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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=LunarDefensive%2FBerserkSeraph</id>
		<title>LunarDefensive/BerserkSeraph - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=LunarDefensive%2FBerserkSeraph"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;action=history"/>
		<updated>2026-05-01T21:01:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=70299&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=70299&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=53228&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=53228&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunars are not merely evasive in their defense of themselves - many take a delight in using the ease in which they can catch foes' clumsy attacks to gain an advantage. A Lunar Exalt with an understanding of this Charm may catch attacks and apply force in such a manner that it will damage the weapon, possibly shattering it in a viselike grip.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunars are not merely evasive in their defense of themselves - many take a delight in using the ease in which they can catch foes' clumsy attacks to gain an advantage. A Lunar Exalt with an understanding of this Charm may catch attacks and apply force in such a manner that it will damage the weapon, possibly shattering it in a viselike grip.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lunar may use this charm to supplement a successful melee parry attempt (Activated upon the successful parry). By expending the base 6 motes, the character may attempt to shatter the weapon. Should the Lunar's Strength plus his Essence exceed the weapon's damage modifier, the weapon is shattered. Should the damage prove insufficient to destroy the weapon, it still suffers a penalty to accuracy, damage, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/del&gt;equal to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two times the Lunar's &lt;/del&gt;Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trait until repaired&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lunar may use this charm to supplement a successful melee parry attempt (Activated upon the successful parry). By expending the base 6 motes, the character may attempt to shatter the weapon. Should the Lunar's Strength plus his Essence exceed the weapon's damage modifier, the weapon is shattered. Should the damage prove insufficient to destroy the weapon, it still suffers a penalty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until repaired - the Lunar applies a number of -1 penalties &lt;/ins&gt;to accuracy, damage, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rate &lt;/ins&gt;equal to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twice his Essence, with no single penalty exceeding his &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances this is useless against weapons made of the Five Magical Materials, but if the character parries with a weapon made of one such material (Moonsilver claws or teeth, a moonsilver daiklaive, etc.) be may attempt to destroy another weapon - but must pay twice the base Mote cost and expend a point of Willpower. Artifacts are much more difficult to break, requiring the Lunar's Strength + Essence to meet or exceed twice the damage modifier plus its Artifact level (So a Daiklaive requires a total of 12, a Grimcleaver requires 18, and so on). Artifact-weapons are never irrevocably destroyed in this fashion and can be repaired in a week by even mortal smiths with the proper tools, but are rendered inoperable or penalized for the imediate future. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances this is useless against weapons made of the Five Magical Materials, but if the character parries with a weapon made of one such material (Moonsilver claws or teeth, a moonsilver daiklaive, etc.) be may attempt to destroy another weapon - but must pay twice the base Mote cost and expend a point of Willpower. Artifacts are much more difficult to break, requiring the Lunar's Strength + Essence to meet or exceed twice the damage modifier plus its Artifact level (So a Daiklaive requires a total of 12, a Grimcleaver requires 18, and so on). Artifact-weapons are never irrevocably destroyed in this fashion and can be repaired in a week by even mortal smiths with the proper tools, but are rendered inoperable or penalized for the imediate future. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By paying an additional 3 motes (6 motes for Artifacts), the character can count his Strength an additional time for meeting the limit. They may count their Strength a number of times equal to their Essence (so an Essence 3 Lunar could expend an additional 6/12 motes to count their Strength 3 times). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By paying an additional 3 motes (6 motes for Artifacts), the character can count his Strength an additional time for meeting the limit. They may count their Strength a number of times equal to their Essence (so an Essence 3 Lunar could expend an additional 6/12 motes to count their Strength 3 times)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The Lunar must announce he is spending these additional motes as he activates this Charm&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Example: A young Cynis swordswoman attempts to slay the foul Anathema Countless Ivory Razors with her red jade daiklaive, rolling 5 successes on her attack roll. Razors aborts to parry, rolling 7 successes. He activates this charm, marking off the motes and Willpower. His 9 Strength and 3 Essence meet the required total of 12 (5 x 2 + 2) to foul a Daiklaive. It is a strain of his colossal strength and his moonsilver jaws, but he manages to twist the blade, cracking the honed edges and scoring the ornate scribings, into a useless mass of jade. The Cynis Exalt stares in awe and terror at her mangled weapon as the Anathema prepares to turn those jaws on *her*. &amp;lt;/i&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Example: A young Cynis swordswoman attempts to slay the foul Anathema Countless Ivory Razors with her red jade daiklaive, rolling 5 successes on her attack roll. Razors aborts to parry, rolling 7 successes. He activates this charm, marking off the motes and Willpower. His 9 Strength and 3 Essence meet the required total of 12 (5 x 2 + 2) to foul a Daiklaive. It is a strain of his colossal strength and his moonsilver jaws, but he manages to twist the blade, cracking the honed edges and scoring the ornate scribings, into a useless mass of jade. The Cynis Exalt stares in awe and terror at her mangled weapon as the Anathema prepares to turn those jaws on *her*. &amp;lt;/i&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;i&amp;gt;Example 2: Confronted by a challenge from a barbarian chieftan, a young Lunar Exalt, Jackal, attempts to prove his superiority. Jackal catches the chieftan's great axe in his fighting gauntlet with a well-placed stunt-parry, and attempts to break it using this charm. However, his Strength of 4 and Essence of 2 are inadequate to break the weapon (+7 damage modifier), so he merely damages the weapon. He can place up to -4 worth of penalties (twice his Essence) on the great axe, and opts for -2 to Accuracy and Damage. When he next parries the axe and reactivates this charm he benefits from his foresight - his Strength + Essence now exceeds the axe's damage modifier, and he crushes the warped blade in an iron grip.&amp;lt;/i&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BerserkSeraph ~ Cut some of the older comments &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which referred to an earlier and flawed version - the following stuff leads into the current structures more readily&lt;/del&gt;. View other revisions for the old stuff&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, if you're interested in mocking my ineptitude&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Do 'single success insured dodge' charms require Willpower expenditure? &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BerserkSeraph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;~ Cut some of the older comments &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again!&lt;/ins&gt;. View other revisions for the old stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why don't you have it based on strength req and damage? That automatically incorporates the artifact rating, and bigger weapons (ones that do more damage) would indeed seem to be harder to break. I have to agree that vastly over complex charms are undesirable. I'd suggest HL = to damage + (2xStr Requisites). Artifacts already do more damage than an equivalent weapon, so they're catered for, and if they also have more soak, it's sorted. Finally... shattering jade like kindling is still unlikely... I'd state that this charm damages weapons to unusability, but cannot permanantly -break- 5MM weapons. Anyway, it would be just as funny if the lunar twisted the jade-alloy daiklave into a pretzel and left giant teethmarks, would it not? (I know it's not -quite- the same... but 5MM are almost never permanantly damaged. Perhaps on those, each extra multiple of the weapon's health-levels that is inflicted should impose a 1pt Damaged Artifact flaw on it?) &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BerserkSeraph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That's certainly an option - my only concern therein is that it makes it nearly impossible to break certain mundane weapons, like a Sledge (18 health levels!), whereas a Daiklaive would take half as many levels of damage. I think a suitably-strong Lunar should have little issue breaking/fouling any mundane weapon with the Charm. Maybe apply the strength bonus (and whatever fix we find for Dex-only-restriction weapons) and then multiply by 1+Artifact level, meaning a Daiklaive would still require 6 HL of damage but a grand Daiklaive would take 12 levels. Added a note that you 'render 5MM weapons inoperable' rather than breaking them, but didn't bother with the example - it's not like a Dynast doesn't have a broom closet full of jade artifact weapons, anyway.