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		<title>Jimcrimson/DKareProblemPC - Revision history</title>
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		<updated>2026-04-10T07:33:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Jimcrimson/DKareProblemPC&amp;diff=92367&amp;oldid=prev</id>
		<title>Jimcrimson: /* Dragon Kings are Problem PC's. */</title>
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				<updated>2014-12-18T17:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dragon Kings are Problem PC&amp;#039;s.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:50, 18 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What if favored/racial paths work as written, but other paths require path rating to be no more than essence and requires a favored virtue of at least path rating -1.So,as an example, if Growing Wood is not a favored path then learning step 3 requires essence 3 and temperance 2. if it is favored, then step 3 requires essence 2. I think that this lets them “keep up” in the short term, while still giving a better “alien” feel. It also gives Dragon Kings a good reason to get essence 4 and 5. it also explains why there society falls apart as they stop trying to further enlighten their essence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What if favored/racial paths work as written, but other paths require path rating to be no more than essence and requires a favored virtue of at least path rating -1.So,as an example, if Growing Wood is not a favored path then learning step 3 requires essence 3 and temperance 2. if it is favored, then step 3 requires essence 2. I think that this lets them “keep up” in the short term, while still giving a better “alien” feel. It also gives Dragon Kings a good reason to get essence 4 and 5. it also explains why there society falls apart as they stop trying to further enlighten their essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What if A DK also needs to have at least 2 paths bumped up against the hard cap before he can raise his essence. Now a DK needs Essence and Virtue to raise his Path and needs Path (and thereby Virtue) to raise his essence. This sounds like the Dragon King fluff, no?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I guess my final problem is - how many virtues can a DK get to 6? all 4 seems wrong. 6 tends to make most creatures act crazy (sometimes that is a good thing). having all 4 become six could put a creature into some kind of paradox loop. for example I can see a character with compassion and valor both at 6 being required to attack and required to not attack a particular enemy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe we can fix this. what of a DK of essence 5 or less can have a maximum of 1 virtue at 5 (or less), 1 at 4(or less), and the final 2 at 3(or less). He could have 2 at 4 and 2 at 3, but the above is the max.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when this DK has a essence of 6 he maxes out at, one 6, one 5, one 4 and 1 three. This always leaves a hierarchy so he will not have a strong likelihood of &amp;quot;paradox&amp;quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jimcrimson</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Jimcrimson/DKareProblemPC&amp;diff=92361&amp;oldid=prev</id>
		<title>Jimcrimson: Created page with ' == Dragon Kings are Problem PC's. == Jimcrimson here are some thoughts about how to fix them.  I understand why DK’s with essence of 2 can get path 3 and essence of 3 can …'</title>
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				<updated>2014-12-18T17:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039; == Dragon Kings are Problem PC&amp;#039;s. == &lt;a href=&quot;/wiki/Jimcrimson&quot; title=&quot;Jimcrimson&quot;&gt;Jimcrimson&lt;/a&gt; here are some thoughts about how to fix them.  I understand why DK’s with essence of 2 can get path 3 and essence of 3 can …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Dragon Kings are Problem PC's. ==&lt;br /&gt;
[[Jimcrimson]]&lt;br /&gt;
here are some thoughts about how to fix them.&lt;br /&gt;
&lt;br /&gt;
I understand why DK’s with essence of 2 can get path 3 and essence of 3 can get path 5 - it makes them more viable. But it seems off. I feel like essence, virtues and path ratings are more intertwined than that.&lt;br /&gt;
&lt;br /&gt;
The rules as written seem ok for occasional  NPC DKs,  but PC and close ally/recurring enemy NPC’s seem to need more interrelations between these stats.&lt;br /&gt;
&lt;br /&gt;
What if favored/racial paths work as written, but other paths require path rating to be no more than essence and requires a favored virtue of at least path rating -1.So,as an example, if Growing Wood is not a favored path then learning step 3 requires essence 3 and temperance 2. if it is favored, then step 3 requires essence 2. I think that this lets them “keep up” in the short term, while still giving a better “alien” feel. It also gives Dragon Kings a good reason to get essence 4 and 5. it also explains why there society falls apart as they stop trying to further enlighten their essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Jimcrimson</name></author>	</entry>

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