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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=IkselamInfernal%2FCharmsProto</id>
		<title>IkselamInfernal/CharmsProto - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=IkselamInfernal%2FCharmsProto"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;action=history"/>
		<updated>2026-04-10T12:51:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=69509&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=69509&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=63412&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=63412&amp;oldid=prev"/>
				<updated>2010-04-06T00:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:36, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=52462&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=52462&amp;oldid=prev"/>
				<updated>2010-04-05T08:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=23351&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=23351&amp;oldid=prev"/>
				<updated>2010-04-03T09:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:03, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My current plan is to have Solars and Infernals be capable of learning each other's Charms without xp penalty. However, every time they use a Charm from the other splat, they gain one or more points of Limit. Possibly a number of Limit points equal to the Charm's Ability or Essence prereq. Knowing Infernal Charms might also produce permalimit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My current plan is to have Solars and Infernals be capable of learning each other's Charms without xp penalty. However, every time they use a Charm from the other splat, they gain one or more points of Limit. Possibly a number of Limit points equal to the Charm's Ability or Essence prereq. Knowing Infernal Charms might also produce permalimit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain Infernal Charms will be marked as &amp;quot;equivalent to Solar Charm X.&amp;quot; This means that the two Charms are interchangeable with respect to prerequisites. So, if InfernalAttackCharm is equivalent to Hungry Tiger Technique, either one could be used as a prereq for Fire&amp;amp;Stones Strike, or whatever follows InfernalAttackCharm. If you already know a Charm, you may learn its equivalent at half price.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain Infernal Charms will be marked as &amp;quot;equivalent to Solar Charm X.&amp;quot; This means that the two Charms are interchangeable with respect to prerequisites. So, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;InfernalAttackCharm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is equivalent to Hungry Tiger Technique, either one could be used as a prereq for Fire&amp;amp;Stones Strike, or whatever follows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;InfernalAttackCharm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. If you already know a Charm, you may learn its equivalent at half price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l153&quot; &gt;Line 153:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dread Gaze? - similar to the vampire power&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dread Gaze? - similar to the vampire power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wolf at the Door Style - make a target afraid to leave an area&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wolf at the Door Style - make a target afraid to leave an area&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thousand Hell Stare - similar to the KotE power&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thousand Hell Stare - similar to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;KotE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Magnificent Demon-Emperor Visage - like TAoG&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Magnificent Demon-Emperor Visage - like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TAoG&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conflagration of Unfettered Rage - similar to Corona of Radiance&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conflagration of Unfettered Rage - similar to Corona of Radiance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=23350&amp;oldid=prev</id>