&amp;lt;br&amp;gt; ~ BerserkSeraph&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I see your point. But the artifact has a much higher soak, and other intangible benefits. The Sledge -is- a really big rock on a really strong stick, after all. It'll need fiddling, as all systems usually do... But I think something related to the damage is probably the only way you'll get of working out how 'tough' a weapon is. Corrosive parry uses it, as does another anti-weapon charm I think. Not sure if the other is canon though. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I finally cracked the spine on my Abyssal book after a search of Ex. Compendium found me where Corrosive Parry was, and I've put in place a new structure for the idea that might work out a little better, separating the two effects (Unarmed/Brawl - counter and weapon breaker) into separate entities. I'm not sure of the 'likability' of the use of damage pool in place of rolled damage, but the flat value's an easier reference and otherwise the 18 some odd health levels of damage needed to break a mundane Sledge was pretty inaccessible without hefty DBT/Charms. &amp;lt;br&amp;gt; ~ BerserkSeraph&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I very very very much like the counter-dodge-thingy, and I'm going to borrow it for any 'ahaha, I shall just stand here and still kill you' lunar I make.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That said... I'm not sure about the damage-pool effect either... but... maybe it's more appropriate. Maybe spending a willpower (in addition to the one necessary for attempting to break artifacts) could let you roll something to add on to that base level? Perhaps willpower, similarly to strength + athletics? Just an idea... I realise that probably makes the possible pools too large, but I'd like there to be at least a possible randomness, and this way means you can easily break small, inconsequential things, yet still have a chance of breaking big hefty things. What do you think? (In addition... it almost seems the same as the str + ath effects to break any -other- inanimate object, which feels somehow appropriate to me) &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ BerserkSeraph&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think this is the final version - added the modified penalty rules as per Darloth's suggestion, and it looks pretty good to me. Well, here's to my first Charm! ~ [[BerserkSeraph]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26345&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26345&amp;oldid=prev"/>
				<updated>2010-04-03T09:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:04, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BerserkSeraph ~ Cut some of the older comments again!. View other revisions for the old stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BerserkSeraph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;~ Cut some of the older comments again!. View other revisions for the old stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ BerserkSeraph&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BerserkSeraph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is the final version - added the modified penalty rules as per Darloth's suggestion, and it looks pretty good to me. Well, here's to my first Charm! ~ BerserkSeraph&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think this is the final version - added the modified penalty rules as per Darloth's suggestion, and it looks pretty good to me. Well, here's to my first Charm! ~ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BerserkSeraph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26344&amp;oldid=prev</id>
		<title>BerserkSeraph: I think it may well be finalized. O_o;</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26344&amp;oldid=prev"/>
				<updated>2005-01-02T00:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;I think it may well be finalized. O_o;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;i&amp;gt;Attaches to Defensive I Charm tree&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel-Shattering Tiger's Jaws&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes or 12+ motes and 1 Willpower, see below&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Dexterity:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Golden Tiger Block&lt;br /&gt;
&lt;br /&gt;
Lunars are not merely evasive in their defense of themselves - many take a delight in using the ease in which they can catch foes' clumsy attacks to gain an advantage. A Lunar Exalt with an understanding of this Charm may catch attacks and apply force in such a manner that it will damage the weapon, possibly shattering it in a viselike grip.&lt;br /&gt;
&lt;br /&gt;
