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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Konpeito%2FSecondEdSiderealsNow</id>
		<title>Konpeito/SecondEdSiderealsNow - Revision history</title>
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		<updated>2026-04-09T12:23:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Konpeito/SecondEdSiderealsNow&amp;diff=79828&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Konpeito/SecondEdSiderealsNow&amp;diff=79828&amp;oldid=prev"/>
				<updated>2010-06-08T22:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:39, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since there are so few charms that need updated, the charm lists will be broken down by Caste, rather than by Ability. Here is the new ability spread, which is designed with what I think the Official 2e Sidereals will have in mind. The only one known for sure is the Redsid ability spread, from the training charm in the STC.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since there are so few charms that need updated, the charm lists will be broken down by Caste, rather than by Ability. Here is the new ability spread, which is designed with what I think the Official 2e Sidereals will have in mind. The only one known for sure is the Redsid ability spread, from the training charm in the STC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowJourneys | Journeys]] - Larceny, Ride, Sail, Survival, Thrown&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowJourneys|Journeys]] - Larceny, Ride, Sail, Survival, Thrown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowSerenity | Serenity]] - Craft, Dodge, Linguistics, Performance, Socialize (No changes here)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowSerenity|Serenity]] - Craft, Dodge, Linguistics, Performance, Socialize (No changes here)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowBattles | Battles]] - Archery, Melee, Presence, Resistance, War&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowBattles|Battles]] - Archery, Melee, Presence, Resistance, War&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowSecrets | Secrets]] - Integrity, Investigation, Lore, Occult, Stealth&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowSecrets|Secrets]] - Integrity, Investigation, Lore, Occult, Stealth&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowEndings | Endings]] - Athletics, Awareness, Bureaucracy, Martial Arts, Medicine (No changes here)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Konpeito/SecondEdSiderealsNowEndings|Endings]] - Athletics, Awareness, Bureaucracy, Martial Arts, Medicine (No changes here)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Random Observations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Random Observations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the process of writing these charm patches, it has come to my attention that the Sidereals have a LOT of charms that would be called 'Shaping' in Second Edition. This makes perfect sense to me. The Shaping sidebar in the core book actually references the Maidens and their ability to ignore reality wholesale. Also, since Solars have a number of charms that protect against Shaping effects (and Lunars are out-and-out immune to it!), there is finally a reason that Sidereals are the low end of Celestial Exaltation - the other Celestials can give their powers the proverbial finger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the process of writing these charm patches, it has come to my attention that the Sidereals have a LOT of charms that would be called 'Shaping' in Second Edition. This makes perfect sense to me. The Shaping sidebar in the core book actually references the Maidens and their ability to ignore reality wholesale. Also, since Solars have a number of charms that protect against Shaping effects (and Lunars are out-and-out immune to it!), there is finally a reason that Sidereals are the low end of Celestial Exaltation - the other Celestials can give their powers the proverbial finger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Konpeito/SecondEdSiderealsNow&amp;diff=25239&amp;oldid=prev</id>
		<title>Konpeito: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Konpeito/SecondEdSiderealsNow&amp;diff=25239&amp;oldid=prev"/>
				<updated>2006-11-24T17:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Second Edition Sidereals Now = &lt;br /&gt;
Because I don't want to wait to play my Dilbertesque Bureaucracy Ninjas. &lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Sidereals not being terminally broken (as Lunars were), &amp;lt;nowiki&amp;gt;2eSidsNow&amp;lt;/nowiki&amp;gt; is a much smaller and less intensive project than &amp;lt;nowiki&amp;gt;2eLunarsNow&amp;lt;/nowiki&amp;gt;. Many Sidereal charms don't even &amp;lt;i&amp;gt;need&amp;lt;/i&amp;gt; to be updated (I was delighted to find that Cash and Murder Games actually already uses the 2e Social Combat system for shaking off mental influence over time). The only trees that need a serious rewrite are the &amp;lt;nowiki&amp;gt;Presence/War&amp;lt;/nowiki&amp;gt; trees (because they both come from the 1e Presence tree), the Larceny tree (because some other abilities stole some of its charms), and the new Integrity tree (which, aside from one Larceny charm, is entirely new).  &lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Since there are so few charms that need updated, the charm lists will be broken down by Caste, rather than by Ability. Here is the new ability spread, which is designed with what I think the Official 2e Sidereals will have in mind. The only one known for sure is the Redsid ability spread, from the training charm in the STC.&lt;br /&gt;
&lt;br /&gt;
* [[Konpeito/SecondEdSiderealsNowJourneys | Journeys]] - Larceny, Ride, Sail, Survival, Thrown&lt;br /&gt;
* [[Konpeito/SecondEdSiderealsNowSerenity | Serenity]] - Craft, Dodge, Linguistics, Performance, Socialize (No changes here)&lt;br /&gt;
* [[Konpeito/SecondEdSiderealsNowBattles | Battles]] - Archery, Melee, Presence, Resistance, War&lt;br /&gt;
* [[Konpeito/SecondEdSiderealsNowSecrets | Secrets]] - Integrity, Investigation, Lore, Occult, Stealth&lt;br /&gt;
* [[Konpeito/SecondEdSiderealsNowEndings | Endings]] - Athletics, Awareness, Bureaucracy, Martial Arts, Medicine (No changes here)&lt;br /&gt;
&lt;br /&gt;
== Random Observations ==&lt;br /&gt;
In the process of writing these charm patches, it has come to my attention that the Sidereals have a LOT of charms that would be called 'Shaping' in Second Edition. This makes perfect sense to me. The Shaping sidebar in the core book actually references the Maidens and their ability to ignore reality wholesale. Also, since Solars have a number of charms that protect against Shaping effects (and Lunars are out-and-out immune to it!), there is finally a reason that Sidereals are the low end of Celestial Exaltation - the other Celestials can give their powers the proverbial finger.&lt;/div&gt;</summary>
		<author><name>Konpeito</name></author>	</entry>

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