		<title>Ikselam: charm brainstorms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IkselamInfernal/CharmsProto&amp;diff=23350&amp;oldid=prev"/>
				<updated>2004-05-07T16:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;charm brainstorms&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Prototype Charm ideas ===&lt;br /&gt;
&lt;br /&gt;
general themes: fire, anger, pain, focus, masochism, perversion of virtues&lt;br /&gt;
&lt;br /&gt;
My current plan is to have Solars and Infernals be capable of learning each other's Charms without xp penalty. However, every time they use a Charm from the other splat, they gain one or more points of Limit. Possibly a number of Limit points equal to the Charm's Ability or Essence prereq. Knowing Infernal Charms might also produce permalimit.&lt;br /&gt;
&lt;br /&gt;
Certain Infernal Charms will be marked as &amp;quot;equivalent to Solar Charm X.&amp;quot; This means that the two Charms are interchangeable with respect to prerequisites. So, if InfernalAttackCharm is equivalent to Hungry Tiger Technique, either one could be used as a prereq for Fire&amp;amp;Stones Strike, or whatever follows InfernalAttackCharm. If you already know a Charm, you may learn its equivalent at half price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
nouns: devil demon fiend succubus/incubus berserker warrior dervish hellfire balefire&lt;br /&gt;
	resolve intent dedication discipline pain agony fury anger torture torment endurance stamina&lt;br /&gt;
	conflagration maelstrom inferno explosion&lt;br /&gt;
&lt;br /&gt;
adjectives: raging furious implacable ravening angry merciless vicious vengeful cruel ferocious brutal &lt;br /&gt;
fierce murderous burning blazing fiery smoldering bloodthirsty insatiable tireless tenacious imperturbable seductive subtle deceptive misleading venomous wily cunning clever &lt;br /&gt;
&lt;br /&gt;
animals: snake tiger hyena jackal wolverine spider shrike centipede rat&lt;br /&gt;
&lt;br /&gt;
(numbers) refer to how many Abyssal charms there are for the ability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running themes:&lt;br /&gt;
*Many dice-adder Charms use &amp;quot;current Limit,&amp;quot; either as a cap, or a straight-up amount that they add.&lt;br /&gt;
*There aren't a whole lot of Charms that actually create things. The Infernal versions of most item-summoning Charms will enhance existing weapons/armor/whatnot for a set period of time (after which mundane items are typically consumed).&lt;br /&gt;
*Most Charms are relentlessly self-focused, and emphasize willpower and psychic toughness. &lt;br /&gt;
*A fair number of Charms involve sacrificing health to achieve impressive results.&lt;br /&gt;
*Defenses, aside from soak, are pretty bad (compared to Solars or Abyssals). Infernal defense is based mainly on not dying when people hit you, rather than not getting hit.&lt;br /&gt;
*Combat trees are, as one might expect, strongly attack-oriented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've got all these diagrammed out in my notebook, which makes it much more clear how the trees are supposed to be structured. Right now, this list mainly serves as a spot for me to brainstorm Charm names (one of the hardest parts of Charm creation!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forsaken ===&lt;br /&gt;
&lt;br /&gt;
Cost:\\&lt;br /&gt;
Duration:\\&lt;br /&gt;
Type:\\&lt;br /&gt;
Min Ability:\\&lt;br /&gt;
Min Essence:\\&lt;br /&gt;
Prereqs:\\&lt;br /&gt;
Equivalence:&lt;br /&gt;
&lt;br /&gt;
Archery(11)&lt;br /&gt;
*Deadly Marksman's Focus&lt;br /&gt;
*Hungry Arrow Flies True&lt;br /&gt;
*Force of Implacable Will&lt;br /&gt;
*Target-Shattering Impact Method&lt;br /&gt;
*Inescapable Heart-Seeking Shaft&lt;br /&gt;
*Speed Surpasses Thought Meditation&lt;br /&gt;
&lt;br /&gt;
*Molten Arrowhead Technique&lt;br /&gt;
*Blazing Arrow Attack&lt;br /&gt;
*Roaring Hellfire Shot&lt;br /&gt;
*Screaming Spirit Arrow&lt;br /&gt;
*Splinter of the Burning Soul&lt;br /&gt;
*Smoldering Bow of Damnation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl(11)&lt;br /&gt;
*Raging Bull Method&lt;br /&gt;