The Lunar may use this charm to supplement a successful melee parry attempt (Activated upon the successful parry). By expending the base 6 motes, the character may attempt to shatter the weapon. Should the Lunar's Strength plus his Essence exceed the weapon's damage modifier, the weapon is shattered. Should the damage prove insufficient to destroy the weapon, it still suffers a penalty until repaired - the Lunar applies a number of -1 penalties to accuracy, damage, and rate equal to twice his Essence, with no single penalty exceeding his Essence score. &lt;br /&gt;
&lt;br /&gt;
Under normal circumstances this is useless against weapons made of the Five Magical Materials, but if the character parries with a weapon made of one such material (Moonsilver claws or teeth, a moonsilver daiklaive, etc.) be may attempt to destroy another weapon - but must pay twice the base Mote cost and expend a point of Willpower. Artifacts are much more difficult to break, requiring the Lunar's Strength + Essence to meet or exceed twice the damage modifier plus its Artifact level (So a Daiklaive requires a total of 12, a Grimcleaver requires 18, and so on). Artifact-weapons are never irrevocably destroyed in this fashion and can be repaired in a week by even mortal smiths with the proper tools, but are rendered inoperable or penalized for the imediate future. &lt;br /&gt;
&lt;br /&gt;
By paying an additional 3 motes (6 motes for Artifacts), the character can count his Strength an additional time for meeting the limit. They may count their Strength a number of times equal to their Essence (so an Essence 3 Lunar could expend an additional 6/12 motes to count their Strength 3 times). The Lunar must announce he is spending these additional motes as he activates this Charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Example: A young Cynis swordswoman attempts to slay the foul Anathema Countless Ivory Razors with her red jade daiklaive, rolling 5 successes on her attack roll. Razors aborts to parry, rolling 7 successes. He activates this charm, marking off the motes and Willpower. His 9 Strength and 3 Essence meet the required total of 12 (5 x 2 + 2) to foul a Daiklaive. It is a strain of his colossal strength and his moonsilver jaws, but he manages to twist the blade, cracking the honed edges and scoring the ornate scribings, into a useless mass of jade. The Cynis Exalt stares in awe and terror at her mangled weapon as the Anathema prepares to turn those jaws on *her*. &amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Example 2: Confronted by a challenge from a barbarian chieftan, a young Lunar Exalt, Jackal, attempts to prove his superiority. Jackal catches the chieftan's great axe in his fighting gauntlet with a well-placed stunt-parry, and attempts to break it using this charm. However, his Strength of 4 and Essence of 2 are inadequate to break the weapon (+7 damage modifier), so he merely damages the weapon. He can place up to -4 worth of penalties (twice his Essence) on the great axe, and opts for -2 to Accuracy and Damage. When he next parries the axe and reactivates this charm he benefits from his foresight - his Strength + Essence now exceeds the axe's damage modifier, and he crushes the warped blade in an iron grip.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Attaches to Defensive II Charm tree&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Terrible Body Maw Retort&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 7 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Manipulation:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Unmoving Bear Defense&lt;br /&gt;
&lt;br /&gt;
A Lunar Exalt with fine control of his body and his Essence can use this defensive Charm to reconfigure his shape in preparation for an attack, turning the targeted portion of his body into a dangerous hazard - for example, a Lunar using this charm could 'open' his stomach around an attacker's arm, turning it into a fanged maw which he can snap shut on the offending limb. &lt;br /&gt;
&lt;br /&gt;
The Lunar must announce he is using this Charm before a dodge attempt against an unarmed attack (or an attack using a Brawling aid) is rolled. As long as the dodge scores at least one success, the attack is dodged completely and the character may respond with an attack of his own, using the character's Brawl pool. The counterattack, regardless of form, does a base damage of 4L, plus Strength, plus extra successes. Treat this attack as a counterattack for the purpose of all such charms (I.e., it cannot be used against a counterattack, and counterattacks cannot be used to respond to it.) Like Unmoving Bear Defense, the character need not be able to move his feet but must be able to maneuver for the most part (moving the arms and torso is a good guideline)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Example: Our Cynis Swordswoman tries in vain to damage the Anathema - robbed of her weapon, she attempts to punch the anathema, who aborts (to dodge, this time). Before rolling his dodge, he activates this charm. While she rolled a considerable 6 successes and he rolls a mere 2, he dodges the attack completely, and rolls his counterattack - the Dragon-Blooded has acted and so has no way to resist his 8 successes on the attack. While the Dynast's jade-reinforced armor and Stamina reduces his damage pool to 10 dice, she still takes 5 levels of damage from the attack. As she swings her armored fist into Razors' seemingly-unguarded stomach, his tattooed flesh twists into a set of shark's jaws that, opening to admit her arm's entry, slam shut on the extended arm, scything through flesh and scoring bone &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
