm 2 Barrier - Boat Crushing Reef Anyone approaching the user suffers an attack of grand force, though ranged attacks are left unaffected.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 Barrier &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vessel Entrapping Whirlpool With a strike&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the martial artist disables the essence of motion in &lt;/del&gt;the victim&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. They must succeed a Stamina + Resistance difficulty of &lt;/del&gt;the user's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Essence to escape&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a crippling effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 of Calm Branch &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sailor's Dead Prayers&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For every dice action beyond the first (including EA)&lt;/ins&gt;, the victim &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loses &lt;/ins&gt;the user's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perm Ess in yards from their base movement&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;includes movement granted by hopping defenses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beast &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Lamprey's Bite With a strike&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user drains the essence &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motion from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victim into themself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The victim struck loses the Martial Artist's martial arts rating in yards from their movement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the martial artist gains such till the victim's next action&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Crashing Wave Branch &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thundering Wave-Breaker&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For every two yards traveled before an attack&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack before soak is increased by 1&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For purposes of this charm&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Swell of a Thousand Riptides collisions count as attacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beast &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kraken's Mighty Grasp As long &lt;/del&gt;as the user &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controls a clinch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are unlimited in their ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodge and move (carrying &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s) clinched&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kraken who is so much more powerful than it's prey that it can control it's movements as well as it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Crashing Wave Branch &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Swell of a Thousand Riptides&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The user carries those they attack with them &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they move. Everyone attacked in a turn is dragged along for half of the distance of &lt;/ins&gt;the user&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s movement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffering bashing damage equal &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distance they have traveled &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from this charm&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upon running into an obstacle. Should the obstacle be broken or able to be moved&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victim and obstacle both continue to follow the user&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movement&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 Beast &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trap of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Island Fish (Lasts Martial Arts in actions) The marital artist makes it problematic &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stay motionless while battling her&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy limits &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own movement&lt;/del&gt;. Every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subsequent round &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charm is active and the victim has not moved significantly from their position, the martial artist gains one automatic success&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 Storms &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For a time, the affected victim finds that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more they wish and attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body seems to respond to their movements&lt;/ins&gt;. Every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(their Essence in yards) of movement adds a dice penalty to all actions &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Haren</name></author>	</entry>

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