*Searing Fist Attack&lt;br /&gt;
*Unbreakable Steel Embrace&lt;br /&gt;
*Body-Breaking Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Martial Arts: Shrike Style(10)\\&lt;br /&gt;
(shrikes swoop down on their prey and kill it with a beak hit to the back of the neck. They prey on both rodents and other birds. They are known as &amp;quot;butcher birds&amp;quot; because they like to impale dead prey on thorns so that they can dismember it at their leisure -- they lack sharp talons like raptors, and are in fact classified as songbirds.)&lt;br /&gt;
&lt;br /&gt;
This style is attack-oriented, and will primarily focus on armor-piercing/impalation. Its signature weapon is the spear, either short or long. It is a generic MA, and does not use Limit. Lots of armor-piercing and damage-increasing moves; this will focus on mobility and crippling super attacks. The culmination will be a stabbity, where you &amp;quot;clinch&amp;quot; someone by impaling them with your spear/hand. Shrike stylists can throw spears without penalty, treating them as javelins. This still uses Thrown, not MA.&lt;br /&gt;
&lt;br /&gt;
*Swooping Shrike Attack&lt;br /&gt;
*Armor-Piercing Beak Strike&lt;br /&gt;
*Shrike Form&lt;br /&gt;
*Impaling Butcher Bird Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Martial Arts: 1000 Demon Style\\&lt;br /&gt;
(This style is focused on being tough and doing loads of damage. It has lots of Limit-fueled powers, and culminates with some agg-damage moves. It does not allow weapons.)&lt;br /&gt;
The focus of this is damage, damage, and more damage. Soak and initiative will probably factor in there somewhere, too, but mainly it will be about stupidly powerful attack moves. Sometimes mistaken for a version of Tiger Style by the ignorant, due to the similar claw-fist techniques. Might be somewhat similar to Eagle Claw Kung Fu, but I don't know enough about that style to say for sure. &lt;br /&gt;
&lt;br /&gt;
I may rework this into a &amp;quot;Secret Style&amp;quot; -- but probably not.&lt;br /&gt;
&lt;br /&gt;
*Furious Devil Method&lt;br /&gt;
*Unbridled Bloodlust Attack Prana&lt;br /&gt;
*Thousand Demon Form&lt;br /&gt;
*Devil's Rending Talons&lt;br /&gt;
*Spirit-Ripping Strike&lt;br /&gt;
*Burning Hands Strike&lt;br /&gt;
*Unfolding Agony Fist&lt;br /&gt;
*Soul-Burning Attack&lt;br /&gt;
*Deadly Hellfire Explosion&lt;br /&gt;
*Raging Demon Form&lt;br /&gt;
*Instant Hell Murder&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
Melee(24)&lt;br /&gt;
*Death of 1000 Cuts - a HUGE number of pings&lt;br /&gt;
*Guard-Shattering Offense &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thrown(9)&lt;br /&gt;
&lt;br /&gt;
*Shadow-Pinning Barb - immobilize someone by pinning their shadow to the ground&lt;br /&gt;
*Fiery Dart Technique - damage increaser&lt;br /&gt;
*Steel Hornet Technique - persistent defense; swarm of daggers spinning about character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blasphemous ===&lt;br /&gt;
&lt;br /&gt;
Endurance(7)&lt;br /&gt;
*Ox-Body Technique - as per Solar. May include -2x2, -4x3 option. &lt;br /&gt;
*Iron Mountain Discipline - permanently increase your soak (permanently soak L with full Stamina?). &lt;br /&gt;
*Eightfold Iron Mountain Discipline - permanent? agg soak - probably just set natural agg soak to 1/2 Sta&lt;br /&gt;
*Injury Denying Attitude - wound-penalty reducer; like the Zenith Charm&lt;br /&gt;
*Pain Accepting Discipline - permanent penalty reducer; like the Abyssal Charm but less broken	&lt;br /&gt;
*Rage Fuels the Fire - mote regainer&lt;br /&gt;
*Wrath Focuses the Will - will regainer&lt;br /&gt;
*Stoking Fury's Furnace - scene-based mote regainer&lt;br /&gt;
*Unbridled Bloodlust Attack Prana - scenelong damage adder based on Limit&lt;br /&gt;
*Blood Frenzy Meditation - like BSDS&lt;br /&gt;
*Pain Strengthens the Spirit - flip wound penalties into bonuses&lt;br /&gt;
&lt;br /&gt;
*Weakness-Banishing Meditation - ignore fatigue&lt;br /&gt;
*Unsleeping Vigilance Technique - ignore need for sleep&lt;br /&gt;
*Encumbrance Ignoring Discipline - temporarily ignore armor penalties&lt;br /&gt;
*Tireless Devil-Soldier's Stamina - like Tiger Warrior&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Performance(8)&lt;br /&gt;
