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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=KSlash%2FTurelCombos</id>
		<title>KSlash/TurelCombos - Revision history</title>
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		<updated>2026-04-09T22:00:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=KSlash/TurelCombos&amp;diff=25330&amp;oldid=prev</id>
		<title>KSlash: *</title>
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				<updated>2005-07-22T21:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Turel's Combos ==&lt;br /&gt;
&lt;br /&gt;
Turel's Combos consist of offensive and mobility related charms. This gives him the edges in situations involving ranged attacks or allows him to choose the battlefield.  &lt;br /&gt;
&lt;br /&gt;
=== Demon Slayer ===&lt;br /&gt;
&lt;br /&gt;
* Excellent Strike&lt;br /&gt;
* Hungry Tiger Technique&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Purpose:&amp;lt;/b&amp;gt; Simple but effective damage enhancement Combo.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect:&amp;lt;/b&amp;gt; The character may increase the chances of hitting his target by adding dice to the attack and doubling his net successes for damage purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Purchase Cost:&amp;lt;/b&amp;gt; 4 XP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Activation Cost:&amp;lt;/b&amp;gt; 2 Motes + 1m/attack die + 1m = 4 Motes Minimum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inner Shrine ===&lt;br /&gt;
&lt;br /&gt;
* Dipping Swallow Defence &lt;br /&gt;
* Golden Essence Block&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Purpose:&amp;lt;/b&amp;gt; A reflexive defense charm that can be brought up to deflect incredibly powerful attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect:&amp;lt;/b&amp;gt; The character attempts to parry an attack at full pool but if hindered by anything powerful then they may go above and beyond to stop it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Purchase Cost:&amp;lt;/b&amp;gt; 4 XP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Activation Cost:&amp;lt;/b&amp;gt; 2 Motes + 1m/2 block dice + 2m = 5 Motes Minimum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blazing Fire Rush ===&lt;br /&gt;
&lt;br /&gt;
* Lightning Speed &lt;br /&gt;
* Spider-Foot Style&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Purpose:&amp;lt;/b&amp;gt; This mobility Combo lets you close the distance with any enemy, anywhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect:&amp;lt;/b&amp;gt; The character doubles their sprinting distance for a turn and is able to move up and over sheer surfaces. E.g. Move up to Dexterity + 12 x 2 yards and still attack regardless of footing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Purchase Cost:&amp;lt;/b&amp;gt; 4 XP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Activation Cost:&amp;lt;/b&amp;gt; 2 Motes + 1m + 3m = 6 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blazing Fire Escape ===&lt;br /&gt;
&lt;br /&gt;
* Lightning Speed &lt;br /&gt;
* Spider-Foot Style&lt;br /&gt;
* Thunderclap Rush Attack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Purpose:&amp;lt;/b&amp;gt; This lighting escape Combo that lets you sprint fast enough to get out of combat and over obstacles before anyone knows you are gone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect:&amp;lt;/b&amp;gt; The character reacts before anyone else and doubles their sprinting distance (Dexterity x 3 + 20 yards) for movement purposes, while being able to run up and accross surfaces not usually travelable. E.g. Dexterity x 3 + 20 x 2 yards up over a wall and beyond.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Purchase Cost:&amp;lt;/b&amp;gt; 6 XP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Activation Cost:&amp;lt;/b&amp;gt; 3 Motes + 1m + 3m + 3m = 10 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>KSlash</name></author>	</entry>

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