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		<title>Hapushet/MySandBoxArchive - Revision history</title>
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		<updated>2026-04-09T11:09:45Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Hapushet/MySandBoxArchive&amp;diff=21465&amp;oldid=prev</id>
		<title>Hapushet: *</title>
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				<updated>2006-02-14T03:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;DK Paths for DKs living and working in Yu-Shan.&lt;br /&gt;
&lt;br /&gt;
5 paths, one for each Bureau of Destiny&lt;br /&gt;
* Each of the first 5 Path abilities relates to one of the Auspicious Abilities for the relevant Sidereal Caste&lt;br /&gt;
* The capstone ability involves the acceptance of the Maiden of that Bureau and &amp;quot;initiation&amp;quot; into actual Heavenly society, with social status equivalent to a low-ranked Sidereal.  Salary and Celestial Manse caps come off.  The actual ability itself requires a prayer strip, and is on par with Sidereal capstone Charms.&lt;br /&gt;
** This implies the existence of a sutra for each as well.  I think I like that idea.&lt;br /&gt;
&lt;br /&gt;
Some ideas for Golden Barque:&lt;br /&gt;
* Ability to go without food or rest for one day, 3 motes/1W, maximum activations in a row equal to Path, Essence and WP for all activations remains commited until you stop using the ability entirely&lt;br /&gt;
* Some kind of vehicular activation ability (DKs don't Ride per se, but small-craft control is a Ride effect, and they certainly did like to fly)&lt;br /&gt;
* Possibly a bonus to controlling vehicles, and a bonus to vehicles in which they travel?  That would cover Ride and Sail both... kinda...&lt;br /&gt;
* Maybe they're able to Throw weapons into a dematerialized state, allowing them to bypass armor and/ or defenses?  Maybe they can throw themselves the same way, arriving in Yu-Shan or elsewhere?&lt;br /&gt;
&lt;br /&gt;
More as I have time...&lt;br /&gt;
----&lt;br /&gt;
;&amp;lt;b&amp;gt;The actual Point Value of an Allies 1 heroic mortal in a Solar Exalted game, based on statement that one dot of Allies is equivalent to &amp;quot;a starting character.&amp;quot;&amp;lt;/b&amp;gt;: +5 Attributes - 20 points&lt;br /&gt;
:+3 Abilities - 6 points&lt;br /&gt;
:+9 Favored and Caste Abilities (based on Prodigy Merit) - 27 points&lt;br /&gt;
:+10 Charms (assuming Charm cost for God-Bloods [7] reduces to 5 for Favored Charms) - 50 points&lt;br /&gt;
:Essence 2 - 10 points&lt;br /&gt;
:Essence channeling (based on Awakened Essence merit) - 5 points&lt;br /&gt;
:Exalted healing, soak, etc. (based on God Body Merit) - 10 points&lt;br /&gt;
:Anima power (based on Anima Power Merit) - 3 points&lt;br /&gt;
:Visible anima (based on Aura of Power Flaw) - -4 points&lt;br /&gt;
:6 fewer bonus points - -6 points&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;b&amp;gt;Total&amp;lt;/b&amp;gt;: 121 points&lt;br /&gt;
&lt;br /&gt;
(Note: the same basic calculation applies for God-Bloods, less 8 points for their Heritage Power [assuming that Half-Caste are intended to be balanced against the other heritages].)&lt;br /&gt;
&lt;br /&gt;
Possible implication: every dot of Allies is worth approximately 120 bp.  Kinda makes the Enemy Flaw a bit more intimidating...&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Hapushet</name></author>	</entry>

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