*Attention-Demanding Pronouncement&lt;br /&gt;
*Wolf Among Sheep?&lt;br /&gt;
*Riot Provoking Attitude&lt;br /&gt;
*Fearsome General Countenance&lt;br /&gt;
*Fear Instilling Aura&lt;br /&gt;
*Troop-Hardening Regimen&lt;br /&gt;
&lt;br /&gt;
*Crafty Devil Performance Style - basic adder&lt;br /&gt;
*Howl of the Devil-Tiger - damaging scream, Limit-based&lt;br /&gt;
*Fan the Flame - evoke emotions, some unusual mechanism&lt;br /&gt;
*Audience Compelling Style - mass hypnotism&lt;br /&gt;
*Fantasy Evoking Method - make audience hallucinate their innermost desires&lt;br /&gt;
*Beholder Becomes Palimpsest? - reprogram people's recollections of an event&lt;br /&gt;
&lt;br /&gt;
Presence(7)&lt;br /&gt;
*Soothing Snake Tongue Technique - like Harmonious Presence&lt;br /&gt;
*Insidious Devil's Advocate Method - adder for persuasion&lt;br /&gt;
*The Beautiful Lie - tell people exactly what they want to hear&lt;br /&gt;
*Moth to the Flame - Limit-based seduction adder&lt;br /&gt;
*Undeniable Smoldering Allure? - similar to Succubus Style, Limit-based&lt;br /&gt;
*Dread Gaze? - similar to the vampire power&lt;br /&gt;
*Wolf at the Door Style - make a target afraid to leave an area&lt;br /&gt;
*Thousand Hell Stare - similar to the KotE power&lt;br /&gt;
*Magnificent Demon-Emperor Visage - like TAoG&lt;br /&gt;
*Conflagration of Unfettered Rage - similar to Corona of Radiance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resistance(11)&lt;br /&gt;
*Steel Mind Technique - resist mind control, Limit based&lt;br /&gt;
*Steel Heart Technique - resist emotion control, Limit based&lt;br /&gt;
*Tower of Indomitable Will - become immune to any mind-affecting power&lt;br /&gt;
&lt;br /&gt;
*Instantaneous Armor Donning Stance&lt;br /&gt;
*Fearsome Infernal Mail?&lt;br /&gt;
*Cuirass-Reinforcing Treatment?&lt;br /&gt;
*Steel Thorn Defense?&lt;br /&gt;
&lt;br /&gt;
*Fortifying Essence Infusion? - bashing soak adder&lt;br /&gt;
*Steel Body Technique - lethal soak adder&lt;br /&gt;
*Unflinching Blow Absorbing Prana - damage converter&lt;br /&gt;
*Implacable Hell-Warrior's Endurance - damage negater, like Twilight power&lt;br /&gt;
*Relentless Ravening Demon Attitude - damage negater, hover at last -4 level, Limit-based&lt;br /&gt;
*Rekindle the Dimming Ember - come back to life after being killed, probably Limit-based&lt;br /&gt;
*Invulnerable Steel Centurion Stance? - perfect soak&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Survival(11)&lt;br /&gt;
*Beasts Know Their Master&lt;br /&gt;
*Bind the Lesser Soul&lt;br /&gt;
*Eyes of the Beast Meditation?&lt;br /&gt;
*Familiar-Forging Method&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Will Sustains Body?&lt;br /&gt;
*Footsteps in Water Technique?&lt;br /&gt;
&lt;br /&gt;
*Snake in the Grass Technique?&lt;br /&gt;
*Inescapable Stalker Technique?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unclean ===&lt;br /&gt;
&lt;br /&gt;
Craft(6)&lt;br /&gt;
&lt;br /&gt;
*Armor-Rending Grasp&lt;br /&gt;
&lt;br /&gt;
*Tireless Craftsman Meditation&lt;br /&gt;
&lt;br /&gt;
*Fault-Eliminating Method&lt;br /&gt;
*Cuirass-Reinforcing Treatment?&lt;br /&gt;
*Steel Thorn Defense?	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Investigation(7)&lt;br /&gt;
*Crafty Devil-Magistrate's Scrutiny - like 10 Magistrate Eyes&lt;br /&gt;
*Catch the Lying Tongue - lie detector&lt;br /&gt;
*Snare of Inescapable Logic - interrogation power, trick people into incriminating themselves&lt;br /&gt;
*Motive-Revealing Intuition - personality-profiling forensic power&lt;br /&gt;
*Event-Reconstructing Analysis - crime scene analysis forensic power&lt;br /&gt;
*Cunning Evidence Alteration Method - set things up so that other investigators will interpret evidence YOUR way&lt;br /&gt;
&lt;br /&gt;
*Excellent Manhunter's Eye - pick people out of crowds&lt;br /&gt;
*Inexorable Pursuit Method - track someone to their hiding place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lore(7)&lt;br /&gt;
*Bank the Fire - delay Limit break&lt;br /&gt;
*Yoke the Demon? - manipulate limit gain&lt;br /&gt;
*Steel Soul Technique?&lt;br /&gt;
*Surf Breaks on Stone? (Temper the Body and Soul?)&lt;br /&gt;
	&lt;br /&gt;
*Pain Becomes Power - HLs for motes&lt;br /&gt;
