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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Konpeito/2eLunarsNow&amp;diff=25228&amp;oldid=prev</id>
		<title>Konpeito: Ideas for Lunar revision to tide me over until 2e Lunars comes out</title>
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				<updated>2006-07-21T18:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ideas for Lunar revision to tide me over until 2e Lunars comes out&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= 2e Lunars Now =&lt;br /&gt;
Because I don't want to wait to play my insane beast-kings.&lt;br /&gt;
&lt;br /&gt;
These are just a collection of my thoughts, so far. Nothing solid yet. Sources so far include the 1e Lunar fatsplat and the 2e Storyteller's Companion. I may wind up looking at the Alchemical charm trees, as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Excellencies ==&lt;br /&gt;
Scenelong Attribute Adders- 3m/dot? Lunars can double their atts this way, and become committment monsters rather like Sidereals. &lt;br /&gt;
&lt;br /&gt;
Why do I like this idea? &amp;lt;i&amp;gt;Because it removes the need for DBT.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Charm Trees ==&lt;br /&gt;
(taken from 1e Lunars)&lt;br /&gt;
&lt;br /&gt;
=== Shapeshifting ===&lt;br /&gt;
Most of these charms survive relatively intact, the charms sprouting from DBT aside. Most of these charms are rather overcosted for what they do; Many-Faced Moon Transformation vs Shaping the Ideal Form, for instance. &lt;br /&gt;
&lt;br /&gt;
Some charms can (and should) be inherent abilities of Lunars, perhaps tied to Essence. Or, perhaps, left as charms, but easily accessible through a background (like Birth for Fair Folk). It should not require a ton of xp or freebie points to be good at general shapeshifting when shapeshifting is your schtick.&lt;br /&gt;
&lt;br /&gt;
A high-essence charm to lower or remove costs for the basic &amp;quot;become anything you've eaten&amp;quot; ability of Lunars is a possibility.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Other Charm Trees (Pending) ===&lt;br /&gt;
Body Enhancement&lt;br /&gt;
Unarmed Combat&lt;br /&gt;
Melee Combat&lt;br /&gt;
Ranged Combat&lt;br /&gt;
Defensive&lt;br /&gt;
Survival &amp;amp; Healing (Split?)&lt;br /&gt;
Perception&lt;br /&gt;
Stealth&lt;br /&gt;
Interaction * Knowledge (Split?)&lt;br /&gt;
Spirit&lt;br /&gt;
Sorcery&lt;/div&gt;</summary>
		<author><name>Konpeito</name></author>	</entry>

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