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		<title>IndividualChallenges/NonFightTemplate - Revision history</title>
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		<updated>2026-04-09T15:22:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IndividualChallenges/NonFightTemplate&amp;diff=23447&amp;oldid=prev</id>
		<title>BrokenShade: *</title>
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				<updated>2004-02-25T13:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Who is causing the problem, and where&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Antagonist        :&amp;lt;/b&amp;gt; Who is causing the problem&lt;br /&gt;
 &amp;lt;b&amp;gt;Info about foe    :&amp;lt;/b&amp;gt; Relevant information about him or her&lt;br /&gt;
 &amp;lt;b&amp;gt;Props to use      :&amp;lt;/b&amp;gt; Scenery for the storyteller to describe, that can be affected by the characters' actions&lt;br /&gt;
 &amp;lt;b&amp;gt;Special Effects   :&amp;lt;/b&amp;gt; FX the story can throw in at dramatically appropriate times to make it cool&lt;br /&gt;
 &amp;lt;b&amp;gt;Change in Dynamic :&amp;lt;/b&amp;gt; Something that happens in the middle of the event, to change what is happening entirely&lt;br /&gt;
 &amp;lt;b&amp;gt;PC Encounter Goal :&amp;lt;/b&amp;gt; What the PCs need to achieve&lt;br /&gt;
 &amp;lt;b&amp;gt;Emotional High    :&amp;lt;/b&amp;gt; What the PCs will feel really good about doing!&lt;br /&gt;
 &amp;lt;b&amp;gt;Alternate Victory :&amp;lt;/b&amp;gt; Ways the PCs can win without killing everything in sight ...&lt;/div&gt;</summary>
		<author><name>BrokenShade</name></author>	</entry>

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