&lt;br /&gt;
*Power Cannot Be Contained? (Upset the Vessel of Power? ) - offensive mote burn&lt;br /&gt;
*Rage Masters the Untempered Will - offensive will burn&lt;br /&gt;
*Self-Immolating Devil Phoenix Technique - explode!&lt;br /&gt;
*Essence-Consuming Maelstrom - mote sucker&lt;br /&gt;
*Searing Essence Backlash Technique - extremely nasty Charm-negater&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medicine(12)&lt;br /&gt;
*Eight Devils Healing Discipline&lt;br /&gt;
*Mind Masters Flesh&lt;br /&gt;
*Rejuvenate the Shattered Form&lt;br /&gt;
*Rage-Driven Regeneration Technique?&lt;br /&gt;
*Hundred-Demon Tenacity&lt;br /&gt;
&lt;br /&gt;
*Weakness Discerning Scrutiny&lt;br /&gt;
*Flesh-Carving Hand&lt;br /&gt;
*Caress of Exquisite Suffering&lt;br /&gt;
*Agony-Prolonging Method&lt;br /&gt;
*Ten Thousand Screams Technique&lt;br /&gt;
&lt;br /&gt;
*Poison-Burning Touch&lt;br /&gt;
*Disease-Burning Touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occult(5+sorcery)&lt;br /&gt;
*Terrestrial through Solar Sorcery&lt;br /&gt;
&lt;br /&gt;
*Spirit Sensing Attitude&lt;br /&gt;
*Eightfold Essence Measuring Gaze&lt;br /&gt;
*Charm Halting Gesture&lt;br /&gt;
*Strike the Unseen&lt;br /&gt;
*Circle of Spiritual Imprisonment&lt;br /&gt;
*Solidity Enforcing Word&lt;br /&gt;
*Essence Stealing Blow&lt;br /&gt;
*God Smiting Strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wretched ===&lt;br /&gt;
&lt;br /&gt;
Athletics(13)&lt;br /&gt;
*push body's limits to achieve impressive results&lt;br /&gt;
*trade health for strength, other effects&lt;br /&gt;
*a GENERIC extra-action charm&lt;br /&gt;
&lt;br /&gt;
Awareness(7 counting the super- and ultra-sense charms once rather than thrice)&lt;br /&gt;
----&lt;br /&gt;
*Heightened Alertness Prana &lt;br /&gt;
*Sense Honing Discipline&lt;br /&gt;
*Transcendent Sense Concentration&lt;br /&gt;
*Instantaneous Instinctive Reaction Style?&lt;br /&gt;
*Action Follows Impulse&lt;br /&gt;
*Eightfold Whirlwind of Intent and Action&lt;br /&gt;
*Blindness is Sight&lt;br /&gt;
&lt;br /&gt;
Dodge(6)&lt;br /&gt;
*find some way to sneak in an attack charm&lt;br /&gt;
*not room for a whole lot of variety here...&lt;br /&gt;
&lt;br /&gt;
Larceny(9)&lt;br /&gt;
*disguise&lt;br /&gt;
*anticipate betrayal&lt;br /&gt;
*some kind of mind-stealing thingie?&lt;br /&gt;
&lt;br /&gt;
Stealth(7)&lt;br /&gt;
*Face in the Crowd Technique&lt;br /&gt;
*Hiding in Plain Sight Prana&lt;br /&gt;
*Unseen Stalker Method&lt;br /&gt;
*Snake in the Grass Style?&lt;br /&gt;
*Nameless Nonentity Attitude?&lt;br /&gt;
*Identity Suppressing Meditation?&lt;br /&gt;
*Flickering Mirage Style&lt;br /&gt;
*Cloud the Weak Mind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deceivers ===&lt;br /&gt;
&lt;br /&gt;
Bureaucracy(7)&lt;br /&gt;
* make and enforce outrageous bargains&lt;br /&gt;
&lt;br /&gt;
Linguistics(9)&lt;br /&gt;
*Burning Stylus Method&lt;br /&gt;
*Flesh-Carving Inscription&lt;br /&gt;
*Primordial Words Technique&lt;br /&gt;
*Forked-Tongue Insinuation&lt;br /&gt;
*Words Within Words Method&lt;br /&gt;
*Lightning Transcription Style&lt;br /&gt;
*Discerning the Soul's True Name&lt;br /&gt;
*Name Twisting Malediction&lt;br /&gt;
*Soul Binding Sigil - make someone your slave by writing on them&lt;br /&gt;
*Name Invoking Command&lt;br /&gt;
*Irresistible Summons&lt;br /&gt;
 	&lt;br /&gt;
&lt;br /&gt;
Ride(7)&lt;br /&gt;
*Herd Assessing Glance&lt;br /&gt;
*Master's Silent Call&lt;br /&gt;
*Mount-Goading Method&lt;br /&gt;
*Fearless Charger Technique&lt;br /&gt;
*Horse-Maddening Spur&lt;br /&gt;
*Heartless Rider Attitude&lt;br /&gt;
*Merciless Steed-Pushing Technique &lt;br /&gt;
*Flaming Devil Steed - kills your horse, but turns it into a (limited-duration) devil steed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sail(9)&lt;br /&gt;
*need no crew&lt;br /&gt;
*holding boats together through sheer force of will&lt;br /&gt;
*scuttle boats with Essence&lt;br /&gt;
&lt;br /&gt;
Socialize(7)&lt;br /&gt;
*conceal/discern motives&lt;br /&gt;
*manipulate Virtues&lt;br /&gt;
*see no evil, hear no evil, speak no evil&lt;/div&gt;</summary>
		<author><name>Ikselam</name></author>	</entry>

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