BerserkSeraph ~ Cut some of the older comments again!. View other revisions for the old stuff.&lt;br /&gt;
&lt;br /&gt;
Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ BerserkSeraph&lt;br /&gt;
&lt;br /&gt;
Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;br /&gt;
&lt;br /&gt;
I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
I think this is the final version - added the modified penalty rules as per Darloth's suggestion, and it looks pretty good to me. Well, here's to my first Charm! ~ BerserkSeraph&lt;/div&gt;</summary>
		<author><name>BerserkSeraph</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26346&amp;oldid=prev</id>
		<title>Darloth: more appreciation and further suggestions on weapon-breaking stuff</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarDefensive/BerserkSeraph&amp;diff=26346&amp;oldid=prev"/>
				<updated>2005-01-01T19:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;more appreciation and further suggestions on weapon-breaking stuff&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:16, 1 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunars are not merely evasive in their defense of themselves - many take a delight in using the ease in which they can catch foes' clumsy attacks to gain an advantage. A Lunar Exalt with an understanding of this Charm may catch attacks and apply force in such a manner that it will damage the weapon, possibly shattering it in a viselike grip.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunars are not merely evasive in their defense of themselves - many take a delight in using the ease in which they can catch foes' clumsy attacks to gain an advantage. A Lunar Exalt with an understanding of this Charm may catch attacks and apply force in such a manner that it will damage the weapon, possibly shattering it in a viselike grip.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lunar may use this charm to supplement a successful melee parry attempt (Activated upon the successful parry). By expending the base 6 motes, the character may attempt to shatter the weapon. Should the Lunar's Strength plus his Essence exceed the weapon's damage modifier, the weapon is shattered. Should the damage prove insufficient to destroy the weapon, it still suffers a penalty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until repaired - the Lunar applies a number of -1 penalties &lt;/del&gt;to accuracy, damage, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rate &lt;/del&gt;equal to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;twice his &lt;/del&gt;Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with no single penalty exceeding his Essence score&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lunar may use this charm to supplement a successful melee parry attempt (Activated upon the successful parry). By expending the base 6 motes, the character may attempt to shatter the weapon. Should the Lunar's Strength plus his Essence exceed the weapon's damage modifier, the weapon is shattered. Should the damage prove insufficient to destroy the weapon, it still suffers a penalty to accuracy, damage, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/ins&gt;equal to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two times the Lunar's &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trait until repaired&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances this is useless against weapons made of the Five Magical Materials, but if the character parries with a weapon made of one such material (Moonsilver claws or teeth, a moonsilver daiklaive, etc.) be may attempt to destroy another weapon - but must pay twice the base Mote cost and expend a point of Willpower. Artifacts are much more difficult to break, requiring the Lunar's Strength + Essence to meet or exceed twice the damage modifier plus its Artifact level (So a Daiklaive requires a total of 12, a Grimcleaver requires 18, and so on). Artifact-weapons are never irrevocably destroyed in this fashion and can be repaired in a week by even mortal smiths with the proper tools, but are rendered inoperable or penalized for the imediate future. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances this is useless against weapons made of the Five Magical Materials, but if the character parries with a weapon made of one such material (Moonsilver claws or teeth, a moonsilver daiklaive, etc.) be may attempt to destroy another weapon - but must pay twice the base Mote cost and expend a point of Willpower. Artifacts are much more difficult to break, requiring the Lunar's Strength + Essence to meet or exceed twice the damage modifier plus its Artifact level (So a Daiklaive requires a total of 12, a Grimcleaver requires 18, and so on). Artifact-weapons are never irrevocably destroyed in this fashion and can be repaired in a week by even mortal smiths with the proper tools, but are rendered inoperable or penalized for the imediate future. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By paying an additional 3 motes (6 motes for Artifacts), the character can count his Strength an additional time for meeting the limit. They may count their Strength a number of times equal to their Essence (so an Essence 3 Lunar could expend an additional 6/12 motes to count their Strength 3 times)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The Lunar must announce he is spending these additional motes as he activates this Charm&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By paying an additional 3 motes (6 motes for Artifacts), the character can count his Strength an additional time for meeting the limit. They may count their Strength a number of times equal to their Essence (so an Essence 3 Lunar could expend an additional 6/12 motes to count their Strength 3 times). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Example: A young Cynis swordswoman attempts to slay the foul Anathema Countless Ivory Razors with her red jade daiklaive, rolling 5 successes on her attack roll. Razors aborts to parry, rolling 7 successes. He activates this charm, marking off the motes and Willpower. His 9 Strength and 3 Essence meet the required total of 12 (5 x 2 + 2) to foul a Daiklaive. It is a strain of his colossal strength and his moonsilver jaws, but he manages to twist the blade, cracking the honed edges and scoring the ornate scribings, into a useless mass of jade. The Cynis Exalt stares in awe and terror at her mangled weapon as the Anathema prepares to turn those jaws on *her*. &amp;lt;/i&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Example: A young Cynis swordswoman attempts to slay the foul Anathema Countless Ivory Razors with her red jade daiklaive, rolling 5 successes on her attack roll. Razors aborts to parry, rolling 7 successes. He activates this charm, marking off the motes and Willpower. His 9 Strength and 3 Essence meet the required total of 12 (5 x 2 + 2) to foul a Daiklaive. It is a strain of his colossal strength and his moonsilver jaws, but he manages to twist the blade, cracking the honed edges and scoring the ornate scribings, into a useless mass of jade. The Cynis Exalt stares in awe and terror at her mangled weapon as the Anathema prepares to turn those jaws on *her*. &amp;lt;/i&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;i&amp;gt;Example 2: Confronted by a challenge from a barbarian chieftan, a young Lunar Exalt, Jackal, attempts to prove his superiority. Jackal catches the chieftan's great axe in his fighting gauntlet with a well-placed stunt-parry, and attempts to break it using this charm. However, his Strength of 4 and Essence of 2 are inadequate to break the weapon (+7 damage modifier), so he merely damages the weapon. He can place up to -4 worth of penalties (twice his Essence) on the great axe, and opts for -2 to Accuracy and Damage. When he next parries the axe and reactivates this charm he benefits from his foresight - his Strength + Essence now exceeds the axe's damage modifier, and he crushes the warped blade in an iron grip.&amp;lt;/i&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BerserkSeraph&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;~ Cut some of the older comments &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again!&lt;/del&gt;. View other revisions for the old stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BerserkSeraph ~ Cut some of the older comments &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which referred to an earlier and flawed version - the following stuff leads into the current structures more readily&lt;/ins&gt;. View other revisions for the old stuff&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if you're interested in mocking my ineptitude&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Do 'single success insured dodge' charms require Willpower expenditure? &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BerserkSeraph&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Why don't you have it based on strength req and damage? That automatically incorporates the artifact rating, and bigger weapons (ones that do more damage) would indeed seem to be harder to break. I have to agree that vastly over complex charms are undesirable. I'd suggest HL = to damage + (2xStr Requisites). Artifacts already do more damage than an equivalent weapon, so they're catered for, and if they also have more soak, it's sorted. Finally... shattering jade like kindling is still unlikely... I'd state that this charm damages weapons to unusability, but cannot permanantly -break- 5MM weapons. Anyway, it would be just as funny if the lunar twisted the jade-alloy daiklave into a pretzel and left giant teethmarks, would it not? (I know it's not -quite- the same... but 5MM