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		<title>LunarRevisions/LunarsAsMartialArtists - Revision history</title>
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		<updated>2026-04-11T11:54:39Z</updated>
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		<id>http://exalted.xi.co.nz/w/index.php?title=LunarRevisions/LunarsAsMartialArtists&amp;diff=26581&amp;oldid=prev</id>
		<title>DualMegami: *</title>
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				<updated>2005-11-10T03:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;With the modified Deadly Beastman Transformation, it is still possible for a Lunar to have a large dice pool, but not obnoxiously so, like it used to be. Because of this, I've decided it's just fine for Lunars to Favor Martial Arts, following these guidelines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1)Martial Arts charms are purchased as Dex charms, and treated as Dex for the purpose of the dice-adding cap.&amp;lt;br&amp;gt;&lt;br /&gt;
2)The Lunar pays the normal 9 XP for a favored Charm or 11 if unfavored.&amp;lt;br&amp;gt;&lt;br /&gt;
3)Martial Arts charms &amp;lt;b&amp;gt;may only be Comboed with other Martial Arts Charms&amp;lt;/b&amp;gt;, unless the Charm is reflexive.&amp;lt;br&amp;gt;&lt;br /&gt;
4)Lunars may learn Sidereal Martial arts, but must pay the non-Sidereal costs for them. But as anyone knows, the Lunars and Sidereals aren't exactly buddies, and a Second-age Lunar is going to be hard-pressed to find a Sidereal who will teach them. Under NO CIRCUMSTANCES may a Lunar invent a Sidereal Martial Art. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here's the why behind it all:&amp;lt;br&amp;gt;&lt;br /&gt;
A starting Lunar with Essence 3, Dex 5 and 3 levels of DBT has an effective Dex of 8. His dice-adding cap for Martial Arts is 8. A&lt;br /&gt;
starting Sidereal with Dex 4 and Martial Arts 5 has a dice-adding cap of 9. The Sidereal also pays less for the charm.&lt;/div&gt;</summary>
		<author><name>DualMegami</name></author>	</entry>

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