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		<title>Dsc02-nyi-ny-206-216-63-177.rasserver.net: Ideas.</title>
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				<updated>2003-10-08T04:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ideas.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm running a game in which the ultimate goal of the &lt;br /&gt;
characters is to take out the Deathlords, capturing their &lt;br /&gt;
souls in Soulmirror (in my game a sentient being of its own &lt;br /&gt;
right, with a number of nasty powers beyond its basic &lt;br /&gt;
ones). Its taken a while, but the players are finally &lt;br /&gt;
coming up to a point where they will finally be able to &lt;br /&gt;
fight a deathlord, and the first one that presents an &lt;br /&gt;
opportunity is Walker in Darkness, they already have plans &lt;br /&gt;
drawn up that involve isolating his unit (8 successes on an &lt;br /&gt;
Int + Lore roll).&lt;br /&gt;
&lt;br /&gt;
What i'm looking for is some ideas for Walker in Darkness, &lt;br /&gt;
things like about what powerlevel would be his 6-headed &lt;br /&gt;
barghest, ideas for combos that sort of thing. What i'm &lt;br /&gt;
looking at now is an epic battle that will probably take &lt;br /&gt;
multiple sessions. I'd like any and all constructive &lt;br /&gt;
suggestions no matter how obscure. The way it looks, the &lt;br /&gt;
plan will have Walker in Darkness cut off with only his &lt;br /&gt;
personal command.&lt;br /&gt;
&lt;br /&gt;
-Killed&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
He's a military type, so I'd expect him to employ undead troops to guard himself and his citadel.  Think of all of the defenses that real-world castles employed through the ages, pile them all on the Spires of Pyrron, and add a bunch of magical ones for good measure.&lt;br /&gt;
&lt;br /&gt;
* Fighting up narrow spiral staircases that ascend clockwise, putting climbing right-handed PCs at a disadvantage as they hack their way through skeletal extras one by one.&lt;br /&gt;
* Multi-story hallways with dozens of undead archers on the upper balconies.&lt;br /&gt;
* Arrow slits inside the fortress itself, with zombie archers firing through the slits from adjacent rooms.&lt;br /&gt;
* Chutes that drop invaders into corpse-filled pits brimming with hungry ghosts.&lt;br /&gt;
* Vast agglomerations of hundreds of ghosts molded together with Arcanoi that can be set loose upon intruders.  (If you play Vampire, think of this as a ghost-&amp;lt;i&amp;gt;vozhd&amp;lt;/i&amp;gt;.)&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;bestial automatons&amp;quot; mentioned in the writeup of the Spires, just grab random beasties from Creatures of the Wyld and give them a soak of 10L/15B or thereabouts.  There's no need to design unique stats, and your players will never know the difference.\\&lt;br /&gt;
- [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Dsc02-nyi-ny-206-216-63-177.rasserver.net</name></author>	</entry>

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