are almost never permanantly damaged. Perhaps on those, each extra multiple of the weapon's health-levels that is inflicted should impose a 1pt Damaged Artifact flaw on it?) &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That's certainly an option - my only concern therein is that it makes it nearly impossible to break certain mundane weapons, like a Sledge (18 health levels!), whereas a Daiklaive would take half as many levels of damage. I think a suitably-strong Lunar should have little issue breaking/fouling any mundane weapon with the Charm. Maybe apply the strength bonus (and whatever fix we find for Dex-only-restriction weapons) and then multiply by 1+Artifact level, meaning a Daiklaive would still require 6 HL of damage but a grand Daiklaive would take 12 levels. Added a note that you 'render 5MM weapons inoperable' rather than breaking them, but didn't bother with the example - it's not like a Dynast doesn't have a broom closet full of jade artifact weapons, anyway.&amp;lt;br&amp;gt; ~ BerserkSeraph&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I see your point. But the artifact has a much higher soak, and other intangible benefits. The Sledge -is- a really big rock on a really strong stick, after all. It'll need fiddling, as all systems usually do... But I think something related to the damage is probably the only way you'll get of working out how 'tough' a weapon is. Corrosive parry uses it, as does another anti-weapon charm I think. Not sure if the other is canon though. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I finally cracked the spine on my Abyssal book after a search of Ex. Compendium found me where Corrosive Parry was, and I've put in place a new structure for the idea that might work out a little better, separating the two effects (Unarmed/Brawl - counter and weapon breaker) into separate entities. I'm not sure of the 'likability' of the use of damage pool in place of rolled damage, but the flat value's an easier reference and otherwise the 18 some odd health levels of damage needed to break a mundane Sledge was pretty inaccessible without hefty DBT/Charms. &amp;lt;br&amp;gt; ~ BerserkSeraph&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I very very very much like the counter-dodge-thingy, and I'm going to borrow it for any 'ahaha, I shall just stand here and still kill you' lunar I make.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That said... I'm not sure about the damage-pool effect either... but... maybe it's more appropriate. Maybe spending a willpower (in addition to the one necessary for attempting to break artifacts) could let you roll something to add on to that base level? Perhaps willpower, similarly to strength + athletics? Just an idea... I realise that probably makes the possible pools too large, but I'd like there to be at least a possible randomness, and this way means you can easily break small, inconsequential things, yet still have a chance of breaking big hefty things. What do you think? (In addition... it almost seems the same as the str + ath effects to break any -other- inanimate object, which feels somehow appropriate to me) &amp;lt;br&amp;gt; -- [[Darloth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whee! New version - this time it becomes something the character has more control of, so the average Physical-primary Lunar can shatter most small/mundane weapons, but it takes DBT to get heavy stuff, and DBT and a lot of Motes to break the huuuuge artifacts. But if your opponent's swinging that sort of weapon around, I for one would be glad to take the hit to stop 'em. ^_^ ~ BerserkSeraph&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good job thinking up the new mechanic for the breaking charm, I now think that bit is probably as near to perfect as you're going to get. I have minor issues with what happens if you don't break the weapon though... Especially for artifact weapons, 3x (Essencex2) seems like a really big penalty... I'd suggest either that the penalty is split up (weapon-breaker's choice, max of Essence x2 to any stat) or that you work something in so that if you failed to break an artifact by a huge amount, the penalty is less. (Perhaps subtract the difference between what you have and what you needed to break the weapon from the penalty? For example, if you had Str 4, and were trying to break a damage 8 artifact... you'd apply a penalty of (Essencex2)-4.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I prefer the first one (splitting the penalty between stats, attacker's choice) as then it's up to them what they break off/mangle... but it's up to you, and you're doing a good job with these so far! Hope you keep it up.&amp;lt;br&amp;gt; -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think this is the final version - added the modified penalty rules as per Darloth's suggestion, and it looks pretty good to me. Well, here's to my first Charm! ~ [[BerserkSeraph]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darloth</name></author>	</entry>

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